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My first draft (fe11)


gabethegreen
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Rigging is a pain in this game.

Ch 2 8/21 turns

Marth and Jagen went left. Castor made a valiant sacrifice to prevent the others from dying. Darros recruited himself then died due to his stupidity of carrying a steel axe. Ogma, Gordin and Draug are also no more.

Stats: Marth Lv 5.38 Hp 21 Str 6 Spd 9 Def 8

Jagen Lv 3.03 +1 skl from base

Cord Lv 3.20 Hp 21 Str 7 Spd 10 Def 5

EDIT: ACK!!!! How did so many posts come?

Edited by momogeek2141
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it is very possible to do it on a cartridge. an emulator has a speed-up function that makes it more comfortable because it takes less time, but it's the most reasonable way and spends less time (because you don't have to bother to figure out a consistent strat which is complicated af) in the final effect. Rigging the c3 shiida crit on my emulator took about 5 minutes IIRC, so you shouldn't be sitting longer than... 1 hour to rig the jagen crit on a cartridge? yeah, fe11 draft!earlygame is obnoxious.

Edited by Gradivus.
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Ch3: 9/30 Turns (This is my first draft, so I'm not that good.)

Jagen tanked most of the west bandits. Marth and Cord took the kills. The east side: run the hell away. I recruited Navarre, then he gave his KE to Shiida and she flew away. Navarre stalled the bandits by standing on a fort and taking hits. Meanwhile the others prayed not to die. Boss strat: Jagen silver, Marth rapier, another silver.

Stats: Marth Lv 6.22 Str 7 Spd 10 Def 8

Jagen Lv 3.74 Same as last time

Cord Lv 4.00 Str 8 Spd 11 Def 5

Can sub characters be used?

Edited by momogeek2141
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wow, this is my first draft too j/k your TC is pretty okay considering you only drafted 1 earlygame unit!

they mustnt't be used IIRC, much as though they were undrafted.

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All right. I was hoping I could because I got a dark Mage. I still have a plan for cheesing the cabs, which you can probably guess. I did learn that drafts should focus on early game because late game prowess is easy to come by. Seriously, what was I thinking when I drafted Est?

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Chapter 19, 5/107 Turns

Wolf lolf's the first Merc with a Hand Axe. Draug + Jake kill the 2nd merc. Shiida and Jagen, who can survive a crit + hit from low-rolled KE!Hero, shield Marth who fullmoved north. Shiida blocks the LHS with a Silver Lance equipped to ORKO 2 Heroes on EP2, while Draug blocks the RHS with an Iron Sword equipped. The hero is fed to Jake. I just randomly rout those paths and end up not having a unit around to OHKO a throne room!mage on Turn 4, but Jake with Stonehoist and a savepoint was there so that saved the day. Shiida ORKOd Tiki with a 9*2 Silver Lance attack.

As for treasures, I managed to get the Bullion XL with Peg!Athena on Turn 3, the Seraph Robe with Athena!Xane on Turn 5, which room was opened by Boah on Turn 3. Boah barely reaches the Sniper room door on Turn 5, so I can kill him with Jagen + Jake for his master seal. I now have 0 Master Key uses, but I deemed it more worthwhile getting the seraph robe over the C23!Bullion because I'm paranoid about my C21 strat (which still isn't the classic 4-turn by using a General) being executable.

Chapter 20, 5/112 Turns

Berserker!Wolf hammered the upper General, Caesar armorslayed the lower one. Jagen ORKOed the Ballista. Shiida pulled 2 Sword!Paladins with Starsphere and Wing Spear. Jagen Javelin chipped the third one and Shiida finished off. Draug soloed the Lance!Paladins as a General after they killed some Cavaliers. Shiida critted Camus on Turn 3 so as not to eat the counter and thus die to the General. Rigged from the same savepoint, Marth dodged the Pachyderm that would barely have OHKOed. Shiida counterkilled the General, ORKOed the Ballista and recruited Lorenz.

Chapter 20x, 20 free turns of 112

barely managed to get all items and recruit ymir while staying within the no-penalty threshold. Jake grinded upon the lower choke, held by General!Draug. General!Wolf abused the upper part of the map. Shiida killed some random enemies too. killed lorenz and etzel off for generic loot.

