Junkhead Posted January 14, 2015 Share Posted January 14, 2015 I picked this game back up (again), and I decided it would be a good idea to try a low-ish turn run, without Pair Up. It's actually very fun, everyone should try it. Quote Link to comment Share on other sites More sharing options...
kingddd Posted January 15, 2015 Share Posted January 15, 2015 my first playthrough was actually with no pair up and it was quite challenging and I liked it. Quote Link to comment Share on other sites More sharing options...
Sentacotus Posted January 15, 2015 Share Posted January 15, 2015 I actually had no idea pair up even existed until the later half of the game in my first playthrough. It was actually really fun strategically placing my units next to each other to get them to support each other. Quote Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted January 15, 2015 Share Posted January 15, 2015 No Pairup is nice for Hard and Apo, but I don't really like it elsewhere. Not being able to pass units in chains cuts down quite a bit on maneuverability, which gets on my nerves during later chapters and certain DLC maps. Quote Link to comment Share on other sites More sharing options...
Ryo Posted January 15, 2015 Share Posted January 15, 2015 my first playthrough was actually with no pair up and it was quite challenging and I liked it. This. I actually thought that Pair-up is an unreliable tactic during my first run. :P Quote Link to comment Share on other sites More sharing options...
Junkhead Posted January 15, 2015 Author Share Posted January 15, 2015 No Pairup is nice for Hard and Apo, but I don't really like it elsewhere. Not being able to pass units in chains cuts down quite a bit on maneuverability, which gets on my nerves during later chapters and certain DLC maps. I allow Rescue-like uses for Pair Up, though. Don't see why not. The reason Pair Up sucks is how unfair and easy it makes the game. I'm also not allowing myself to us Tonics and only limit myself to certain Renown Items, although I do use the better ones for Post-Game. Quote Link to comment Share on other sites More sharing options...
Kirie Posted January 15, 2015 Share Posted January 15, 2015 I didn't use Pair Up at all for my first few runs, and sparingly for later runs, too. It wasn't really until my first Lunatic run that I used the mechanic regularly. Quote Link to comment Share on other sites More sharing options...
Ownagepuffs Posted January 15, 2015 Share Posted January 15, 2015 I allow Rescue-like uses for Pair Up, though. Don't see why not. The reason Pair Up sucks is how unfair and easy it makes the game. I'm also not allowing myself to us Tonics and only limit myself to certain Renown Items, although I do use the better ones for Post-Game. I don't want to be that guy but... What difficulty have you been playing on? Quote Link to comment Share on other sites More sharing options...
Gradivus. Posted January 15, 2015 Share Posted January 15, 2015 He played Lunatic+ and voluntarily disallowed Fred from doubling on C1 and 2. Quote Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted January 15, 2015 Share Posted January 15, 2015 Are you sure? I'd love to see a playlog of that. Quote Link to comment Share on other sites More sharing options...
Ownagepuffs Posted January 15, 2015 Share Posted January 15, 2015 No renown. No tonics. Fred isn't allowed to double (not that he can anyway) No pair up Lunatic+? I want a play log too. That'd be interesting. Quote Link to comment Share on other sites More sharing options...
Gradivus. Posted January 15, 2015 Share Posted January 15, 2015 I wasn't actually serious in my comment in case you addressed me @Czar_Yoshi though I doubt that it's actually L+ because that's really hard to LTC even with pairup and he said that he did something efficiency-ish (he also said that he enjoyed it so I'd exclude L+ no pairup LTC). It'd really be awesome if he'd manage L+ with no pairup though and playlog it. also only up to 20 world map buyables and 3 forges allowed for further pain challenge! Quote Link to comment Share on other sites More sharing options...
Junkhead Posted January 16, 2015 Author Share Posted January 16, 2015 I'm currently playing on HM. If I were playing on Lunatic (or +, which, I never unlocked...), Pair Up would probably be fair play. Last time I played, I was taking it easy, the game seemed fun and challenging and the enemy was probably still strong despite Pair Up bonuses. If you're playing HM, I think this is the way it can get anywhere close to it's namesake. I think it starts showing itself past Midgame. Quote Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted January 16, 2015 Share Posted January 16, 2015 Pairup is very definitely fair play on Lunatic(+). All of the difficulty modes are actually balanced around you using it, but due to other things (namely the exp formula for ingame and the fact that we have enemy data for postgame), the difficulty becomes wildly off balance and removing pairup to try to fix that seems like a good idea. It works best in Hard, of course- what Hard is actually balanced around is playing with a full team and keeping them all the same level- do that and pairup, Sol/Nos, and even Braves (due to attaining A rank much later, and having lower Atk) will stay in check and not break the game. Lowmanning is the true breaker of FE13. Incidentally, Hard with no pairup and a full team isn't that much more difficult than Hard with pairup and a full team. There is a difficulty increase, but it's not major. Quote Link to comment Share on other sites More sharing options...
