Czar_Yoshi Posted May 13, 2014 Share Posted May 13, 2014 He'll certainly work as a support GK just with a shaky hitrate and a comparatively weak DS. If he's going to support Paladin would be better as it gives Str/Spd/Skl. You probably wouldn't use any of these characters except Chrom on Apo, the whole point of this list (to me, at least) is if you were going to. Outside Apo everyone can be fine at anything. Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted May 13, 2014 Share Posted May 13, 2014 (edited) Procs don't activate on Mire? Yep. Only crits. xD Well it's not like you would ever want to use Fred on Apo anyway (unless you're Ana in which case no offense I hope)... Even with Limit Breaker on the normal path, he does tend to fall behind. [Quick Slash] Aggressor can mitigate that in the back of a pair up, but his contributions are far outclassed by other Gen 1 units in that Apotheosis context due to the lack of Faire skills. A single Faire skill with a forged brave during dual attacks combined with aggressor gives you a significant difference during the dual attacks than without the faire skill. Edited May 13, 2014 by shadowofchaos Quote Link to comment Share on other sites More sharing options...
Anacybele Posted May 13, 2014 Share Posted May 13, 2014 Well, it's not like I meant LITERALLY any hit. I was generalizing. And it figures that Freddy wouldn't be viable for Apotheosis. You need the best of the best to beat that one, and Frederick isn't one of those, unfortunately. So yeah, even I would sit him out of this one. But it's because of my favoritism for him that I would. I know I'd just let him die if I put him out there in such a chapter. Quote Link to comment Share on other sites More sharing options...
Roivann Posted May 14, 2014 Share Posted May 14, 2014 Well, it's not like I meant LITERALLY any hit. I was generalizing. And it figures that Freddy wouldn't be viable for Apotheosis. You need the best of the best to beat that one, and Frederick isn't one of those, unfortunately. So yeah, even I would sit him out of this one. But it's because of my favoritism for him that I would. I know I'd just let him die if I put him out there in such a chapter. Well, anyone can be viable with enough grinding, since stat caps are all the same (give or take a little bit for modifiers). Frederick does have some pretty good class sets. So, if you really wanted to, and were willing to put in the time and effort that come with Fred's low growths, it's totally feasible to use him in Apotheosis. Quote Link to comment Share on other sites More sharing options...
Anacybele Posted May 14, 2014 Share Posted May 14, 2014 (edited) Frederick doesn't have low growths. They're nearly the same as Stahl's. :/ Unless you consider Stahl to have low growths too. Also, I maxed out Freddy's best stats fairly quickly thanks to Dread Fighter level ups. He has max strength, defense, and speed now. Edited May 14, 2014 by Anacybele Quote Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted May 14, 2014 Share Posted May 14, 2014 Well, anyone can be viable with enough grinding, since stat caps are all the same (give or take a little bit for modifiers). Frederick does have some pretty good class sets. So, if you really wanted to, and were willing to put in the time and effort that come with Fred's low growths, it's totally feasible to use him in Apotheosis. And those little bits of modifiers make a huge difference. Fred has no Faires and no Sniper/Assassin/Berserker/Hero, that's not very good. Ana, by Fred's low growths he's referring to Fred's rate of exp gain. I hope. By Jeigan standards Fred's growths are high, even when adjusted for Awakening's higher growths in general. Quote Link to comment Share on other sites More sharing options...
BANRYU Posted May 14, 2014 Author Share Posted May 14, 2014 Let's try to stay on-topic as far as optimizing skill sets go, folks. Currently we're looking at Czar Yoshi's stuff on the second page as a reference for anyone who hasn't been added. Can any characters (probably the women) function as budget Staffbots (or even Rallybots) in lieu of Einherjar? Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted May 14, 2014 Share Posted May 14, 2014 (edited) Can any characters (probably the women) function as budget Staffbots (or even Rallybots) in lieu of Einherjar? Liz/Lissa and Mariabell/Maribelle gets Res, Speed, Movement, and Heart. Edited May 14, 2014 by shadowofchaos Quote Link to comment Share on other sites More sharing options...
Deivl34 Posted May 14, 2014 Share Posted May 14, 2014 Lissa and Maribelle get a lot of Rallies but mainly the same ones. Quote Link to comment Share on other sites More sharing options...
