Teapot Posted February 13, 2013 Share Posted February 13, 2013 Shaman's skirts are like dancing a hula without him. Quote Link to comment Share on other sites More sharing options...
Klokinator Posted February 13, 2013 Share Posted February 13, 2013 I don't like that the shaman's skirts move when he raises his arm. When he's casting it makes sense, but prior to that there isn't anything happening that would be billowing them. Quote Link to comment Share on other sites More sharing options...
deranger Posted February 14, 2013 Share Posted February 14, 2013 Why do bandit and pirate move so little? Are they all going to be standing closer together? Quote Link to comment Share on other sites More sharing options...
Klokinator Posted February 14, 2013 Share Posted February 14, 2013 Why do bandit and pirate move so little? Are they all going to be standing closer together? They look fine to me. Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted February 14, 2013 Share Posted February 14, 2013 Klok, almost anything looks fine to you. Compare it to the normal GBA Sprites and you'll clearly see that they barely move. Pirate Brigand Quote Link to comment Share on other sites More sharing options...
Klokinator Posted February 14, 2013 Share Posted February 14, 2013 I'm probably just not picky enough. I examined the angle, and it would still connect! You could at least graze the enemy's cheek instead of wedging your axe firmly between their thigh/shoulderblades xD Quote Link to comment Share on other sites More sharing options...
Lord of Gabriel Knight Posted February 14, 2013 Share Posted February 14, 2013 May I edit your sprites? Quote Link to comment Share on other sites More sharing options...
metalflygon08 Posted February 14, 2013 Author Share Posted February 14, 2013 (edited) of course feel free to edit, the animations are to show them in motion and are not an accurate description of distance traveled. Also here's wip on the shaman Normal Attack Critical Dodge Pallets Edited February 14, 2013 by metalflygon08 Quote Link to comment Share on other sites More sharing options...
deranger Posted February 14, 2013 Share Posted February 14, 2013 Just noticed, the pirate does a bit of sliding. Even given that it's part of the original animation, making a frame emphasizing a push off and small jump with one of his legs would make it more realistic. Quote Link to comment Share on other sites More sharing options...
Relentless Halberdier Posted February 14, 2013 Share Posted February 14, 2013 (edited) These are really nice so far. My only criticism is that the Shaman seems a bit stiff, but I can understand that because it's custom. (I think it is, anyway?) All the re-do's are good, though. And they're especially easy to import because you can just place them right over their originals on the sprite sheet - then they'd even be animated with the exact same timing. (In FEXP, anyway, not sure how proper ROMhacking works there.) If you ever get the time, do you think you could work on a female archer sheet that shares her appearance with your female assassin, or vice versa? I plan to have a class called Scouts in my game who use bows and daggers, so this would be super helpful. Nevermind if you're not taking requests, though. Edited February 14, 2013 by RiskyPLUS Quote Link to comment Share on other sites More sharing options...
Klokinator Posted February 14, 2013 Share Posted February 14, 2013 of course feel free to edit, the animations are to show them in motion and are not an accurate description of distance traveled. Also here's wip on the shaman Normal Attack Critical Dodge Pallets The shaman seems to dodge into an attack, which is slightly odd. As long as his underpants don't billow during the arm raise though, I should be able to work with this. Quote Link to comment Share on other sites More sharing options...
metalflygon08 Posted February 14, 2013 Author Share Posted February 14, 2013 (edited) The shaman's 75% custom, I borrowed the necromancer sprite for the leg frames but had to customize a few of the flapping in the breeze parts. I think THIS ought to limber him up a bit more. Or at least the torso area, I gotta do some doctoring to the legs, prepare the saw nurse. Edited February 14, 2013 by metalflygon08 Quote Link to comment Share on other sites More sharing options...
Teapot Posted February 14, 2013 Share Posted February 14, 2013 Cloth flows and bends. It's not like sheets of plastic that just kind of flop back and forth while attached to a hinge. Try making it ripple more. Quote Link to comment Share on other sites More sharing options...
Relentless Halberdier Posted February 14, 2013 Share Posted February 14, 2013 His idle pose looks a bit like, uh... You know how Professor Farnsworth walks? Like that. It's improving, though. Quote Link to comment Share on other sites More sharing options...
