Rickochet Posted February 14, 2015 Share Posted February 14, 2015 I'm having problems getting Tiled to insert a map into my ROM correctly.It keeps stating "Input string was not in a correct format. No data written to ROM." I do have tile changes on the map so I'm not sure if I'm doing something wrong. I have a total of seven layers including the Main map layer. Three layers for door opening, and three layers for chest opening. Each of those layers have their respective custom properties of Height, ID, Width, X, Y. The Main map layer just has the ID property: Main. And I am only using one tileset of course. Could anyone point me in the right direction? Quote Link to comment Share on other sites More sharing options...
Primefusion Posted February 15, 2015 Share Posted February 15, 2015 Are your IDs in decimal (Other than Main)? Are they in ascending order? I don't think the Tiled inserter likes missing IDs IIRC (like having 1 but then the next id is 3). Quote Link to comment Share on other sites More sharing options...
Rickochet Posted February 15, 2015 Author Share Posted February 15, 2015 Yeah they are in ascending order. And yes I use decimals. The main map layer is titled Main, while the rest of the layers are from 0 - 5. Quote Link to comment Share on other sites More sharing options...
Rickochet Posted February 16, 2015 Author Share Posted February 16, 2015 Yeah I tried various numbers of ascending order but nothing is working, any ideas? Quote Link to comment Share on other sites More sharing options...
Aura Wolf Posted February 16, 2015 Share Posted February 16, 2015 (edited) Are all of your tile changes "filled in"?If you turn off the main layer and individually look at each tile change, they should look like this: ...rather than this: If that is completely unrelated to the error you're getting, then whoops XD Edited February 16, 2015 by Aura Wolf Quote Link to comment Share on other sites More sharing options...
Rickochet Posted February 17, 2015 Author Share Posted February 17, 2015 I figured it out, turns out everytime I select a tile the program automatically unselects the layer I was working on and puts that tile in some weird void layer where I am unable to delete unless I start all the tile layers from scratch. But thanks Aura Wolf. Quote Link to comment Share on other sites More sharing options...
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