LeaderR Elliot Posted January 27, 2014 Share Posted January 27, 2014 Someone linked me to chapter 22 now I have the need to watch all the chapters... Quote Link to comment Share on other sites More sharing options...
dondon151 Posted January 27, 2014 Author Share Posted January 27, 2014 (edited) What was the more elegant strategy? it was supposed to be (against zephiel): percival 21 x2 HP damage with durandal at 56 hit shin 7 x2 HP damage with murgleis at 39 hit niime 15 HP damage with apocalypse at 54 hit for a total of 71 HP damage. zephiel has 10% class growth in HP and something like 14 or 15 HM bonus levels, so statistically he can have 71 or 72 HP, but it looks like he always has 72 HP from a chapter save. this is why shin was tagging along with percival and niime even though he did nothing on the last turn. actually, i should have had him use that boots in his inventory, but i forgot... Edited January 27, 2014 by dondon151 Quote Link to comment Share on other sites More sharing options...
Espinosa Posted January 27, 2014 Share Posted January 27, 2014 (edited) 1 HP can sure make a difference huh. And you made a really complicated chapter look very easy... edit: I expected staves being passed around with Merlinus for some reason. Edited January 27, 2014 by Espinosa Quote Link to comment Share on other sites More sharing options...
Elieson Posted January 27, 2014 Share Posted January 27, 2014 Could Miledy have used that Dragonshield she looted on the last turn as well? Or would that have not mattered? Quote Link to comment Share on other sites More sharing options...
dondon151 Posted January 27, 2014 Author Share Posted January 27, 2014 no, that dragonshield is probably going to percival also i'm in the process of rerecording because i can use an extra boots on cecilia and shin on the last turn Quote Link to comment Share on other sites More sharing options...
Elieson Posted January 27, 2014 Share Posted January 27, 2014 What about Igrene? She had a free turn on PP1. I doubt there's anything mega-important that a bonus to her stats would help, but is it worth considering? Quote Link to comment Share on other sites More sharing options...
dondon151 Posted January 27, 2014 Author Share Posted January 27, 2014 ... i didn't have the dragonshield on turn 1, and there's no benefit to using stat boosters on igrene. i just rerecorded with the extra boots uses. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted February 1, 2014 Author Share Posted February 1, 2014 i managed to get the coveted 2-turn on chapter 23! http://youtu.be/x98D8CHI8rE Quote Link to comment Share on other sites More sharing options...
Espinosa Posted February 1, 2014 Share Posted February 1, 2014 I just tried to imagine what this game would be like if Boots could be bought a half of the game or so earlier. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted February 1, 2014 Author Share Posted February 1, 2014 (edited) turns out that last boots on yodel may be totally unnecessary. i think i'll hack 15 mov onto niime and see what i can do in chapter 24. EDIT: i'm also pretty sure that i can't 7-turn chapter 24. Edited February 1, 2014 by dondon151 Quote Link to comment Share on other sites More sharing options...
Florete Posted February 1, 2014 Share Posted February 1, 2014 Seeing everyone walk so far is just too hilarious. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted February 9, 2014 Author Share Posted February 9, 2014 (edited) i managed to 8-turn chapter 24 without a rescue staff use, but i don't see any way that i can possibly 7-turn with a rescue staff use. so that means that i'll have one rescue staff use left over. any ideas about how that can be put to use? i'm looking at the turncounts in the OP and i can't see anything after chapter 16 that can be cleared 1 turn faster with a rescue use. Edited February 9, 2014 by dondon151 Quote Link to comment Share on other sites More sharing options...
Espinosa Posted February 9, 2014 Share Posted February 9, 2014 Can the staff help you obtain more money? If you even need any extra... Quote Link to comment Share on other sites More sharing options...
dondon151 Posted February 9, 2014 Author Share Posted February 9, 2014 (edited) more money doesn't seem to be useful at this point. i have 5 units with maxed out move, lalum with 11 (and no free turns to get any more), and yodel with 10 (which is all he needs). extra boosters in other stats are unnecessary. i could do chapter 23 with 2 rescue and 1 warp if yodel had 12 move to start and percival had 14 move to start, but that's not possible. EDIT: chapter-by-chapter breakdown incoming 16x: saul is warping on turns 2 and 3, so he would have to use rescue on turn 1. i can't clear faster than 3 turns if saul isn't finishing his warps before turn 3, though. possibility of saving a turn here is 0%. 17I: a turn 1 rescue (on lalum) doesn't get milady far enough to drop roy within seize range on turn 2. dropping lalum instead is theoretically possible but way too dangerous given the presence of a purge bishop and a ton of enemies. 18I: 3-turn with rescue use was investigated and presumed not possible. 19I: not only can i not get a bosskiller far enough soon enough, but i'd have to pass up the energy ring in a 3-turn, which is unacceptable. possibility of saving a turn here is 0%. 20I: you can't get much faster than a 2-turn in this game, and i already am using rescue once. possibility of saving a turn here is 0%. 20xI: the boss is just too far away for a 2-turn. percival can theoretically ORKO him with a double killer axe crit, i think, but roy has to be really far up in order to seize the throne after a warp. roy can't be dropped in the throne area on turn 1 because the shamans ORKO him. i'd be open for novel suggestions in this map, but i doubt 2-turning is possible with a rescue use. 21: 3-turning is impossible because yodel doesn't have enough mag, plus i'd lose out on a pair of stat booster uses. possibility of saving a turn here is 0%. 21x: possibility of saving a turn here is 0%. 22: yeah, no. possibility of saving a turn here is 0%. 23: possibility of saving a turn here is 0% but there is a faint possibility that instead of using 2 warp and 1 rescue, i can get the same result with 1 warp and 2 rescue. a cursory investigation shows that yodel needs at least an extra boots use prior to this point, though. 24: i don't think i can 7-turn without the tools that beamcrash used; namely, rigged bolting crits. so there's really only a handful of maps in which shaving off a turn with rescue is even a possibility. Edited February 9, 2014 by dondon151 Quote Link to comment Share on other sites More sharing options...