BANRYU Posted May 14, 2014 Author Share Posted May 14, 2014 I'll probably throw a Rally set onto them with like Tomefaire or something to extend Staff range or whatever. Quote Link to comment Share on other sites More sharing options...
Deivl34 Posted May 14, 2014 Share Posted May 14, 2014 Gaius: Assassin (LB/Agg/SF/Lucky 7/All+2) Gaius does get access to Sol. Would Sol not be better than no Proc at all? Quote Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted May 14, 2014 Share Posted May 14, 2014 (edited) G1 Rallybots: the problem is that if a unit only has three classes, in order to have 5 rallies they need at least one class that gives two (counting Heart), and the only classes that do that are Peg, Troub and Priest/Cleric... With Lck overlap between Troub and Cleric, and there are a good number of characters that have both of those. Basically all the units that have enough Rallies to be a rallybot tend to have the same ones. The no-support units do have a few rallies, they aren't enough to make a proper rallybot but could be nice for filling in gaps. No Rally Spectrum without Einherjar obviously. The best you can do for 9-rally coverage is Emmeryn/Lissa/Maribelle@Falco (Mag/Res/Spd/Mov/Lck), Flavia/Tharja@BK (Skl/Def/Heart), and anyone who has Rally Str (probably Gangrel@Sorc so as not to waste supports). Alternately, if you're willing to make Sumia a rallybot, you can do Sumia (Def/Lck/Luna/LB/GF), Gregor (Str/Skl), and Emmeryn (Mag/Res/Spd/Mov/Heart). Sumia is still able to maintain some offensive presence provided she can get a safe kill (I didn't give her any of the rallies that she needs for that), Gregor is pretty bland and won't be missed (and if you need an extra hit, he's still got room for LB/Agg/Faire), and Emm has no supports and is perfect for Rallybot duty. Sol on Gaius: enemies take so little damage from lead units on Apo, especially from G1 units without Luna/Vengeance, that Sol barely makes a difference. You can run it if you want, but it doesn't go much. In Assassin Gaius's case, his atk will probably be less than 100, even if you find an enemy with 50 Def to whack Sol will heal less than 12 HP, and that isn't much when most stuff 2-3HKOes you. Edited May 14, 2014 by Czar_Yoshi Quote Link to comment Share on other sites More sharing options...
BANRYU Posted May 14, 2014 Author Share Posted May 14, 2014 I was thinking the same thing about Emm... Seems like she's a good candidate for Rallybot duty, then. Do we think Rally sets are worth adding to the OP, then? Quote Link to comment Share on other sites More sharing options...
Roivann Posted May 14, 2014 Share Posted May 14, 2014 And those little bits of modifiers make a huge difference. Fred has no Faires and no Sniper/Assassin/Berserker/Hero, that's not very good. Ana, by Fred's low growths he's referring to Fred's rate of exp gain. I hope. By Jeigan standards Fred's growths are high, even when adjusted for Awakening's higher growths in general. Oh, yes, I meant exp gain, because I am the dumb. Sorry. Quote Link to comment Share on other sites More sharing options...
Anacybele Posted May 14, 2014 Share Posted May 14, 2014 Oh, yeah, you're right about that. :P Quote Link to comment Share on other sites More sharing options...
