Arch Posted May 26, 2013 Share Posted May 26, 2013 Galeforce. Quote Link to comment Share on other sites More sharing options...
I.M. Gei Posted May 26, 2013 Share Posted May 26, 2013 galeforce Quote Link to comment Share on other sites More sharing options...
JSND Alter Dragon Boner Posted May 26, 2013 Share Posted May 26, 2013 (edited) Galeforce did not work when my Hector killed himself with a Deviil Axe 0/10 worst skill Edited May 26, 2013 by JSND Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted May 26, 2013 Share Posted May 26, 2013 (edited) Defender is the most forgettable skill in the game. It is the Kellam of skills. What this person said. It doesn't even work in the back of a doubling pair, does it? Galeforce. Galeforce. Galeforce. galeforce Also getting on the bandwagon. 疾風迅雷。 SHIPPUJINRAI. Lightning Speed. Galeforce. Edited May 26, 2013 by Tangerine removing spam, lol Quote Link to comment Share on other sites More sharing options...
Raine Posted May 26, 2013 Share Posted May 26, 2013 (edited) Just because there seems to be a lot of pointless skills, I'd like to make a list: Bad Skills;; Ralliy (luck, speed, skill) Slow Burn Quick Burn Bow Breaker (insert skill) +2 Defender Outdoor/Indoor Fighter HP +5 Worst skills;; Galeforce Edited May 26, 2013 by Raine Quote Link to comment Share on other sites More sharing options...
Parrhesia Posted May 26, 2013 Share Posted May 26, 2013 Any skill that isn't HP +5. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted May 26, 2013 Share Posted May 26, 2013 Sure Strike. A skill so horrible it transcends me knowing that this is a Awakening thread. For those badmouthing Vengeance, it works wonders with Dark Tomes that steals life and its activation is crazy. If you're not using it the "right way", it gets kind of annoying. Consider it a product of paranoia - at least Sol, Luna, and Ignis' effects have no strings attached. Quote Link to comment Share on other sites More sharing options...
Ganhur Posted May 26, 2013 Share Posted May 26, 2013 Underdog Any stat +2 Any rally skill (except Spectrum) Focus Bowbreaker Indoor/Outdoor Fighter Demoiselle Quote Link to comment Share on other sites More sharing options...
#!/dev/haru Posted May 26, 2013 Share Posted May 26, 2013 Galeforce. Quote Link to comment Share on other sites More sharing options...
TehFireEmblemWolf Posted May 26, 2013 Share Posted May 26, 2013 Galeforce. Quote Link to comment Share on other sites More sharing options...
shorty Posted May 26, 2013 Share Posted May 26, 2013 Bond-each unit should have there own recovery All the Faires arnt worth the space over Luna or All stas +2 sword,axe,lancebreakers are to specific to be of use, we dont have Iote Shield here so Bow could be of use and Tomebreaker could clean up poor resistance but i never use them with hawkeye around. The +2 skills Charm Solidarity Indoor Outdoor Patience Despoil Gamble Zeal Lethality Astra Relief(except on oliva) Tantivy Focus Vengeance- seriously just use Luna Healtouch-maybe on early Lissa Demoiselle Even and Odd Rhythm Quote Link to comment Share on other sites More sharing options...
Ein Posted May 26, 2013 Share Posted May 26, 2013 Galeforce. Galeforce. Galeforce. galeforce Galeforce did not work when my Hector killed himself with a Deviil Axe 0/10 worst skill Any skill that isn't HP +5. Galeforce. Galeforce. why would you do this Then again Tangerine started it so it's just fine.... Quote Link to comment Share on other sites More sharing options...
singularity Posted May 26, 2013 Share Posted May 26, 2013 (edited) lame could be considered bad but bad isn't just lame. +2s, Slow Burn, and Zeal takes my cake. Galeforce. Galeforce. galeforce Galeforce did not work when my Hector killed himself with a Deviil Axe 0/10 worst skill 疾風迅雷。 SHIPPUJINRAI.Lightning Speed.Galeforce. Galeforce. Galeforce. Galeforce is lame because lolGaleforce Edited May 26, 2013 by Noire Quote Link to comment Share on other sites More sharing options...
The Fush Posted May 26, 2013 Share Posted May 26, 2013 Indoor/Outdoor Fighter are a bit meh, and so is prescience considering the class it's on. Any other skill is just about helpful enough, whether it's purpose is in the early game or late. Quote Link to comment Share on other sites More sharing options...
