Czar_Yoshi Posted September 10, 2014 Share Posted September 10, 2014 Every chapter went fine, without much problems, even the evil chapter 2 fell within 2 tries. The chapter I got stuck on was the Mila tree. I could have rushed the boss, but I wanted to kill all the reinforcements without losing one of my units. Apparently that is impossible. The only things that are technically impossible in this game are that way due to movement constraints (like one-turning Cht.3). Cht.16's reinforcements can all be taken care of through knowledge of their spawn locations and proper preparations with minimal risk, even on Lunatic+ nogrind (though it can sometimes be difficult to get all the Thieves safely if your team isn't strong enough). Thor: Don't forget that you can just reclass to Tactician right off the bat to get Veteran. Useful if you forgot to pass it down, or wanted to pass down a herder to get skill instead. Quote Link to comment Share on other sites More sharing options...
Thor Odinson Posted September 10, 2014 Share Posted September 10, 2014 (edited) I considered it and decided that dealing with T1 caps for another 10 levels and buying another seal isn't worth saving an extra < 30 minutes of my time going through 12 and 13 again Edited September 10, 2014 by Thor Odinson Quote Link to comment Share on other sites More sharing options...
Kuroi Tsubasa Tenshi Posted September 10, 2014 Share Posted September 10, 2014 At that point in the game, T1 caps are perfectly viable and I find it to be well worth the accelerated EXP gain. Granted, Lucina's Magic is generally poor enough that I wouldn't want to put her through Tactician. I usually reclass her to Cavalier and then promote to Paladin, myself. Quote Link to comment Share on other sites More sharing options...
Thor Odinson Posted September 10, 2014 Share Posted September 10, 2014 (edited) It's more like because MU gave her bases so high she's gonna cap soon and it'd be a waste of exp Not that they're bad caps for the time, just i don't exactly want 10 near 0-stat levelups Like seriously she came in being strictly superior to Chrom it's pretty baller also see: no bows for another 10 levels Edited September 10, 2014 by Thor Odinson Quote Link to comment Share on other sites More sharing options...
Terrador Posted September 11, 2014 Share Posted September 11, 2014 Speaking of people running L+: I managed to break down C5 with a strat inspired by Interceptor's, ad-libbed C6 and C7 pseudorushes, and now I'm waiting for an Anna shop for a Master and Second Seal that I rather sorely require. IT'S HAPPENING. Quote Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted September 11, 2014 Share Posted September 11, 2014 Cht.8 has both a Master and a Second, you know. Quote Link to comment Share on other sites More sharing options...
Terrador Posted September 11, 2014 Share Posted September 11, 2014 ...welp, I forgot that was that map! I know where I'm headed next, then! Paralogue 3 can wait! Quote Link to comment Share on other sites More sharing options...
Thor Odinson Posted September 11, 2014 Share Posted September 11, 2014 Aaaaaand L+ beat. Hardest part is definitely earlygame. Midgame is practically a breeze with overlevelled avatar and difficulty picks up again lategame when the caps caught up, but it wasn't unmanagable. Thank god for elixirs. Quote Link to comment Share on other sites More sharing options...
Kreekakon Posted September 12, 2014 Share Posted September 12, 2014 Thank god for elixirs. Elixirs are the greatest when you don't have life replenishing skills, and it's inconvenient to expose your healer for fear of him/her getting sniped off. Quote Link to comment Share on other sites More sharing options...
Thor Odinson Posted September 12, 2014 Share Posted September 12, 2014 Yeah. I figured I could've actually passed Sol to Morgan and let him go Merc->BK->Warrior instead of Archer->Sniper->Warrior (though Bowfaire is nice to have), which would've made my life a lot easier. But I didn't, so elixirs it is. Quote Link to comment Share on other sites More sharing options...
Zoran Posted September 12, 2014 Share Posted September 12, 2014 I just got through Chapter 1 on Lunatic+ with a +Mag/-Def Avatar who has met all the benchmarks for Interceptor's Chapter 2 clear! I was a little short on support points with Chrom going into chapter 1, so instead of using Avatar + Frederick I had to do multiple fights with Avatar + Chrom, which was pretty harrowing with a -Def Avatar. Eventually I lucked out so that none of the Fighters had Hawkeye, and Avatar had 10 Speed, so he could double them with Chrom's support. I'm pretty excited about this file. I might use it for a no-grind run as well as an endgame-oriented grind run. Unit Level Class HP ST MG SK SP LC DF RS Robin 10.23 Tactician 28 09 13 09 12 10 10 06 C Tomes Lissa 03.72 Cleric 18 02 05 06 05 10 04 04 D Staves Chrom 01.55 base Frederick 01.15 base Sully 02.00 base Virion 02.00 base Quote Link to comment Share on other sites More sharing options...
