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Can/will/how easily can rng fix hack


Nicolbolas
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I am wondering if anyone has (or will/can tell me how to) make It so the RNG in mentioned games roles 0-100?

I feel like it would make for a much fairer game (and harder in most cases) that would allow for no actual changers to the rest of the game.

I am unsure of how hard this would be. As a fairly newbie to programming I don't think I could do it if it was to hard. Also I have no clue what kind of code it uses :(

Ie. is it making a new random number generator (0-100), or is it changing game to double first roll and subtract zero/one than using that as hit rate, etc)

(Or it could use the rolls to pull digits of a table of random digits, using of two roles for diagnol/horizontal/vertical and than starting at a place determined by adding all three of the numbers given up... I can supply the table of random digits (once more no clue of how to implement it)

THANK YOU!

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