BANRYU Posted January 1, 2015 Author Share Posted January 1, 2015 (edited) **NOTE: Necrobump update approved by Balcerzak** So I ain't been active for a while, but while I was at work with nothing for my mind to do I found myself running over skill sets for the gen 1 units again. With some input from CzarYoshi's post on page 2, I've updated everyone who didn't have one with at least one build, and updated a couple of others below. Went ahead and summarized any new updates / additions as well in case that helps. [spoiler=Updates (spoiler'd for length)] [spoiler=Frederick] 1) Lead - General / Wyvern Lord (Dreadfighter) Skills: Luna, Pavise, Aegis, Deliverer (Res+10), Dual Guard+ / Swordbreaker (Limit Breaker) Fairly straightforward emphasis on tanking. People seem to think that's the best way to go with Fred, so the chief non-DLC classes are the tanky ones. I'm partial to Wyvern Lord + Aegis myself, and the rest is there for additional support from Fred's wifey. 2) Support - Paladin / Wyvern Lord Skills: Str+2, Dual Guard+, Deliverer (All Stats+2), Luna (Limit Breaker), Pavise / Aegis (Aggressor) More of an emphasis on support stuff obv. Unfortunately beyond DLC skills Fred has nothing that works from the rear lines except DG+, Deliverer, and Str+2, so Luna and Pav/Gis are just non-DLC filler. [spoiler=Virion] 1) Escort - Dark Knight Skills: Mag+2, Tomefaire, Deliverer (Aggressor), Lancebreaker (Limit Breaker), Lifetaker (All+2) Sage works also, but DK makes use of Deliverer to extend movement range even further. If you're not running CY's set from page 2, which is basically Agg/LB/All+2 plus either Mag+2/Tomefaire or Deliverer/Lifetaker, running them together seems solid and DK seems like the best class to make use of all the traits to me at least. Sage is probably also decent for the higher magic so I can slash that in there as well if people want, since some might want Virion to have more attack power than mobility. TBH I think there are about a million better support Sages even in G1, though. This feels like a better usage of Virion's unique (read: limited) capabilities. [spoiler=Kellam] 1) Lead - Sage Skills: Tomefaire, Luna, Pavise (Aggressor), Dual Guard+ (All Stats +2), Acrobat (Limit Breaker) Kellam actually gets an okay skill set, but it's too bad that Tomes are his only faire. Like Virion tho, I don't think this is as good on him as others, but this is his best option when married. 2) Utility - Sage Skills: Healtouch / Tomefaire, Locktouch, Pass, Acrobat, Movement+1 / Pavise Kellam is only G1 unit to get Thief + Cleric (AKA Healtouch + Locktouch), so this is basically a build dedicated to looting maps like Infinite Regalia. Tomefaire is probably better than Healtouch though due to the increased Mag range but IDK, maybe someone can clarify this for me. Either way seems like a decent option for a single Kellam. [spoiler=Donnel] 1) Useless (But Endearing) Country Bumpkin - Hero Skills: Armsthrift, Sol, Counter (Aggressor), Bowbreaker, Patience (Limit Breaker) Basically just swapped Axebreaker for Bowbreaker, as Sol + Counter is more vulnerable to bows than Axes (especially when Swords are one of his main weapons). [spoiler=Lon'qu] 1) Lead - Assassin Skills: Swordfaire, Astra, Lancebreaker, Lucky Sevens / Vantage (Aggressor), Str+2 / Acrobat (Limit Breaker) Pretty straightforward, as it's his only/best faire class. Building it around evasion is probably the best way to do it, since he ain't got much else. 2) Escort Support - Wyvern Lord Skills: Move+1, Deliverer, Pass / All+2, Lucky Sevens (Aggressor), Str+2 (Limit Breaker) IMO not as good as Escort Virion/Panne due to no faires but he gets Pass + Aggressor together to set himself apart from Virion and Panne at least. [spoiler=Gaius] 1) 'Tank' - Hero / Assassin Skills: Swordfaire, Vantage (All Stats+2), Sol / Lucky Sevens, Counter (Limit Breaker), Astra / Avo+10 (Aggressor) Taking CY's set from the second page that was basically just SF and L7 with the 3 DLC skills, and basically just adding for non-DLC skill possibilities. Vantage + Sol + Counter is decent enough even if it's range-weak, and Hero seems like a solid class for him as well as Assassin so I threw that in there as well. [spoiler=Gregor]1) Tank - Berserker Skills: Axefaire, Sol, Counter (Aggressor), Wrath / Bowbreaker (Limit Breaker), Vantage Slashed Bowbreaker in with Wrath to account for Vantage + Counter + Sol's range weakness. [spoiler=Libra] 1) Lead - Sage Skills: Mag+2 (Limit Breaker), Tomefaire, Vengeance, Anathema (All Stats +2), Miracle (Aggressor) While obv this doesn't matter as much if you're running a lot of DLC stuff, I think it's worth noting that Libra is the only Gen 1 unit to get Miracle alongside Vengeance. Considering that his healing skills are pretty counterproductive to Vengeance's damage output, Miracle is actually an okay alternative that makes Vengeance without Lifetaker or Renewal a slightly safer gamble. 