Klokinator Posted February 14, 2013 Share Posted February 14, 2013 I can agree that having the arm hang down to the side instead of sticking out in front of him like a zombie would be good. I also think the cloth flapping while he raises his arm still looks odd, even if you majorly lessened it... We'll see. Quote Link to comment Share on other sites More sharing options...
metalflygon08 Posted February 18, 2013 Author Share Posted February 18, 2013 (edited) Sorry 'bout the d-lay was busy with, things. I have what I believe to be, "Shaman in Perfection" EDIT-I just now realized, the motions now mirror the monk class! I didn't even think about that! Edited February 18, 2013 by metalflygon08 Quote Link to comment Share on other sites More sharing options...
Klokinator Posted February 18, 2013 Share Posted February 18, 2013 It looks almost perfect now, sure, but the legging cloth flapping when he raises his arm still looks odd. Wait until he's in the middle of actually casting before having the cloth flap around. Also. I even have a spot reserved in Super FEXP just for this class when it's complete, so you can imagine that I'm excited to get it in! Also, another smaller request... could you make a hooded version of the class? I'm planning for it to be like a lightweight darkness user (More mobility, less power) while the Wizard is the heavyweight, but right now the class doesn't look either evil-ish or good completely so I was hoping a hood would give it more of the "bad guy" edge. Quote Link to comment Share on other sites More sharing options...
metalflygon08 Posted February 18, 2013 Author Share Posted February 18, 2013 (edited) yeah, plopping a hooded head is no sweat, I could even change the order of the hand motions, so the hooded version does the across the chest motions 1st. Also now doing animations in a bigger format so I can just copy and paste the frames over to FEXP format sheets, it's much easier that way. Just realized the 'legging flap you were talking about, it was actually his leg! When I was putting the cloth over it the legs kinda did not line up at certain parts! (assuming you are talking about the flickering frames on our left side) Edited February 18, 2013 by metalflygon08 Quote Link to comment Share on other sites More sharing options...
Klokinator Posted February 18, 2013 Share Posted February 18, 2013 (edited) Oh yes please do that. The less damn sheets I have to format, the quicker I can get these classes added. Still have like 100+ to add and I'm starting to feel the momentum here. Edit: Also, any plans to add a staff animation? Because a staff would be nice also. Edit2: I was mainly referring to these frames. http://puu.sh/24GPg They just look odd how he's raising his arms and somehow the cloth flaps around. I saw the twitches but they aren't as bad as this actual flapping. Maybe if the animation was slowed down it wouldn't look so odd but at this speed it's very noticable. Edited February 18, 2013 by Klok Quote Link to comment Share on other sites More sharing options...
metalflygon08 Posted February 18, 2013 Author Share Posted February 18, 2013 Staff infections may happen, it shouldn't be too tough to splice them in. Here's sheet form, with the alt at the bottom. Quote Link to comment Share on other sites More sharing options...
Klokinator Posted February 18, 2013 Share Posted February 18, 2013 (edited) Oh snap, tell me when you get the Alt sheeted, because it looks majorly badass. I can probably sheet this at the end of the week, because it looks fairly simple nd I'm eager to see what I can do with it. Edit: Another idea I had. Instead of mimicking the monk animation, try a slightly different approach. Have him raise both hands above his head (Picture Goku spirit bomb) for a second, the lower them and clutch them to his chest, then fling one hand out in front of him to cast the spell. I'm picturing two handed spirit bomb pose, then a one handed kamehamaha lol. I'll even make a custom magic attack for him if you do that much. Edited February 18, 2013 by Klok Quote Link to comment Share on other sites More sharing options...
metalflygon08 Posted February 18, 2013 Author Share Posted February 18, 2013 the alt. sheet will probably be completed around 11pm central times. Quote Link to comment Share on other sites More sharing options...
metalflygon08 Posted February 21, 2013 Author Share Posted February 21, 2013 Sorry about lack of anything lately, I've been down with the flu the past few days, I'm still not 100% but I will post this. Quote Link to comment Share on other sites More sharing options...
Klokinator Posted February 21, 2013 Share Posted February 21, 2013 That, my friend, is a class worth using. I'll probably change up the pallette a bit, but otherwise I am in love with it! Do you think it's more of a T1 or T2 class? I was planning to make it T2, but it kinda looks T1 to me now that I've really examined it. Quote Link to comment Share on other sites More sharing options...
Mercenary Lord Posted February 22, 2013 Share Posted February 22, 2013 You know, now that I look at it, that arm casting the spell is really short. :/ and if you consider it perspective, that makes it look awkward as hell. Quote Link to comment Share on other sites More sharing options...
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