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On the distinctions and roles of characters+classes.


The Void
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Maybe Archers/Snipers should be designed so that in exchange for not being able to attack at 1-2 range and being so frail, they hit harder than most other non-magical units.

Let them give blows on the player phase. Give higher bases in strength for at least one of the non-promoted ones. Or something

Edited by The Void
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Even in a game like FE12, archers only have good EXP income against certain enemy types that they ORKO. That is to say, that even in games where their particular "niche" is useful, they still don't have stable experience gain because that niche doesn't give a lot of experience unless the game is stuffed with flying units. Take Leonardo vs Edward. Both are useful in their earlygame chapters, both are going to be used at every available opportunity; but the path of least resistance is to give kills to Edward instead of Leonardo. Even though they're equally "useful", that's not reflected in their EXP gain because Edward is better suited to finishing enemies off and Leonardo is better suited to weakening.

This is certainly true, however some games (or at least major sections of them) ARE stuffed with flying units (those damn wyverns in FE12 come to mind), meaning that archers actually get more experience than myrmidons and the such.

But you're right, for the most part bow-locked units have serious EXP issues that other units don't and this is often overlooked when debating the usefulness of such units.

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While having enough flying units who can't really be dealt with better by non-Bow units is a step in the right direction, I also say that Archers/Snipers could do with having the most movement of all non-mounted units as well as the longest range of all non-magical units.

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