Kreekakon Posted September 12, 2014 Share Posted September 12, 2014 Good luck with your run Zoran! Quote Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted September 12, 2014 Share Posted September 12, 2014 That Def isn't bad for a Def flaw, but you're still going to have a nightmare trying to do L+ nogrind with -Def. See if you're still feeling up to it after clearing Cht.3 and then beating your head against Cht.5 for a while (it requires Avatar to be able to tank without Fred for an optimal clear). Quote Link to comment Share on other sites More sharing options...
Interceptor Posted September 12, 2014 Share Posted September 12, 2014 (edited) I just got through Chapter 1 on Lunatic+ with a +Mag/-Def Avatar who has met all the benchmarks for Interceptor's Chapter 2 clear! I was a little short on support points with Chrom going into chapter 1, so instead of using Avatar + Frederick I had to do multiple fights with Avatar + Chrom, which was pretty harrowing with a -Def Avatar. Eventually I lucked out so that none of the Fighters had Hawkeye, and Avatar had 10 Speed, so he could double them with Chrom's support. Nice work. I think I'll start working on something more comprehensive to get people from Prologue to Ch4, since you're not the only one who ran into an issue with getting Chrom to C-rank. Maybe a specific number of combats in Prologue needs to be mandated, too. Good luck with your run! That Def isn't bad for a Def flaw, but you're still going to have a nightmare trying to do L+ nogrind with -Def. See if you're still feeling up to it after clearing Cht.3 and then beating your head against Cht.5 for a while (it requires Avatar to be able to tank without Fred for an optimal clear). That'll definitely be a heavy lift. I wonder if it's worth considering an alternate path for Robin, like going through Cavalier first (still has Sword access, but also has Lances and better defense). Aaaaaand L+ beat. Hardest part is definitely earlygame. Midgame is practically a breeze with overlevelled avatar and difficulty picks up again lategame when the caps caught up, but it wasn't unmanagable. Congrats on the clear. Agreed about the difficulty curve. Edited September 12, 2014 by Interceptor Quote Link to comment Share on other sites More sharing options...
Zoran Posted September 12, 2014 Share Posted September 12, 2014 (edited) Thanks for the input, guys. I cleared chapter 2 and chapter 3 in one go each, and I've actually gotten ridiculously Defense-blessed. My Avatar is at 15 Defense at level 17, which is +10 from base. On average, a +Mag/Spd/Lck/Res & -Def Avatar should get about 5 Def in 16 levels. Unit Level Class HP ST MG SK SP LC DF RS Robin (base) 1.00 Tactician 19 06 07 05 06 04 05 04 Robin (after Ch. 1) 10.23 Tactician 28 09 13 09 12 10 10 06 Robin (after Ch. 3) 17.27 Tactician 33 13 17 13 16 14 *15* 09 Expected Value 32 15 17 13 15 12 10 09 The probability of getting at least +10 Def in 16 levels like I just did is less than 1%. Haha. Edited September 12, 2014 by Zoran Quote Link to comment Share on other sites More sharing options...
Terrador Posted September 12, 2014 Share Posted September 12, 2014 Congrats on the one-go clear and the lucky Avatar! Both are pretty extraordinary, and should set you up well for the second half of earlygame. Ishtar, my L+ Avatar, has only 20 (19?) Def as a Dark Flier in Chapter 13 at 20/15/11. Lategame is gonna get harder sooner with -Def cutting your cap and stunting future growth; make sure to not neglect Morgan and Lucina! Best of luck, and a bit of personal experience advice: an untrained Chrom becomes an awful liability, so give him enough levels to function! But you probably knew all that already. TL;DR congrats and good luck! Quote Link to comment Share on other sites More sharing options...
