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Game Over is being weird


blyegg
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So, I have two characters. Eliwood (0x01) and Florina (Not Tutorial) (0x31). Both of their death quotes trigger event id 0x65. Upon 0x1's death Game Over happens immediately after the battle scene. But 0x31 is weird. If he dies during enemy phase, the game over happens at the end of Enemy Phase. If it happens on Player Phase, the game over happens at the end of the next enemy phase.

//Made by markyjoe1990 of Youtube

//Modified by Nintenlord
#define DISABLE_TUTORIALS
#include EAstdlib.event
EventPointerTable(0x06,Pointers)
ORG 0xD391F0
Pointers:
POIN Turn_events
POIN Character_events
POIN Location_events
POIN Misc_events
POIN TrapData TrapData
POIN Bad Bad Bad Bad
POIN Good Good Good Good
POIN Opening_event Ending_event
Bad:
UNIT Batta Brigand 0x00 Level(2, Enemy, 1) [0,10] [2,5] [ironAxe] Guard
UNIT 0x88 Brigand 0x00 Level(1, Enemy, 1) [0,9] [3,10] [ironAxe] AttackInRange
UNIT 0x8A Myrmidon 0x00 Level(1, Enemy, 1) [0,10] [2,16] [ironSword] AttackInRange
UNIT 0x8B Myrmidon 0x00 Level(1, Enemy, 1) [0,11] [9,12] [ironSword] AttackInRange
UNIT 0x8C Brigand 0x00 Level(1, Enemy, 1) [0,10] [13,10] [ironAxe] AttackInRange
UNIT
Good:
UNIT Eliwood EliwoodLord 0x00 Level(1, Ally, 0) [14,5] [14,5] [ironSpear, Vulnerary] NoAI
UNIT
Locke:
UNIT Florina PegasusKnight 0x00 Level(1, Ally, 0) [2,3] [2,3] [slimSpear, Vulnerary] NoAI
UNIT
Turn_events:
OpeningTurnEvent(Opening_event)
TurnEventPlayer(0x9,Locke_Rein,2)
END_MAIN
Character_events:
END_MAIN
Location_events:
Village(0x5,Locke_Village,2,3)
Village(0x6,Other_Village,1,13)
House(0x7,House_1,11,5)
House(0x8,House_2,6,16)
End_MAIN
Misc_events:
DefeatBoss(Ending_event)
END_MAIN
//IDs Used: 0xA, 0xB
Opening_event:
MUS1 0x003D
FADI 0x10
HIDEMAP
BACG 0x04
FADU 0x10
SHOWMAP
TEX1 0x800
REMA
LOU1 Good
ENUN
MOVE 0x01 [13,7]
ENUN
MUS1 0x0032
LOU1 Bad
ENUN
CAM1 0x87
CURF 0x87
FADI 0x10
HIDEMAP
BACG 0x04
FADU 0x10
SHOWMAP
TEX1 0x801
REMA
CAM1 0x01
CURF 0x01
FADI 0x10
HIDEMAP
BACG 0x04
FADU 0x10
SHOWMAP
TEX1 0x802
REMA
ENDA
Ending_event:
MUS1 0x003F
FADI 0x10
BACG 0x02
FADU 0x10
TEX1 0x809
REMA
FADI 0x10
BACG 0x03
FADU 0x10
MUS1 0x00
STAL 0xFF
TEX1 0x80A
REMA
MNCH 0x01
ENDA
Locke_Village:
FADI 0x10
HIDEMAP
BACG 0x02
FADU 0x10
SHOWMAP
TEX1 0x803
REMA
MONE 0x0 5000
ENDA
Other_Village:
FADI 0x10
HIDEMAP
BACG 0x02
FADU 0x10
SHOWMAP
TEX1 0x804
REMA
ITGV 0x1C
ENDA
House_1:
TEX1 0x805
REMA
ENDA
House_2:
TEX1 0x806
REMA
ENDA
Locke_Rein:
CAM1 [2,3]
CURF [2,3]
FADI 0x10
HIDEMAP
BACG 0x02
FADU 0x10
SHOWMAP
TEX1 0x807
REMA
LOU1 Locke
ENUN
MOVE 0x31 [4,5]
ENUN
STAL 0x10
MOVE 0x31 [2,3]
ENUN
FADI 0x10
HIDEMAP
BACG 0x02
FADU 0x10
SHOWMAP
TEX1 0x808
REMA
ENDA
TrapData:
ENDTRAP
MESSAGE Events end at offset currentOffset
//The map for this chapter is at offset: ????????


Note: If no one has a solution I guess I can use Lyn's slot instead of Florina's I guess.
Edited by Kisara
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