Nébulya Posted February 19, 2015 Share Posted February 19, 2015 (edited) Well this is interesting but very..xD 8 sword user xD Edited February 19, 2015 by Metakirby Quote Link to comment Share on other sites More sharing options...
fengaridotdll Posted February 19, 2015 Share Posted February 19, 2015 (edited) . Edited February 21, 2015 by The Dark Armorknight Quote Link to comment Share on other sites More sharing options...
fengaridotdll Posted February 21, 2015 Share Posted February 21, 2015 Sorry for the double post but is there any kind of FE8 fix patch? Quote Link to comment Share on other sites More sharing options...
Kobazco Posted February 21, 2015 Share Posted February 21, 2015 Sorry for the double post but is there any kind of FE8 fix patch? I made one, but I've had to reset this laptop like 20 times so the final version doesn't exist anymore Quote Link to comment Share on other sites More sharing options...
fengaridotdll Posted February 21, 2015 Share Posted February 21, 2015 Awww :( I'm sick of units who use magic in vanilla reclassed into sword units waggling their magical swords of death to kill people Quote Link to comment Share on other sites More sharing options...
Kobazco Posted February 21, 2015 Share Posted February 21, 2015 Awww :( I'm sick of units who use magic in vanilla reclassed into sword units waggling their magical swords of death to kill people Yeah my fix patch had the following: Monster Classes included in randomization Monster/Female classes had promotion gains Weapon level fix for all characters A way to promote monsters Fixed the Legendary tome glitch where mages would almost always get the S rank dark tome And a way to buy all of the monster weapons I think that was all of it Quote Link to comment Share on other sites More sharing options...
Klokinator Posted February 21, 2015 Share Posted February 21, 2015 I was planning to make one after FE8CM so I'd know exactly what the problem areas were. The issue is the current randomizer isn't even fully compatible with FE8 anyway, so my efforts would be semi-pointless. We're waiting on CamRandomV2 for now. Quote Link to comment Share on other sites More sharing options...
fengaridotdll Posted February 22, 2015 Share Posted February 22, 2015 Fixed the Legendary tome glitch where mages would almost always get the S rank dark tome I think it was telling us to use the enemy control glitch to allow them to use it :P Quote Link to comment Share on other sites More sharing options...
RisinDevil Posted February 22, 2015 Share Posted February 22, 2015 (edited) http://www.mediafire.com/download/uzvi3pgjwfevfp9/Fire+Emblem+7+Recolors.zip Here are all the recolors I have so far if anyone would like to look at them, you need FERecolor to look at these files. I put the Sprite image I used and the data file that goes with it in there Edit: The colors I used are the colors from the portrait not the colors IS used for their in game sprites Edited February 22, 2015 by RisinDevil Quote Link to comment Share on other sites More sharing options...
Klokinator Posted February 22, 2015 Share Posted February 22, 2015 I'm confused, what would this be for? All character/class combos for all FE7 units? Quote Link to comment Share on other sites More sharing options...
RisinDevil Posted February 22, 2015 Share Posted February 22, 2015 I'm confused, what would this be for? All character/class combos for all FE7 units? Yep Quote Link to comment Share on other sites More sharing options...
Ragingrob13 Posted March 22, 2015 Share Posted March 22, 2015 Is there anyway to fix the Weapon Level stuff between magic users turning into melee users? I've tried putting classes through nightmare and it hasn't worked Quote Link to comment Share on other sites More sharing options...
RisinDevil Posted March 22, 2015 Share Posted March 22, 2015 Is there anyway to fix the Weapon Level stuff between magic users turning into melee users? I've tried putting classes through nightmare and it hasn't worked If I remember correctly you have to run the character thru nightmare not the classes. So you have to change the first instance of each character that has a problem meaning even they join you Quote Link to comment Share on other sites More sharing options...
Ragingrob13 Posted March 22, 2015 Share Posted March 22, 2015 (edited) Alright every time I try this I randomize the rom then I open nightmare open the fe8 modules and I get this. \\ https://www.dropbox.com/s/giq8nyvpr5h00gm/Screenshot%202015-03-22%2017.51.22.png?dl=0 No changes at all any suggestions? Edited March 22, 2015 by Ragingrob13 Quote Link to comment Share on other sites More sharing options...