[spoiler=stats]Marth, 3.54, lol

Shiida, 15.99, 44 HP / 15 Str / 25 Spd / 13 Def / 6 Res @ Paladin

Draug, 11.18, 39 HP / 16 Str / 24 Spd / 10 Def / 3 Res @ HM

Jagen, 9.67, 24 HP / 13 Str / 13 Spd / 13 Def / 4 Res @ DK

Wolf, 16.02, 48 HP / 19 Str / 21 Spd / 17 Def / 1 Res @ Hero

Caesar, 2.28, 35 HP / 12 Str / 21 Spd / 11 Def / 3 Res

Jake, 18.29, 16 Str

Ymir base

Athena, Boah, Wrys lol

Edited by Gradivus.
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Chapter 21, 3/115 Turns

https://www.youtube.com/watch?v=CJmNJFsGt4A

Made a video out of laziness. I played unsafely with Shiida and should have rigged the EP1 Devil Axe, but whatever. The generic DK should have blocked the Paladin on turn 2 so that Shiida doesn't face CoD. Xane should have imitated Ymir on turn 1. The reason to pull the Javelin!Dracoknight on turn 1 is that Marth would otherwise be threatened by an ORKO if he'd move to the spot where he was on Turn 2. I improvised a bit because it was first-try.

This clear isn't particularly hard on H1 though, unless you lack a bulky and quick enough unit. Jake met a certain benchmark too on this chapter.

EDIT: the link is a joke and doesn't work... I guess you can search FE11 Draft Chapter 21 3-turn if you care to see it fixed it

Chapter 22, 7/122 Turns

Forged a +6 Mt +21 Crit Pachyderm and gave it to Jake. He has 45 Atk after 2 Energy Drops. Shiida is a Dracoknight with Starsphere and Gradivus. Her position on turn 2 is 6D1L of the village. Jake OHKOes the DK right beside Michalis with Arrowspate on Turn 1, and both Xane and Jake killed the Curates on Turn 2. Shiida kills 2 Peg Knights, 1 Paladin and 1 Dracoknight on EP2. She kills a HM on PP3, with the other one going to Draug. Recall the 4 Generic A class units I had on 21? All of them were DKs and meatshield Marth so I don't have to speedwing and to robe him just to survive Pallies. After PP 4, everything but the Thief and the Peg Knight was killed (Michalis could be killed by the Pachyderm forge within 2 rounds), so Marth just headed for the gate, with Shiida and Generic DK in front of him so the PK won't kill him. Jake and Xane could also OHKO Paladins with the forge and did so once. Jagen was a Sniper and used the steel bow forge once in this chapter.

[spoiler=Stats]Marth, Wrys, Boah, Xane, Athena lol

Caesar, 2.40, no changes

Shiida, 18.06, 52 HP / 15 Str / 25 Spd / 15 Def / 6 Res @ Paladin @ 2 Robes, 1 Shield

Wolf, 17.10, 50 HP / 20 Str / 22 Spd / 18 Def / 1 Res @ Hero

Draug, 12.15, 39 HP / 16 Str / 25 Spd / 10 Def / 3 Res @ HM

Jagen, 9.90, 28 HP / 12 Str / 15 Spd / 10 Def / 4 Res @ Sniper

Ymir, 10.86, base

Jake, 22.21, 28 HP / 21 Str

Chapter 23, 7/129 Turns

Shiida soloes all non-swarm users with Pure Water, Sphere and Gradivus. Jake kills Swarm!Bishops, which are distracted from Pure Water!Marth by my Heroes and by Draug. Before actually tackling the map, I used a savepoint to have Shiida dash towards the upper right Gharnef to determine which Gharnef he is. If he isn't the real one, I can restart from the savepoint and just execute the solo run strategy.

Stats: Shiida procced Str and Def, but I doubt there being a big importance. Jake proc'd Str too.

Chapter 24, 4/133 Turns

Shiida sits on a Peak tile as a DK, pulling a Fire Dragon and 2 Snipers, the latter of which get ORKOed. Jake critblicks a Mage Dragon on Turn 1. Shiida, Wolf, Jake and Xane clear the remaining enemies. The bosskill was Shiida Gradivus double + Pachyderm.

Chapter 24x, 11 free turns/133

Shiida solo. No need for exp.

