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advice on R4


Elieson
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I'm looking into it a little, to get one for my son, so he can use it on my 3ds. I know Jack squat about this over that though.

Can anyone recommend me solid product examples? There are quite a few available, and I don't really know what I'd need.

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I'm looking into it a little, to get one for my son, so he can use it on my 3ds. I know Jack squat about this over that though.

Can anyone recommend me solid product examples? There are quite a few available, and I don't really know what I'd need.

I have an R4, but after a system update last summer, it was blocked. (That is, my 3DS displays an error screen when I try to run the software.)

So I can only play it on my DS Lite now.

I'm sure there's a way to reprogram the chip so that it would be compatible, but then... I dunno... It'd probably get blocked again at some point.

Maybe it's just a problem with mine. :<

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The one I use to play FE12 is the DSTWO.

I gave up on R43DS ever since firmware updates pretty much forced users to upgrade their flash carts.

Mine's sitting here pretty much completely useless >_>;

So my options for r4 on my 3ds are pretty much none?

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If you've upgraded the firmware to the latest one...

R4i Gold 3ds. Be sure to get the latest one.

Looks fine to me.

Now, can I operate GBA and DS and 3DS games with an R4? I assume that if it works using MicroSd storage, it'll allow both.

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I am using the R4i RTS with the N3DS, no problems with it so far. Only thing is that you'll need to update the kernel once in a while and depending on the firmware of the N3DS, you might to flash the flashcard as well (note: this is different from updating the kernel)

As for the games, forget about N3DS games, this only works with the Gateway card. However, the card is still buggy and only works for N3DS till version 6.1.0.XX (iirc).

Regarding GBA games, it is possible on a R4 card, but once again, it is very laggy. Most GBA games tend to crash (when sound is on) and it requires a separate program on your flashcard. If you want to know more, check here for more information

DSTwo however, is able to play GBA games, I quite certain Rey will be more than happy to elaborate on this :p

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At Soul:

I really only have interest in figuring out the inclusion of standard DS and GBA games, like FFTA/FFTA2, etc, (3DS games, I'll just shell out the $ if I absolutely have to have it).

That surprises me, how gba emus aren't very stable on these things.

Also...DSTwo sounds...troublesome?

Edited by Elieson
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As for the games, forget about N3DS games, this only works with the Gateway card. However, the card is still buggy and only works for N3DS till version 6.1.0.XX (iirc).

Staying the hell away from that thing though.

There's a brick code. It *WILL* brick your 3DS if the system is modified. And it *WILL* be unrecoverable as it makes it so everything things the NAND is 0 bytes.

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Staying the hell away from that thing though.

There's a brick code. It *WILL* brick your 3DS if the system is modified. And it *WILL* be unrecoverable as it makes it so everything things the NAND is 0 bytes.

Unrecoverable via the Gateway itself, sure, but I've seen members at other forums restore their NAND with some hardware modifications, and Gateway itself has offered to restore the system for any of their "legitimate" users who email them and are willing to ship out the system. And for others, a couple nice fellows around the scene have offered to restore corrupted systems as long as someone covers shipping to and from, too.

Speaking of NAND corruption, though there's been a few important strides regarding 3DS homebrew recently (like ripping music, extracting files, reading scripts, etc.), I'm surprised some modchips haven't been made yet for NAND flashing/swapping.

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Essentially, I'm interested in access to the RAM hacking for cheats and stuff, which the R4 and other flash carts offer for Nintendo DS games...

But I'm more interested in making them and messing with it rather than just use it like a gameshark. Ah well, that's still a bit of a way off at least.

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I really only have interest in figuring out the inclusion of standard DS and GBA games, like FFTA/FFTA2, etc, (3DS games, I'll just shell out the $ if I absolutely have to have it).

I have played Zelda: Phantom Hourglass, Zelda: Spirit Tracks, FE11, FE12, Shin Megami Tensei IV: Devil Survivor I and 999 without problems on it. (ow and Luminous Arc II, but I got bored). There may be some issues, but I haven't seen any so far. (Possessing a R4 card since last year October)

That surprises me, how gba emus aren't very stable on these things.

Main problem regarding this issue, is the available processing power. Most of the R4 cards have a CPU and amount of RAM which is capable of emulating the DS environment. Emulating a GBA environment would require more resources, as the cards cannot directly use the power of the N3DS. The gbaemu4nds which I linked earlier is for example only limited to homebrew and roms till 2 MB. (though it can play[/b] commercial titles, but it will be very laggy or buggy)

The DSTwo more or less circumvents the issue by having a more powerful CPU. However, I do not know what the performance is or will be when emulating GBA games.

Also...DSTwo sounds...troublesome?

Only troublesome thing is that it's more expensive than a R4 card. I bought mine for 10USD (including shipping fees). A DSTwo would be somewhere around 40 USD.

Edited by Soulreaper
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Essentially, I'm interested in access to the RAM hacking for cheats and stuff, which the R4 and other flash carts offer for Nintendo DS games...

But I'm more interested in making them and messing with it rather than just use it like a gameshark. Ah well, that's still a bit of a way off at least.

Well, for the time being one can play around with some Python scripting on the 3DS. Most of this work is part of the foundation for easier use of the 3DS system for homebrew, so at some point you will likely be able to do what you are wanting to.

Main problem regarding this issue, is the available processing power. Most of the R4 cards have a CPU and amount of RAM which is capable of emulating the DS environment. Emulating a GBA environment would require more resources, as the cards cannot directly use the power of the N3DS. The gbaemu4nds which I linked earlier is for example only limited to homebrew and roms till 2 MB. (though it can play[/b] commercial titles, but it will be very laggy or buggy)

If we're still talking about the 3DS, smealum has figured out how the VC titles work and currently has custom games being injected (the first being a GameBoy Color game), much like one can achieve on the Wii's VC system. I wouldn't be surprised if the VC titles are the same as the Wii, actually: the ROM, a Nintendo emulator, and some HTML pages for the manual comprise a VC game on the Wii, and that's it. We'll probably hear more on how the ambassador titles work in the near future.

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