Chiki Posted November 30, 2014 Share Posted November 30, 2014 Something like Apotheosis in 6 turns or cleared with 3 units, and if it's interesting enough I might record and upload it. Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted November 30, 2014 Share Posted November 30, 2014 (edited) Do a run of S.Apo that has absolutely no RNG (as in, you could do the whole thing without looking at either screen simply by inputting the same sequence of inputs- so some randomness would be allowed as long as you could account for it without being aware of the outcome). Alternately (and I've done this so I know it's possible), do a run of N.Apo using only a completely untouched base level Chrom, with no battle saves. Barracks are allowed, and so is doing whatever you want with the Convoy. Or, just for kicks, do a run in which the only weapons you can use are Hammers. Edited November 30, 2014 by Czar_Yoshi Link to comment Share on other sites More sharing options...
Fruity Insanity Posted November 30, 2014 Share Posted November 30, 2014 Perhaps a starting class, no Limit Breaker run? Link to comment Share on other sites More sharing options...
Chiki Posted November 30, 2014 Author Share Posted November 30, 2014 Do a run of S.Apo that has absolutely no RNG (as in, you could do the whole thing without looking at either screen simply by inputting the same sequence of inputs- so some randomness would be allowed as long as you could account for it without being aware of the outcome). Alternately (and I've done this so I know it's possible), do a run of N.Apo using only a completely untouched base level Chrom, with no battle saves. Barracks are allowed, and so is doing whatever you want with the Convoy. Or, just for kicks, do a run in which the only weapons you can use are Hammers. A completely reliable Apo run? I think someone on GFAQs called Vascela did that. http://www.gamefaqs.com/boards/643003-fire-emblem-awakening/69513566 Perhaps a starting class, no Limit Breaker run? So Second Seals/DLC would be allowed as long as you go back to your starting class? Link to comment Share on other sites More sharing options...
Fruity Insanity Posted November 30, 2014 Share Posted November 30, 2014 So Second Seals/DLC would be allowed as long as you go back to your starting class? Pretty much, yeah. I dunno if it'd even be possible otherwise, lol. Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted November 30, 2014 Share Posted November 30, 2014 A completely reliable Apo run? I think someone on GFAQs called Vascela did that. http://www.gamefaqs.com/boards/643003-fire-emblem-awakening/69513566 That's a run with a 0% chance of death, which is very easy to do (he just made a relatively foolproof setup for it that doesn't require much turn-by-turn maintenance- aka something easy for newbies to do). I'm looking for something where every move can be replicated and planned out in advance to the point where you could, say, enter with the perfect amount of uses on your weapons to have them all be broken upon finishing the last enemy, without regard to how complex actually executing it would be. Link to comment Share on other sites More sharing options...
Alastor15243 Posted November 30, 2014 Share Posted November 30, 2014 Alternately (and I've done this so I know it's possible), do a run of N.Apo using only a completely untouched base level Chrom, with no battle saves. Barracks are allowed, and so is doing whatever you want with the Convoy. ...Define "base level". Are you telling me a Chrom that hasn't taken part in any battles ever? Surely you're not, because that's flat-out impossible to do, you wouldn't have enough attack power to do even a single bit of damage to the generals in wave ONE. Link to comment Share on other sites More sharing options...
Ownagepuffs Posted November 30, 2014 Share Posted November 30, 2014 E rank weapons only no dlc. Forges legal. Just pulled that out of my ass. Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted November 30, 2014 Share Posted November 30, 2014 ...Define "base level". Are you telling me a Chrom that hasn't taken part in any battles ever? Surely you're not, because that's flat-out impossible to do, you wouldn't have enough attack power to do even a single bit of damage to the generals in wave ONE. Oh, that's exactly what I mean. Figuring out how to get rid of the Generals is half the fun, once they're gone you can smack the Clerics for exp all day long (on Normal/Hard, of course). Link to comment Share on other sites More sharing options...
Alastor15243 Posted November 30, 2014 Share Posted November 30, 2014 Oh, that's exactly what I mean. Figuring out how to get rid of the Generals is half the fun, once they're gone you can smack the Clerics for exp all day long (on Normal/Hard, of course). Holy crap. Link to comment Share on other sites More sharing options...
