Jacoban Posted October 19, 2016 Share Posted October 19, 2016 (edited) Hello! I ran into a crash on chapter 2-3. Pressing start on the Caravel popup gets me stuck on a black screen with occasional buzzing when I try to resume the chapter. Edited October 19, 2016 by Jacoban Quote Link to comment Share on other sites More sharing options...
ghast Posted October 19, 2016 Author Share Posted October 19, 2016 Hello! I ran into a crash on chapter 2-3. Pressing start on the Caravel popup gets me stuck on a black screen with occasional buzzing when I try to resume the chapter. is the issue still occuring? Could you private message me your save file? Quote Link to comment Share on other sites More sharing options...
Jacoban Posted October 19, 2016 Share Posted October 19, 2016 Apologies, I ended up restarting the chapter before I thought to keep the save around. I can try the chapter again to see if I can recreate it. Quote Link to comment Share on other sites More sharing options...
Sayaka Posted October 19, 2016 Share Posted October 19, 2016 (edited) Well 1-4 was a good Challenge in normal mode for me , but 2-2 is my nerving point , countless game overs and that angers me , the camps have hell hp to get on the items , but well , thats now the better choice defeat Marco or the 11 Turns ? Edited October 19, 2016 by Sayaka Quote Link to comment Share on other sites More sharing options...
Elite Lord Sigma Posted October 20, 2016 Share Posted October 20, 2016 Hello, I'm playing Bloodlines for the first time. The swarms in Chapter 1-2 are still a bit borked. One of them stole the Silver Icon hidden in the peak, and Tyren couldn't steal it back despite having higher Speed than the swarm. It also didn't drop when I defeated the swarm. Is this intentional? Quote Link to comment Share on other sites More sharing options...
ghast Posted October 20, 2016 Author Share Posted October 20, 2016 Hmm.. I thought I got rid of that bug. Are you using v.2.2A? Quote Link to comment Share on other sites More sharing options...
Chaz Posted October 20, 2016 Share Posted October 20, 2016 I am having the same problem as sigma. I am also using v2.2A. Quote Link to comment Share on other sites More sharing options...
Sayaka Posted October 20, 2016 Share Posted October 20, 2016 (edited) I havent has this Problem at the Moment , but the reinforcement is a bit heavy for me and i cant get fast enough to baylor to speak with him thats a point for me , there i get a crisis Edited October 20, 2016 by Sayaka Quote Link to comment Share on other sites More sharing options...
ghast Posted October 20, 2016 Author Share Posted October 20, 2016 (edited) I am having the same problem as sigma. I am also using v2.2A. seems like the AI I`m currently using for the forest spawning swarms is acting finnicky. I`ll just set them to pursue no matter what, that should fix that until i really figure out what's happening I havent has this Problem at the Moment , but the reinforcement is a bit heavy for me and i cant get fast enough to baylor to speak with him thats a point for me , there i get a crisis you gotta go faster :P Edited October 20, 2016 by ghast Quote Link to comment Share on other sites More sharing options...
Sayaka Posted October 20, 2016 Share Posted October 20, 2016 How my dear Ghast , i hate to lose someone and its my six try now , i dont know how fast i should go , well sorry but it angers me a lot Quote Link to comment Share on other sites More sharing options...
Jacoban Posted October 20, 2016 Share Posted October 20, 2016 (edited) I got through to the end of 2-F. Overall, I really enjoyed it, and I thought a lot of the maps in act 2 were really fun and dynamic, especially 2-3. A few specific things I want to point out, under the cut: [spoiler=Notes, mostly for 2-3 on] Is Iron Fang supposed to give +8 magic? I'm also running into the bug on 2-1 where, after seeing the Bram/Malcolm scene, Bram and Sadaati appear to have a conversation available but neither can actually talk to each other. For 2-2x only, J.R.'s Edge had the same icon as Hyper Focus. In 2-3, one of the scenes where Kylah and Narbid give their spiels (the second to last one) seems to happen a turn later than it should. "The earth trembles! We must move" but it already has In 2-4, I wasn't able to interact with the Caravel on the island where Llyra shows up. All the others worked fine except that one.I'm not a fan of the mid-turn jellyfish reinforcements on 2-5, especially if the enemy can make it happen. Especially when they pretty much spawn in your face... I feel like there should at least be an indication like "hey, Jelijelis might be around here so watch out". At the beginning of 2-F, it says that talking to the NPCs gives bonus EXP, but when I did they just gave gold. Do I need to save all of them to get the EXP? I was able to trigger a one-sided support by having J.R. talk to Rallel. It only showed up on J.R.'s profile, but it seemed to give Rallel a Resistance buff or something; he got +5 Res and I didn't give him Green Tea or anything. I'll give it another playthrough soon-ish to see if there's anything else I wanna add in the earlier chapters. Overall though, really awesome job so far! Edited October 21, 2016 by Jacoban Quote Link to comment Share on other sites More sharing options...