2) Healtank / Miresniper - Sage / Sorcerer Skills: Mag+2 (Limit Breaker), Tomefaire, Tomebreaker / Vengeance (/ Aggressor), Lifetaker (/ Aggressor), Renewal (All Stats +2) And then of course here's the alternative, forsaking extra damage from Vengeance for healing and Tomebreaker. Basically a magekiller or magic sponge, and in speculation, probably only useful in the lower difficulties. Also the superior MireSorc set for him given that Vengeance and Anathema don't work when using Mire; in fact, this is probably one of the better G1 Miresniper builds alongside Miriel with her higher Mag and Tharja with her Hit Rate+20. The alternative to that is the Sage's superior offense/speed and access to Staves, which is also solid. [spoiler=Basilio] 1) Lead - Berserker / Hero Skills: Axefaire, Luna, Sol (All Stats+2), Wrath (Aggressor), Counter (Limit Breaker) Pretty straightforward with or without DLC skills, Basilio ain't do much else [spoiler=Walhart] 1) Conquer Live and Reloaded - Conqueror Skills: Luna, Pavise, Deliverer (Res+10), Str+2 (Aggressor), Conquest / Dual Guard+ (Limit Breaker) Walhart's unique class is pretty solid, so why not make use of it? IDK if it's better to forgo Conquest for another skill, but he really doesn't have much beyond DG+ (which isn't super useful because of lack of supports) and breakers, which I guess might also be a good alternative to Conquest? Forgoing Conquest for a breakers means one of your armor/horse weaknesses is vulnerable unless you drop Deliverer for the other breaker. Guess it's an option at least. [spoiler=Priam] 1) Lead - Hero / Assassin Skills: Swordfaire, Luna, Vantage / Bowbreaker (Aggressor), Sol (All Stats +2), Lancebreaker / Counter (Limit Breaker) Priam is pretty versatile in terms of what he can do what with all the breakers he gets, not to mention Vantage + Counter + Sol combo (though it leaves him vulnerable to bows/tomes, which he can't afford any more skill slots to deal with). Swordfaire/Luna/Lancebreaker should probably be the core skill set w/ or w/out DLC [spoiler=Miriel] 1) Support - Sage Skills: Tomefaire, Anathema, Dual Support+, Mag+2 (Limit Breaker), Demoiselle (Bond / All Stats+2) Slashed in Bond as an alt for All+2. Made this her main skill set since she has so many useful support skills. [spoiler=Maribelle] 1) Gale Support - Darkflier / Valkyrie / Sage Skills: Galeforce, Tomefaire, Dual Support+ (/ All+2), Mag+2 (/ All+2), Lifetaker (Limit Breaker) Added Darkflier as a potential class. Darkflier and Valk are the two main class slashes despite Sage's better speed/mag so that whoever Maribelle is supporting with can get the most out of her movement, since using Maribelle probably involves letting her get an easy kill, Galeforcing for movement, and letting her hubby finish off someone else. Basically works well as a lead despite no procs, and can support just as well-- performing this dual role is probably the best thing she can do. [spoiler=Panne] 1) Escort - Wyvern Lord Skills: Move+1, Deliverer, Pass, Str+2 / Lucky Seven, Lancebreaker / Swordbreaker (Limit Breaker) Dedicated to mobility support, basically. IDK if Lucky Sevens works well from the rear of a pair up, but if it's not, then Str+2 should probably always be used since Panne will probably never be at the front when attacking happens. [spoiler=Cordelia] 1) Falcoknight Skills: Galeforce, Lancefaire, Vengeance / Sol, Bowbreaker / Axebreaker (Iote's Shield / All Stats+2), Armsthrift / Anathema (Limit Breaker) Slashed Axebreaker in with Bowbreaker because why not, Axes > Lances and if you're careful of bows maybe it'll be more helpful than the alternative? Up to preference I suppose. 2) Non-Falco Lead - Sorcerer / Hero Skills: Galeforce, Vengeance, Anathema / Armsthrift, Tomebreaker / Patience (Limit Breaker), Armsthrift / Lifetaker (All+2) Added mention of Patience, which may be worth running with Vengeance just for the sake of EP tanking. Also slashed Lifetaker as a possibility to go along with Vengeance since Cordelia doesn't really have much insurance against enemy attackers when using it. [spoiler=Nowi / Tiki] 2) Support - Dark Knight / Sage Skills: Mag+2, Tomefaire, Deliverer, Swordbreaker (Bond), Lifetaker / Lancebreaker (Limit Breaker) Added Dark Knight for greater escort support capability, and slashed Lancebreaker to account for Beastkiller weakness (though it's one of the weaker options for a support build anyway) [spoiler=Tharja] 1) Sniper Skills: Bowfaire, Luna / Vengeance, Prescience / Anathema, Anathema / Prescience (All+2), Lifetaker (Limit Breaker) Sniper is now the primary skill set owing to Tharja's strong skill pool for the class. Prescience is now the primary slash over Anathema, as it adds Hit/Avo +15 as opposed to Anathema's lowering enemy avo/crit ago by 10. Someone correct me if I'm wrong, but Prescience seems like the superior choice for a Sniper if you have to choose only one between Presc and Anath, given that they initiate more often than they tank and can't counterattack when tanking most of the time anyway. 