Irysa Posted September 13, 2014 Share Posted September 13, 2014 (edited) Huh, so apparently Risen are actually not too hard to beat on Lunatic after all even relatively early. <_< I got bored waiting for them to despawn off Longfort (C3) so I could buy a Str Tonic, so I just tried it out. My Robin + Lon'qu can annihilate the bottom half since all the Revenants are super slow, and you can choke the guys from the top with Fred unequipped until the bottom is cleared out., then have Robin kill them all in the choke. Their hitrates are pretty bad too, only danger is Vengance (fuck that skill lol) Of course, since it's a no grind run I won't actually go with that, but I thought Lunatic Risen were supposed to be like lololo unbeatable, or is that just Lunatic+? Edited September 13, 2014 by Irysa Quote Link to comment Share on other sites More sharing options...
Terrador Posted September 13, 2014 Share Posted September 13, 2014 (edited) Lunatic+ is presumably the real issue, because they all aggro at once and have skills that sharply reduce your durability. Once you get into a bow class or can string two durable units together for tradechaining, it gets more manageable. They aren't unbeatable, but they might as well be, as they can't really help you grind when you need it the most! E: Also I'm gonna drop some crap in a giant spoiler! Lunatic+ Team (Chapter 15) Name Class Level (CL) HP STR MAG SKL SPE LCK DEF RES RATING Chrom Great Knight 7.15 (04) 60 32 03 31 28 32 31 11 168 A Sword, A Lance, B Axe ||| Dual Strike+, Charm, Discipline, Outdoor Fighter, Luna S Ishtar, B Lissa, B Lucina, C Frederick, C Morgan ||| Lord 10=>Cavalier 19=>Great Knight Ishtar Assassin 8.08 (34) 62 36 26 41 46 33 21 19 222 B Sword, C Bow ||| Veteran, Solidarity, Ignis, Rally Spectrum, Galeforce [Rally Movement, Lethality] S Chrom, A Frederick, B Lissa, B Lucina, C Anna, C Morgan ||| Tactician 20=>Grandmaster 15=>Dark Flier 15=>Assassin Lucina Bow Knight 8.73 (08) 72 37 17 36 39 35 24 16 204 B Sword, C Bow ||| Dual Strike+, Aether, Galeforce, Veteran, Armsthrift [Patience, Charm, Solidarity, Rally Skill] B Ishtar, B Chrom, C Morgan ||| Lord 10=>Tactician 10=>Mercenary 10=>Bow Knight Morgan Hero 2.78 (04) 59 30 15 33 35 30 26 18 187 C Sword, E Axe ||| Veteran, Solidarity, Galeforce, Armsthrift, Patience [Rightful King] C Ishtar, C Chrom, C Lucina ||| Tactician 10=>Mercenary 11=>Hero --- Lissa Sage 4.42 (00) 34 07 25 19 17 22 11 16 117 E Tome, A Staff ||| Miracle, Healtouch B Ishtar, B Chrom, B Frederick ||| Cleric 20=>Sage Anna Trickster 2.88 (00) 37 13 19 24 22 28 10 11 127 C Sword, D Staff ||| Movement+1, Locktouch C Ishtar ||| Trickster Olivia Dancer 6.42 (00) 22 05 02 13 12 06+04 04 03 049 D Sword ||| Luck+4 No Supports ||| Dancer Henry Sorcerer 1.00 (00) 36 08 18 18 11 11 17 09 092 C Tome ||| Hex; Anathema No Supports ||| Dark Mage 12=>Sorcerer Frederick is above his bases, and no longer is deployed. Tharja and Cherche are both at their bases, and could see deployment in the future. Nowi, Panne, Gregor, and Lon'qu are at their bases, and no longer being deployed. Virion, Stahl, Vaike, Sully, Miriel, Sumia, Kellam, Donnel, Ricken, Maribelle, and Cordelia are dead or retired. Edited September 13, 2014 by Terrador Quote Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted September 13, 2014 Share Posted September 13, 2014 Huh, so apparently Risen are actually not too hard to beat on Lunatic after all even relatively early. <_< I got bored waiting for them to despawn off Longfort (C3) so I could buy a Str Tonic, so I just tried it out. My Robin + Lon'qu can annihilate the bottom half since all the Revenants are super slow, and you can choke the guys from the top with Fred unequipped until the bottom is cleared out., then have Robin kill them all in the choke. Their hitrates are pretty bad too, only danger is Vengance (fuck that skill lol) Of course, since it's a no grind run I won't actually go with that, but I thought Lunatic Risen were supposed to be like lololo unbeatable, or is that just Lunatic+? The Lunatic Risen aren't scary for their bases, they're scary for their growths. They have ~30+ across the board in stats once they promote (around Cht.7, I think), and can be capping multiple stats by the end of Cht.11. Early on, though, they're still tame enough to get your Avatar a few levels (unless you run into a pack of Mages. Early Mages are a pain unless you have a high-leveled +Res support). Quote Link to comment Share on other sites More sharing options...