Chapter 25, 1/134 Turns

lolBosskillmaps. Jake crits Medeus with Lightsphere.

[spoiler=The TCs again]C1: 8/8

C2: 5/13

C3: 5/18

C4: 6/24

C5: 4/28

C6: 6/34

C7: 6/40

C8: 5/45

C9: 5/50

C10: 8/58

C11: 9/67

C12: 6/73

C13: 3/76

C14: 6/82

C15: 5/87

C16: 6/93

C17: 3/96

C18: 6/102

C19: 5/107

C20: 5/112

C21: 3/115

C22: 7/122

C23: 7/129

C24: 4/133

F: 1/134

Total TC: 134

Edited by Gradivus.
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that's too bad, but you can still try to handle the initially moving fighters semi-efficiently (Steel!Cain, Silver!Jagen, Steel!Gordin and Marth should be able to kill 3 Fighters in an enemy phase and a player phase), and block the hunters off with undrafted units. unequipped draug can hole up the upper group around him, with only 2 guys being able to attack when he sits on a certain chokepoint. use vulneraries to heal jagen up, and use the same boss area positioning as I did to set up the seize the next turn without Jagen taking damage. you can still rig the steel sword crit because a unit will certainly be near a save point. you'll probably not be that quick this way, but at least you can seize within a reasonable time. or am I misunderstanding your issue?

Edited by Gradivus.
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Ch 4 8/38 turns

Prep: I reclassed Lena to PK, and Cord to hunter. All the subs deposited their stuff. I forged Marth a "Wing Spear".

Strat: I leave one of the subs near the save point. Everyone else goes west. I have Quatro buy a steel lance for Jagen. On turn 3 I leave Marth in range of 2 cavs but outside Matthew's range (deal with it, I like that name better) and use the save point. Lena recruits Matt, Jagen Cord and Matt tag team a Cav, and the save sub gets slaughtered. I have Cord bait the HMs while Jagen takes an Archer and Marth one shots the Armor Knight. On EP the remaining Cav and the Fighters begin their slaughter of the subs. I have Lena die to protect Matt. Marth charges to the boss. Cord gets both HM and the Archer, while Matt gets the curate, and Marth was one Str short of oneshotting the boss.

@gabe

I'm not sure if you got Navarre, but you can recruit him and have Shiida take the KE. Then leave him on a fort to stall the west fighters and use your units to beat the fighters. I used Marth a lot so he on a mountain was able to dodge tank them, an Jagen did his thing. Cord took the occasional kill. For the boss, Marth and Jagen had full health. You can have Jagen Silver Lance on EP, have Marth chip while rigging a dodge, and Silver once again.

Stats: Marth I forgot

Jagen 8 str 8 Spd 9 def

Hunter!Cord 11 str 11 Spd 5 def

Matthew base

Edited by momogeek2141
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Ch 5 5/43 turns

Prep: Finally! A decent clear! In prep, I gave Jagen the Ridersbane and reclassed him to DK. That's it really.

Battle: Marth charged at the throne. I had Sedgar bait the archers south. Jagen flew left. Matt and Cord followed Marth. I had positioned the subs so that one of them will be able to reach the save point even if the cavs start killing them. On turn 3 I used it. I had Sedgar kill one of the archers and Jagen kill another, after calculating that he would be able to survive one. One of the cave attacked Matthew earlier. Cord finished him off, while Matt chased one of the thieves. Marth had to survive attacks from two knights, one shotting them with the "Wing Spear." Fortunately the last archer said hi to Jagen instead of a potential Marth kill. Marth positioned himself next to the boss while healing, Cord killed the approaching PK, and Jagen finished the last archer, and Matt killed the thief. He engaged one of the cavs before Marth seized.

Stats(Unless I specifically say so, the stats are from the same class as last time.)

Marth lv 8.32: 24 Hp, 9 Str, 10 Spd, 8 Def.

DK!Jagen lv 4.53: 21 Hp, 9 Str, 8 Spd, 11 Def.

Cord lv 6.88: 21 Hp, 11 Str, 11 Spd, 5 Def.

Matthew lv 3.53: 21 Hp, 6 Str, 7 Spd, 7 Def.

