Primefusion Posted July 11, 2014 Share Posted July 11, 2014 Your cliffs and where the sand and grass meet are both really straight. Try to smooth it out and vary it more. This chapter is an okay reference for beaches (The center beach is the better one). Quote Link to comment Share on other sites More sharing options...
blyegg Posted July 11, 2014 Author Share Posted July 11, 2014 Any better? Quote Link to comment Share on other sites More sharing options...
blyegg Posted July 12, 2014 Author Share Posted July 12, 2014 Someone suggested to make a pirate accessible chest, but I decided to make it accessible to all. Quote Link to comment Share on other sites More sharing options...
Fateborn Posted July 12, 2014 Share Posted July 12, 2014 The amount of chests... It burns! Giving too many items on a single chapter would kill the gameplay a bit. How about you make some of them traps? :p Quote Link to comment Share on other sites More sharing options...
blyegg Posted July 12, 2014 Author Share Posted July 12, 2014 (edited) Ah, it won't be a playable chapter (i'm using feaw's tilesets). Just practice. Are the chests still an issue? Also, anyone have any ideas for the rest of the corridor? Edited July 12, 2014 by Kisara Quote Link to comment Share on other sites More sharing options...
Toa Posted July 12, 2014 Share Posted July 12, 2014 Is this still a WIP? The corridors look pretty wide and open. Maybe add more walls and pillars for cover? And with what Fateborn is saying, yeah. This chapter would require a lot of turns spent just grabbing loot. I'm not a big fan of trapped chests, especially since I think I would still spend the time to open them all. I'd suggest removing some. Quote Link to comment Share on other sites More sharing options...
blyegg Posted July 12, 2014 Author Share Posted July 12, 2014 Yeah, it's a WIP. I also don't see a problem keeping too many chests in a map that is not intended for a game as long as I keep in mind to have limited chests when I make a map for a game. Quote Link to comment Share on other sites More sharing options...
RikuTheHedgehog Posted July 12, 2014 Share Posted July 12, 2014 Maybe a secret map or something? Quote Link to comment Share on other sites More sharing options...
blyegg Posted July 12, 2014 Author Share Posted July 12, 2014 (edited) Haha, maybe. Finally finished. Edited July 12, 2014 by Kisara Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted July 12, 2014 Share Posted July 12, 2014 did you reference this old hunk of crap or something? Quote Link to comment Share on other sites More sharing options...
blyegg Posted July 12, 2014 Author Share Posted July 12, 2014 No, lol. I just wanted to make a long hallway/corridor/whatever with minimal height changes Quote Link to comment Share on other sites More sharing options...
blyegg Posted July 13, 2014 Author Share Posted July 13, 2014 (edited) idk screw the grass shading .-. Edited July 13, 2014 by Kisara Quote Link to comment Share on other sites More sharing options...
blyegg Posted July 15, 2014 Author Share Posted July 15, 2014 The Zero Sage really a prologue surprise map Kisara any houses or villages? or forts? The Zero Sage nope Kisara Water? The Zero Sage trees and bushes idk help me Quote Link to comment Share on other sites More sharing options...
Primefusion Posted July 15, 2014 Share Posted July 15, 2014 I would use one of the thinner thickets for the one that doesn't have trees on the right side. The road is cut off at the point and the light grass could be smoother/rounder. Aside from the nitpicks it's fairly solid to look at. Gameplay wise it might be a little stale though =/ Quote Link to comment Share on other sites More sharing options...
blyegg Posted July 16, 2014 Author Share Posted July 16, 2014 (edited) don't hate me for not being able to use head bands or have any logic in their placements idk Note: still have to clean up pixels though... Edited July 16, 2014 by Kisara Quote Link to comment Share on other sites More sharing options...
RikuTheHedgehog Posted July 16, 2014 Share Posted July 16, 2014 That's pretty nice, I like the hair and the head band. That's Roy's body, right? Quote Link to comment Share on other sites More sharing options...
Crimsonrider Posted July 16, 2014 Share Posted July 16, 2014 That headband reeeally doesn't make any sense. And yeah, Roy's body, but that edit to the shoulder is illogical Quote Link to comment Share on other sites More sharing options...
blyegg Posted July 18, 2014 Author Share Posted July 18, 2014 (edited) I blame Boney for sugegstion to downsize and reshade an FE9 character I think it was him anyway //die now let me crawl in my hole splice some more and die (again) Edited July 18, 2014 by Kisara Quote Link to comment Share on other sites More sharing options...
Alm Posted July 18, 2014 Share Posted July 18, 2014 Actually... I think Boney's suggestion might be a good idea... Quote Link to comment Share on other sites More sharing options...
blyegg Posted July 21, 2014 Author Share Posted July 21, 2014 fem merchant well she was supposed to be :/ Quote Link to comment Share on other sites More sharing options...
Fateborn Posted July 21, 2014 Share Posted July 21, 2014 Her body look abnormal when matching with the head. Maybe it's the face. Quote Link to comment Share on other sites More sharing options...
blyegg Posted July 22, 2014 Author Share Posted July 22, 2014 Trying to ease myself back into weapon icons by downsizing icons from 9/10... and failing, lol. (original on left) Quote Link to comment Share on other sites More sharing options...
blyegg Posted July 23, 2014 Author Share Posted July 23, 2014 i tried to do stripes, yes, i truely did :/ Quote Link to comment Share on other sites More sharing options...
Crimsonrider Posted July 23, 2014 Share Posted July 23, 2014 (edited) You have two different skin tone #2 (2nd lightest) in there, don't you edit:It's truly, by the way Edited July 23, 2014 by Crimsonrider Quote Link to comment Share on other sites More sharing options...
blyegg Posted July 26, 2014 Author Share Posted July 26, 2014 Quote Link to comment Share on other sites More sharing options...
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