Florete Posted January 16, 2015 Share Posted January 16, 2015 I did a no pair-up run. I found it not too different from a normal run. Even just the bonuses from supports alone are good enough to get you through most of the game, at least on hard mode. Quote Link to comment Share on other sites More sharing options...
Junkhead Posted January 16, 2015 Author Share Posted January 16, 2015 I enjoy the feeling of having units be something useful for themselves, even if sometimes another interferes when they have higher support bonuses. "Not that different"? You can potentially have someone like Vaike, Kellam and Frederick double a whole lot faster (if, at all) by being Paired Up to someone for Spd... Quote Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted January 17, 2015 Share Posted January 17, 2015 Yeah, stat thresholds and all that, but most of the same basic gameplay strategies still apply. You can still go at the same speed, still have to spread your exp out the same way, and whatnot. Quote Link to comment Share on other sites More sharing options...
Junkhead Posted January 17, 2015 Author Share Posted January 17, 2015 You know what sucks? When you want to use a few characters here and there, and realizing you can't if you're not going to grind and take your time to feed each of them. And the team in mind is probably like 11 max...without counting children. Quote Link to comment Share on other sites More sharing options...
KMT4ever Posted January 17, 2015 Share Posted January 17, 2015 You know what sucks? When you want to use a few characters here and there, and realizing you can't if you're not going to grind and take your time to feed each of them. And the team in mind is probably like 11 max...without counting children. Exactly. It is seriously annoying to try and spread out the XP evenly among everyone in the first half of the game, especially since I don't bother with any children besides Lucina and Morgan. Aside from them and Cherche everyone I use is recruited by Chapter 8 (Gregor). I run a full team too, so I practically have to grind early on if I don't want to use Pair-Up. Speaking of that it is obscenely overpowered, although the adjacency bonuses are actually really fun to use. Quote Link to comment Share on other sites More sharing options...
Ryo Posted January 17, 2015 Share Posted January 17, 2015 Anyone tried doing a no pair-up run on Lunatic Casual? (I don't think it's possible for Classic, and Lunatic+ is out of the question.) Quote Link to comment Share on other sites More sharing options...
Junkhead Posted January 17, 2015 Author Share Posted January 17, 2015 I should probably try that. There was a user, bearclaw, who did that. He quit at like Ch.16 or something, but wasn't doing so bad with a strong Chrom, Panne & Wyvern Ronku (not his full team, but main powerhouses). Quote Link to comment Share on other sites More sharing options...
Zerosabers Posted January 17, 2015 Share Posted January 17, 2015 It definitely makes Awakening a more interesting game, at least on hard mode. Using pair-up makes the entire game way easier, especially early on. Quote Link to comment Share on other sites More sharing options...
jdb1984 Posted January 20, 2015 Share Posted January 20, 2015 I knew of pairups when I started, but didn't think of it as a reliable tactic (losing a unit for a few stat points didn't seem that effective), but after having trouble early on, someone suggested that I do it more often. Now I do it all the time. Quote Link to comment Share on other sites More sharing options...
Junkhead Posted January 22, 2015 Author Share Posted January 22, 2015 I am currently about to start Ch.14. The thing has been running smooth, haven't taken too many turns in chapters and my characters are all getting great level-ups...except for LIBRA, who's gotten about 3-4 level-ups with 1-3 stats...of which, were HP/Luck/Res.... .-. I re-classed Frederick to a Griffon Rider, and he's looking pretty good: HP: I forgot Str: 19 Skill: 21 Spd: 19 Luck: Forgot Def: 14 Res: I forgot ...versus, (Wyvern Lord) Panne, his to-be wife. Currently A-support with each other. Just promoted her: HP: 50+ Str: 30 (+2) Skill: 27 Spd: 28-29 Luck: Forgot Def: 24-25 Res: I don't know Quote Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted January 22, 2015 Share Posted January 22, 2015 Libra's strength isn't really his growths. It's his easy access to Monk's useful skills and ability to build support points without partaking in combat. Quote Link to comment Share on other sites More sharing options...
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