Zanryu Posted September 16, 2008 Share Posted September 16, 2008 (edited) Considering Titania gains around 45 CEXP on a boss, she should be at least level 5 by Chapter 9 or so. Titania gets a share of all EXP when being used, and of course, Chapter 17 has a ton of enemies to grow on. I bet you were using most BEXP on Ike. ;)Depends on what mode. No, actually, Ike ended up fairly underleveled compared to usual. I fed him the bosses usually though, because he needs the EXP more than Titania, even though it was a pally run. Taking into considerationt that's what you SHOULD be doing early on, feeding the bosses to Ike for lunch, Titania won't be making it to 10 by the mid mark, even with fuck loads of BEXP, because you'd be using it on other units too, if you were doing a regular run. And I'm talking Hard Mode, too. It's the only mode I play on if I'm actually playing through the game to play, as opposed to reaching a goal. EDIT: You know what, lemme put it this way. Good at the start, drops off towards the end. That's not a good unit. Just because she doesn't need to be trained instantly doesn't make her good, she's only got utility at the start. She has roughly the stats of a 16/1 Paladin, and it shows come level 20. Most other units average higher stats than Titania (hello, Volke, averaging 30 points higher in strength four levels earlier). So, she'll have the utiliy early on, but if you play it like you should (level more worth while characters), she'll be getting only a bi of EXP, not enough to raise her to be the DECENT unit she is. Even if you feed her as much EXP as you'd like, her stats won't cut it to make her the best unit in the game. All Titania has is utility early on and good supports. Other than that, no. Early-Mid Game Utility + Supports =/= Good. She doesn't have the stats to back it up, or the late game utility, usually. She can't take enough damage to be that useful come late game. Edited September 16, 2008 by xX_Wasure_Xx Quote Link to comment Share on other sites More sharing options...
Tino Posted September 16, 2008 Share Posted September 16, 2008 No, actually, Ike ended up fairly underleveled compared to usual. I fed him the bosses usually though, because he needs the EXP more than Titania, even though it was a pally run. Taking into considerationt that's what you SHOULD be doing early on, feeding the bosses to Ike for lunch, Titania won't be making it to 10 by the mid mark, even with fuck loads of BEXP, because you'd be using it on other units too, if you were doing a regular run. Titania can one-round bosses, all other characters three-round them. If you don't give Titania the boss kill, you'll have a harder time getting max BEXP, and because we want to get max BEXP as easy as possible, we use Titania to kill the bosses. She does it the most efficiently. Good at the start, drops off towards the end. That's not a good unit. Just because she doesn't need to be trained instantly doesn't make her good, she's only got utility at the start. She has roughly the stats of a 16/1 Paladin, and it shows come level 20. Most other units average higher stats than Titania (hello, Volke, averaging 30 points higher in strength four levels earlier). So, she'll have the utiliy early on, but if you play it like you should (level more worth while characters), she'll be getting only a bi of EXP, not enough to raise her to be the DECENT unit she is. Even if you feed her as much EXP as you'd like, her stats won't cut it to make her the best unit in the game. We're also not talking about who the best character is in the end, we're talking about which character helps you get the maximum amount of BEXP as efficiently as possible during the entire game, and Titania is defenitely the one who helps you the most with that, being the best character for 2/3 of the game. Quote Link to comment Share on other sites More sharing options...
Admiral "Bull" Halsey Posted September 16, 2008 Share Posted September 16, 2008 I agree with this entire post. That last line might be the sole reason I don't depend on averages for my characters. Okay, I shouldn't say that, there's more to it. I can admit I've underrated averages in the past, but my basic opinion of them still stands (though mainly for FE10). Namely, I agree with using them to scope how well a unit may turn out, getting a general idea. I do not, however, agree with using them to determine whether or not a character is good. It just isn't enough, there are too many excess factors. It is like I said, the purpose of average stats is to determine who-is-better in terms of beating the game quickly as possible. That way you'd get the understanding about the game. And it is like what Tino said. Titania is awesome in the early part of the game. Great Rescuing for the first part. Being able to beat the game without any difficulties and her Light affinity is a pretty good. Quote Link to comment Share on other sites More sharing options...
