Genuine Uncertainty Posted November 15, 2012 Share Posted November 15, 2012 Instead of hit being luck based perhaps it could factor into damage in that Say 89 hit 20 damage 15 crit Where the hit becomes 0.89*20 for damage And the 15 crit becomes 0.89*20*1.15 Not sure how that would affect gameplay but it would make axe users with high str and low skl still useful and would help fix the fact that the skill stat doesnt get much love. Quote Link to comment Share on other sites More sharing options...
Integrity Posted November 15, 2012 Share Posted November 15, 2012 There are better ways to implement a system with no random factors. Much better ways. Quote Link to comment Share on other sites More sharing options...
Genuine Uncertainty Posted November 15, 2012 Author Share Posted November 15, 2012 ok yeah bad idea after thinking about it. Quote Link to comment Share on other sites More sharing options...
Original Alear Posted November 20, 2012 Share Posted November 20, 2012 (edited) I thought about going with this once and going a lot further until I made it to bell-aire. But it's fine that you thought about it. Now go play some chess. Edited November 20, 2012 by Mouse Quote Link to comment Share on other sites More sharing options...
cheetah7071 Posted November 21, 2012 Share Posted November 21, 2012 I'd play a game that's literally fire emblem but all hit rates are 100 and all crit rates are 0. Quote Link to comment Share on other sites More sharing options...
Rehab Posted November 21, 2012 Share Posted November 21, 2012 Is Advance Wars not quite to your liking? (not sarcasm) Quote Link to comment Share on other sites More sharing options...
Anouleth Posted November 21, 2012 Share Posted November 21, 2012 Advance Wars still has a random element: units can randomly deal between 0 and X/100 extra damage on an attack (where X is the HP of the attacking unit). So in theory, if you were very lucky, you could take down a Megatank with 10 full HP infantries even though they have a displayed damage of 0%. Quote Link to comment Share on other sites More sharing options...
Original Alear Posted November 21, 2012 Share Posted November 21, 2012 Advance Wars still has a random element: units can randomly deal between 0 and X/100 extra damage on an attack (where X is the HP of the attacking unit). So in theory, if you were very lucky, you could take down a Megatank with 10 full HP infantries even though they have a displayed damage of 0%. Wow...I didn't even know that AW had tinking. I always wondered though. Thanks dude. I'm gonna go see if I can pay it forward. Quote Link to comment Share on other sites More sharing options...
Rehab Posted November 21, 2012 Share Posted November 21, 2012 Yeah, I knew there was at least enough of a random element that a 95% had could either completely blow up a unit or leave it alive/on its last legs, but didn't quite know that whole bit, thanks. Quote Link to comment Share on other sites More sharing options...
Original Alear Posted November 21, 2012 Share Posted November 21, 2012 Yeah, I knew there was at least enough of a random element that a 95% had could either completely blow up a unit or leave it alive/on its last legs, but didn't quite know that whole bit, thanks. And your post is still excellent as far as random elements go, insofar as if cheetah hasn't played AW, he now has a reason to at least consider playing it. Quote Link to comment Share on other sites More sharing options...
cheetah7071 Posted November 22, 2012 Share Posted November 22, 2012 Is Advance Wars not quite to your liking? (not sarcasm) Advance Wars (or at least Advance Wars one; I haven't played any others) has a solid concept but a lot of little annoyances that ultimately turned me off more than the variance in FE. Quote Link to comment Share on other sites More sharing options...
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