Mecha_Azrid Posted July 5, 2014 Share Posted July 5, 2014 So yeah I'll be posting all my FE sprite stuff in here but I haven't sprited Fe in a long time and when I did it was really bad haha. FE spriting isn't my strongest stuff... But anyway heres what I'm working on right now which is Ike - Lord from Path of Radiance. Ike Mugshot and sprite - Yeah I know it doesn't really look like Ike haha. What the normal attack would look like - Quote Link to comment Share on other sites More sharing options...
Mecha_Azrid Posted July 7, 2014 Author Share Posted July 7, 2014 This is what I currently have... I'm still fixing it up. Quote Link to comment Share on other sites More sharing options...
Alabaster Posted July 7, 2014 Share Posted July 7, 2014 Dis is really nice! but i think the arm is moving in an akward way, like it's made of rubber/plastic XD Also it could be more dynamic? Quote Link to comment Share on other sites More sharing options...
Mecha_Azrid Posted July 7, 2014 Author Share Posted July 7, 2014 Yeah I know what you mean I was gonna fix that up. Also about the being it more dynamic I was thinking of adding a dash in during his slash. Quote Link to comment Share on other sites More sharing options...
Agro Posted July 7, 2014 Share Posted July 7, 2014 It's indeed impressive that you managed to get that far in animating the sprite, but I think that the base image has a few funny proportional issues going on that need to be addressed. His arms look a little noodle-y in comparison to base FE battle sprites and quite skinny as well. There's something not quite right about the way the feet are positioned as well--they look as if they're on a perfectly horizontal plane whereas FE battle sprites tend to have a bit more... perspective to them, I suppose? Quote Link to comment Share on other sites More sharing options...
Mercenary Lord Posted July 8, 2014 Share Posted July 8, 2014 All of the coloring seems a bit off. It's kind of hard for me to see much of anything with the dark green background and the weird colors. I feel like a lot of the detail gets lost to the eye of the viewer, like it all kind of blends together. I'd have to go more in depth to be more help. Quote Link to comment Share on other sites More sharing options...
Mecha_Azrid Posted July 13, 2014 Author Share Posted July 13, 2014 @Agro So I should add more movement to him? @Mercenary Lord Ahh okay yeah I thought the palette that I chose for him was quite bad... I'll fix that up. New thing I've been working on is a mug for Roronoa Zoro (New World). Obviously its not finished and still needs a lot of fixing but yeah.. Quote Link to comment Share on other sites More sharing options...
Mecha_Azrid Posted July 15, 2014 Author Share Posted July 15, 2014 An update to Zoro. Quote Link to comment Share on other sites More sharing options...
Mecha_Azrid Posted July 27, 2014 Author Share Posted July 27, 2014 Tried revamping an old Sothe sprite that I made... Left one is the old one, Second is the new one with a new palette and the third one is the new one with the first ones palette. Quote Link to comment Share on other sites More sharing options...
Alabaster Posted August 1, 2014 Share Posted August 1, 2014 Pretty nice improvement, i like the 3rd one in particular ^^ Quote Link to comment Share on other sites More sharing options...
Mecha_Azrid Posted August 2, 2014 Author Share Posted August 2, 2014 Thanks D'Art ! :) Although I'm not very good with eyes haha. Quote Link to comment Share on other sites More sharing options...
Mecha_Azrid Posted August 8, 2014 Author Share Posted August 8, 2014 Still working on this. Quote Link to comment Share on other sites More sharing options...
Toa Posted August 8, 2014 Share Posted August 8, 2014 His face and head are a bit squished horizontally and his hair is really tall. It's obviously heavily based on his lord mug, so having a properly resized version of that to compare to what you have would be a good idea to see shaping and sizing differences. It would also allow you to trace shapes to get a better feel for them as well. Quote Link to comment Share on other sites More sharing options...
Agro Posted August 9, 2014 Share Posted August 9, 2014 Yeah, the hair is extremely out of proportion to the face, and the face is looking pretty squished overall. The hair seems to lack detail and mostly looks like plasticine I really like the armour though, I feel like you did a very good job with that. Quote Link to comment Share on other sites More sharing options...
Mecha_Azrid Posted August 10, 2014 Author Share Posted August 10, 2014 Any better? Quote Link to comment Share on other sites More sharing options...
Mecha_Azrid Posted August 10, 2014 Author Share Posted August 10, 2014 Something different. Naruto Uzumaki sprite (left is a normal sprite and the right is battle damaged) Quote Link to comment Share on other sites More sharing options...
Mecha_Azrid Posted August 23, 2014 Author Share Posted August 23, 2014 Kamen Rider Kuuga. Quote Link to comment Share on other sites More sharing options...
Agro Posted August 23, 2014 Share Posted August 23, 2014 Any better? I guess it's better, but the hair is still wacky which doesn't really suit FE style. However, the shading is a vast improvement over what it was before. Looking at it now, I can see that the irises seem extremely round and come out at a funny angle. It might be worth referencing someone like Erk to get an idea of how the "intense gaze" is done (and splicing on Erk's eyes does indeed suit the sprite). Something different. Naruto Uzumaki sprite (left is a normal sprite and the right is battle damaged) This is cool! My only complaint would be your use of pure black as the outline... I can't zoom in on it in Paint properly because pasting it in makes the background black. Kamen Rider Kuuga. This is also pretty cool, but the upper body has no shading? If you're trying to keep it to 16 colours I'd just remove one of the colours on the belt (it's really hard to see one pixel of colour) and give him the shades he needs. Quote Link to comment Share on other sites More sharing options...
Mecha_Azrid Posted August 24, 2014 Author Share Posted August 24, 2014 Yeah I'm redoing the whole base and going to resize a bigger version of Ike's portrait just so I can get everything accurate. That sprite style usually (well all the time) has pure black outlines but if you want to open it up in paint I can give you a background for it or you can open it up in Photoshop. I'm still shading him, as for the belt I need to make it a bit bigger so the colours can be seen and as for 16 colours I think it will go past it. Quote Link to comment Share on other sites More sharing options...
Mecha_Azrid Posted August 27, 2014 Author Share Posted August 27, 2014 Shaded version of KR Kuuga. Quote Link to comment Share on other sites More sharing options...
Mecha_Azrid Posted August 30, 2014 Author Share Posted August 30, 2014 Another one, KR Blade. Quote Link to comment Share on other sites More sharing options...
Mecha_Azrid Posted September 27, 2014 Author Share Posted September 27, 2014 My version of Awakening's Knight in FE 7 Style. So here is Oswin. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.