Zanryu Posted September 16, 2008 Share Posted September 16, 2008 Titania can one-round bosses, all other characters three-round them. If you don't give Titania the boss kill, you'll have a harder time getting max BEXP, and because we want to get max BEXP as easy as possible, we use Titania to kill the bosses. She does it the most efficiently. Actually, Ike usually two rounds them, or pulls out a critical and one rounds. I've not seen Titania one round shit for the first few chapters, only weaken stuff. We're also not talking about who the best character is in the end, we're talking about which character helps you get the maximum amount of BEXP as efficiently as possible during the entire game, and Titania is defenitely the one who helps you the most with that, being the best character for 2/3 of the game. Uh, no. We're debating that she's the best character in the game, which is completely bull crap. She's best at getting you full BEXP for the first while, but towards the end she won't be doing enough damage with her stats. I'll admit that she's okay, but she isn't the best unit in the game, which is what this topic states. Quote Link to comment Share on other sites More sharing options...
Swordsalmon Posted September 16, 2008 Share Posted September 16, 2008 Actually, Ike usually two rounds them, or pulls out a critical and one rounds. I've not seen Titania one round shit for the first few chapters, only weaken stuff.Uh, no. We're debating that she's the best character in the game, which is completely bull crap. She's best at getting you full BEXP for the first while, but towards the end she won't be doing enough damage with her stats. I'll admit that she's okay, but she isn't the best unit in the game, which is what this topic states. His critical rate is pathetically low, and Ike only three-rounds bosses. Most have Gates or too much HP to two-round. Titania one-rounds everything with Steel Axe. I already showed that she's still excellent at late-game, should I bring out the end-game stats? ;) Quote Link to comment Share on other sites More sharing options...
DragonBladeSniper Posted September 16, 2008 Author Share Posted September 16, 2008 His critical rate is pathetically low, and Ike only three-rounds bosses. Most have Gates or too much HP to two-round. Titania one-rounds everything with Steel Axe.I already showed that she's still excellent at late-game, should I bring out the end-game stats? ;) Holy... How come I was first to post but I didn't make the post...? Yes I do want to see the end game stats please. Quote Link to comment Share on other sites More sharing options...
Zanryu Posted September 16, 2008 Share Posted September 16, 2008 His critical rate is pathetically low, and Ike only three-rounds bosses. Most have Gates or too much HP to two-round. Titania one-rounds everything with Steel Axe.I already showed that she's still excellent at late-game, should I bring out the end-game stats? ;) I posted her lv 20 stats before. The closest she comes to capping anything is skill which is 1.9 away from the cap. Her strength averages lower than Volke's frig. She's decent at best at end game, she doesn't shine AT ALL. Quote Link to comment Share on other sites More sharing options...
Liz Posted September 16, 2008 Share Posted September 16, 2008 (edited) if you would actually take your time to go back to read the earlier posts, you would see that I put her average 20/20 stats. on average, this is the best that Titania will get. Titania at level 20/20 Titania: HP: 19 levels * 80% growth rage= 15.2 stat ups + Base stat 33 = 48.2 total HP Strength: 19 levels * 45% growth rate= 8.55 stat ups + Base stat 25 = 20.55 total Strength Magic: 19 levels * 25% growth rate= 4.75 stat ups + Base stat 4= 8.75 total Magic Skill: 19 levels * 60% growth rate= 11.4 stat ups + Base Stat 13 = 24.4 total Skill Speed: 19 levels * 50% growth rate= 9.5 stat ups + Base Stat 14 = 23.5 total Speed Luck: 19 levels * 45% growth rate= 8.55 stat ups + Base stat 11 = 19.55 total Luck Defense: 19 levels * 40% growth rate= 7.6 stat ups + Base Stat 11 = 18.6 total Defense Resistance: 19 levels * 45% growth rate= 8.55 stat ups + Base Stat 7 = 15.55 total Resistance Paladin (F) Caps: 60 25 20 26 27 40 27 26 Titania Paladin Base stats: 33 12 4 13 14 11 11 7 she doesn't even reach, or barely reaches, the stat cap for a first tier for the majority of the caps!!!! read the bold, underlined, italicized statement Edited September 16, 2008 by Crystal Chanda Leir Quote Link to comment Share on other sites More sharing options...
