Matt Snow Posted July 19, 2015 Share Posted July 19, 2015 Oh ok, the broken wall had me confused XD Quote Link to comment Share on other sites More sharing options...
blyegg Posted July 19, 2015 Author Share Posted July 19, 2015 Oh ok, the broken wall had me confused XD haha sorry bout that xp (also removed the shitiest shit in the OP cause i hit image limit) Quote Link to comment Share on other sites More sharing options...
blyegg Posted July 19, 2015 Author Share Posted July 19, 2015 [9:53:13 PM] bly: bronze - iron - steel - silver - elite - mythril Quote Link to comment Share on other sites More sharing options...
blyegg Posted July 23, 2015 Author Share Posted July 23, 2015 (edited) a cutscene map Edited July 23, 2015 by Bky Quote Link to comment Share on other sites More sharing options...
blyegg Posted July 23, 2015 Author Share Posted July 23, 2015 (edited) [spoiler=old] yeah idk E- tiny fixes to shading in water area Edited July 23, 2015 by Bky Quote Link to comment Share on other sites More sharing options...
ghast Posted July 23, 2015 Share Posted July 23, 2015 that bridge and waterfall section is very cool! Quote Link to comment Share on other sites More sharing options...
Princess Peachar Posted July 23, 2015 Share Posted July 23, 2015 Would be very bad if that room flooded as the throne would be flooded out Quote Link to comment Share on other sites More sharing options...
blyegg Posted July 24, 2015 Author Share Posted July 24, 2015 (edited) that bridge and waterfall section is very cool! thx~ Would be very bad if that room flooded as the throne would be flooded out ...yeah sucks for them (but i added a wall? idk) Edited July 24, 2015 by Bky Quote Link to comment Share on other sites More sharing options...
blyegg Posted July 26, 2015 Author Share Posted July 26, 2015 (edited) Should I simplify this or keep it as is? [spoiler=Also working on...]Quan of LeonsterSacae tileset, lots of mountains, ger everywhereI dunno max map restrictions, so I'll be safe and say 40x50[9:02:55 PM] ash: Make quite a bit of the map separated by lakes Edited July 26, 2015 by Bky Quote Link to comment Share on other sites More sharing options...
NobodiePichu Posted July 26, 2015 Share Posted July 26, 2015 (edited) i believe the max map size for rom insertion is 36x36 tiles, or any variant of the sum of 36 times 36 which is 1296 tiles, so a 40x50 which is 2000 tiles sized map is exactly 704 tiles above standard if we use the 36x36 criteria. if the map was resized to 30x40 then it would be 96 tiles below the max and therefore would work in the rom (presumably), and if we try to get as close as possible to the limit, well retaining the desired shape then a 30x43 sized map would be the best option as it allows for 1290 tiles. of course all of this is just based on my own limited knowledge of the limitations, so it would be appreciated if someone with a bit more knowledge about rom hacking either correct or conform this i suppose.. though if were going with fexna/fexp limitations i would assume it would be pretty dang large so eh. above castle map is nice if a little linear and claustrophobic. then again that's not always a bad thing. . . Edited July 26, 2015 by Aquamarinechu Quote Link to comment Share on other sites More sharing options...
ghast Posted July 26, 2015 Share Posted July 26, 2015 whoa, im excited to see this play uot Quote Link to comment Share on other sites More sharing options...
blyegg Posted July 29, 2015 Author Share Posted July 29, 2015 (edited) i believe the max map size for rom insertion is 36x36 tiles, or any variant of the sum of 36 times 36 which is 1296 tiles, so a 40x50 which is 2000 tiles sized map is exactly 704 tiles above standard if we use the 36x36 criteria. if the map was resized to 30x40 then it would be 96 tiles below the max and therefore would work in the rom (presumably), and if we try to get as close as possible to the limit, well retaining the desired shape then a 30x43 sized map would be the best option as it allows for 1290 tiles. of course all of this is just based on my own limited knowledge of the limitations, so it would be appreciated if someone with a bit more knowledge about rom hacking either correct or conform this i suppose.. though if were going with fexna/fexp limitations i would assume it would be pretty dang large so eh. iprobablyshouldvementionedhowisaidfuckitsince iwontuseitinahackanyway above castle map is nice if a little linear and claustrophobic. then again that's not always a bad thing. . . yeah i was wondering whether to make it bigger but i decided to leave it as is whoa, im excited to see this play uot thx~ but sadly because its a big map progress is slow cause i always demotivate myself on big maps but it's about halfway done -- EDIT: havent fired up advancemap in ages and i need to procrastinate still so... (how do you export images in advancemap, if possible at all???) E2- E3 Edited July 29, 2015 by Bky Quote Link to comment Share on other sites More sharing options...
