CT075 Posted August 12, 2014 Author Share Posted August 12, 2014 lmao the algorithm sucks Quote Link to comment Share on other sites More sharing options...
Klokinator Posted August 12, 2014 Share Posted August 12, 2014 Oh right I was gonna do a patch for this, wasn't I. Oops. Quote Link to comment Share on other sites More sharing options...
Kobazco Posted August 12, 2014 Share Posted August 12, 2014 I must say, monster classes are very fun and suprisingly good! I cant show Erikia, but she was even better as a tarvos! :D Quote Link to comment Share on other sites More sharing options...
Kobazco Posted August 13, 2014 Share Posted August 13, 2014 Also, just a little question I have. Is it possible to randomize all of the enemies in FE7 yet? :D Quote Link to comment Share on other sites More sharing options...
CT075 Posted August 13, 2014 Author Share Posted August 13, 2014 (edited) it's possible if you play around with units.json (or whatever it's called) but i don't like it because i haven't optimized it to do so yet Edited August 13, 2014 by CT075 Quote Link to comment Share on other sites More sharing options...
Klokinator Posted August 13, 2014 Share Posted August 13, 2014 Also, just a little question I have. Is it possible to randomize all of the enemies in FE7 yet? :DRisindevil compiled a list of all enemies in FE7 and their offsets. As soon as I have time (After chaos mode release) I'll be making a randomizer friendly version of chaos mode, and at that time I'll be compiling all those enemy units into the main folder. (Ideally with cam adding randomizer options to randomize bosses, player units, and regular enemies, amirite cammy boi?) It'll be about a week though. Quote Link to comment Share on other sites More sharing options...
CT075 Posted August 13, 2014 Author Share Posted August 13, 2014 that'll happen whenever i get motivation to actually fix the algorithms Quote Link to comment Share on other sites More sharing options...
Kobazco Posted October 17, 2014 Share Posted October 17, 2014 (edited) Hey guys im coming back to dis topic. I've started putting custom classes into the randomizer cause I was bored. Classes like sword pirate axe cav and trainees ect. Also I was wondering for all of the monster classes I added in a while back, how could I get them to start with monster weapons? Right now i have free claws and stuff in the first shop u go into lol Oh god what have i done Seth stop Edited October 17, 2014 by Kobazco Quote Link to comment Share on other sites More sharing options...
CT075 Posted October 17, 2014 Author Share Posted October 17, 2014 you may as well just throw them into the json file with some tinkering you could probably add a parameter in the itemdata struct that designated monster or not, then match that with a corresponding parameter in the classdata struct to ensure that they actually get matched properly primefusion is apparently working on a version that'll obselete this one anyway Quote Link to comment Share on other sites More sharing options...
Primefusion Posted October 17, 2014 Share Posted October 17, 2014 primefusion is apparently working on a version that'll obselete this one anyway I thought I told Klok to keep his trap shut about this >:T Quote Link to comment Share on other sites More sharing options...
CT075 Posted October 17, 2014 Author Share Posted October 17, 2014 ...you know, i do vaguely remember him mention it was under wraps oops Quote Link to comment Share on other sites More sharing options...
Kobazco Posted October 17, 2014 Share Posted October 17, 2014 Gj u guys 10/10 Work on Secrets ima tell u all mine I know u can keep them Quote Link to comment Share on other sites More sharing options...
Blackzero Posted November 10, 2014 Share Posted November 10, 2014 I've figured out how to randomize FE8, but every time I do it, I get the same classes! Am I doing something wrong? Quote Link to comment Share on other sites More sharing options...
CT075 Posted November 10, 2014 Author Share Posted November 10, 2014 I don't know, what are you doing? Quote Link to comment Share on other sites More sharing options...
Kobazco Posted November 13, 2014 Share Posted November 13, 2014 I've figured out how to randomize FE8, but every time I do it, I get the same classes! Am I doing something wrong? Same classes as in, original classes, or the same randomized classes everytime you try to re randomize. Ex: seth is a swordmaster everytime you randomize ect Quote Link to comment Share on other sites More sharing options...