2) Tank - Sorcerer Skills: Vengeance / Luna, Pavise, Anathema, Tomebreaker / Bowbreaker (All+2), Lifetaker (Limit Breaker) Swapped second proc slot for one of a breaker slot, as both of Tharja's breakers defend against things that Pavise does not. (CY tells me that Vengeance and Luna mesh rather poorly anyway) 3) Miresniper - Sorcerer Skills: Luna / Bowbreaker (Limit Breaker), Lifetaker, Hit Rate +20, Prescience, Tomebreaker Slashed Bowbreaker as an alternative to Luna, since faires don't matter for use with Mire and Bowbreaker helps increase accuracy, albeit situationally. Luna is still a decent option given that you're probably not going to be miresniping all the time. [spoiler=Anna] 1) Utility - Sage Skills: Tomefaire, Locktouch, Pass, Acrobat, Movement+1 Modified Anna's non-DLC skill set to mirror Kellam's utility set, basically dedicated to healing and looting on Infinite Regalia. Possibly better suited to Anna than Kellam due to her lack of supports, and probably her best option given her lack of offensive capabilities. [spoiler=Cherche] 1) Heal Support - Valkyrie / Sage Skills: Dual Support+, Deliverer, Tomefaire, Healtouch, Lancebreaker / Demoiselle (Limit Breaker) Most of Cherche's skill pool points her toward a support role, and she has basically all the most basic skills that a non-Einherjar staffbot could want. Also has movement/escort support potential, especially if running Valk over Sage. 2) Escort Support - Wyvern Lord Skills: Dual Support+, Deliverer, Str+2 (All Stats+2), Swordbreaker (Bond), Demoiselle (Limit Breaker) More dedicated to movement and rear-line support. Access to skills like Dual Support+ and Demoiselle set her apart form other Wyvern escorters like Panne, and running Wyvern makes good use of her high Str. [spoiler=Sayri] 1) Lead - Wyvern Lord / Assassin Skills: Galeforce, Lancefaire / Swordfaire, Astra / Speed+2, Deliverer (All Stats+2), Swordbreaker / Lancebreaker (Limit Breaker) Slashed Speed+2 onto Astra for the DLC build and added Breakers for non-DLC. Mostly same as before. [spoiler=Flavia] 1) Lead - Assassin / Hero Skills: Armsthrift, Luna, Pavise (Limit Breaker), Sol (All Stats+2), Lucky Sevens / Move+1 / Acrobat Much like Basilio, she ain't got much else. Final slot depends on your preference for evasion VS mobility. Dropping Armsthrift for another mobility skill is another option I could slash as well if people think it'd be good. Classwise, I feel like Assassin is the better of the two since (I think) it benefits more from Luna, though both class options are solid enough. [spoiler=Aversa] 1) Escort - Darkflier / Dark Knight Skills: Galeforce, Shadowgift, Deliverer, Lancefaire / Vengeance, Tomebreaker / Lancebreaker (Limit Breaker) Making use of Aversa's blend of unique traits is probably the best way to use her, but the problem lies in that she has so many skills that all want to be on the same set. If she's running Darkflier, which is optimal for offense and mobility, she's stuck choosing between Shadowgift / Lancefaire / Vengeance for offense and Tomebreaker / Lancebreaker for defense. Perhaps it might be optimal to focus on an offensive build for her? Also, I don't know how much Shadowgift actually benefits her; are Ruin and Mire worth running over Celica's Gale? I really don't know. This build probably has a lot more potential for improvement right now. 2) Lead - Sorcerer Skills: Galeforce, Vengeance, Anathema (All+2), Deliverer / Lifetaker, Lifetaker / Deliverer (Limit Breaker) While it's more generic and makes less use of her unique traits, it's still a solid-- not to mention more straightforward-- build for her. Lack of Tomefaire sucks, but not needing to use up a skill slot for Shadowgift is helpful in rounding her out. A few of these, chiefly Aversa, could probably use some more work but for the time being, everyone at least has something. They're still open for improvement if anyone has any suggestions, of course. With that done, I'm wondering if anyone might want to go ahead and do the same for avatar units now as well, IE, making skill builds for each class & gender of avatars (possibly applicable for spotpass and DLC einherjar as well? IDK). Chances are even if no one responds I might go ahead and do it myself anyway lol. If anyone wants to input, though, of course you're welcome to do so. Edited July 19, 2015 by BANRYU Quote Link to comment Share on other sites More sharing options...
