Junk Posted June 17, 2014 Share Posted June 17, 2014 So how much would you say lunatic reverse improves on the difficulty of the original lunatic? Does it make it much more harder or just a bit. I can't really answer as i can't even get past p3 of original lunatic. Quote Link to comment Share on other sites More sharing options...
General Horace Posted June 17, 2014 Share Posted June 17, 2014 Honestly when I played it, I found myself losing a unit just because of brainfarts. "OH Sheema can totally finish off that guy OH CRAP HE ATTACKED FIRST". It makes you think a lot more, and archers/snipers are even better then they are already on Lunatic. I never finished though. I ragequit on Chapter 20. Quote Link to comment Share on other sites More sharing options...
Fruity Insanity Posted June 17, 2014 Share Posted June 17, 2014 Ranged attacks are amazing. Glower Sorcerers are a pain in the ass. Much more thinking, with results not as random as FE13's Lunatic+. I found it rather fun. I mean, my end-game scores, weren't the best, but I managed to beat it once or twice. Quote Link to comment Share on other sites More sharing options...
LeaderR Elliot Posted June 18, 2014 Share Posted June 18, 2014 All enemies in all the arenas are given Vantage+, so this contributes in making some of the weak units even harder to train. One could argue it makes the good units less likely to get 2 consecutive wins in the base arena... slightly altering the money you turn into exp... something along those lines. Quote Link to comment Share on other sites More sharing options...
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