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Few Random Questions


blyegg

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1. Say I have Prologue, and three Chapter 1's. Is there any way to have the game randomly chose one of the Chapter 1's to go to?

2. How exactly do you use the LOMA code?

3.

[spoiler=From Event Assembler Questions Thread]


(God, i hate that ive had like 3 questions in 2 days)

1. How do I remove Pent's A support with Louise?

------I'm assuming I change the "Initaial support count #1" in nightmare to 0.

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2. Would I have to do this with both Pent and Louise? (Change to 241 into 0, i mean.) (Again, I'm assuming so.)

3. How do I let Pent and Matthew support?

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About the nightmare thingie. To get rid of their supports, I think you could simply add any number other than zero. but I don't know for sure. Also, add a support gain number, like 2.

2)Yes, remember to apply changes between one and the other.

3)Doesn't it work replacing a support partner? I mean, it's not like Pent has a lot of interesting supports...

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I think you can.

in markyjoe template there is this thing near the bottom.

Ending_event:
MoveToChapter(NextChapter)

I think you can link an event in the prologue to movetochapter 1A, another movetochapter 1B, and another movetochapter 1C.

I think you would need to check the ultimate tutorial near chapter 50 (or that same chapter iirc)

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loma is pretty simple

it basically just loads a chapter from the chapter data editor

This is really misleading, it doesn't do that.

LOMA loads the map but it keeps using the same event file. So if you used LOMA to go the chapter 0x08, it wouldn't start reading from chapter 0x08's events--it would keep reading from from the previous chapter's events.

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So if you used LOMA to go the chapter 0x08, it wouldn't start reading from chapter 0x08's events--it would keep reading from from the previous chapter's events.

this is wrong

it actually does load the other event file specified in the chapter data editor

basically it'll run everything in the original file until an ENDA and then it'll actually load the new event file and read from that instead

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