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Custom Battle Animation Insertion


WolfofLena
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So I'm back again with more problems. I've made a custom animation for a new class. I followed Blazer's tutorial, but whenever I try to insert it using FEditor, I get the error "Unexpected error loading or reading script". It then gives me this. I presume this means the error comes from the attack1 frame somehow? I'm not entirely sure, as the palettes are the same and all. The only other thing I can see as the problem is the script (since I really have no idea what the hell I'm doing). That looks like this:

/// - Mode 1

C03 -

C07 -

3 p- standing.png

/// - Attack Frames

3 p- attack1.png

3 p- attack2.png

3 p- attack3.png

3 p- attack4.png

3 p- attack5.png

3 p- attack6.png

C04

C1A

C1F

/// - Frames after hitting but before stopping to wait for HP depletion

3 p- attack7.png

3 p- attack8.png

C01

/// - RETURN TO BASE

3 p- attack9.png

3 p- attack10.png

3 p- attack11.png

3 p- attack12.png

3 p- standing.png

C06

C0D

~~~ -

Also to be useful I'll upload the first few attack frames.

post-7267-009508700 1363566591_thumb.png

post-7267-043123300 1363566596_thumb.png

post-7267-052341400 1363566602_thumb.png

post-7267-074938900 1363566612_thumb.png

post-7267-025597900 1363566621_thumb.png

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I don't do the battle animations for my hack a friend does so I don't know a solution

a simple google search of

"Site:serenesforest.net unexpected error loading or reading script"

gives a bit of information though one of the threads might have something in it similar or at least some solutions to go through.

Edited by JFierce
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"Unexpected error loading or reading script" means there is a syntax error somewhere.

Something was not found or something is there that it's not supposed to be.

The usual way to debug would be to delete parts of your script and see which part causes the error. Even manually inserting the images to see if they have the same palettes for the images would be another debugging method.

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