Luchi Posted November 6, 2014 Share Posted November 6, 2014 Hi, guys.I have been inactive for a while, but I would like to introduce you to my fan-game that is being made in RPGMaker VX. It's a little different from the usual Fire Emblem game, but still incorporates the usual roster of characters, skill selection, battles requiring some form of logical thought etc. I'm quite well known in the RM community ( having being around for the better part of 5+ years with two completed games under my belt and a 3rd on the way ) but I figured it would make sense to introduce a fan project on a fan-site first. =)This is an off-shoot from Fire Emblem: Radiant Dawn and takes place towards the end of the game. I've stripped the story down to its bare minimum ( actually, everything can be summed up in the intro ) and will focus on the battles that take place inside the Tower of Guidance. No character serves as a central role. In here, pretty much any character can finish off Ashera.Features -- Features mouse support and zero maps.- Tag-Team battling. It's your duo against extremely powerful Order enemies.- Does not features the traditional 'grid-based, chess-like' approach. Instead, the usual turn-based nature of the JRPG is used.- One wrong move can spell defeat for your entire party. Careful thinking is required, especially on Hard/Lunatic mode. - 15 characters ( since its only in demo mode ), but I do plan to add more.- Every unit and enemy is at level 60. All units were raised before the start of the game with their best growth-rate set. In the case of the PoR characters, those growths have been merged with their RD growths. So Elincia has a 65% Str and 80% Mag growth. XD Still a Glass Cannon, though.- A large array of weapons and skills to get the upper-hand over your foes.- Four game difficulties ( can be changed at any point, so you can go from Easy to Lunatic in an instant ).Screenshots: Stage Scenes. I always wanted to pair them up. She really is your rival. XD And they do have a support convo as well. A proper one. I'm planning to do a couple of them. DBs will be tricky though. Videos: https://www.youtube.com/watch?v=v5s3MEgm2lk Character selection scene. lol, there's no-one from Part IV yet. Stupid paladins... I should have got rid of them first. It took me 17 minutes to clear all five waves. Quote Link to comment Share on other sites More sharing options...
Soen Posted November 6, 2014 Share Posted November 6, 2014 Woah, it's beautiful! Congrats! I like a lot how you used all of those skills with this battle system. I definitly want to give it a try when it's finished. Quote Link to comment Share on other sites More sharing options...
Luchi Posted November 7, 2014 Author Share Posted November 7, 2014 Testing may take a while though. Even balancing out 15 characters while trying to make all of them usable is pretty hard. ( luckily I have the maximum Lvl 99 stats of every unit in an excel doc, courtesy of someone who is very well-versed with the inner-workings of RD ). Some other features that I forgot to mention: General differences: Weapons don't break. Magic targets multiple foes ( but that's obvious in that video. Soren steals the show there XD ). Affinity grant stat boosts; e.g: Earth units take less damage whereas Fire units deal more. Supports are no longer 'pair up with anyone and get a generic support convo'. All generals are weak against thunder. Makes perfect sense. 'Slayer' and 'Reaver' weapons are present. Weapon triangle works a bit differently. If you hit an axe-user with a lance, they will absorb the damage dealt. Same with hitting a sword-user with an axe. And mages will absorb all damage from magic weapons, be they Runeswords, Runelances ( yes ) or Sleep Axes. Quote Link to comment Share on other sites More sharing options...
FranRedStar Posted December 10, 2014 Share Posted December 10, 2014 looks very interesting and very cool, i'll keep this topic in mind, if you don't mind Quote Link to comment Share on other sites More sharing options...
Luchi Posted December 11, 2014 Author Share Posted December 11, 2014 (edited) I haven't been working on it for a while though. I have another real big role-playing game project in the works that takes inspiration from FE but uses SMT's battle system. The 15 playable characters so far are: ( plus 5 extra units ). No laguz. Miciaiah, Nolan, Aran, Laura, Sothe from Part I. Elincia, Lucia, Geoffrey, Nephenee and Calill from Part II. Ike, Soren, Titania, Shinon and Mia from Part III. And the last five characters will probably be: Tauroneo, Jill, Gatrie for now. Edited December 11, 2014 by SSL Quote Link to comment Share on other sites More sharing options...
Luchi Posted April 3, 2015 Author Share Posted April 3, 2015 Fairly large update ( yes, I'm still working on this ) -Update so far/changes: - Added a few new character-exclusive classes to the game. Who in their right mind will choose a boring Sentinel over an awesome Dragoon? The Dragoon ( an idea I picked up after viewing an excellent LP of FE7 CM ) is a physical powerhouse with insane Str and Def, innate +25 critical, but low Spd and terrible resistance to all forms of magical attacks. Also Lance-locked but does get the amazing 'Jump' ability. This is Aran's class. I wanted to differentiate him from Nephenee, who no longer gets Impale as a Mastery, but rather gets Luna. The Duchess is a variation of the Trueblade class with the ability to use magic-based swords ( the Sleep, Mercy and Stun Swords and the Tempest Blade ). She is also more support/defence orientated, with the Dual Support ability and can counter physical attacks with the 'Parry' passive skill. This class differentiates Lucia from Mia ( who is more offense orientated but like Aran, has terrible resistance to magic ). Trueblades also get +30 crit instead of +20. Sentinels get +15 crit. All Marshalls are weak against magic/armour effective weapons - More preferential weapons added to the 70+ or so I have in the database. - Enemies are exceptionally nasty. They were raised with their Order base stats up until Level 50. And mages rule here, plain and simple. If they survive long enough, that is. Random pairing is random but Miccy needed a bit of an Evade buff, which Dual Support does beautifully. Warriors have 128HP on HM. Data base stuff: Skill list. Average enemy Speed is 68 in Hard Mode. Better watch out for those Swordies. Just grabbed a couple of in-game stats to show how the playable units compare against the Order foes. Level 60 ( Blossomed ): Shinon: - Marksman HP: 85 Str: 70 Mag: 34 Skl: 74 Spd: 69 Luk: 43 Def: 57 Res: 48 Growths (regular): 75% Str: 65% Mag: 20% Skl: 70% Spd: 65% Luk: 30% Def: 50% Res: 40% Ike: - Vanguard HP: 85 Str: 64 Mag: 33 Skl: 67 Spd: 64 Luk: 45 Def: 56+5 Res: 48 Growths (regular): 75% Str: 55% Mag: 20% Skl: 60% Spd: 55% Luk: 30% Def: 40% Res: 40% Lucia: - Duchess HP: 84 Str: 59+5 Mag: 44 Skl: 74 Spd: 74 Luk: 51 Def: 52 Res: 55 Growths (regular): 70% Str: 50% Mag: 30% Skl: 70% Spd: 65% Luk: 50% Def: 40% Res: 50% You'll notice I merged their best growths. The Luck stat becomes the MP stat ( needed to cast skills/abilities etc. ). - Characters who appeared as Awakening Spotpass characters 'Asset/Flaw' data was added while I was calculating their maximum Level 99 stats. Their innate stat-boosting skills ( like Tomefaire, Swordfaire etc. ) was added as well. Quote Link to comment Share on other sites More sharing options...
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