Ishi Posted September 30, 2014 Share Posted September 30, 2014 So across 13 Fire Emblem games Nintendo has experimented with many different mechanics so out of curiosity what is your favourite? Personally I like FE 5 fatigue the most it adds unique strategy and difficulty. Quote Link to comment Share on other sites More sharing options...
Thor Odinson Posted September 30, 2014 Share Posted September 30, 2014 skip enemy phase Capture was fun as fuck. I killed very little and captured very much in FE5. Quote Link to comment Share on other sites More sharing options...
Loki Laufeyson Posted September 30, 2014 Share Posted September 30, 2014 skip enemy phase So much. Pretty fond of Shove. I love being able to shove my units around. In Tellius games, i plan strats around that shit cuz yes. Quote Link to comment Share on other sites More sharing options...
Topazd Posted September 30, 2014 Share Posted September 30, 2014 Constitution and Weapon Weight, character-exclusive skills and Rescue/Capture/Shove come to mind off the top of my head. Quote Link to comment Share on other sites More sharing options...
ViewtifulBo Posted September 30, 2014 Share Posted September 30, 2014 Having the option to capture enemy units and them capture you if your build wasn't high enough was a great mechanic I think. Rescuing/dropping was pretty nice too. And shoving. Pretty much every mechanic I like really. Yup. Quote Link to comment Share on other sites More sharing options...
Jiac Posted September 30, 2014 Share Posted September 30, 2014 Conquer/Seize. I really liked Steal. Quote Link to comment Share on other sites More sharing options...
BrightBow Posted September 30, 2014 Share Posted September 30, 2014 (edited) The base menu from FE9-10. I think it really does wonders for the pacing of the game, to have this really nice and comfy place to return to after an exiting battle. And it offers a good atmosphere to manage the inventory, check up on the crew and talk to the locals, like you are really enjoying a brief respite between two life-or-death battles. Plus, Info conversations offer an opportunit to have conversations with the team that feel like they actually have some relevance. Edited September 30, 2014 by BrightBow Quote Link to comment Share on other sites More sharing options...
sirmola Posted September 30, 2014 Share Posted September 30, 2014 Paying cash to repair weapons in fe4. Quote Link to comment Share on other sites More sharing options...
General Horace Posted September 30, 2014 Share Posted September 30, 2014 (edited) Rescuing, opens up a whole new aspect to the game. I guess most things do that though, so I don't really have a reason for it I guess! Edited September 30, 2014 by General Horace Quote Link to comment Share on other sites More sharing options...
Refa Posted September 30, 2014 Share Posted September 30, 2014 Warp (FE1/2/3/5/11/12/TRS). I don't do warpskip runs (although I do warpskip some maps), but it's super broken and cool and a great FUCK YOU to more obnoxious maps. Also it's the most broken thing in FE ever (did I mention that it's broken)? Quote Link to comment Share on other sites More sharing options...
Topazd Posted September 30, 2014 Share Posted September 30, 2014 The base menu from FE9-10. I think it really does wonders for the pacing of the game, to have this really nice and comfy place to return to after an exiting battle. And it offers a good atmosphere to manage the inventory, check up on the crew and talk to the locals, like you are really enjoying a brief respite between two life-or-death battles. Plus, Info conversations offer an opportunit to have conversations with the team that feel like they actually have some relevance. Ah, I forgot to mention that one. Base menus contributed to fleshing out the setting much more than the navigable world maps have ever done in FE. Quote Link to comment Share on other sites More sharing options...
Shin Posted September 30, 2014 Share Posted September 30, 2014 Dismount, I thought it was kinda cool although not terribly useful. Quote Link to comment Share on other sites More sharing options...
Refa Posted September 30, 2014 Share Posted September 30, 2014 Also Weapon Level, far more convenient and less effort than Weapon Ranks. This is a personal one since I can fully admit that Weapon Ranks make more sense, but sometimes it's nice to promote and be able to use the best weapons right out of the gate. Quote Link to comment Share on other sites More sharing options...
Shin Posted September 30, 2014 Share Posted September 30, 2014 Also Weapon Level, far more convenient and less effort than Weapon Ranks. This is a personal one since I can fully admit that Weapon Ranks make more sense, but sometimes it's nice to promote and be able to use the best weapons right out of the gate. It's also bro with how Sheeda had what was essentially B lances from the get go. Quote Link to comment Share on other sites More sharing options...