Elite Lord Sigma Posted October 21, 2016 Share Posted October 21, 2016 Hmm.. I thought I got rid of that bug. Are you using v.2.2A? Yes. Quote Link to comment Share on other sites More sharing options...
Sayaka Posted October 21, 2016 Share Posted October 21, 2016 (edited) Finally on 2-4 Well will they get Promotions? And is Neville reruitable? Edited October 21, 2016 by Sayaka Quote Link to comment Share on other sites More sharing options...
Wayward Winds Posted October 22, 2016 Share Posted October 22, 2016 (edited) Wait wait wait wait. Weapons now lose durability on missing? When and why did that become a thing? Edited October 22, 2016 by Wayward Winds Quote Link to comment Share on other sites More sharing options...
Jacoban Posted October 22, 2016 Share Posted October 22, 2016 Wait wait wait wait. Weapons now lose durability on missing? When and why did that become a thing? Yeah that was something else I wanted to mention but I forgot. If you're gonna do this, at least increase durability on weapons, or at least for stuff like the effective weaponry (because Tide Shock does not last when you only get one to last you four chapters). Quote Link to comment Share on other sites More sharing options...
Sayaka Posted October 22, 2016 Share Posted October 22, 2016 Well are you fucking serious with with this jellys there hell my party goes to hell an doubling is some point that get me angry the enemey get doubles there yiu get one hit hello hows hell ansewring Quote Link to comment Share on other sites More sharing options...
ghast Posted October 22, 2016 Author Share Posted October 22, 2016 (edited) The weapons losing uses on misses was unintentional and definitely a bug Gonna try to fix that and get a new patch up as soon as possible Edited October 23, 2016 by ghast Quote Link to comment Share on other sites More sharing options...
urug99 Posted October 23, 2016 Share Posted October 23, 2016 I just checked for a couple items and they were not losing anything on misses.... so it's not all items. Good game so far man, will post more when I finish, I just wanted to mention the above for now. Oh and speaking of jellies.... if you take the advice from the one house about treasure... the jellies reinforcements that come after you get the treasure went off screen on their turn and sent me back to the main menu. I was able to resume and everything went fine. Only major bug I found so far, besides the cryptic notes. Quote Link to comment Share on other sites More sharing options...
Jacoban Posted October 23, 2016 Share Posted October 23, 2016 [spoiler=My characters, for posterity]http://imgur.com/a/EO381 rallel for mvp Bram's very well-rounded but I find myself using Malcolm more because he ended up with higher stats (he ended up almost as tanky as the knights...). I'm definitely giving Malcolm the body ring next time around though, because he gets doubled with just steel. I ended up dropping Agalli because his magic felt really low for a level 12 Mage, although I think I just got screwed. I wanted to use Narbid more but I was already using Kael a lot and wanted to keep building him up. Nobia had a similar problem as Agalli, but I ended up keeping her around until I got Llyra. I just checked for a couple items and they were not losing anything on misses.... so it's not all items. Good game so far man, will post more when I finish, I just wanted to mention the above for now. Oh and speaking of jellies.... if you take the advice from the one house about treasure... the jellies reinforcements that come after you get the treasure went off screen on their turn and sent me back to the main menu. I was able to resume and everything went fine. Only major bug I found so far, besides the cryptic notes. Oh, it's tied to the treasure? That makes sense, I thought it was just for crossing an invisible line. Quote Link to comment Share on other sites More sharing options...