HeroMystic Posted May 26, 2013 Share Posted May 26, 2013 I don't think Vengeance/Vantage is a bad combo, but I do question the wisdom of using Sol/Nosferatu/Aversa's Knight with it. oAo If the whole point of Vengeance/Vantage/Wrath is to be at low health, healing all that damage back seems very counter-intuitive. I was told that healing the damage is a failsafe in case of the worst, but it still seems silly to me. Then again, I'm only halfway through my Lunatic file, so maybe I might see the light soon. 8U The point of Vengeance is burst damage, not constant damage. I used Vengeance on a decent number of my endgame units to great effect, and almost all of them either has Sol or Lifetaker. Vengeance is used best on Dark Sages thanks due to Nosferatu, as more damage = more HP restored. The point of the Vengeance/Vantage combo is to be able to destroy the Enemies during Enemy phase. In this case, Sol is silly, because as long as you're ORKOing units you're completely safe. Overall Vengeance by itself looks silly, but it has a lot of strategic application. I tried using Counter strategically, but honestly you can't. It's useless on high-defense characters and rather wonky on Avoid tanks. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted May 26, 2013 Share Posted May 26, 2013 Deliverer is pretty good at overall boosting move scores all around, makes my 6 mov units not terrible anymore. like damn manaketes +40 damage is pretty great man. OHKOs a lot of things. starts to get not that reliable once breakers are in, but before that it's fine. Also the Skill*2 activation rate is pretty awesome. I forgot to mention this ealier, but a minor nitpick: Skill effects are rounded down in this game (ergo, if you deal 13 damage with Sol, you only get 6 health back. Ditto for Nosferatu, even if it isn't a skill.). Which means the max you could expect from Vengeance is 39 extra damage. Indoor and Outdoor Fighter are shit in the context of the main game since guys like Frederick aren't going to be dodging much anyway (besides Fighters when a sword is equipped). Slow Burn is shit if you're not turtling, which is something that is only necessary in some parts of Lunatic+. Aether is one of the most overrated abilities in the context of the maingame. Big payoff, but it costs a skill slot. I could see it being really good with Aether and Rightful King, though. As for some of the abilities others are mentioning: Charm and Tantivy are super-good since they're always active assuming the criteria are met, which they will be if you're playing optimally. Vengeance is a good defensive skill (sometimes it's a good offensive skill); that its utility is counterintuitive means nothing. I mentioned Tantivy and Focus because a minor boost doesn't sound good enough for me to consider taking advantage of an effect that only kicks in by not having any allies nearby. Quote Link to comment Share on other sites More sharing options...
Redwall Posted May 26, 2013 Share Posted May 26, 2013 Forcing an enemy to go from 35% displayed hit (24.85% true hit) to 25% displayed hit (12.75% true hit) with Tantivy, something that occurs rather frequently given how inaccurate enemies are in the main game, quite literally halves the damage you can be expected to take. That does not a bad ability make. Quote Link to comment Share on other sites More sharing options...
Tables Posted May 26, 2013 Share Posted May 26, 2013 True, but using life gain while vengeance is in your skill slot is counter-intuitive. It makes sense if you're up against hard hitting opponents-- but otherwise it's pointless as you'll only be getting five or six extra damage a strike. Counter-intuitive, yes, which is what makes it surprisingly effective. The point with the vantage/vengeance builds isn't that you deal massive damage to everything, it's that you become nigh on unkillable. When you drop below 50% HP, any enemy that attacks you takes 20+ extra damage, which instantly translates to 10 extra healing. Also people naming Demoiselle: What? Any +10 avoid skill is generally good, and that provides +10 avoid to literally half your team. I'd say it's probably a top 15 skill. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted May 26, 2013 Share Posted May 26, 2013 (edited) Forcing an enemy to go from 35% displayed hit (24.85% true hit) to 25% displayed hit (12.75% true hit) with Tantivy, something that occurs rather frequently given how inaccurate enemies are in the main game, quite literally halves the damage you can be expected to take. That does not a bad ability make. I understand what you're saying, however, Tantivy's case isn't really helped when there are other avoid boosting skills with more tame requirements. That said, I'd also mention Zeal and Charm as skills that I could easily do without. 5 extra crit isn't enough to make any real difference, and Charm has an effect that's barely even noticeable. Edited May 26, 2013 by Levant Fortner Quote Link to comment Share on other sites More sharing options...
Vashiane Posted May 26, 2013 Share Posted May 26, 2013 I understand what you're saying, however, Tantivy's case isn't really helped when there are other avoid boosting skills with more tame requirements. That said, I'd also mention Zeal and Charm as skills that I could easily do without. 5 extra crit isn't enough to make any real difference, and Charm has an effect that's barely even noticeable. I know... it's disappointing that one of the lord-only skills is utterly worthless. That said, I actually LIKE using archers... yet the skillset is so bad I almost hate using them. It's crushingly disappointing. Quote Link to comment Share on other sites More sharing options...
singularity Posted May 26, 2013 Share Posted May 26, 2013 How's Tantivy and Focus for soloing? Quote Link to comment Share on other sites More sharing options...
shadykid Posted May 26, 2013 Share Posted May 26, 2013 Lucky Seven da best amirite j/k, it's pretty good though Quote Link to comment Share on other sites More sharing options...
JSND Alter Dragon Boner Posted May 26, 2013 Share Posted May 26, 2013 Galeforce is overrated. Terra Force is better Or if you are a weeb Gaia Force which sounds cooler Quote Link to comment Share on other sites More sharing options...
FeFish Posted May 26, 2013 Share Posted May 26, 2013 Defender is pretty dumb as is dual support+ and all the +2 skills except Mag Str and Spd Quote Link to comment Share on other sites More sharing options...
Florete Posted May 26, 2013 Share Posted May 26, 2013 Looks like it might already be done, but no more "Galeforce" posts from here on out. Tangerine has already been given a stern talking to for what she did. Quote Link to comment Share on other sites More sharing options...
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