Donnel Posted May 28, 2013 Share Posted May 28, 2013 (edited) The DLC always introduce new (old) characters with exclusive skills, but somehow it become boring because you can only have so many kind of skill combinations that is niche and effective. I'm hoping to see new flying class that able to wield sword and lance, and a magic class that uses tome, lance. Anyway I think introduction of new class will take allot of works, so here comes the topic: I like to see shield as a weapon that can be used by all non-stave classes. Ability should work on equip. The weapon work like this Great Shield Mt 0 Hit 0 Crt 0 Provide Aegis+,Pavise+,Dual Guard+ Iote's Shield Mt 0 Hit 0 Crt 0 Remove flying weakness and provide Pass Any other ideas you guys like to see? Edit: Yeah =P I know about Iote's Shield skill in DLC. There's Luna (spear) and Vengeance (axe) too. Maybe it'll be nice to have another Sword with Sol ability. Edited May 28, 2013 by SirSalute Quote Link to comment Share on other sites More sharing options...
Book Bro Posted May 28, 2013 Share Posted May 28, 2013 Iote's Shield is already a DLC skill. Great Shield sounds a little ridiculously overpowered... Quote Link to comment Share on other sites More sharing options...
shorty Posted May 28, 2013 Share Posted May 28, 2013 Maybe Adept and Resolve Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted May 28, 2013 Share Posted May 28, 2013 Maybe Adept Imagine coding that crap compounded with Dual Attack and Brave weapons. Quote Link to comment Share on other sites More sharing options...
Karasz Posted May 28, 2013 Share Posted May 28, 2013 (edited) I'd have liked to see more Legendary Weapons from the series, such as: Durandal Alondite Exaccus Wishblade Rex Hasta Garm Urvan Rienfleche Murgleis Rexbolt Gleipnir Aureola (if Book of Naga can pass as a regular Magic tome, so could Aureola) I mean, hey, if we don't get any more DLC, at least they could provide us with more SpotPass weapons. Edited May 28, 2013 by Karaszure Quote Link to comment Share on other sites More sharing options...
Donnel Posted May 28, 2013 Author Share Posted May 28, 2013 Imagine coding that crap compounded with Dual Attack and Brave weapons. http://fireemblem.wikia.com/wiki/Adept They can follow what they did in the pass and not make Adept work for brave weapons. Much like Astra which doesn't work for the one in support. I like to see Armsthrift(new skill) for starves but I know that it will be ridiculously overpowered. Quote Link to comment Share on other sites More sharing options...
MoahRikunel Posted May 28, 2013 Share Posted May 28, 2013 Lunatic + skills scrolls. Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted May 28, 2013 Share Posted May 28, 2013 Someone's bound to say this: Changing hairstyles (character portraits too): http://ask-fe-awakening.tumblr.com/post/51519044274 Quote Link to comment Share on other sites More sharing options...
Donnel Posted May 28, 2013 Author Share Posted May 28, 2013 Someone's bound to say this: Changing hairstyles (character portraits too): http://ask-fe-awakening.tumblr.com/post/51519044274 Hair dyes would be interesting. Fits DLC Quote Link to comment Share on other sites More sharing options...
jnrust Posted May 28, 2013 Share Posted May 28, 2013 Ninian with Dragonskin. That's all I have to say. Quote Link to comment Share on other sites More sharing options...
BlueFire Posted May 28, 2013 Share Posted May 28, 2013 I've wondered why they didn't have Cancel/Disarm/Corrosion in Awakening. It would've helped add emphasis to the player phase and initiating attacks. But if they do make a series 3, I doubt one of those skills would be in it. Perhaps they could use an effect like one of the mastery skills in RD, like halving one of the enemy's stats or inflicting a status. Quote Link to comment Share on other sites More sharing options...
