SPSEliwoodGabriel Posted January 20, 2013 Share Posted January 20, 2013 It REALLY depends on which MU I'm using. My main, Eowyn, however... She's +Luck, -HP. Because that's how I roll. Quote Link to comment Share on other sites More sharing options...
Tamanoir Posted January 20, 2013 Share Posted January 20, 2013 Best: Luck (Luck+5%, Str+5%, Mag+5%) Worst: HP (Hp-5%, Def-5%, Res-5%) Means my Growth Rates as Strategist will be: 65, 60, 55, 50, 50, 65, 35, 25 Yeah, that's what on my plans. May replace the luck for speed. That would be my female MU My Male MU will be -Str + Def Quote Link to comment Share on other sites More sharing options...
Batter the Beast Posted January 20, 2013 Share Posted January 20, 2013 (edited) +Luk -Spd, at least on my Hard playthrough But then I look back at all the stats and whatnot and now I'm considering +HP -Spd. This happens a lot Edited January 20, 2013 by lolinternets Quote Link to comment Share on other sites More sharing options...
AstraSage Posted January 20, 2013 Share Posted January 20, 2013 (edited) Ironically, I find +Res -Lck as my Good Luck charm... Also fancying the crazy idea of building a Battle Monk MU with Magnificent Flame and Healtouch, but that might require living for a while with a forged Bronze Axe and a weird reclassing path to avoid changing into a class twice [Tactitian -> (0+5) Priest -> (M) Sage ->(5+15) Grandmaster -> (20+17) Battle Monk] Edited January 20, 2013 by AstraSage Quote Link to comment Share on other sites More sharing options...
melossage Posted January 20, 2013 Share Posted January 20, 2013 +Magic -Strength I refuse to use swords with a male MU. I hate the way they hold it. I would rather one-handed or have them hold it the way myrmidons/swordmasters hold it. just personal preference besides I like playing the mage anyway Quote Link to comment Share on other sites More sharing options...
Silent Mercenary Posted January 20, 2013 Share Posted January 20, 2013 +Luck / -Skill to maximize Weapon Saver and Mug early on my first run. My Avatar will be in the Hero class often and paired up with high-Skill units to not be affected much. Quote Link to comment Share on other sites More sharing options...
Bearemy Posted January 21, 2013 Share Posted January 21, 2013 I'm leaning on +Mag / -Spd. My caps would be good, but my growth rates might be a bit shaky in some classes. Quote Link to comment Share on other sites More sharing options...
Mighty Kamina Posted January 21, 2013 Share Posted January 21, 2013 I'm probably gonna reclass my MU to a mercenary (Favorite non lord class in the series) so I'll probably make my best stat strength, and my worst magic. Quote Link to comment Share on other sites More sharing options...
B00TE Posted January 21, 2013 Share Posted January 21, 2013 I'm probably gonna reclass my MU to a mercenary (Favorite non lord class in the series) so I'll probably make my best stat strength, and my worst magic. Beginning to think this myself, as least for my male (and first) MU. If it's truly going to be My Unit, then he's gotta be able to take some hits and suck at magic (because bashing things is more fun). Quote Link to comment Share on other sites More sharing options...
rinshiiya Posted January 21, 2013 Share Posted January 21, 2013 I know for sure my worst stat is Luck. Best stat is either Magic or Strength. Probably Magic ( Yes, I'm one of those people who relies on brute force to win my battles. lol! ) Quote Link to comment Share on other sites More sharing options...
Asura Posted January 21, 2013 Share Posted January 21, 2013 +STR, -SKL CRUSH, KILL, DESTROY! Quote Link to comment Share on other sites More sharing options...
Folt Posted January 21, 2013 Share Posted January 21, 2013 I've changed my Best/Worst Stat preference from the last time I did this, from +Skill/-Def or Strength to +Speed/-HP or Strength. Either way, I'm gonna be more of a magic user than a physical fighter. Quote Link to comment Share on other sites More sharing options...
Kaz Posted January 21, 2013 Share Posted January 21, 2013 + SPD - LUK or DEF Quote Link to comment Share on other sites More sharing options...
Coldspot Posted January 22, 2013 Share Posted January 22, 2013 I'm favoring +Luck and -HP Quote Link to comment Share on other sites More sharing options...
Brainiac Posted January 22, 2013 Share Posted January 22, 2013 (edited) I try to see myself as a lucky guy, so that will be my best. For my worst I'm torn between resistance or hp. Edited January 22, 2013 by Brainiac Quote Link to comment Share on other sites More sharing options...