Swordsalmon Posted September 16, 2008 Share Posted September 16, 2008 (edited) I posted her lv 20 stats before. The closest she comes to capping anything is skill which is 1.9 away from the cap. Her strength averages lower than Volke's frig. She's decent at best at end game, she doesn't shine AT ALL. if you would actually take your time to go back to read the earlier posts, you would see that I put her average 20/20 stats.on average, this is the best that Titania will get. Titania at level 20/20 Titania: HP: 19 levels * 80% growth rage= 15.2 stat ups + Base stat 33 = 48.2 total HP Strength: 19 levels * 45% growth rate= 8.55 stat ups + Base stat 25 = 20.55 total Strength Magic: 19 levels * 25% growth rate= 4.75 stat ups + Base stat 4= 8.75 total Magic Skill: 19 levels * 60% growth rate= 11.4 stat ups + Base Stat 13 = 24.4 total Skill Speed: 19 levels * 50% growth rate= 9.5 stat ups + Base Stat 14 = 23.5 total Speed Luck: 19 levels * 45% growth rate= 8.55 stat ups + Base stat 11 = 19.55 total Luck Defense: 19 levels * 40% growth rate= 7.6 stat ups + Base Stat 11 = 18.6 total Defense Resistance: 19 levels * 45% growth rate= 8.55 stat ups + Base Stat 7 = 15.55 total Resistance Paladin (F) Caps: 60 25 20 26 27 40 27 26 Titania Paladin Base stats: 33 12 4 13 14 11 11 7 she doesn't even reach, or barely reaches, the stat cap for a first tier for the majority of the caps!!!! read the bold, underlined, italicized statement Caps usually mean absolutely nothing. -_- Oh wow, my stat number is green. That's amazing. Titania, level 20 w/ Silver Axe HP: 48 Atk: 39 Hit: 158% Crt: lol AS: 24 Def: 19 Res: 18 Avoid: 68% Dodge: 20% Rhys A, Ike B So yeah...Titania still looks pretty awesome. Great durability, offense...she's about perfect. <3 Edited September 16, 2008 by Swordsalmon Quote Link to comment Share on other sites More sharing options...
Zanryu Posted September 17, 2008 Share Posted September 17, 2008 Caps mean more than you think then. If a unit caps a stat, that shows they had the ability to do so. If they can't cap a stat, that means they aren't really that great of a unit now doesn't it? I mean, she barely reaches a first tier strength cap, and pretty much nothing else aside from strength, speed and skill go over the cap, or even reach it, of a first tier. Which was just stated. If a SECOND tier can't top the stats of a FIRST tier, they aren't great now are they? I mean, Titania should be a brute with her weapon type, but Ike averages higher strength than her. VOLKE averages higher strength than her. Most of Ike's stats are higher than Titania's, even. Ike has the same utility as Titania, and has utility (front liner, needed in every chapter, etc). He's good throughout the whole game, save the first couple chapters. Titania is good for the first few chapters, BUT is easily surpassed afterwards. Titania only has utility and supports by that point, whereas others have stats, minor utility and supports. Titania won't be useful later on unless you've sacrificed the growth of other units, meaning she isn't the best unit in the game. You can say she is all you want, but she isn't. She's a decent unit at best due to her stats and drop in utility towards end game if you don't murder the growth of other units. Quote Link to comment Share on other sites More sharing options...
Swordsalmon Posted September 17, 2008 Share Posted September 17, 2008 Caps mean more than you think then. If a unit caps a stat, that shows they had the ability to do so. If they can't cap a stat, that means they aren't really that great of a unit now doesn't it? I mean, she barely reaches a first tier strength cap, and pretty much nothing else aside from strength, speed and skill go over the cap, or even reach it, of a first tier. Which was just stated.If a SECOND tier can't top the stats of a FIRST tier, they aren't great now are they? I mean, Titania should be a brute with her weapon type, but Ike averages higher strength than her. VOLKE averages higher strength than her. Most of Ike's stats are higher than Titania's, even. Ike has the same utility as Titania, and has utility (front liner, needed in every chapter, etc). He's good throughout the whole game, save the first couple chapters. Titania is good for the first few chapters, BUT is easily surpassed afterwards. Titania only has utility and supports by that point, whereas others have stats, minor utility and supports. Titania won't be useful later on unless you've sacrificed the growth of other units, meaning she isn't the best unit in the game. You can say she is all you want, but she isn't. She's a decent unit at best due to her stats and drop in utility towards end game if you don't murder the growth of other units. Not really, since capping stats usually occurs at the end-game, the least important part of the game. Titania always has a gigantic offense offense over Volke, and Ike for most the game. Axes>>>>>Swords>>>>>>>>>Knives. It's pretty common sense that if a character has better offense, their concrete Attack means less. How is Titania 'murdering' the growth of other characters? More BEXP to give to other characters allow them to develop better, and there's many enemies around. Titania is a massive boon for the first 18 chapters and still better than most for the rest, and is thus the best character. Acutally make a comparison with every other character at each chapter before saying otherwise. I did that before, and it proves that Titania>all. Quote Link to comment Share on other sites More sharing options...