VincentASM Posted May 28, 2013 Share Posted May 28, 2013 I was a bit surprised there wasn't a Supreme Seal or something, which lets you have the same class pool as the Avatar. I guess it's a good thing, or it would be boring seeing everybody run around in the same classes and skill sets. Quote Link to comment Share on other sites More sharing options...
JasonMendez Posted May 29, 2013 Share Posted May 29, 2013 I'd have liked to see more Legendary Weapons from the series, such as: Durandal Alondite Exaccus Wishblade Rex Hasta Garm Urvan Rienfleche Murgleis Rexbolt Gleipnir Aureola (if Book of Naga can pass as a regular Magic tome, so could Aureola) I mean, hey, if we don't get any more DLC, at least they could provide us with more SpotPass weapons. you forgot FORBLAZE! Quote Link to comment Share on other sites More sharing options...
Donnel Posted May 29, 2013 Author Share Posted May 29, 2013 Sword of Seals too. I wanted to see a weapon that heals like Aversa's Night without the 'trigger' requirement so it won't prevent Luna/Vengeance from proc-ing. The methods to heal in enemy phrase is so limited that Sol and Nesfutank are so popular/Important. Another DLC which I think is interesting is a super fat punching bag which has 0 str/mag, 0 def/res, beast/flying type but has 1000HP and Renewal. I know there's tons of players trying to get the maximum possible damage. Quote Link to comment Share on other sites More sharing options...
shadykid Posted May 29, 2013 Share Posted May 29, 2013 Sword of Seals too. I wanted to see a weapon that heals like Aversa's Night without the 'trigger' requirement so it won't prevent Luna/Vengeance from proc-ing. The methods to heal in enemy phrase is so limited that Sol and Nesfutank are so popular/Important. Another DLC which I think is interesting is a super fat punching bag which has 0 str/mag, 0 def/res, beast/flying/dragon/armor type but has 1000HP and Renewal. I know there's tons of players trying to get the maximum possible damage. fixed too bad you can't OHKO it :( Quote Link to comment Share on other sites More sharing options...
Donnel Posted May 29, 2013 Author Share Posted May 29, 2013 fixed too bad you can't OHKO it :( Why armour? Beastkiller/Wyrmslayer damage will be reduce by armour. Oh sure you can OHKO, I saw ppl criting for 600+ damage in one attack, dual attack and double attacks will certainly kill it. Maybe should give it miracle and counter too, so people won't exploit lethality on it. How I wish IS really make this map for us. Quote Link to comment Share on other sites More sharing options...
Airship Canon Posted May 29, 2013 Share Posted May 29, 2013 Why armour? Beastkiller/Wyrmslayer damage will be reduce by armour. Oh sure you can OHKO, I saw ppl criting for 600+ damage in one attack, dual attack and double attacks will certainly kill it. Maybe should give it miracle and counter too, so people won't exploit lethality on it. How I wish IS really make this map for us. Armor Type is nothing other than a weakness. A unit with 50 DEF and an Armored Unit with 50 DEF are the same defensively, but a Hammer says otherwise to the Armored Unit. The 600+ Damage Crit requires massive setup and is probably impossible in practice. Breaking 500 is definitely possible though. Quote Link to comment Share on other sites More sharing options...
Ein Posted May 29, 2013 Share Posted May 29, 2013 Infinite Rare Candies Seriously. Quote Link to comment Share on other sites More sharing options...
Fairlee Posted May 29, 2013 Share Posted May 29, 2013 (edited) Infinite Rare Candies Seriously. Gaius, is that you? Edited May 29, 2013 by Fairlee Quote Link to comment Share on other sites More sharing options...
Donnel Posted May 29, 2013 Author Share Posted May 29, 2013 Infinite Rare Candies Seriously. You mean Armsthift for staves? or really the item that level you by one per use? If later, you already have that for Lost Bloodline 3, where you gain 4 level per run excluding paragon/veteran and you get paragon upon completion. Quote Link to comment Share on other sites More sharing options...
singularity Posted May 29, 2013 Share Posted May 29, 2013 (edited) I just need my Light tomes and Alondite. The SRPG games I played so far has been so unfair to Light Magic. Someone's bound to say this:Changing hairstyles (character portraits too):http://ask-fe-awakening.tumblr.com/post/51519044274 dat kawaii desu Libra Edited May 29, 2013 by Noire Quote Link to comment Share on other sites More sharing options...