eclipse Posted January 1, 2015 Share Posted January 1, 2015 If you're worried about Celica's Gale on Aversa, you can leave Shadowgift on, and forge a relatively accurate Waste for her. . .but I'd probably put Anathema somewhere in her skill set (and say screw defensive options, her job is to sneak in, kill something, and withdraw), to make up for Waste's accuracy. Quote Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted January 2, 2015 Share Posted January 2, 2015 (edited) All right, read them all. Fred: Deliverer actually has no effect in the back. Kellam: There's nothing in IR that Acrobat has an effect on. Don't forget to put somewhere to swap LB in (for more Mag). What's Healtouch for? Lon'qu: Can also make a good dodgetank build. Libra: Actually, an even better Magekiller build would be Monk with Tomebreaker and Res+10. That way you get to hit their squishy Def. Since you're a sponge, don't worry about PP (Agg isn't too important). Walhart: There's an anti-armor Sword as well, so you can't cover both weaknesses with two breakers anyway. Priam: Sol/Astra is often better than Sol/Luna if the user has >50 Skl (LB). Miriel: Valkyrie is also a pretty good support class for her. Panne: L7 at the back is basically Hit+20. It'll be good if she's got an Axe. Nowi/Tiki: All+2 is an option over Mag+2. Tharja: Unless you're putting the +Avo from Prescience to use (with a Longbow, the odds of that are slim) then Hit+20 is strictly superior. Then again, she shouldn't be having hitrate issues as a Sniper lead anyway. Anna: LB over TF? Aversa: Her main use for me is flying where nothing and nobody can touch her (out over mountains/the sea/etc) and killing everything with Mire and a Chrom support (no other units deployed). She's particularly effective at handling Walhart's Paralogue that way. Edited January 2, 2015 by Czar_Yoshi Quote Link to comment Share on other sites More sharing options...
BANRYU Posted January 4, 2015 Author Share Posted January 4, 2015 (edited) If you're worried about Celica's Gale on Aversa, you can leave Shadowgift on, and forge a relatively accurate Waste for her. . .but I'd probably put Anathema somewhere in her skill set (and say screw defensive options, her job is to sneak in, kill something, and withdraw), to make up for Waste's accuracy. Sounds good, though even without defensive options, it's still pretty tough to find a place for it. =3= I'll slash it where it seems appropriate, tho. v adding my comments in green. All right, read them all. Fred: Deliverer actually has no effect in the back. A technicality; I misspoke. In actuality I think Str+2 and DG+ are the only skills Fred has that work from the back (?), but at least Deliverer can be used to escort his wife/pairup partner if Fred ever has room to take the front for whatever reason. Kellam: There's nothing in IR that Acrobat has an effect on. Don't forget to put somewhere to swap LB in (for more Mag). What's Healtouch for? True, so that's probably where LB will be slashed. Although, the set WAS intended for general utility (that's why Healtouch is there as well, since I'm assuming Kellam will have time to provide Physic/Rescue support in between looting), so he can function on other maps as well; it's just that IR is probably the only consistent one. Another use could be raiding shiny spots on Risen encounters or other maps? It's a bit of a stretch, I suppose. Incidentally, Tomefaire may actually be better than Healtouch for healing output, IDK for certain tho. Lon'qu: Can also make a good dodgetank build. Sounds like his best bet. So that would involve like what, Avo+10 + Lucky Sevens + breakers? Libra: Actually, an even better Magekiller build would be Monk with Tomebreaker and Res+10. That way you get to hit their squishy Def. Since you're a sponge, don't worry about PP (Agg isn't too important). War Monk, you mean? Really? Hm. All right, I suppose it's worth making a third set for that, weak as it would be without the +7 Magic from Mag+2/Tomefaire. Priam: Sol/Astra is often better than Sol/Luna if the user