sandmanccl Posted September 17, 2008 Share Posted September 17, 2008 Look at the average stats the other paladins have at level 1 as a paladin and they MIGHT beat Titania in a few stats. And even then, only by a few. She's a pretty good unit. That said, Astrid is still the best Paladin in PoR. Quote Link to comment Share on other sites More sharing options...
Swordsalmon Posted September 17, 2008 Share Posted September 17, 2008 (edited) Look at the average stats the other paladins have at level 1 as a paladin and they MIGHT beat Titania in a few stats. And even then, only by a few.She's a pretty good unit. That said, Astrid is still the best Paladin in PoR. Still, Titania will be at a much greater level, and has supports. Only 20/1 Oscar beats 20/10 Titania, and that's only because he's immortal. Though indeed, Astrid is incredible. <3 EDIT: :) Edited September 17, 2008 by Swordsalmon Quote Link to comment Share on other sites More sharing options...
Zanryu Posted September 17, 2008 Share Posted September 17, 2008 So, you just completely disproved everything you've said by saying a 20/1 Oscar beats lvl 10 Titania. It proves she ISN'T the best. Way to shove your foot in your mouth. Oscar can rescue early on, is good for reaching houses, has great offense once he reaches about level 10, and is better than a level 10 Titania as soon as he promotes. He can gain axes on promotion, and he has the skill and speed to accurately double with them, as well as the strength. Quote Link to comment Share on other sites More sharing options...
Swordsalmon Posted September 17, 2008 Share Posted September 17, 2008 So, you just completely disproved everything you've said by saying a 20/1 Oscar beats lvl 10 Titania. It proves she ISN'T the best. Way to shove your foot in your mouth. Oscar can rescue early on, is good for reaching houses, has great offense once he reaches about level 10, and is better than a level 10 Titania as soon as he promotes. He can gain axes on promotion, and he has the skill and speed to accurately double with them, as well as the strength. I was stating that Oscar beats her only then. Titania still has a lead on Oscar for 18 more difficult chapters, so she's still the superior character. Rescuing isn't exactly very useful. :/ He is indeed the second-best character for early-game, but Titania eclispes Oscar everywhere until he promotes. Also, I've shown that Titania doubles most things with Axes. ;) Quote Link to comment Share on other sites More sharing options...
Zanryu Posted September 17, 2008 Share Posted September 17, 2008 Rescuing may not be entirely useful, but it has it's uses. Second best for early game, and if Titania is best for the later chapters, then does Oscar have his own category? Because on promotion, Oscar has the same utility as Titania. Then there's the fact he should get axes on promotion. If used right, he'll hit at least A in axes, and his 20/20 stats beat out Titania's in EVERYTHING except for Res and Luck. Then take into account supports. Compare them using Silver Axes, and Oscar beats Titania in everything. Yeah, Titania's better for the first bit, but once Oscar promotes, then he must get his own game or something if Titania's the best in PoR, because he then becomes better than her. Quote Link to comment Share on other sites More sharing options...
Swordsalmon Posted September 17, 2008 Share Posted September 17, 2008 Rescuing may not be entirely useful, but it has it's uses. Second best for early game, and if Titania is best for the later chapters, then does Oscar have his own category? Because on promotion, Oscar has the same utility as Titania.Then there's the fact he should get axes on promotion. If used right, he'll hit at least A in axes, and his 20/20 stats beat out Titania's in EVERYTHING except for Res and Luck. Then take into account supports. Compare them using Silver Axes, and Oscar beats Titania in everything. Yeah, Titania's better for the first bit, but once Oscar promotes, then he must get his own game or something if Titania's the best in PoR, because he then becomes better than her. Though Oscar is second-best, he's still vastly inferior to Titania for a very long time. Also, he never has the utility Titania has; destroying enemies and making the most difficult chapters considerably easier. How would Oscar get an A in Axes? :o Starts with an E rank and has pretty low offense for a while. Unless you ruin Oscar's offense all the time, he won't get past a C rank in Axes. Also, Oscar won't get to 20/20, maybe 20/15 at best. No, Titania's better than Oscar for 18 out of roughly 30 chapters, and the most difficult ones, too. As such, she's superior to Oscar, regardless of end-game. Quote Link to comment Share on other sites More sharing options...