CT075 Posted March 22, 2015 Author Share Posted March 22, 2015 the change would be in the chapter unit editor Quote Link to comment Share on other sites More sharing options...
Kobazco Posted March 22, 2015 Share Posted March 22, 2015 Alright every time I try this I randomize the rom then I open nightmare open the fe8 modules and I get this. \\ https://www.dropbox.com/s/giq8nyvpr5h00gm/Screenshot%202015-03-22%2017.51.22.png?dl=0 No changes at all any suggestions? That moment when no1 uses the fixe patches i made. This patch should make everyone have default weapon levels depending on what class/items they were given. http://www.mediafire.com/download/mxtir88fdy0pavv/Weapon+level+fix.ips Quote Link to comment Share on other sites More sharing options...
Klokinator Posted March 23, 2015 Share Posted March 23, 2015 ^I'll add your FE8 Fix Patch to my OP post. Quote Link to comment Share on other sites More sharing options...
Kobazco Posted March 23, 2015 Share Posted March 23, 2015 ^I'll add your FE8 Fix Patch to my OP post. Thanks klok. Hopefully I'll get around to completing my entire fix patch with promotion gains for every class and monster classes ect. I would've had it done along time ago but my laptop factory reset and I never uploaded it. Quote Link to comment Share on other sites More sharing options...
General Horace Posted April 7, 2015 Share Posted April 7, 2015 This isn't really a bug or anything completely gamebreaking, but my Archer!Raven spawned with a longbow and can potentially kill all the caelin soldiers before you can reach them: Raven doesn't attack Lucius, so that's fine and dandy, but it's still annoying nontheless. I dunno if there's anything that can be done about it. I imagine there's a similar problem with any 7 move class with 2 range, but at least one of the soldiers is out of range in that case. Quote Link to comment Share on other sites More sharing options...
CT075 Posted April 7, 2015 Author Share Posted April 7, 2015 Plans were in the pipeline to have user-defined constraints but I've been swamped lately Quote Link to comment Share on other sites More sharing options...
General Horace Posted April 8, 2015 Share Posted April 8, 2015 (edited) Something that is a bug though, Legault didn't spawn in chapter 19 Eliwood mode. Isadora's also hilariously bad, and most of the other prepremotes are probably similar though, can't say yet. NPC Pent has below 10 in most stats too, and is 2-3HKO'd by 5-6 enemies on turn 1 at 70 hit, on normal mode Edited April 8, 2015 by General Horace Quote Link to comment Share on other sites More sharing options...
stantree Posted April 8, 2015 Share Posted April 8, 2015 (edited) (Comment removed by poster) Edited April 8, 2015 by stantree Quote Link to comment Share on other sites More sharing options...
stantree Posted April 8, 2015 Share Posted April 8, 2015 (edited) Apologies for double posting.I figured out what my problem was, sorry I d.posted, I don't see where I can delete my posts, otherwise I'd have just deleted these. Edited April 8, 2015 by stantree Quote Link to comment Share on other sites More sharing options...
Leifinator Posted April 12, 2015 Share Posted April 12, 2015 (edited) halp. so I decided to give this a try after reading about randomizing FE games, wanted to go for fe8 and it didn't work.Problem #1: NUPS doesn't recognize the patch (which is .ips..?) as a patch http://puu.sh/haw2U/4090748753.jpg.Problem #2: if I want to randomize my fe8.gba with run.py as soon as I type randomize items / randomize units and press enter it immediately closes with many lines of text, too fast that I could read anything.Problem #3: if I use the script.txt same as above, I only see many lines of text flashing and it immediately closes (is this normal with the script.txt?)Problem #4: I thought maybe I did everything right and I'm just too dumb, opened my rom and it wasn't randomized at all :/I have no idea what I have done wrong, also I've never done anything like this before but as far as Ican apply logic here I just did what I was told to do.. does anyone know why it doesn't work for me? Edited April 12, 2015 by Leifinator Quote Link to comment Share on other sites More sharing options...
CT075 Posted April 12, 2015 Author Share Posted April 12, 2015 .ips patch is patched with not-ups (look up an ips patcher, i recommend lunarips or stealthpatch) if the program is crashing (which it definitely is) you're probably running the wrong python version (macs are notorious for this, but based on the description of that error i assume you're using windows) - you can verify this by opening up cmd and typing "py" (it should be 3.x, not 2.7) Quote Link to comment Share on other sites More sharing options...
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