WolfofLena Posted March 18, 2013 Share Posted March 18, 2013 So I'm back again with more problems. I've made a custom animation for a new class. I followed Blazer's tutorial, but whenever I try to insert it using FEditor, I get the error "Unexpected error loading or reading script". It then gives me this. I presume this means the error comes from the attack1 frame somehow? I'm not entirely sure, as the palettes are the same and all. The only other thing I can see as the problem is the script (since I really have no idea what the hell I'm doing). That looks like this: /// - Mode 1 C03 - C07 - 3 p- standing.png /// - Attack Frames 3 p- attack1.png 3 p- attack2.png 3 p- attack3.png 3 p- attack4.png 3 p- attack5.png 3 p- attack6.png C04 C1A C1F /// - Frames after hitting but before stopping to wait for HP depletion 3 p- attack7.png 3 p- attack8.png C01 /// - RETURN TO BASE 3 p- attack9.png 3 p- attack10.png 3 p- attack11.png 3 p- attack12.png 3 p- standing.png C06 C0D ~~~ - Also to be useful I'll upload the first few attack frames. Quote Link to comment Share on other sites More sharing options...
JFierce Posted March 18, 2013 Share Posted March 18, 2013 (edited) I don't do the battle animations for my hack a friend does so I don't know a solution a simple google search of "Site:serenesforest.net unexpected error loading or reading script" gives a bit of information though one of the threads might have something in it similar or at least some solutions to go through. Edited March 18, 2013 by JFierce Quote Link to comment Share on other sites More sharing options...
WolfofLena Posted March 18, 2013 Author Share Posted March 18, 2013 Already conducted site and google searches. Usually they figured it out on their own eventually, so idk. Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted March 18, 2013 Share Posted March 18, 2013 "Unexpected error loading or reading script" means there is a syntax error somewhere. Something was not found or something is there that it's not supposed to be. The usual way to debug would be to delete parts of your script and see which part causes the error. Even manually inserting the images to see if they have the same palettes for the images would be another debugging method. Quote Link to comment Share on other sites More sharing options...
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