blyegg Posted August 24, 2013 Share Posted August 24, 2013 1. Say I have Prologue, and three Chapter 1's. Is there any way to have the game randomly chose one of the Chapter 1's to go to? 2. How exactly do you use the LOMA code? 3. [spoiler=From Event Assembler Questions Thread] (God, i hate that ive had like 3 questions in 2 days) 1. How do I remove Pent's A support with Louise? ------I'm assuming I change the "Initaial support count #1" in nightmare to 0. 2. Would I have to do this with both Pent and Louise? (Change to 241 into 0, i mean.) (Again, I'm assuming so.) 3. How do I let Pent and Matthew support? Link to comment Share on other sites More sharing options...
CT075 Posted August 24, 2013 Share Posted August 24, 2013 loma is pretty simple it basically just loads a chapter from the chapter data editor Link to comment Share on other sites More sharing options...
Zaprong Posted August 24, 2013 Share Posted August 24, 2013 About the nightmare thingie. To get rid of their supports, I think you could simply add any number other than zero. but I don't know for sure. Also, add a support gain number, like 2. 2)Yes, remember to apply changes between one and the other. 3)Doesn't it work replacing a support partner? I mean, it's not like Pent has a lot of interesting supports... Link to comment Share on other sites More sharing options...
blyegg Posted August 24, 2013 Author Share Posted August 24, 2013 OK, thanks, guys, although, does anyone know about #1? Link to comment Share on other sites More sharing options...
Zaprong Posted August 24, 2013 Share Posted August 24, 2013 I think you can. in markyjoe template there is this thing near the bottom. Ending_event:MoveToChapter(NextChapter) I think you can link an event in the prologue to movetochapter 1A, another movetochapter 1B, and another movetochapter 1C. I think you would need to check the ultimate tutorial near chapter 50 (or that same chapter iirc) Link to comment Share on other sites More sharing options...
Agro Posted August 24, 2013 Share Posted August 24, 2013 loma is pretty simple it basically just loads a chapter from the chapter data editor This is really misleading, it doesn't do that. LOMA loads the map but it keeps using the same event file. So if you used LOMA to go the chapter 0x08, it wouldn't start reading from chapter 0x08's events--it would keep reading from from the previous chapter's events. Link to comment Share on other sites More sharing options...
CT075 Posted August 24, 2013 Share Posted August 24, 2013 So if you used LOMA to go the chapter 0x08, it wouldn't start reading from chapter 0x08's events--it would keep reading from from the previous chapter's events.this is wrong it actually does load the other event file specified in the chapter data editor basically it'll run everything in the original file until an ENDA and then it'll actually load the new event file and read from that instead Link to comment Share on other sites More sharing options...
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