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Itsy bitsy help


Hazelnuts
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So, I'm getting started into romhacking, fooling around, got a project in mind and everything. I've read a few tutorials, but there's some things I don't remember any of the tutorials explaining that I quite can't figure out myself, probably because I'm either stupid, clueless, or both. This is one of them.

So far I've managed to edit text and the weather. Now I want to try to make the tactician in the prologue a blue, movable unit for something more complex, and to learn to add units to already existing chapters. However, I can't for the life of me figure out how to do it.

How would I go about doing this? Does it involve event editing? Hex editing? Is it so simple you facepalmed when you saw this topic? Is this too complex for a beginner?

Thanks in advance to anyone who replies.

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So, I'm getting started into romhacking, fooling around, got a project in mind and everything. I've read a few tutorials, but there's some things I don't remember any of the tutorials explaining that I quite can't figure out myself, probably because I'm either stupid, clueless, or both. This is one of them.

So far I've managed to edit text and the weather. Now I want to try to make the tactician in the prologue a blue, movable unit for something more complex, and to learn to add units to already existing chapters. However, I can't for the life of me figure out how to do it.

How would I go about doing this? Does it involve event editing? Hex editing? Is it so simple you facepalmed when you saw this topic? Is this too complex for a beginner?

Thanks in advance to anyone who replies.

Custom events is pretty much it.

Unless you'd rather edit events in hex(don't do that).

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