Jubby Posted March 10, 2013 Share Posted March 10, 2013 that's a good way to pick up horrible coding practices oh well, you take what you can get Quote Link to comment Share on other sites More sharing options...
Crimson Red Posted March 10, 2013 Share Posted March 10, 2013 ^what I meant to say/much better put Quote Link to comment Share on other sites More sharing options...
Crazycolorz5 Posted March 10, 2013 Share Posted March 10, 2013 Seriously, are there ANY good tutorials out there? Or is someone trying to hide all of them? Quote Link to comment Share on other sites More sharing options...
Crimson Red Posted March 10, 2013 Share Posted March 10, 2013 not really, no I thought about making one but it doesn't feel like anyone really hacks anymore (aside from the occasional newbies trying to learn and quitting shortly thereafter) and would be able to make use of it, never-mind care enough to actually do so. There are also three other things that are stopping me, all of which are rather big obstacles: time, the fact that I don't know ASM well enough myself, and something else that I can't mention because I sort of made an agreement with the person that I wouldn't go mentioning it... I shouldn't even be mentioning that I can't mention it *shot* Quote Link to comment Share on other sites More sharing options...
CT075 Posted March 11, 2013 Share Posted March 11, 2013 tutorials for asm? it's a programming language, those are kind of difficult to write short tutorials for like i could write one but it would probably dwarf the size of arch's event tutorial (and it wouldn't be nearly as good quality since i am also not so great at asm) Quote Link to comment Share on other sites More sharing options...
Crimson Red Posted March 11, 2013 Share Posted March 11, 2013 more like a tutorial that teaches what aspects of ASM are most essential to being able to understand how GBA games work, and then how to use that knowledge to modify them accordingly, as opposed to a tutorial that teaches it from a strict programming language aspect where the person has to learn the language first and then learn how to apply it to the game. for people who aren't programmers at heart, practicality > "properness" and "true understanding", it's the ends, not the methods, that matter. If it were something more important, I could see the methods being more important, but eh... Quote Link to comment Share on other sites More sharing options...
Crazycolorz5 Posted March 12, 2013 Share Posted March 12, 2013 is secretly a programmer at heart Analyzing code means you should understand what everything does and why, unless you're not going about it properly. Quote Link to comment Share on other sites More sharing options...
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