PKL Posted January 12, 2015 Share Posted January 12, 2015 It's ask dondon weird questions day, so: How would this game have changed if this game's enemies all had 0 Lck like in the DS games? Quote Link to comment Share on other sites More sharing options...
Lord Raven Posted January 12, 2015 Share Posted January 12, 2015 (edited) If you had a growths run, do you have an idea of which chapters you could save turns in? It really seems like only 1-2 turns here and there, and of course not on chapters like this. Also, you saved like 180 turns from your previous 0% growths run right? I guess the question I'm trying to lead to is - why was your old run so inefficient? Was there any reason in particular or did you just not rig as much? Do you think Marc Trestman could've saved turns if he were still coach? Edited January 12, 2015 by Lord Raven Quote Link to comment Share on other sites More sharing options...
Jedi Posted January 12, 2015 Share Posted January 12, 2015 (edited) It's ask dondon weird questions day, so: How would this game have changed if this game's enemies all had 0 Lck like in the DS games? You should be able to answer that yourself, FE7 had morphs with 0 lck after all. It would be much easier to crit and hit everyone. Edited January 12, 2015 by Jedi Quote Link to comment Share on other sites More sharing options...
dondon151 Posted January 12, 2015 Author Share Posted January 12, 2015 Do you think Marc Trestman could've saved turns if he were still coach? maybe if the bears signed perceval to replace cutler y'all should save the Q and A because mekkah and i still haven't recorded final + epilogue yet and that's just 17 minutes of banter, i could do a Q and A segment there. Quote Link to comment Share on other sites More sharing options...
Jedi Posted January 12, 2015 Share Posted January 12, 2015 maybe if the bears signed perceval to replace cutler y'all should save the Q and A because mekkah and i still haven't recorded final + epilogue yet and that's just 17 minutes of banter, i could do a Q and A segment there. That would be pretty neat I think. I'm pretty sure the questions would flood in though it could overwhelm how long the part is in a way. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted January 12, 2015 Author Share Posted January 12, 2015 we could have a poll or something, plus what doesn't fit in 17 minutes can be written out... Quote Link to comment Share on other sites More sharing options...
Lord Raven Posted January 12, 2015 Share Posted January 12, 2015 IAMA dondon151 AMA Quote Link to comment Share on other sites More sharing options...
Jedi Posted January 12, 2015 Share Posted January 12, 2015 we could have a poll or something, plus what doesn't fit in 17 minutes can be written out... True on both counts. I think that would work Quote Link to comment Share on other sites More sharing options...
Carmine Sword Posted January 13, 2015 Share Posted January 13, 2015 So the Energy Ring is necessary for later. Thanks for clarifying dondon. Quote Link to comment Share on other sites More sharing options...
Toothache Posted January 13, 2015 Share Posted January 13, 2015 Then, again, this is pretty much a tool assisted run anyway. We have already seen the magic at work already. Accuracy is not really an issue not doubling is an issue. :D It's funny you should mention TAS, I may be working on something special once this is done. Quote Link to comment Share on other sites More sharing options...
Vorena Posted January 14, 2015 Share Posted January 14, 2015 (edited) It's funny you should mention TAS, I may be working on something special once this is done. Do tell! Do tell! Edited January 14, 2015 by Vorena Quote Link to comment Share on other sites More sharing options...
dondon151 Posted January 14, 2015 Author Share Posted January 14, 2015 https://www.youtube.com/watch?v=N0zdZCj22PY Chapter 20xI is completed in 3 turns. Quote Link to comment Share on other sites More sharing options...
Jedi Posted January 14, 2015 Share Posted January 14, 2015 I hate this chapter without warp so much lol. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted January 14, 2015 Author Share Posted January 14, 2015 thank goodness i'm posting this boring chapter on the same day as the new FE announcement, it's going to be so overshadowed lol... Quote Link to comment Share on other sites More sharing options...
Jedi Posted January 14, 2015 Share Posted January 14, 2015 thank goodness i'm posting this boring chapter on the same day as the new FE announcement, it's going to be so overshadowed lol... Hahahaha, give the next update a few days maybe. This hype is gonna go into overdrive Quote Link to comment Share on other sites More sharing options...
