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Decided to put this out there cause why not. Presenting the FE8 FIX PATCH VERSION 1.01(something like that)

http://www.mediafire.com/download/yrdyzecb94eyg3o/fe8.rar

This patch makes monster classes available in the randomizer, but currently I don't believe there is a way to promote them. I had this lieing around so I thought I would put it out there despite not haiving promotions yet. I just havnt had the time with school and all. Also Klok If you will, update the link for fix patches on the first page. :D

Alright instructions.

Within the release folder that you get through the randomizer itself is a folder called "data". In the data folder is another folder called FE8, take the FE8 folder provided within my fix patch and drag into the data folder and copy and replace!

With this, Monster classes and soldiers will be included in ranomziation and units won't randomly have the S rank legendary Dark tome!

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This patch makes monster classes available in the randomizer, but currently I don't believe there is a way to promote them. I had this lieing around so I thought I would put it out there despite not haiving promotions yet. I just havnt had the time with school and all. Also Klok If you will, update the link for fix patches on the first page. :D

With this, Monster classes and soldiers will be included in ranomziation and units won't randomly have the S rank legendary Dark tome!

Doesn't work, randomized like 30 times, not a single monster so far.

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Doesn't work, randomized like 30 times, not a single monster so far.

Did you replace the FE8 folder within the data folder? That's what makes monster classes be included due to my modifications in job_slc.json. The IPS patch itself is just a weapon level fix

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Did you replace the FE8 folder within the data folder? That's what makes monster classes be included due to my modifications in job_slc.json. The IPS patch itself is just a weapon level fix

I follows what you said to the letter already. I wouldn't be posting if I didn't.

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I follows what you said to the letter already. I wouldn't be posting if I didn't.

I can't check the file right now since I'm at school but I did check it before I left. Go in the job _slc.json with notepad and tell me the zombie classes and such are near the end of the list

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I can't check the file right now since I'm at school but I did check it before I left. Go in the job _slc.json with notepad and tell me the zombie classes and such are near the end of the list

Yeah, not there, went and check your file I downloaded, they're there.

Sure wonder why they didn't replace.

Perhaps I need to delete them first.

Edit: Alright, I got it fixed. One issue.

Monsters that has their own respective weapons doesn't work. Or rather, they do but they do not re-class with their weapon.

I'm assuming it needs more Cam's meddling in his program.

Edited by Fateborn
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i've already stated i will only be offering rudimentary support and troubleshooting from this point; anything more than a minor bugfix (making an extension that isn't mine work does not count as a "minor bugfix") is off the table, unless someone wants to make their own modifications to this

(this does mean, unfortunately, that i'm temporarily halting fe8 support entirely beyond the buggy functionality that's already there; this will be fully functional for version 2.0)

Edited by CT075
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i've already stated i will only be offering rudimentary support and troubleshooting from this point; anything more than a minor bugfix

(making an extension that isn't mine work does not count as a "minor bugfix") is off the table, unless someone wants to make their own modifications to this(this does mean, unfortunately, that i'm temporarily halting fe8 support entirely beyond the buggy functionality that's already there; this will be fully functional for version 2.0)

Yeah I'm currently working on a patch that makes monster items buyable and a promotion item for them. It's my extension of your program so ill make the support and stuff.

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¿Is there a way to select a specific class for a unit? I mean instead of randomizing it, I always get 2 - 4 archers, up to 3 bishops and 4 axe wielders -.-

The reason I believe this is happening (please correct me if wrong cam) is due to the way promoted units are selected.

Heres an example of how a cavalier(M) and paladin are choosen by the randomizer.

[
{
"type": "jobdata",
"name": "Social Knight",
"values": {
"pr_id": 7,
"up_id": 5
}
the up_id leads to male cavalier and the pr_id stands for promoted id, which would lead to paladin if the unit that got randomized to this was a pre promote. Now thats fine and all, but how does this work in sacred stones with branching promotions and such? Well heres another ranomizer option:
{
"type": "jobdata",
"name": "Social Knight (F)",
"values": {
"pr_id": 53,
"up_id": 6
This one leads to as you can see, a cavalier(F) Now why you might ask, do we need to include a female class in the randomizer? Well what we are really looking at here os the pr_id, which leads to a great knight. This is how branching promitions are done through the randomizer. If a female class is selected for the randomizer, the optional promotion would be choosen for a pre promote. So technically, it's 2x more likely to get a class that includes a female variation, unlike classes such as fighter and thief. Archers have m and f variations and so on. This probably isn't correct and you might just have bad luck with randomization, but I also had a shit ton of archers the first time I played. With my addition of monster classes, there should be more variety in your randomizer :D
Also now that I'm home, I'll now go work on a way to make a promotion item for monster classes and add promotion gains for them as well as make monster only weapons available via shop. Hopefully done by the end of the day! :D
Edited by Kobazco
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i strongly encourage you to sift through your data (you can see specifics by dumping the randomizer data yourself) and fixing it, either in the dump data itself or in nightmare before you play

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For what people are saying about choosing a class for a unit, I don't really get it. If you wanted to do that you could just go into nightmare and change the unit your self right? Oh and cam since you seem to be here, why are stat boosters randomly handed out to units? Was it intentional or no?

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that was a bug that i gave up on trying to trace down; i think that for some reason it thinks it needs to fill the inventory and just picks random items to do it with

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that was a bug that i gave up on trying to trace down; i think that for some reason it thinks it needs to fill the inventory and just picks random items to do it with

Ah I see. I usually just end up selling/deleting any stat boosters i get anyway :D

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For what people are saying about choosing a class for a unit, I don't really get it. If you wanted to do that you could just go into nightmare and change the unit your self right? Oh and cam since you seem to be here, why are stat boosters randomly handed out to units? Was it intentional or no?

¿Nightmare? i found something here n Serene´s Forest about "Nightmare" this topic

http://serenesforest.net/forums/index.php?showtopic=26737

But I don't know how to use it, ¿do you know of a tutorial out there for this nightmare hack?

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¿Nightmare? i found something here n Serene´s Forest about "Nightmare" this topic

http://serenesforest.net/forums/index.php?showtopic=26737

But I don't know how to use it, ¿do you know of a tutorial out there for this nightmare hack?

Uh nightmare is kind of hard to explain. Basicly It's an editor that allows you to change what class what a unit is ect. The only things you need to download from it are the GBA modules and Nightmare program. I don't know about any tutorials for it, I just kind of taught my self by using it alot :D

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Nightmare is a glorified hex editor, and an extremely useful one at that. There are a number of fire emblem specific modules that allow you to alter everything from animations to item stats, to growth rates and stat caps. You could do it all in hex of course, but it's waaaay easier with labels and a nice GUI.

Open the rom in Nightmare, load a module, edit away, press enter to set your changes and ctrl-s to save them. It's really very simple.

Edited by The Iron Rose
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I'm having some problems with randomizer, I got to chapter 19 on Eliwood mode and Legault disappears the turn after he appears so I can't recruit him. I'm guessing it's because he has been reclassed and so could no longer open any chests so he's programmed to leave. Is there any way to get round this to recruit him?

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So randomized FE8 and on Chapter 13 on Eirika's route when it bugs out upon Cormag's arrival. Any ideas or should i just change his class in Nightmare and be done with it? Didn't draft him anyway.

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