Voldomania Posted May 29, 2013 Share Posted May 29, 2013 (edited) The Elibean legendary weapons. Swords named after Ayra, Rutger and Mia. Staves named after Nanna, Clarine and Mist Edited May 29, 2013 by Voldomania Quote Link to comment Share on other sites More sharing options...
Donnel Posted May 30, 2013 Author Share Posted May 30, 2013 The Elibean legendary weapons. Swords named after Ayra, Rutger and Mia. Staves named after Nanna, Clarine and Mist What will Nanna, Clarine or Mist's staff do? Should have exclusive effect. Maybe Def/Res+5 with reduction of 1 every new turn. Likewise for temporary damage boost like Str/Mag +5 or effect boost like Lck/Skl/Spd +3 Healtouch ability with +5 to Mag =) Beside the above effect, I don't see any other 'ability' to be better than Goddess Staff. Quote Link to comment Share on other sites More sharing options...
Ema Skye Posted May 30, 2013 Share Posted May 30, 2013 Knight's Crest - Reclasses units to Master Knight (Lance/Tome/Bow mounted class, both genders get it, Sigurd's DLC). Now we get every combination AND Sigurd DLC. Angelic (Skill) - Halves growth, reduces EXP gained to 50%, doubles gains on level ups. Angel Rings from FE2 are awesome. Divine Beastsone - 15 Mt, 65 Hit, 15 Crit, 1 range, 30 uses, Taguel only, Str+8, Skl+11, Spe+11, Lck+10, Def +7, Res+5 Divine Dragonstone - 18 Mt, 60 Hit, 5 Crit, 1-2 range, 30 uses, Manakete only, Str+14, Mag+8, Skl+7, Spe+7, Def+16, Res+12 Because being locked to weak weapons sucks for Taguels and Manaketes since they can't forge. Durandel - 16 Mt, 70 Hit, 90 Hit, 0 Crit, 1 range, 20 uses, Str+5 Alondite - 15 Mt, 70 Hit, 0 Crit, 1-2 range, 25 uses, Def+5 Amiti - 9 Mt, 80 Hit, 0 Crit, 1 range, 20 uses, Def+3, Res+3 Seiglinde - 16 Mt, 90 Hit, 0 Crit, 1 Range, 30 Uses, Lck+5 Seigmund - 17 Mt, 80 Hit, 0 Crit, 1 Range, 30 uses, Skill+5 Aura - 18 Mt, 90 Hit, 10 Crit, 1-2 range, 25 uses, Females only, Gives Demoiselle skill when equpped Binding Blade - 18 Mt, 95 Hit, 10 Crit, 1-2 range, 20 uses, Attacks Resistance at Range, Magic+5 Because more "Regalia" is awesome for my Nostalgia shades. Quote Link to comment Share on other sites More sharing options...
nocturnal YL Posted May 30, 2013 Share Posted May 30, 2013 I'll want weapons that didn't make it. - Flame Lance and Sonic Sword (range 1-2) - a series of ranged physical swords in stable, infinite supply - light magic series - while we're at that, maybe tomes for whacking people too And I want two classes with great strength and magic base growths, so that raising Miriel's strength or Cordelia's magic won't be so impossibly difficult. I just need my Light tomes and Alondite.The SRPG games I played so far has been so unfair to Light Magic.dat kawaii desu Libra In story significance terms, Fire Emblem 10 features light mages as both the protagonist and the final boss. FE4 makes light magic rather powerful. In both cases, light users are still uncommon, though. Quote Link to comment Share on other sites More sharing options...
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