Cymbalina's Revenge Posted September 30, 2014 Share Posted September 30, 2014 Capture. Beating enemies senseless and stealing their gear is just so much fun. Quote Link to comment Share on other sites More sharing options...
Roivann Posted September 30, 2014 Share Posted September 30, 2014 -The rally/aura skills from FE13 and the tide skills from FE10. If those games (especially FE13) had more siege weapons, combining that with those skills could make for the perfect long-ranged support character. -The large-scale battles from FE4. It really made it feel like you were fighting a real war, as opposed to the typical FE small skirmish type of battle. If only there were more options to approaching your objectives. Oh, well. Maybe FE14. -Honestly? Pair-up. It's horribly unbalanced and poorly thought-out, but the core idea of it is very cool. I hope we see a revised version of it in FE14. Dismount, I thought it was kinda cool although not terribly useful. Seconded. I'm pissed it got left out of FE11/FE12. Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted September 30, 2014 Share Posted September 30, 2014 (edited) It's hard for me to say a favourite mechanic. A FE has to have lots of game mechanics to be good. I've mentioned most of these points in several threads already. But I will do it once more, because there are some mechanics I really missed in the latest FE games. Here's a list about mechanics which I'd like to see in the next FE game: magic weapon triangle (anima, light, dark) steal option ballistas a skill system of mastery skills and removable skills (FE10 and FE13 had good approaches for a good skill system, though I think it could be improved) capturing is a very interesting and fun feature in FE5 different mission types (seize, rout, escape, defend/survive) skipping enemy phase like in FE13 shove, rescue, take and drop canto for mounted units for every action dismounting units weapon weight has to return (the skill should influence the AS, otherwise mages would have a huge disadvantage because of their low strength or constitution) possibility to act after talking terrain boost like in FE10 (you got hit and attack boost, if you attack from upper area and penalty, if you attack from lower area) no enemy movement range as a option (I liked in FE10 that in HM the enemy movement range was disabled) possibility to use items and stats boosts in the preparation menu Edited September 30, 2014 by TalesOf Hysteria Quote Link to comment Share on other sites More sharing options...
Dwarfishh Posted September 30, 2014 Share Posted September 30, 2014 I love the idea of pair up, but it needs some serious nerfing... Quote Link to comment Share on other sites More sharing options...
Superfan959 Posted September 30, 2014 Share Posted September 30, 2014 I might have to go with weapon weight, just because of how mindless much of FE gameplay has become without it. Quote Link to comment Share on other sites More sharing options...
NinjaMonkey Posted September 30, 2014 Share Posted September 30, 2014 The removal of weapon weight. Quote Link to comment Share on other sites More sharing options...
Shinehollow Posted September 30, 2014 Share Posted September 30, 2014 (edited) Marriage.The world map.My unit.SKIPPING ENEMY PHASES. Stealing.It's fun to abuse thief AIs. Edited September 30, 2014 by Shinehollow Quote Link to comment Share on other sites More sharing options...
lazydoggamer Posted October 1, 2014 Share Posted October 1, 2014 RD's version of BEXP. Quote Link to comment Share on other sites More sharing options...
Elieson Posted October 1, 2014 Share Posted October 1, 2014 (edited) Dual-line promotion ala fe8. I think it was only limited by the game design with overpowered axes and underwhelming foot units not called Sage or Hero. Bexp seemed like a cheap copout to including game balance in both 9 and 10 Edited October 1, 2014 by Sara. Quote Link to comment Share on other sites More sharing options...
Ishi Posted October 1, 2014 Author Share Posted October 1, 2014 Bexp seemed like a cheap copout to including game balance in both 9 and 10 Hmm I didnt care for it much either, I tend not to use it at all. they just give you to much, although Radiant Dawn did have a good strategy to prevent abusing it with only 2 stats rising for even 1 exp (even then though it can still be abused to get someone like Aran max Res and Spd) Quote Link to comment Share on other sites More sharing options...
DragonLord Posted October 1, 2014 Share Posted October 1, 2014 I liked stealing as a mechanic, and shove was an interesting idea, but I rarely used it. Quote Link to comment Share on other sites More sharing options...
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