ghast Posted October 23, 2016 Author Share Posted October 23, 2016 I got through to the end of 2-F. Overall, I really enjoyed it, and I thought a lot of the maps in act 2 were really fun and dynamic, especially 2-3. A few specific things I want to point out, under the cut: [spoiler=Notes, mostly for 2-3 on] Is Iron Fang supposed to give +8 magic? I'm also running into the bug on 2-1 where, after seeing the Bram/Malcolm scene, Bram and Sadaati appear to have a conversation available but neither can actually talk to each other. For 2-2x only, J.R.'s Edge had the same icon as Hyper Focus. In 2-3, one of the scenes where Kylah and Narbid give their spiels (the second to last one) seems to happen a turn later than it should. "The earth trembles! We must move" but it already has In 2-4, I wasn't able to interact with the Caravel on the island where Llyra shows up. All the others worked fine except that one. I'm not a fan of the mid-turn jellyfish reinforcements on 2-5, especially if the enemy can make it happen. Especially when they pretty much spawn in your face... I feel like there should at least be an indication like "hey, Jelijelis might be around here so watch out". At the beginning of 2-F, it says that talking to the NPCs gives bonus EXP, but when I did they just gave gold. Do I need to save all of them to get the EXP? I was able to trigger a one-sided support by having J.R. talk to Rallel. It only showed up on J.R.'s profile, but it seemed to give Rallel a Resistance buff or something; he got +5 Res and I didn't give him Green Tea or anything. I'll give it another playthrough soon-ish to see if there's anything else I wanna add in the earlier chapters. Overall though, really awesome job so far! thank you for playing. I've been waiting on feedback that wasn't purely a bug report... lol Iron Fang isn't supposed to give +8 magic, so I'll look into that. I'll take a look at chapter 2-3 and see if i can fix that, do you happen to know what turn it was on? 2-4, that's weird... I can try messing with the IDs but I haven't come across that one 2-F, yes that was a blunder on my end, it was BEXP before but I changed it. About the item usage on missing, still trying to figure it out. but in the mean time I'm gonna boost the usage of the tide weapons. thanks for playing :) Quote Link to comment Share on other sites More sharing options...
Jacoban Posted October 23, 2016 Share Posted October 23, 2016 Oh man, I don't remember the turn number offhand...I want to say it's around turn 10 or so; it's the one that happens before Kylah is like "it's getting worse, we need to hurry!" On another note: I really like that different characters have dialogue in chapters and it's not just the protagonists (like J.R. and Kael with Bram in 2-5, I don't mean Talk conversations though I really like those too). I'm enjoying the writing overall. Quote Link to comment Share on other sites More sharing options...
CordPluggedIn Posted October 23, 2016 Share Posted October 23, 2016 Hello im new to this community and tried to figure out how to patch fe bloodlines on NUPs and a FE 7 Rom but i dosent want to work do i need to do something else or just get a different rom PS. thanks for any help Quote Link to comment Share on other sites More sharing options...
ghast Posted October 23, 2016 Author Share Posted October 23, 2016 (edited) Oh man, I don't remember the turn number offhand...I want to say it's around turn 10 or so; it's the one that happens before Kylah is like "it's getting worse, we need to hurry!" On another note: I really like that different characters have dialogue in chapters and it's not just the protagonists (like J.R. and Kael with Bram in 2-5, I don't mean Talk conversations though I really like those too). I'm enjoying the writing overall. hmm, ah that may have just been a lazy way of me implying "what the heck MAN go FASTER. thanks about the writing though! I was hoping people enjoied it. Anyways, I've fixed up everything except for the usage problem, the sadaati talk conversation and the 2-3 convo thing. And I can't seem to replicate the JR icon thing. Here's 2.2B and the README is also updated https://www.dropbox.com/sh/2derzuc6yc15wli/AACPz21C-WkkpTS3HHaFuFFya?dl=0 Hello im new to this community and tried to figure out how to patch fe bloodlines on NUPs and a FE 7 Rom but i dosent want to work do i need to do something else or just get a different rom PS. thanks for any help Use NUPS and follow this guide http://serenesforest.net/forums/index.php?showtopic=349 Edited October 23, 2016 by ghast Quote Link to comment Share on other sites More sharing options...
CordPluggedIn Posted October 23, 2016 Share Posted October 23, 2016 (edited) hmm, ah that may have just been a lazy way of me implying "what the heck MAN go FASTER. thanks about the writing though! I was hoping people enjoied it. Anyways, I've fixed up everything except for the usage problem, the sadaati talk conversation and the 2-3 convo thing. And I can't seem to replicate the JR icon thing. Here's 2.2B and the README is also updated https://www.dropbox.com/sh/2derzuc6yc15wli/AACPz21C-WkkpTS3HHaFuFFya?dl=0 Use NUPS and follow this guide http://serenesforest.net/forums/index.php?showtopic=349 Thanks i got it working now and keep up the good work Edited October 23, 2016 by CordPluggedIn Quote Link to comment Share on other sites More sharing options...
ghast Posted October 23, 2016 Author Share Posted October 23, 2016 thanks bud. Also, Wizard Teq managed to fix the weapons degrading issue. Updated the patch again lol. Thanks for letting me know about this, Wayward Winds:) Quote Link to comment Share on other sites More sharing options...
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