Roflolxp54 Posted November 30, 2014 Share Posted November 30, 2014 (edited) The Classic Impossible: 6-turn Secret Apotheosis using units only in base classes (ie. Lord, Tactician, Mage, Cavalier, etc.). Non-Apotheosis DLC is banned outside of grinding for stats and skills. Pair-Ups, Manakete, Taguel, Dancer, Lodestar and Conqueror classes are banned (ie. cannot use Nah as a Manakete or Yarne as a Taguel). Can take it up a notch by banning Rallies, Tonics, forged weaponry, Logbook units and Rescue staves. Edited November 30, 2014 by Roflolxp54 Link to comment Share on other sites More sharing options...
Alastor15243 Posted November 30, 2014 Share Posted November 30, 2014 The Classic Impossible: 6-turn Secret Apotheosis using units only in base classes (ie. Lord, Tactician, Mage, Cavalier, etc.). Non-Apotheosis DLC is banned outside of grinding for stats and skills. Pair-Ups, Manakete class and Taguel class are banned (ie. cannot use Nah as a Manakete or Yarne as a Taguel). Can take it up a notch by banning Rallies, forged weaponry, Logbook units and Rescue staves. Why ban taguel and manakete? Link to comment Share on other sites More sharing options...
Roflolxp54 Posted November 30, 2014 Share Posted November 30, 2014 (edited) Why ban taguel and manakete? Taguel and Manakete, despite having no weapons that automatically allow them to double, have stat caps that are comparable to that of advanced classes. Edited the post to also ban Conqueror, Lodestar and Dancer classes. Edited November 30, 2014 by Roflolxp54 Link to comment Share on other sites More sharing options...
Vascela Posted November 30, 2014 Share Posted November 30, 2014 Auto battle run. Make a team even the AI will not goof. Link to comment Share on other sites More sharing options...
isetrh Posted December 1, 2014 Share Posted December 1, 2014 This might be impossible, too easy, or already done, but what about a run with no healing allowed at all? Link to comment Share on other sites More sharing options...
NinjaMonkey Posted December 1, 2014 Share Posted December 1, 2014 No damage run. Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted December 1, 2014 Share Posted December 1, 2014 Auto battle run. Make a team even the AI will not goof. Would you be allowed to pair everyone up on turn 1 first? I feel like the AI wouldn't have any idea how to handle the timed sections. Link to comment Share on other sites More sharing options...
Chiki Posted December 1, 2014 Author Share Posted December 1, 2014 (edited) Auto battle run. Make a team even the AI will not goof. LOL that sounds hilarious. I really might go with this. Awesome. Edited December 1, 2014 by Chiki Link to comment Share on other sites More sharing options...
Rxmonste Posted December 1, 2014 Share Posted December 1, 2014 (edited) No damage run. You gotta be joking! Actually, it is possible. Weaken them with Mire and finish them off without taking a hit. Edit: Longbows/Double Bows could work too. A team of snipers, maybe? Edited December 1, 2014 by Rxmonste Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted December 1, 2014 Share Posted December 1, 2014 You gotta be joking! Actually, it is possible. Weaken them with Mire and finish them off without taking a hit. Edit: Longbows/Double Bows could work too. A team of snipers, maybe? Longbows/Dodgetanks for Anna and Counter Snipers and everything else can be killed with perfect reliability before it gets a chance to attack with a 100% DS pair. The teambuilding requirements for this go way down if you're willing to allow a little RNG, but it's doable with a perfect success rate. Link to comment Share on other sites More sharing options...
Vascela Posted December 2, 2014 Share Posted December 2, 2014 Ideally you would have no pair up. Theoretically, you hit auto battle and the game happens the exact same way every time if you can manipulate 100% hit and 100% Vengeance (or no active proc) across the board. Granted, it shouldn't matter if deaths happen if they can happen in the exact same spot consistently. Or you could gamble on failure and use non-Vengeance procs, 90+% dual strikes, etc, but I think that's extremely less interesting. Of course, you're the one doing it so you should go ham on however you want to do it. Link to comment Share on other sites More sharing options...
eclipse Posted December 2, 2014 Share Posted December 2, 2014 No pair-up, first-gen units only. Link to comment Share on other sites More sharing options...
MCProductions Posted February 19, 2015 Share Posted February 19, 2015 Donnel only run Pair chrom up with him unarmed and try to solo the map. no dlc allowed but forge and second seals are fine counter only run, the only way you can deal damage is thru the counter skill. successfully do EITHER of these and consider yourself the master Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted February 19, 2015 Share Posted February 19, 2015 Counter doesn't affect the enemies in Apo. Link to comment Share on other sites More sharing options...
Florete Posted February 19, 2015 Share Posted February 19, 2015 Link to comment Share on other sites More sharing options...
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