Zaprong Posted August 25, 2013 Share Posted August 25, 2013 Ok, I went to event assembler and did this: //Made by markyjoe1990 of Youtube//Modified by Nintenlord#define DISABLE_TUTORIALS#include EAstdlib.eventEventPointerTable(0x06,Pointers)ORG $CA05C8Pointers:POIN Turn_eventsPOIN Character_eventsPOIN Location_eventsPOIN Misc_eventsPOIN TrapData TrapDataPOIN Bad Bad Bad BadPOIN Good Good GoodPOIN Opening_event Ending_eventBad:UNIT Bandit Brigand Batta Level(1,Enemy,False) [7,3] [7,3] [HandAxe] NoAIUNIT Bandit Brigand Batta Level(1,Enemy,False) [8,8] [8,8] [HandAxe] NoAIUNIT Bandit Brigand Batta Level(1,Enemy,False) [12,9] [12,9] [ironAxe,Vulnerary] NoAIUNIT Batta Brigand Batta Level(2,Enemy,True) [1,1] [12,9] [steelAxe,HandAxe] [0x06]UNIT EmptyGood:UNIT Eliwood Monk Eliwood Level(1,Ally,False)[9,2] [9,2] [shine,Vulnerary,LockPick] NoAIUNIT Hector Fighter Eliwood Level(1,Ally,False)[10,2] [10,2] [HandAxe,SteelAxe,Vulnerary] NoAIUNIT 0x03 Soldier Eliwood Level(1,Ally,False)[11,2] [11,2] [Javelin,Vulnerary] NoAIUNIT EmptyTurn_events:TurnEventPlayer(0x00,Opening_event,1)TURNOpening_event:LOU1 GoodFADI 10Text(0815, 0x01)LOU1 BadFADU 10ENDACharacter_events:CHARLocation_events:LOCAMisc_events:CauseGameOverIfLordDiesAFEVOpening_event:ENDAEnding_event:TrapData:ENDTRAPMESSAGE Events end at offset currentOffset//The map for this chapter is at offset: ???????? I haven't made the ending yet. then I added this map at the offset 0x1009100: Now because I know that 0x1009100 translates to 0x9009100 in Nightmare, I go to the Event table references in Nightmare and I go to the 0x04 (Prologue map) and 0x06 too (Prologue events) and I change the pointer to 0x9009100. And I applied changes. Now... it's all black when I start the chapter, no sound, no nothing. Please, I would appreciate the help (BTW, the ending doesn't matter because I did it once before without ending and it did worked) Link to comment Share on other sites More sharing options...
CT075 Posted August 25, 2013 Share Posted August 25, 2013 you'd think that actually writing the events to the right offset would be a good idea actually why are you pointing prologue events to the map Link to comment Share on other sites More sharing options...
Zaprong Posted August 25, 2013 Author Share Posted August 25, 2013 Sigh I am just so confused. I mean, if I put in the event file $CA0720 as the offset it crashes, but if I put CA0540 it doesn't, but Lyn tutorial appears Why does this happen? Link to comment Share on other sites More sharing options...
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