MarkyJoe1990 Posted April 21, 2013 Share Posted April 21, 2013 (edited) A while back, Nintenlord provided me with an ASMC code that clears every units from the map. It's perfect for stuff like cutscenes where you want to reload units. Anyone have it? EDIT: Whoops. I should probably put this in the event assembler questions thread. Please remove this, mods. Edited April 22, 2013 by MarkyJoe1990 Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted April 22, 2013 Share Posted April 22, 2013 It was in the EA Standard Library. That is, assuming you're hacking FE7. #ifdef _FE7_ #define Rescue(char,rescuer) "DISA char; ENUN; UNCM rescuer 0x10; STAL 0x10" #define MoveOff(char,X,Y) "MOVE char [X,Y]; ENUN; DISA char" #define UnitsInvisible "ASMC 0x7A939; ASMC 0x7A9D5" #define PromoteMainChar "ASMC 0x79AF5" #define UnitClear "ASMC $7A8B9" #define LevelMerlinus "ASMC 0x79B5D" #define FancyAssasinEntry(X,Y) "_0xE3 0xCB401C [X*0x10-1,Y*0x10-1]; SOUN 0x2F6" #define FancyThiefEntry(X,Y) "_0xE3 0xCAE5F8 [X*0x10-1,Y*0x10-1]; SOUN 0x2F6" #endif Quote Link to comment Share on other sites More sharing options...
MarkyJoe1990 Posted April 22, 2013 Author Share Posted April 22, 2013 It was in the EA Standard Library. That is, assuming you're hacking FE7. Aye, my apologies. I checked there and I must have overlooked it. Quote Link to comment Share on other sites More sharing options...
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