Rankaloid Posted November 13, 2014 Share Posted November 13, 2014 Hi! I found this through Google and have been trying to get it to work for the past few days, but it keeps spitting different errors at me: I'm using Python 3.4.1 and (to my knowledge) the most recent release of the randomizer. I'm on OS X, but other people on OS X have gotten it to work just fine. Any idea what I could be doing wrong? Quote Link to comment Share on other sites More sharing options...
CT075 Posted November 13, 2014 Author Share Posted November 13, 2014 the first is most definitely my fault, i'll look into it the second and third errors look as if you're somehow running python 2.x instead (as python 3 does not have that error) i haven't developed extensively on python 3.x; i just ran 2to3 on it and called it a day. my motivation to work on this project was largely sapped by school, and then more life developments, and then school came back just after i finished sorting those Quote Link to comment Share on other sites More sharing options...
Rankaloid Posted November 13, 2014 Share Posted November 13, 2014 I thought that might be it, since other people had troubles along those lines. I'm definitely running 3.4, but I had installed (and then uninstalled) 2.7 prior to that, so there might be some clingy files for 2.7 that are messing up 3.4. I'll see what I can do to scour those out. I'm just thrilled this exists, because I'd been hoping for one ever since the old Pokemon randomizer came out, so thanks a ton for making it a reality. All else failing, I'll just bribe my friend to randomize it for me, lol. Quote Link to comment Share on other sites More sharing options...
Kobazco Posted November 13, 2014 Share Posted November 13, 2014 I thought that might be it, since other people had troubles along those lines. I'm definitely running 3.4, but I had installed (and then uninstalled) 2.7 prior to that, so there might be some clingy files for 2.7 that are messing up 3.4. I'll see what I can do to scour those out. I'm just thrilled this exists, because I'd been hoping for one ever since the old Pokemon randomizer came out, so thanks a ton for making it a reality. All else failing, I'll just bribe my friend to randomize it for me, lol. I can randomize it for you with monster classes included :D Quote Link to comment Share on other sites More sharing options...
Jedi Posted November 13, 2014 Share Posted November 13, 2014 I still have yet to try this randomizer.. I should get to it when I don't have college swamping me Quote Link to comment Share on other sites More sharing options...
Blackzero Posted November 22, 2014 Share Posted November 22, 2014 (edited) Same classes as in, original classes, or the same randomized classes everytime you try to re randomize. Ex: seth is a swordmaster everytime you randomize ect Well, I figured out what I was doing wrong, nevermind. Edited November 22, 2014 by Blackzero Quote Link to comment Share on other sites More sharing options...
cefarrow Posted December 2, 2014 Share Posted December 2, 2014 I'm having the same issue Rankaloid was having... keep getting a syntax error whenever i try to open the rom file. I'm using python 3.4 and recently uninstalled 2.7 that i had from earlier and I don't know if there's anything left over from that that's messing me up or how to fix it. can anybody help me out? I'd really love to be able to do a randomized fe8 playthrough but i just can't make this work for me Quote Link to comment Share on other sites More sharing options...
Klokinator Posted December 2, 2014 Share Posted December 2, 2014 FE8 support was never finished, that might be a significant issue. Quote Link to comment Share on other sites More sharing options...
CT075 Posted December 2, 2014 Author Share Posted December 2, 2014 can you take a screen of the exact error? You may have to explicitly go open it with python 3.4, because the error with "<string>" doesn't exist past python 2.x I'm also going to hijack this post with an announcement that I'm halting work on this project and considering it functionally complete. I will maybe release some extra bugfixes, etc in the future, maybe tidy up the last few hiccups with FE8 support (namely the whole "always 4 items" thing), but I won't bother going through for FE6 class randomization or anything. Quote Link to comment Share on other sites More sharing options...
Klokinator Posted December 2, 2014 Share Posted December 2, 2014 Luckily there's a third randomizer on the way and it's by far going to be the best so far, so that's good news for everyone who wants support. It will even have support for custom lists, so you can randomize hacks like TLP. Quote Link to comment Share on other sites More sharing options...
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