has >50 Skl (LB). Miriel: Valkyrie is also a pretty good support class for her. Panne: L7 at the back is basically Hit+20. It'll be good if she's got an Axe. Nowi/Tiki: All+2 is an option over Mag+2. Tharja: Unless you're putting the +Avo from Prescience to use (with a Longbow, the odds of that are slim) then Hit+20 is strictly superior. Then again, she shouldn't be having hitrate issues as a Sniper lead anyway. All of the above: Duly noted. In Tharja's case, IIRC she doesn't have much else to put in the slot, so might as well give her hit+20 anyway. I suppose Pavise is an option? Anna: LB over TF? Of course. Forgot to slash LB on the utility sets OTL. My bad Aversa: Her main use for me is flying where nothing and nobody can touch her (out over mountains/the sea/etc) and killing everything with Mire and a Chrom support (no other units deployed). She's particularly effective at handling Walhart's Paralogue that way. Makes sense. Mire + mountain access are a match made in heaven, don't know why THAT never occurred to me, derp. Suppose DK isn't really even worth the slash, in that regard. Here are the changes I've made to the OP: [spoiler=Libra] 3) Magekiller - Dreadfighter / War Monk Skills: Tomebreaker, Lifetaker (Vengeance), Renewal (Res+10), Anathema (Aggressor), Miracle / Vengeance (Limit Breaker) If we're going with DLC for Res+10 anyway, DF is the superior option for higher everything but Mag (not applicable on WM anyway unless you really want healing). It's kind of weird that this is basically almost a completely different skill set if you don't have DLC... Though it can be done without DLC skills, I suppose, so maybe it's still worth treating it as such? shrug [spoiler=Priam] 1) Lead - Hero / Assassin Skills: Swordfaire, Sol, Luna / Astra, Vantage / Bowbreaker (Aggressor), Lancebreaker / Counter (Limit Breaker) Removed All Stats+2's slash to give Sol its own slot (though I can change this back) and slashed Astra with Luna. Miriel: Valkyrie is now the primary class slash for her Support set. Panne: Slashed L7 in front of Str+2 rather than behind. A minor change just to illustrate which is possibly the better option; Str+2 is still worth the slot IMO because it lasts the whole battle, whatever that's worth. Nowi/Tiki: made All+2 a parenthetical behind Str/Mag+2 on both sets. Some builds may want both, but All+2 & Bond seems better than Str/Mag+2 & All+2 to me. [spoiler=Tharja] 1) Sniper Skills: Bowfaire, Luna / Vengeance, Hit Rate+20 / Pavise, Pavise / Hit Rate+20 (All Stats+2), Lifetaker (Limit Breaker) Replaced mention of Presc/Anath with Hit+20 and Pav. If accuracy isn't a problem, then Pav is probably best for tanking hits / fueling Vengeance. Anna: Parenthesis'd LB after Acrobat. [spoiler=Aversa] 1) Lead - Darkflier Skills: Shadowgift, Galeforce, Vengeance, Anathema / Lancefaire, Deliverer / Lancefaire (Limit Breaker) Aversa has just the worst 5MSS. Tough call that it is, Lancefaire seems like the best offensive option to drop. Dropping Shadowgift is an option of course though that just kind of turns her into a discount Cordelia. Also removed mention of DK as a class option for reasons stated above. 2) Miresniper - Darkflier Skills: Shadowgift, Galeforce, Deliverer / Lancebreaker, Lancebreaker / Tomebreaker, Lifetaker (Limit Breaker) Replaced the Sorc set with a dedicated Mire set. Basically just uses everything applicable for Mire: no procs, breakers to enhance accuracy, Deliverer for movement if applicable. Edited January 4, 2015 by BANRYU Quote Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted January 5, 2015 Share Posted January 5, 2015 Something 'sploded about your Aversa spoilers. Anyway, Lon'qu would run Quick Burn/Lucky 7 for skirmishes and Lancebreaker/Avo+10/Tantivity for Apo. DK Aversa does have a use, though it's not rangetanking: mobile GF Mire units are very useful for farming GG, and DK lets her use a Leif's Blade for slightly more profit. Quote Link to comment Share on other sites More sharing options...
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