Terrador Posted September 14, 2014 Share Posted September 14, 2014 (edited) Chapter 21 in one turn. MAN THIS WAS THE HIGHLIGHT OF THE RUN I JUST BREEZED THROUGH ONE OF THE UGLIEST MAPS IN THE GAME~ And it's done, even after losing Basilio in C23. Good times. Goooooood times. --- I do believe I need to give some shout-outs here, because VERY few people (if anyone) have beaten L+ without some strategical talk with other players; I'm not one of those, and I need to shout out some folks! -Interceptor: His strat for Chapter 5 was the inspiration for my own, which is to say I skimmed it then reinvented the wheel and realized it afterwards! The idea to go heavy on bows saved me a TON of tradechaining and heartache, and made killing Grima SIGNIFICANTLY easier. For these enormously important ideas, thank you. -Lumi: She was my sounding board for strategies and class paths, and my go-to for knowledge of reinforcements and the like. This run would have been much, much more frustrating without her help, and she also informed me that Morgan was better than I gave him credit for in my first Lunatic run, which ABSOLUTELY saved it. Many thanks! And finally, a minor shoutout to Czar_Yoshi for reminding me about the Second Seal and Master Seal in Chapter 8, which saved me a fair bit of waiting for Anna shops. Thank you! Edited September 14, 2014 by Terrador Quote Link to comment Share on other sites More sharing options...
dudedudedudeo Posted September 18, 2014 Share Posted September 18, 2014 Max Stat/Limit Breakering + getting 99999 renown + complete inventory (99 of everything but Regilia cuz OCD) on my Lunatic+ file. So fun Only problem is this was a no-grind, and i wasnt able to pass down gale force to any male units besides brady since i got inigo and owain during the game D: Already got all my supports so :D Quote Link to comment Share on other sites More sharing options...
Blaze The Great Posted September 19, 2014 Share Posted September 19, 2014 Working on Lunatic in Awakening. Currently at Chapter 6, kind of unsure on a good strategy... Quote Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted September 19, 2014 Share Posted September 19, 2014 (edited) Train your Avatar, train your Avatar, train your Avatar, and don't train more units than you need. Five pairs total (including children, though you can bench parents to free up more room) is kind of the upper limit of what you want to train (you can get away with more, but the difficulty sharply rises above there), I usually take four pairs (Chrom, Avatar and their wives, and their children at A). Cht.7 is a very good place to train Chrom if he's falling behind thanks to mostly Axes/Wyverns and lots of advantageous terrain. Also consider using Panne (as a Wyvern) and Nowi (as a Manakete), they're both incredibly powerful in Lunatic. Edited September 19, 2014 by Czar_Yoshi Quote Link to comment Share on other sites More sharing options...
Blaze The Great Posted September 21, 2014 Share Posted September 21, 2014 Yeah I have gotten past it now. Just beat Chapter 9 and the current group I am using is: Chrom Level 19 Lord Annilese (Avatar) Level 19 Mercenary Miriel Level 3 Troubadour Lissa Level 1 Sage Frederick Level 6 Great Knight Cordelia Level 12 Pegasus Knight Lissa will be dropped probably around the middle of the Valm arc. Chrom, Annilese and Miriel are all permanent fixtures of the team. Cordelia and Frederick are questionable, probably not. Quote Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted September 22, 2014 Share Posted September 22, 2014 Dump Fred, but if you've gotten Cordelia this far you should probably keep her. She has an easy Galeforce passdown and if you decide you don't need her later after all, she can easily be retasked to a flying Staffbot, something you can never have too many of in Lunatic. If you're building support between Fred and Cordelia, get them to S before you drop him (but don't give him any kills anymore) since his level is high enough to pass down Luna. Quote Link to comment Share on other sites More sharing options...
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