Yojinbo Posted January 14, 2015 Share Posted January 14, 2015 This map is literally begging to get warpskipped. The layout, the walls, the staffs, the starting positions, ... Quote Link to comment Share on other sites More sharing options...
PKL Posted January 14, 2015 Share Posted January 14, 2015 Lmao. That sniper can't double Base Roy with his amazing 7 spd. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted January 14, 2015 Author Share Posted January 14, 2015 the longbow sniper on the right side of the throne actually can double roy; the one on the left is weighed down -2 AS and starts with a somewhat bad spd roll. Quote Link to comment Share on other sites More sharing options...
Ownagepuffs Posted January 14, 2015 Share Posted January 14, 2015 Base level Roy for top tier. Sorry dondon you've just got bad timing there's hype in the air. Quote Link to comment Share on other sites More sharing options...
elwood Posted January 15, 2015 Share Posted January 15, 2015 (edited) Hello, I want to say this is a great playthough. I've learned much from it, thanks dondon and Mekkah. Btw, does anyone know what decides which direction Rutger moves after he spawns in Chapter 4? I tried keeping my low HP units at the left of the map and the rest on the right, but my Rutger always move right, so I can't attack the boss with him immediately. Edited January 15, 2015 by elwood Quote Link to comment Share on other sites More sharing options...
dondon151 Posted January 15, 2015 Author Share Posted January 15, 2015 enemies prefer moving to the closest unit. try positioning units on the left 7 tiles away from rutger's starting position and the units on the right more than 7 tiles away. Quote Link to comment Share on other sites More sharing options...
Jedi Posted January 15, 2015 Share Posted January 15, 2015 Lmao. That sniper can't double Base Roy with his amazing 7 spd. He makes Leonardo look fast. Quote Link to comment Share on other sites More sharing options...
elwood Posted January 16, 2015 Share Posted January 16, 2015 (edited) enemies prefer moving to the closest unit. try positioning units on the left 7 tiles away from rutger's starting position and the units on the right more than 7 tiles away. This worked, thanks! Edited January 16, 2015 by elwood Quote Link to comment Share on other sites More sharing options...
dondon151 Posted January 16, 2015 Author Share Posted January 16, 2015 https://www.youtube.com/watch?v=namC8_aGCC8 Chapter 21 is completed in 4 turns. Chapter information [spoiler=] New charactersJodel (ヨーデル) - Bishop L2035 HP | 19 mag | 18 skl | 14 spd | 5 def | 30 res | 11 luk | 6 con | 6 mov | A light, S stavesSenior citizens get amazing representation in FE6.Jodel statistically looks much like Niime, but his lower offensive stats and inferior magic type render him somewhat offensively impotent. As a staffer, he performs many of the same roles as Niime, plus one more by virtue of his S rank in staves. Mechanics notes About this chapter: reinforcement triggersThis chapter is notorious for spitting out waves upon waves of enemy reinforcements at players who aren’t aware of how the reinforcement triggers work. Reinforcements that are scripted to appear prior to a certain turn are a familiar sight in FE6 (and in the FE franchise); reinforcements scripted to area events are a bit less common.Chapter 21 has 5 quadrangular reinforcement trigger zones, which are marked by the solid lines on the map below. Completing an action (such as attacking, rescuing, waiting, etc.) inside a trigger zone activates an area event that causes a specific set of reinforcements to spawn from a point on the map.Chapter 21 in its entirety, with reinforcement trigger zones and reinforcement locations marked. Source: Fire Emblem Wars of DragonsThe green, yellow, and purple zones trigger reinforcements for 3 turns. Each group of 4 reinforcements on this map contains 3 wyvern riders and a wyvern lord, with 2 exceptions. The 4 green reinforcements on plain tiles are 4 paladins and the 5 blue reinforcements are 4 wyvern riders and Gale, an enemy wyvern lord with a portrait.As is evident, with good movement, all but one of the trigger zones can be skirted. Quote Link to comment Share on other sites More sharing options...
SSJDennis Posted January 16, 2015 Share Posted January 16, 2015 Looks great (once again) Dondon. Any reason why it dissapeared from the main page of FE6? I actually had to find in Youtube, which directed me back to SF. Quote Link to comment Share on other sites More sharing options...
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