Belf Posted April 21, 2013 Share Posted April 21, 2013 When I restart chapters in FE6/7, there seems to be a preset list of RN's that is always the same at the start of the chapter (occasionally it changes to a different set). I like to play the game without any cognizance of what will happen, and it's annoying when I have to use up rn's manually through path retracing everytime i restart the chapter. Is there some way to use the vba memory viewer to create an entire new rng set? Quote Link to comment Share on other sites More sharing options...
CT075 Posted April 21, 2013 Share Posted April 21, 2013 just open up the memory viewer and go to 0x03000000 and change around the first numbers there Quote Link to comment Share on other sites More sharing options...
Belf Posted April 21, 2013 Author Share Posted April 21, 2013 just open up the memory viewer and go to 0x03000000 and change around the first numbers there So that will change the future rn's as well, and not just the ones im changing? Quote Link to comment Share on other sites More sharing options...
sunshineYON Posted April 21, 2013 Share Posted April 21, 2013 Lol. I want to manipulate my "random" numbers... so they're random. Quote Link to comment Share on other sites More sharing options...
Jubby Posted April 21, 2013 Share Posted April 21, 2013 so just go in there and smash around on your keyboard? Quote Link to comment Share on other sites More sharing options...
CT075 Posted April 21, 2013 Share Posted April 21, 2013 yes, because the generation algorithm (i don't know what it is exactly but i know enough for this) bases (at least partially) each number off of the previous one in the set Quote Link to comment Share on other sites More sharing options...
Belf Posted April 21, 2013 Author Share Posted April 21, 2013 yes, because the generation algorithm (i don't know what it is exactly but i know enough for this) bases (at least partially) each number off of the previous one in the set Sweet, thanks for the help CT075! Quote Link to comment Share on other sites More sharing options...
Klokinator Posted April 22, 2013 Share Posted April 22, 2013 Actually I know exactly what he means. Even restarting a chapter won't change the exact actions your units take and that's annoying, I'd like my hits and crits to be different everytime I restart... and that doesn't happen. Glad to see there's a way around it though. Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted April 22, 2013 Share Posted April 22, 2013 Can't you also derp around with the movement arrow to waste rns? Though, that doesn't make new ones, I guess. Quote Link to comment Share on other sites More sharing options...
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