Irysa Posted October 9, 2013 Share Posted October 9, 2013 (edited) The entire game being seize is rather repetitive but seize is by far the most strategically demanding objective in FE tbh (well...FE5's version of Escape I guess maybe trumps it). FE9 had objective variety (that was arguably ruined by just letting Marcia blitz everything), and FE10 has "variety" that suffers from the same problem (minus Marcia, sub your choice of fed unit). For every interesting map in that game I feel there are another 2 that are just a complete chore to play. This is divulging from the main point though. In relation to difficulty, I do think that FE10 Part 1 is challenging, even in a non LTC context. However that difficulty falls off very hard once you get to Part 2 and beyond. FE6 earlygame in NM is not particularly challenging outside of shitty hitrates (artificial difficulty) and chapter 7 (aaaaa), but the mid and lategame are substantially more difficult than 10. MIledy wrecks the game in NM but there are still a fare share things (read, status stave) that can make her life hell, even after Delphi Shield if you aren't careful, and this is not even counting the rest of your team trying to keep up whilst getting rained down upon. Luckily the enemy AI picks magic users to stave more often than not and you have barriers/pure water but the point here isn't "is it really hard", it's just "is it comparatively more challenging", and I say: Yes, because you have to be just a bit more careful and plan just a bit more. And like I said Roy is mediocre and has to be looked after since he's unbenchable, which is already an added challenge. Edited October 9, 2013 by Irysa Quote Link to comment Share on other sites More sharing options...
dondon151 Posted October 9, 2013 Share Posted October 9, 2013 The entire game being seize is rather repetitive but seize is by far the most strategically demanding objective in FE tbh (well...FE5's version of Escape I guess maybe trumps it). FE5 escape is like, everyone has to seize except even if you're SSS ranking, you can afford to leave 16 units behind in various maps and save them all in chapter 21x with a battery of rewarp, warp, and rescue. so aside from planning whom to leave behind, FE5 escape is sometimes as easy as arrive. Quote Link to comment Share on other sites More sharing options...
Irysa Posted October 9, 2013 Share Posted October 9, 2013 (edited) I haven't played it yet but the only thing I did know about it's escape was you lost the units who did not escape before Leif. I did not however know you could get them back! Edited October 9, 2013 by Irysa Quote Link to comment Share on other sites More sharing options...
BrightBow Posted October 9, 2013 Share Posted October 9, 2013 (edited) I am a bit confused. If we are talking about FE10 NM, are we taking into account that NM is actually hard mode which got renamed during localization? Edited October 9, 2013 by BrightBow Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted October 9, 2013 Share Posted October 9, 2013 I am a bit confused. If we are talking about FE10 NM, are we taking into account that NM is actually hard mode which got renamed during localization? I guess not. Quote Link to comment Share on other sites More sharing options...
Irysa Posted October 9, 2013 Share Posted October 9, 2013 (edited) I was taking FE10's international NM as compared to FE6's NM. FE after 7 basically started making Hard Mode into the standard normal mode of games before it, and modes below that basically catering to "I only want the story" type of players. FE10 was just more like a return to form. It still had things that made it easier compared to JP even if HM was made into NM via level 21 tier 3s and items like Tarvos being gained for free, and Forges not needing "forge points" in order to be used.. There are other differences but I don't remember them off the top of my head. Edited October 9, 2013 by Irysa Quote Link to comment Share on other sites More sharing options...
Refa Posted October 9, 2013 Share Posted October 9, 2013 (edited) They made Edward/Leonardo not awful (raised both of their base levels to 4, and stats accordingly). Edited October 9, 2013 by Refa Quote Link to comment Share on other sites More sharing options...
PM ME MARIANNE ART Posted October 9, 2013 Author Share Posted October 9, 2013 Note to the OP sorry for going off topic. I don't really care, the arguing is helping me get advice for FE6 and 10. Quote Link to comment Share on other sites More sharing options...
Tamanoir Posted October 10, 2013 Share Posted October 10, 2013 (edited) FE5 has Galzus, Saias (Both as ennemies) , and fucknin' Seeup Elf (The most unfair ennemy of the game). It's also the only game where I used the Warp Staff as part of my strategy (I used it in FE7 to go to the Secret Shop, but that's all) FE5's main interest is that he doesn't rely on OP unit to be difficult, but to the situations. That's also why it can be pure Hell the first time (especially if playing blind), but is easier in others runs. I always said more FE should use this kind of design. I more or less cheated my way through 6 (Well, for Merlinus, Roy and Karel, at least)so I don't know how hard it really is. And FE6 have Arena Abuse like FE7. FE5 has it too, but due to the Fatigue system and Arena Ennemies' power, and the way the gameis designed, it's not really an option. And I think FE6 has less truly broken characters (Well, Miledy, and Percival, but I thought it was more in HM). Edited October 10, 2013 by shyteddie Quote Link to comment Share on other sites More sharing options...
JSND Alter Dragon Boner Posted October 10, 2013 Share Posted October 10, 2013 Fe5 and 6 is one of the easiest game to arena abuse Just sent anyone with PCC(5) or anyone with swords and rig Axe wielder(FE6) Quote Link to comment Share on other sites More sharing options...
General Banzai Posted October 10, 2013 Share Posted October 10, 2013 FE5 has Galzus, Saias (Both as ennemies) , and fucknin' Seeup Elf (The most unfair ennemy of the game). i may be wrong but can't you stand on one of the +10 mag tiles on that map and sleep her with relative accuracy? Quote Link to comment Share on other sites More sharing options...
JSND Alter Dragon Boner Posted October 10, 2013 Share Posted October 10, 2013 Or you can simply use blizzard Quote Link to comment Share on other sites More sharing options...
Silvercrow Posted October 10, 2013 Share Posted October 10, 2013 i may be wrong but can't you stand on one of the +10 mag tiles on that map and sleep her with relative accuracy? She has 20 MAG so you need M-Up or the Fire Sword. But yes. Quote Link to comment Share on other sites More sharing options...
General Banzai Posted October 10, 2013 Share Posted October 10, 2013 She has 20 MAG so you need M-Up or the Fire Sword. But yes. not like m-up is hard to get i remember this is how i usually beat elf and then the galzus clone i beat by fighting him in a duel to the death with 80 hp miwrathda Quote Link to comment Share on other sites More sharing options...
Jave Posted October 11, 2013 Share Posted October 11, 2013 I always warp Mareeta to Elf's room and use Mareeta's Sword against her. Since it gives Nihil, it nullifies Elf's Prayer and Wrath. Quote Link to comment Share on other sites More sharing options...
Tamanoir Posted October 11, 2013 Share Posted October 11, 2013 And do you have problem with Zwölf ? He can be pretty annoying too... Quote Link to comment Share on other sites More sharing options...
Icon of Sin Posted October 11, 2013 Share Posted October 11, 2013 He doesn't have any range and he's not very accurate. Quote Link to comment Share on other sites More sharing options...
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