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FE7: Question about Weapons


Sephie-chan
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How to make a weaon that can't crit like the bronze weapons in FE 10? By the way is it possible to make more healing items like FE 10 has (Herb, Vulneray, Concoction, Elixir)? And I'm planning to add some knives but I have no Idea how to start with it.

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How to make a weapon that can't crit like the bronze weapons in FE 10? By the way is it possible to make more healing items like FE 10 has (Herb, Vulneray, Concoction, Elixir)? And I'm planning to add some knives but I have no Idea how to start with it.

Seems like all of the things you want to do involve Assembly Hacking.

As for Bronze weapons:

The way I'm thinking, have a bit for the weapon just like how weapon locks are... as in weapon/item ability... and modify the battle calculation for criticals to check for that bit and set it to absolutely zero if it finds it. Calculate otherwise.

Edited by shadowofchaos
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knives can just be swords that are locked to thieves

you can implement FE9-style knives if you give thieves a base sword rank of E, make every other sword D+ rank, and lock the knife-swords to thieves.

Yeah this is what I did for my hack. It's a pretty simple, but effective, solution.

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You can also give them 0x00 in the effectiveness pointer to give them neutral damage like in FE9, if you want.

In FE8 it works because Monster Weapons use 0x00 as effectiveness, don't know about FE7.

Edited by Alfred Kamon
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knives can just be swords that are locked to thieves

you can implement FE9-style knives if you give thieves a base sword rank of E, make every other sword D+ rank, and lock the knife-swords to thieves.

or you can do magic like this

which was just doing that and then giving thieves the ability to use the weapon only

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knives can just be swords that are locked to thieves

you can implement FE9-style knives if you give thieves a base sword rank of E, make every other sword D+ rank, and lock the knife-swords to thieves.

I would do this, but make them a bow-type instead, which would exclude them from the weapon triangle. Then give knives 0 WEXP so that thieves can't use bows.

Edited by Agro
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@Topic creator

I'd like to suggest doing some more research on what is and isn't possible in general since your heart's going to get broken a lot if you keep asking for such hack-y ideas ><

i.e. your first two things are both going to be difficult ASM hacks that probably only a high-leveled ASM hacker would be able to do

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it would be if there was already an instance of it in the game

which there might be as I vaguely recall the Runesword or something doing that and someone (probably Xeld) trying to hack that

but without just replacing the Runesword it would still take a decent ASM hack to add the option for another item or several items :|

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YOU know where crit is calculated

we already know where crit is calculated

you and maybe some others, but not me

a poor assumption on your part but I don't know where the critical is calculated. it might be right next to where the crit bonus is too, but without actually having seen any notes on it or done anything related to it before, the fact is, I don't know where crit is calculated. and from looking at various ASM hacks/routines such as the ones in FEditor Adv, the entire ASM routine isn't necessarily in one place, so it's not safe for me to assume anything.

sorry genius, but you overestimate how much I know, and I don't know very much, so that's a big mistake XD

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obligatory read the fucking doc

even if you don't know where exactly crit is calc'd, i literally have a source that is thrown right into the middle of the battle routines and it wouldn't take a lot of screwing around in a memory viewer to find where crit is stored

if you're savvy (and i know for a fact that you are since you've pulled off asm that i wouldn't touch with a 10-foot stick without money being waved in my face) it would be trivial to modify that to check the weapon attributes and store a 0 to that location if it proc's

Edited by CT075
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okay

so it would be minor

to someone who knew everything that you did from the start

doesn't change the fact that it takes research (albeit limited since a lot of research has apparently already been done on it) and that it wouldn't be as simple as changing a parameter or a code or two like many basic ASM hacks do (e.g. Eliwood Mode hack)

so I was wrong to say "high-leveled", I should have said "mid-leveled" or something; if the research is out there it's not hard but it's not something someone an ASM hacker who only knows basic debugging and how to edit parameters could do okay fine you're right I'm wrong gosh I'm sorry XD shouldn't have corrected someone smarter than me rofl, LESSON LEARNED

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I think I'm getting annyoing with it, but I'm a bit confused because it says its a Ballista Type. So do I have to change the animation to ballista oder bow or what kind else? @.@

Edited by Sephie-chan
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