Airship Canon Posted April 22, 2014 Share Posted April 22, 2014 Just a flat comparison between two otherwise Identical Morgans: Olivia!Lucina!Morgan vs. Chrom!Inigo!Morgan Pair Up is given, but Dual Strikes are not calculated [that'd create an obvious disparity due to skill sets of supports (because then both units would have Aggressor, and the one with Aether would have it in a favorable position)]. Class is the same: Sniper Support is the same: Sniper MU A/F is +Skill/-Defense Skills are the same outside of the title: Luna, Bowfaire, Galeforce, Limit Breaker Rallies are applied, so are Tonics. Target is [as always for these calculations] Apoth Anna. [counting Throne] Weapon is Brave Bow +5/15/0 STR: 55 Additions: 5 (Bowfaire), 2 (tonic), 8(Sniper Pair Up), 10 (rallies): +25 Final STR: 80 Weapon MT: 15 Weapon Rank Bonus: 2 Attack: 97 Attack(Aggressor): 107 Skill: 65 Additions: 8 (Sniper Pair up), 2 (tonic), 10 (rallies): +20 Total: 85 Proc Rates and Damage: Lucina!Morgan Aether: 42%: 53 Luna: 49.3%: 34 Fizzle: 8.7%: 19 Average: 81.35 Inigo!Morgan Luna: 85%: 39 Fizzle: 15%: 24 Average: 73.5 +7.85 in favor of Aether. Quote Link to comment Share on other sites More sharing options...
Logience Posted April 22, 2014 Share Posted April 22, 2014 Exactly what other skills would take up the other 4 slots, AC? Quote Link to comment Share on other sites More sharing options...
Airship Canon Posted April 22, 2014 Author Share Posted April 22, 2014 Exactly what other skills would take up the other 4 slots, AC? For this: Listed above: Galeforce, Bowfaire, Luna, Limit Breaker. Quote Link to comment Share on other sites More sharing options...
Logience Posted April 22, 2014 Share Posted April 22, 2014 Why bows? Waste does the same amount of damage, and magic can actually counterattack. Quote Link to comment Share on other sites More sharing options...
Airship Canon Posted April 22, 2014 Author Share Posted April 22, 2014 Fine another one, changing it to Chrom!Brady/Maribelle!Lucina as the parent. AF is now +Mag/-Def Sage/Sage Skills are now TF over BF. Otherwise the same. 63 MAG +26 56 SKL +19 Celica's +5/15/0 100 ATK 110 ATK 37%: 56 47.25%: 35 15.75%: 21 Avg: 81.13 75: 40 25: 26 Avg: 73 Still Aether leads. Quote Link to comment Share on other sites More sharing options...
BANRYU Posted April 22, 2014 Share Posted April 22, 2014 Why bows? Waste does the same amount of damage, and magic can actually counterattack. Presumably because Snipers can Longbow things without having to worry about counterattack. Quote Link to comment Share on other sites More sharing options...
Airship Canon Posted April 22, 2014 Author Share Posted April 22, 2014 Presumably because Snipers can Longbow things without having to worry about counterattack. Actually if you mod check, those kids are just suited for being Snipers, thanks to crazy proc rate, and base physical tilting. Thus why it was used as a control. The second one were Sages, but it still has the same result. Quote Link to comment Share on other sites More sharing options...
Logience Posted April 22, 2014 Share Posted April 22, 2014 Plus, wouldn't the best bow class be Bow Knight or Bride? Quote Link to comment Share on other sites More sharing options...
tuvarkz Posted April 22, 2014 Share Posted April 22, 2014 Bow Knights have bad caps, Brides can't use Longbows. Quote Link to comment Share on other sites More sharing options...
Airship Canon Posted April 22, 2014 Author Share Posted April 22, 2014 Plus, wouldn't the best bow class be Bow Knight or Bride? Sniper has highest STR and Skill in addition to the Long/Double Bow Access. EP isn't as valuable as you're giving credit for, with Galeforce and Rescue trumping it. [Not to mention R2 Pulling is still an option for Sniper.] Quote Link to comment Share on other sites More sharing options...
Logience Posted April 22, 2014 Share Posted April 22, 2014 What does EP and R2 mean? Quote Link to comment Share on other sites More sharing options...
Airship Canon Posted April 22, 2014 Author Share Posted April 22, 2014 Enemy Phase, R: range. [1, 1-2, 2, 3] Quote Link to comment Share on other sites More sharing options...
Raftina Posted April 23, 2014 Share Posted April 23, 2014 (edited) A skill that adds +n damage adds more damage when used in the support position than the active position, because the support position gets roughly twice as many strikes. A damage proc skill adds more damage when used in the active position than the support position, because damage proc skills only activate in the active position. It is therefore fundamentally impossible to have a test that 1. compares a +n damage skill against a damage proc skill; 2. is biased against neither the +n damage skill nor the damage proc skill; and 3. satisfies the 1 independent variable control criterion. This comparison favors Aether over Aggressor because 1. Aggressor is a +n damage skill and wants to be on the support position; 2. Aether is a damage proc skill that wants to be on the active position; and 3. the comparison assumes the active position. Edited April 23, 2014 by Raftina Quote Link to comment Share on other sites More sharing options...
MelonGx Posted April 23, 2014 Share Posted April 23, 2014 (edited) (Original point has been deleted by this response's creator) Edited April 23, 2014 by MelonGx Quote Link to comment Share on other sites More sharing options...
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