Espinosa Posted February 9, 2014 Share Posted February 9, 2014 Isn't beamcrash's advantage over your run in that he can sacrifice units in appropriate time with low% crit? Quote Link to comment Share on other sites More sharing options...
dondon151 Posted February 9, 2014 Author Share Posted February 9, 2014 there is the rescue drop exploit, but the bolting ORKOs are more important i think. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted February 15, 2014 Author Share Posted February 15, 2014 (edited) alright, so here's the current playthrough status. i think that i have a strategy to 2-turn chapter 23 with 2 rescue and 1 warp, which leaves me 1 warp for chapter 24, opening up the possibility of a 7-turn clear. the caveat is that i need to redistribute a few stat boosters (which means going back to at least chapter 21) and i need to better manage my money throughout the game because i'll need to buy one or more extra stat boosters (that's right, 29 boots wasn't enough). this means that i have to start over. i was planning on doing that anyway, though, to shave off some unnecessary actions and optimize execution. there were also a handful of little details that i could have improved on (for example, getting zealot to C axes a couple of rounds of combat earlier). finally, i had already intended to record commentary to what i think has been my best 0% growths playthrough yet, and this would be easiest if i made the videos as short as possible. tl;dr stay tuned! Edited February 15, 2014 by dondon151 Quote Link to comment Share on other sites More sharing options...
Refa Posted February 15, 2014 Share Posted February 15, 2014 You should try and get LIGHT BRANDO!MARCUS too for that chapter 8x boss. Not sure how possible it would be though, sadly. But hey, 10% more hit! Quote Link to comment Share on other sites More sharing options...
dondon151 Posted February 15, 2014 Author Share Posted February 15, 2014 i think i need zealot there because marcus can't dispatch the fighters. Quote Link to comment Share on other sites More sharing options...
Refa Posted February 15, 2014 Share Posted February 15, 2014 (edited) Aha. That's a shame, I remember you complaining about Zealot's hit. I'd say get Marcus to C Swords anyways, but I don't think it'd really be particularly useful anywhere besides maybe letting you rig some crits in some of the annoying midgame maps. Probably not worth it. So how is the commentary going to work? Are you going to do that as you go along, or after you're finished? Edited February 15, 2014 by Refa Quote Link to comment Share on other sites More sharing options...
dondon151 Posted February 15, 2014 Author Share Posted February 15, 2014 either way works; the only trouble with doing it as i go along would be if i get to chapter 23 and it turns out that i made a bad miscalculation somewhere. writing commentary takes more time than practicing and recording... they're kind of separate activities. Quote Link to comment Share on other sites More sharing options...
Xator Nova Posted February 19, 2014 Share Posted February 19, 2014 I've been watching the battle preparations of your videos. I noticed that Roy had 10 Def before promotion. When did you give Roy the Dracoshields, and when was it relevant? I believe you could have sold them for more Boots. (?) Quote Link to comment Share on other sites More sharing options...
dondon151 Posted February 19, 2014 Author Share Posted February 19, 2014 the game lists roy's def as 10 because it counts the +5 boost from the sword of seals. he hasn't received any defensive stat boosters aside from the single angelic robe. Quote Link to comment Share on other sites More sharing options...
Xator Nova Posted February 19, 2014 Share Posted February 19, 2014 Another question: Why were the 2 Speedwings necessary for Roy? He hasn't enough VA for double attacking Idoun anyways, and the only instance it could have helped was against the Berserker in Chapter 22 (and he avoided the attack anyways). Quote Link to comment Share on other sites More sharing options...
dondon151 Posted February 19, 2014 Author Share Posted February 19, 2014 he needs them to double a manakete in chapter 24 (yes, they can have as few as 9 AS). in the revised plan, however, i need more boots, so roy won't get those speedwings and i have a different plan to take care of that manakete. Quote Link to comment Share on other sites More sharing options...
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