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Map Critique


EldinnerPlate
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Oh thanks, I fixed them. I tried to avoid spamming by using the grass but it is a desert town so I didn't want to put too much green. And yah there are 5 units by chapter 1 so I thought maybe I could pull off a larger map. Do you think it would look better if it used the daytime palette?

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I think what also matters is what kind of enemy arrangement you'll be going for, and what kind of units you'll have available for the map.

I'm assuming that the house in the upper right corner is some sort of boss location, but I'm not entirely sure.

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3ze0n.png - there shouldn't be a shadowed tile here(this shows up twice)

3ze0N.png - This should be cobblestone, not grass, and again, not shadowed

3ze2Q.png - don't get why you decide to add shadow to some walls but leave out others, you should be consistent

there's more small things like that, but I don't really think you want me nitpicking everything anyway.

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3ze0n.png - there shouldn't be a shadowed tile here(this shows up twice)

3ze0N.png - This should be cobblestone, not grass, and again, not shadowed

3ze2Q.png - don't get why you decide to add shadow to some walls but leave out others, you should be consistent

there's more small things like that, but I don't really think you want me nitpicking everything anyway.

Haha it's fine I like the nitpicking. After looking closely you're right about the shadows and cobblestone since the village already has both. I would add shadow to all the walls, but the certain grass tiles I use don't have a shadow version. I could move the grass over and put a cobblestone shadow tile but I kinda think it looks better with the grass because it adds a little variety.

Edited by Eldinnnn
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