Tide of Waves Posted December 31, 2013 Share Posted December 31, 2013 I don't mind, I can just make a new MU with Asset/Flaws for Dread Fighter, by restarting a new game file. ^__^ Quote Link to comment Share on other sites More sharing options...
Magical Glace Posted December 31, 2013 Share Posted December 31, 2013 I'd say +Mgc or Str, -Skl. Dread Fighters are quite balanced, I can't really think of their true 'flaw' (Speed, maybe?) Quote Link to comment Share on other sites More sharing options...
Tide of Waves Posted December 31, 2013 Author Share Posted December 31, 2013 I'd say +Mgc or Str, -Skl. Dread Fighters are quite balanced, I can't really think of their true 'flaw' (Speed, maybe?) I'm going to be using both Str, and Mag. btw. Quote Link to comment Share on other sites More sharing options...
Magical Glace Posted December 31, 2013 Share Posted December 31, 2013 I'm going to be using both Str, and Mag. btw. Okay then, Speed I guess. Or Luck. Then again, I'm one of the few people who actually likes Luck. So I guess Speed, all in all. Quote Link to comment Share on other sites More sharing options...
Tide of Waves Posted December 31, 2013 Author Share Posted December 31, 2013 Okay then, Speed I guess. Or Luck. Then again, I'm one of the few people who actually likes Luck. So I guess Speed, all in all. I'm pretty much, a sword-magic user, like I know there's Tactians/Grandmasters, but dread fighter, is looking awsome~ xD Quote Link to comment Share on other sites More sharing options...
Magical Glace Posted December 31, 2013 Share Posted December 31, 2013 Dread Fighter is slightly better, so it's all good. Though I prefer Sages and Dark Flyers... I've got a thing for Magic. Quote Link to comment Share on other sites More sharing options...
249019835431097531 Posted December 31, 2013 Share Posted December 31, 2013 I play dread fighter MU Without a doubt Luck/HP for asset/flaw because it raises both strength and magic. (The main reason i use it is for miracle as well) It lowers defense and Resistance however dread fighters will be dodging with the dread fighters speed. Quote Link to comment Share on other sites More sharing options...
Tide of Waves Posted December 31, 2013 Author Share Posted December 31, 2013 (edited) I play dread fighter MU Without a doubt Luck/HP for asset/flaw because it raises both strength and magic. (The main reason i use it is for miracle as well) It lowers defense and Resistance however dread fighters will be dodging with the dread fighters speed. Soo, should I go for +Spd, and -Res? EDIT: Oooh, Vantage time. :D Edited January 1, 2014 by Tide of Waves Quote Link to comment Share on other sites More sharing options...
Dying Blaze Posted January 1, 2014 Share Posted January 1, 2014 I would go for +Str/+Mag, and -Luck. (My preference is +Str, -Luck) Quote Link to comment Share on other sites More sharing options...
Tide of Waves Posted January 1, 2014 Author Share Posted January 1, 2014 I would go for +Str/+Mag, and -Luck. (My preference is +Str, -Luck) Would Dread Fighters, need Armshtrift? Idek how to spell that word. Quote Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted January 1, 2014 Share Posted January 1, 2014 Armsthrift. Arms + Thrift. Nobody needs AT, pretty much everyone likes it (Lucina less so because she has a good unbreakable weapon, but it's still nice for Braves). It's better when you have no DLC. Quote Link to comment Share on other sites More sharing options...
Dying Blaze Posted January 1, 2014 Share Posted January 1, 2014 Would Dread Fighters, need Armshtrift? Idek how to spell that word. I think everyone uses Armsthrift, Aggressor, Ignis, Lifetaker, and Movement +1. (Galeforce instead of Aggressor) Quote Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted January 1, 2014 Share Posted January 1, 2014 This topic is primarily about Asset/Flaw, with an aside about AT... But if it was asking for the #1 skillset for Dread Fighters, I doubt it would contain any of those except Aggressor and, dependent on taste, AT. Quote Link to comment Share on other sites More sharing options...
Tribute Posted January 1, 2014 Share Posted January 1, 2014 Even with DLC, regalia can be a pain to farm, and you can carry 3 or 4 weps not two or 3 of your main wep Quote Link to comment Share on other sites More sharing options...
tuvarkz Posted January 1, 2014 Share Posted January 1, 2014 +STR-LUK still. -mag will hurt speed, and you don't want that. You'll still get over 50 luck with limit breaker, so you'll still get 100% armsthrift Quote Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted January 1, 2014 Share Posted January 1, 2014 So why not +Mag for the extra Spd? Personally, I'd go +Mag/-Def, because Def won't hurt any of your offenses. You are a little weaker physically, but your purpose is to be an anti-mage unit and it won't hurt you there (OK, it drops your Res by 1, but it's still +1 and you have Res+10 and great caps). Besides, if you need to patch up your Def you still have plenty of options; Armads, Helswath, Ragnell, and Book of Naga are all up to the task. Quote Link to comment Share on other sites More sharing options...
MRDRHAWK Posted January 1, 2014 Share Posted January 1, 2014 I went +Str, -Res since you get enough Res anyway as a DF Quote Link to comment Share on other sites More sharing options...
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