blyegg Posted July 31, 2015 Author Share Posted July 31, 2015 (edited) inb4 pokemon mapping thread Edited July 31, 2015 by Bky Quote Link to comment Share on other sites More sharing options...
NICKTâ„¢ Posted July 31, 2015 Share Posted July 31, 2015 (edited) Pokemon/FireEmblem game? Yesplz Edited July 31, 2015 by NICKTâ„¢ Quote Link to comment Share on other sites More sharing options...
blyegg Posted July 31, 2015 Author Share Posted July 31, 2015 (edited) Pokemon/FireEmblem game? Yesplz well there's https://www.reddit.com/r/fireemblem/comments/3drjzl/fire_emblemon_status_update/ --- so because of that i decided to do this... ---> (still WIP) EDIT: Added map sprites and pokeballs and some edits! EDIT: [spoiler=all 3 pkmn maps with trainer sprites and cropping] unfortunantly i didnt actually save the last one as a map file so i lose my progress so i wont be editing it (luckily i like it just fine as is) Edited July 31, 2015 by Bky Quote Link to comment Share on other sites More sharing options...
blyegg Posted August 4, 2015 Author Share Posted August 4, 2015 (edited) not spriting as much anymore cause my laptop keeps randomly turning off buuuut i did a quick map Edited August 4, 2015 by Bky Quote Link to comment Share on other sites More sharing options...
Matt Snow Posted August 4, 2015 Share Posted August 4, 2015 I think there's a height error with the room that has the throne. The height coming from the bottom stairs and the stairs on the right isn't the same I think. Also, do you make those palettes? Quote Link to comment Share on other sites More sharing options...
blyegg Posted August 5, 2015 Author Share Posted August 5, 2015 (edited) Yeah I just mess around with the Hue and Saturation till i like something and then sometimes fix a section of something if it got messed up EDIT: Shading is my enemyyyyyyyyyyyyyyyyyy Edit: pls. Edited August 5, 2015 by Bky Quote Link to comment Share on other sites More sharing options...
blyegg Posted August 5, 2015 Author Share Posted August 5, 2015 (edited) Edited August 5, 2015 by Bky Quote Link to comment Share on other sites More sharing options...
blyegg Posted September 28, 2015 Author Share Posted September 28, 2015 (edited) hi also wow 2nd page doe Edited September 28, 2015 by Bky Quote Link to comment Share on other sites More sharing options...
Amiratasiru Posted September 28, 2015 Share Posted September 28, 2015 Whoa that's an action-packed map. I haven't played FE4 but doesn't it resemble the first chapter quite a lot? Quote Link to comment Share on other sites More sharing options...
blyegg Posted September 28, 2015 Author Share Posted September 28, 2015 yup, based off of part of C2 of fe4 http://www.fireemblemwod.com/fe4/guia/ENG_cap2.htmxD Quote Link to comment Share on other sites More sharing options...
blyegg Posted September 30, 2015 Author Share Posted September 30, 2015 I TRIED AND THATS TOTALLY WHAT MATTERS Quote Link to comment Share on other sites More sharing options...
Melissa Posted September 30, 2015 Share Posted September 30, 2015 A for effort? Quote Link to comment Share on other sites More sharing options...
deranger Posted October 1, 2015 Share Posted October 1, 2015 So many villages. Could give an advance wars feel, rushing for them. Otherwise, it seems like it'd be a bit repetitive to play. Quote Link to comment Share on other sites More sharing options...
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