Knight Posted January 22, 2013 Share Posted January 22, 2013 Best: Speed Worst: Resistance Quote Link to comment Share on other sites More sharing options...
Ike of Paris Posted January 22, 2013 Share Posted January 22, 2013 I think that I will go with Magic as the asset and Luck as the flaw because it gives the most balanced growth rates in my opinion. Quote Link to comment Share on other sites More sharing options...
Just call me AL Posted January 22, 2013 Share Posted January 22, 2013 (edited) Depends on what pair I'm gonna use to create Morgan. But generally, it's + Mag/Spd, - Def/Str. Edited January 22, 2013 by Little Al Quote Link to comment Share on other sites More sharing options...
Konnor97 Posted January 22, 2013 Share Posted January 22, 2013 +Magic and -Skill. Because I am planning on having wind magic be my preferred magic, those would work well for it. I was going to do -Luck, but it would lower my make my luck pretty bad, and I'm pretty afraid of low % crits. Quote Link to comment Share on other sites More sharing options...
Ririn Posted January 22, 2013 Share Posted January 22, 2013 Going for HP as my asset while Luck as my flaw. I was told this will result into the most versatile stats which I prefer. If I pushed through with my plan to be a Swordmaster , probably +Spd / -Lk or +Skl / -Def Quote Link to comment Share on other sites More sharing options...
nocturnal YL Posted January 22, 2013 Share Posted January 22, 2013 +Mag -Str My current run has one with +Spd -Str instead, but I think I'll switch back to +Mag if I ever do a 4th (L+) run. Quote Link to comment Share on other sites More sharing options...
Strunk Posted January 22, 2013 Share Posted January 22, 2013 I've done a little calculation, thanks to the main site, and I've decided +Health -Luck is a pretty fun build. If you decide to stay as a Grandmaster using this, you'll end up with 40 Strength, 40 Magic, 40 Skill, and 40 Speed as your caps (50 with Limit Breaker). Your Defense and Resistance will also be tied at 42 (52 with Limit Breaker), which is also awesome. The best part is, you pick -Luck, and Luck still ends up your highest stat at 44 (54 with Limit Breaker). This was too awesome for me not to use. Quote Link to comment Share on other sites More sharing options...
GinRei Posted January 22, 2013 Share Posted January 22, 2013 Was going to go +Speed -Luck or -Res, but after reading through the thread, I think I'll go +Speed -HP. Less of a hit to my overall cap this way. Quote Link to comment Share on other sites More sharing options...
M12A3L Posted January 24, 2013 Share Posted January 24, 2013 (edited) 1st: ?-MU +SPD/-SKL (Assassin) HP|ST|MG|SK|SP|LK|DN|RE| 80/ 55/ 35/ 60/ 70/ 60/ 30/ 25/ 2nd: F-MU +RES/-SKL (Dark Pegasus) HP|ST|MG|SK|SP|LK|DN|RE| 80/ 45/ 55/ 45/ 60/ 55/ 30/ 40/ 3rd: M-MU +SPD/LCK (Sniper) HP|ST|MG|SK|SP|LK|DN|RE| 85/ 50/ 30/ 70/ 60/ 50/ 45/ 25/ Edited January 24, 2013 by M12A3L Quote Link to comment Share on other sites More sharing options...
BlueLeafeon Posted January 24, 2013 Share Posted January 24, 2013 Hm. Doing some playing around with caps and growth rates, i'm going to change mine to "depends on what class I end up choosing." Grandmaster: +Speed, - Strength Growths: 80, 45, 50, 50, 60, 60, 35, 3o Caps: 80, 37, 40, 41, 44, 47, 39, 40 Though I will be using mainly swords with this, I plan on going to Swordmaster first, getting the Sword Expert skill, then swapping back to Grandmaster. Going with magic or resistance lowers the speed stat, and I don't like that. Going with -Luck reduces strength and magic, as well as lowering my caps so that I have 39 in magic and strength. I have an OCD thing against the number nine (I always want it to go up one more) so I'd be bugged to death if I ever actually hit my cap in those stats. Assassin: +Speed, - Skill Growths: 80, 55, 35, 60, 70, 60, 30, 25 Caps: 80, 39, 30, 47, 50, 47, 30, 30 Skill doesn't affect the speed, and before making it the worst stat it's 70, so that seems the best route to go. Strength sadly caps out at 39 but one stat is better than two, and I'd have to get lucky to reach that cap anyway, so...yeah. My male unit, however, will more than likely be a swordmaster, though I haven't decided what his stat spread would be... Quote Link to comment Share on other sites More sharing options...
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