hee Posted April 20, 2014 Share Posted April 20, 2014 This will make me look REALLY stupid, just saying. When one creates a custom weapon, it defaults to having a Dummy name, DUMMY in description, 0 in all stats, etc. I was trying to make a simple, debug-style "OP" spell (spell animation inserted already) and inserted the item at 0xC0. Also, I had already inserted custom text for the name and description. It is "Uncounterable Indestructible Magic" requiring a rank of E and simple stats. Weapon abilities (other than 1) are all 00, and the pointers are set to 00000000. Other than that, it is all standard. Is there any reason why, when giving the item in the Prolouge, it would result in an item titled "Dummy", the icon of an Iron Sword, and 0 in all stats? Sorry if this post is vague, which it probably is. Edit: I fixed the original issue, which is because for some reason 0xC0 wasn't loading properly, using 0xBC fixed it. Link to comment Share on other sites More sharing options...
Aleph Posted April 21, 2014 Share Posted April 21, 2014 Did you test if the item still works correctly as you specified? Did you not change the name or icon indices? You said the item's stats were all zero and implied that they shouldn't be so I'd guess the next thing to do is see if that's even the item you were given. Find the unit's data in the RAM and see if the item ID of the weapon they have is 0xBC or whatever. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.