Alastor15243 Posted November 26, 2014 Share Posted November 26, 2014 Hey, just wondering, does anybody else get a slight stagger in their game's processing when they use the d pad to move onto an enemy unit and then select them for red zoning before the camera adjusts? It happens to me and it's the first time (besides running the game in 3D) where the processing has suffered at all. Is this normal? Quote Link to comment Share on other sites More sharing options...
swordmaster pro Posted November 26, 2014 Share Posted November 26, 2014 not to me even know l drop my 3ds in water once by mistake Quote Link to comment Share on other sites More sharing options...
Jedi Posted November 26, 2014 Share Posted November 26, 2014 I haven't had that issue yet. I'm not sure what could be causing it either. What model 3DS do you have anyways? Quote Link to comment Share on other sites More sharing options...
Alastor15243 Posted November 26, 2014 Author Share Posted November 26, 2014 I haven't had that issue yet. I'm not sure what could be causing it either. What model 3DS do you have anyways? XL. And it's just a tiny little temporary stammer, noticeable, but not huge. I got it in april and it hasn't suffered any damage. It fell onto carpet from like waist-height once or twice, other than that, nothing. Quote Link to comment Share on other sites More sharing options...
Jedi Posted November 26, 2014 Share Posted November 26, 2014 XL. And it's just a tiny little temporary stammer, noticeable, but not huge. I got it in april and it hasn't suffered any damage. It fell onto carpet from like waist-height once or twice, other than that, nothing. Huh, thats very bizarre. Sorry I'm unable to help :( Quote Link to comment Share on other sites More sharing options...
Alastor15243 Posted November 26, 2014 Author Share Posted November 26, 2014 Huh, thats very bizarre. Sorry I'm unable to help :( Huh. It's not happening for me either anymore. But I know it happened at the beginning of the apotheosis SR invincisorc round... Quote Link to comment Share on other sites More sharing options...
Yuki Posted November 27, 2014 Share Posted November 27, 2014 VERY VERY rarely during a battle transition. Quote Link to comment Share on other sites More sharing options...
Noah25648 Posted November 27, 2014 Share Posted November 27, 2014 It's normal for frame to drop when there are many special effects occurring on screen at once. It happened on games like Fire Emblem Awakening and Pokemon XY/ORAS. This is especially common when enabling 3D view. Thats why I'm hoping that the new hardware enhabced 3DS would come to America soon. Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted November 27, 2014 Share Posted November 27, 2014 It's normal for frame to drop when there are many special effects occurring on screen at once. It happened on games like Fire Emblem Awakening and Pokemon XY/ORAS. This is especially common when enabling 3D view. Thats why I'm hoping that the new hardware enhabced 3DS would come to America soon. I've actually heard the new3ds does not alleviate the issues with pokemon, but I could've just heard bs Quote Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted November 27, 2014 Share Posted November 27, 2014 Apo just lags when trying to select enemy ranges for some reason. I've never had it happen on any other maps, but it always happens there (both normal and secret), so I wouldn't worry about it. Range checking like this is one of the more processing-heavy operations you can do in an engine like FE's anyway, so I'm not really surprised that it's where a slowdown occurs. But if you really want to see lag, turn the 3d on, go to Cht.10, be a Dark Flier paired up with a flying unit and fighting a flying unit, and activate Astra while equipped with a tome that has a long-lasting animation like Bolganone, Valflame or Book of Naga. Preferably on an original 3ds. Quote Link to comment Share on other sites More sharing options...
Alastor15243 Posted November 28, 2014 Author Share Posted November 28, 2014 Apo just lags when trying to select enemy ranges for some reason. I've never had it happen on any other maps, but it always happens there (both normal and secret), so I wouldn't worry about it. Range checking like this is one of the more processing-heavy operations you can do in an engine like FE's anyway, so I'm not really surprised that it's where a slowdown occurs. But if you really want to see lag, turn the 3d on, go to Cht.10, be a Dark Flier paired up with a flying unit and fighting a flying unit, and activate Astra while equipped with a tome that has a long-lasting animation like Bolganone, Valflame or Book of Naga. Preferably on an original 3ds. Thanks, that makes me feel better. Quote Link to comment Share on other sites More sharing options...
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