Guy Starwind Posted April 16, 2013 Share Posted April 16, 2013 Am I able to change the AI in FE4. For example lets say I don't want Aeron (however, you spell his name) to follow Altenna. I want him and his men to attack the enemies on their own. Am I able to do that or something similar? Quote Link to comment Share on other sites More sharing options...
Shin Posted April 16, 2013 Share Posted April 16, 2013 FE4 AI is unusual. In the army unit editor, each enemy is assigned a home castle and a squad. Each squad has its own AI settings, so you're able to change enemy AI by putting them in a different squad. Quote Link to comment Share on other sites More sharing options...
Guy Starwind Posted April 16, 2013 Author Share Posted April 16, 2013 Is that the same for ally units too? Quote Link to comment Share on other sites More sharing options...
Shin Posted April 16, 2013 Share Posted April 16, 2013 The same would apply to ally units, apart from the fact they normally only have one squad, meaning there's nothing really to swap their AI to. Quote Link to comment Share on other sites More sharing options...
Guy Starwind Posted April 16, 2013 Author Share Posted April 16, 2013 Well, looking at it I'm not sure if I know how to change. Mostly because I don't know what a lot of the numbers and terms mean. Quote Link to comment Share on other sites More sharing options...
Lamia Posted April 18, 2013 Share Posted April 18, 2013 (edited) as far as I know enemy AI is determined through event stuff (especially in areone's case there) and isn't easily changed, I believe one of the bytes in the army data determines their actions but it seems like it's variable per chapter? one of the bytes does seem like it makes units either attack until dead (01), stay put (02), attack villages (03) stay put until in range (04) but I'm only looking at chapter 1 on this, some other chapters (like 5) seem to do things differently, but 01 and 02 seem to be the same throughout Edited April 18, 2013 by Lorena Quote Link to comment Share on other sites More sharing options...
Guy Starwind Posted April 19, 2013 Author Share Posted April 19, 2013 So, each one of these numbers determines what they'll do? I might fart around with it a little more and see if I can't make something happen. Thanks. Quote Link to comment Share on other sites More sharing options...
Lamia Posted April 20, 2013 Share Posted April 20, 2013 (edited) So, each one of these numbers determines what they'll do? I might fart around with it a little more and see if I can't make something happen. Thanks. remember I only gave values for that particular byte and it's not too difficult to test out really, you'll need to restart the chapter every time to test though (AI is loaded only when spawned) also in case you didn't know I recommend using the map editor to edit enemy unit placement and misc things like AI and such, very thorough and better than nightmare Edited April 20, 2013 by Lorena Quote Link to comment Share on other sites More sharing options...
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