Sedgar lv 1.31: Base

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you're free to quit, it isn't that rare that people don't proceed their draft playthroughs. I'm still 100% sure that it is possible if you rig a crit, but if you refuse to, nobody is forcing you. (besides, this would be the last crit rig you would do without having crit forges at your disposal or maybe like, at all)

Edited by Gradivus.
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The main problem is the way the rng works in SD. Doesn't it get produced by the clock? And so if he reloaded the save from the last point he would get the same result? Until the next minute?

Also it is allowed to ask someone to play your draft for you.

Edited by momogeek2141
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idrk how the rng works, however, you can rig levels with different results within 1 minute, so it isn't the sole factor.

Edited by Gradivus.
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due to me taking about 3 or 4 or whatever minutes to rig the shiida crit, and using the speedup function, I think I rigged more than once per minute, since my emulator probably uses the clock in my PC, so either the crit was first attack for the minute out of coincidence or the system is different. I recall getting both misses and hits within the same minute in the same combat when rigging. same for killer crits that I rigged, and devil axe / sword.

Edited by Gradivus.
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here's me up to date:

Chapter 1 – 7/7

Abel leveling up to level 2 wasn’t proud. But I was satisfied when he leveled up to 3.

Chapter 2 – 5/12

Manage to one shot the boss

Chapter 3 – 6/18

Another one shot against the boss

Chapter 4 – 7/25

It was a tight but I pulled through

Chapter 5 – 4/29

Bord got the hammer hit on the boss which is enough for Jagen to get the final blow

Chapter 6 – 8/37

Chapter 6x

Just some grinding

Chapter 7 – 6/43

I forged the hammer for Bord so he can defeat the boss in this chapter

Chapter 8 – 5/48

Bord lead the way for Marth straight to the boss

Chapter 9 – 6/54

Couldn’t get the treasure that is southeast of the map, but I can manage

Chapter 10 – 9/63

Manage to get the Master Seal

Chapter 11 – 10/73

Used the MS on Abel and had fun in the arena with Navarre

Chapter 12 – 10/83

All treasures retrieved

Chapter 12x

Now Bord promoted in the run

Chapter 13 – 3/86

I now have four Paladins

Chapter 14 – 6/92

Abel headed to the boss and Rickard got the silver card

Chapter 15 – 5/97

Abel flew to the seize point to clear out the enemies that block Marth’s path

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I'm gonna do it for shits and giggles. I selfexplanatorily won't count the playthrough for this draft, so someone else can do it by themselves to make it count for them.

[spoiler=I'll note the TCs that I get here]C1 11

C2 11/22

C3 9/31

note: 2x silver crit!

Edited by Gradivus.
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Chapter 16 – 7/104

I had all of my paladins to become dracoknights so it can be easier

Chapter 17 – 5/109

I also went to the secret shop

Chapter 17x

One funny in this chapter when I was about to beat it, I wasn’t committed to have Navarre to level after battling an enemy paladin that has a killer lance

Chapter 18 – 6/115

Abel was leading and he everybody else kill off the enemies that are in Marth’s way

Chapter 19 – 4/119

Got both orbs

Chapter 20 – 5/124

Abel and Vyland were my fliers in this chapter

Chapter 20x

No need for info

Chapter 21 – 3/127

Took my time and got Marth to the seize point

Chapter 22 – 7/134

Abel headed straight to the boss

Chapter 23 – 7/141

Geosphere FTW

Chapter 24 – 4/145

Chapter 24x

Getting ready for the finale

Endgame – 4/149

Abel damage Medeus with a crit

Results:

Marth – B: 74 W: 32

Jagen – B: 106 W: 40

Abel – B: 193 W: 141

Barst – B: 90 W: 43

Bord – B: 115 W: 48

Lena – B: 9 W: 2

Navarre – B: 98 W: 43

Vyland – B: 126 W: 54

Rickard – B: 20 W: 10

Midia – B: 54 W: 16

Horace – B: 55 W: 22

Etzel – B: 15 W: 8

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I don't know if I'll finish this given that I'm the only one left playing and I've been busy, but I did chapter 3.

8/27

Caeda ferried the killing edge to Ogma, who crit the boss.

Marth: 21hp 8str 5skl 9spd 9lck 7def

Ogma: 25hp 8str 11skl 13spd 3lck 6def

Jagen got no levels

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