Zanryu Posted September 17, 2008 Share Posted September 17, 2008 He starts with an E, but with a Steel Axe that becomes void as he gains the weapon rank very quickly, and he doesn't get slowed down by it, as his strength is 15. Steel Axe = 15 weight. And Oscar not making it to 20/20? Bull shit. He hits 20/20 on every single fucking hard run I do, even without maximum BEXP. And, go figure, he ALWAYS hits A rank in axes. Except my very first run where I had him take bows to see the triangle attack, but that wasn't hard mode, obviously. If Oscar levels up to 10 or so, he helps out A LOT in the harder chapters. Only thing he lacks that Titania has early on is the power, but he makes up for it rather quickly. 18 of 30? No, Oscar will promote at about chapter 13 if you use him frequently. And you said yourself, Oscar is better than a lv 10 Titania at 20/1. Therefore, he should be beating her or matching her before the mid game. So 13/30 chapters at best. That's less than half of the game, and even then, just because she's good for half the game doesn't make her better over all. If Oscar can catch up and then kick her into the mud, then he becomes better, especially if he has that lead on her. I'll say it again: Titania is good for the first half, then she starts to fall behind. Oscar surpasses her quickly, and should promote quickly if you use him as a main unit for your team. Endgame stats compared as well, Oscar wins. Supports taken into consideration, Oscar would still win. So Titania > Oscar for the first half, Oscar > Titania the second half. Then Oscar wins in raw stats, stats with supports involved, and has higher utility due to those stat leads. Case in point: Oscar > Titania. So if Titania is the best unit in PoR, Oscar must have his own game. That or you're wrong. Quote Link to comment Share on other sites More sharing options...
Swordsalmon Posted September 17, 2008 Share Posted September 17, 2008 He starts with an E, but with a Steel Axe that becomes void as he gains the weapon rank very quickly, and he doesn't get slowed down by it, as his strength is 15. Steel Axe = 15 weight.And Oscar not making it to 20/20? Bull shit. He hits 20/20 on every single fucking hard run I do, even without maximum BEXP. And, go figure, he ALWAYS hits A rank in axes. Except my very first run where I had him take bows to see the triangle attack, but that wasn't hard mode, obviously. If Oscar levels up to 10 or so, he helps out A LOT in the harder chapters. Only thing he lacks that Titania has early on is the power, but he makes up for it rather quickly. 18 of 30? No, Oscar will promote at about chapter 13 if you use him frequently. And you said yourself, Oscar is better than a lv 10 Titania at 20/1. Therefore, he should be beating her or matching her before the mid game. So 13/30 chapters at best. That's less than half of the game, and even then, just because she's good for half the game doesn't make her better over all. If Oscar can catch up and then kick her into the mud, then he becomes better, especially if he has that lead on her. I'll say it again: Titania is good for the first half, then she starts to fall behind. Oscar surpasses her quickly, and should promote quickly if you use him as a main unit for your team. Endgame stats compared as well, Oscar wins. Supports taken into consideration, Oscar would still win. So Titania > Oscar for the first half, Oscar > Titania the second half. Then Oscar wins in raw stats, stats with supports involved, and has higher utility due to those stat leads. Case in point: Oscar > Titania. So if Titania is the best unit in PoR, Oscar must have his own game. That or you're wrong. Eh, good point. Too bad Weight has no bearing on gaining weapon levels. Personal Experience means nothing. There isn't enough BEXP and CEXP to get a low leveled character to 20/20 without babying. How is Oscar gaining 10 levels in so few chapters? Also remember that he's unusable for a few chapters. Not possible without overuse and babying. Chapter 18 is when about everyone promotes, including Oscar. Again, using one character reduces efficiency. The only reason Oscar is beating Titania then is because of durability; Titania still has a major offensive lead over Oscar. Titania never falls behind, and I've proven it with her stats. She's the best character for 18 chapters, and remains great. Oscar never beats Titania in the first half. He doesn't build up his total supports until the 20s, and never has any lead on her. Oscar is slightly beating her in the final third, while Titania is destroying Oscar in the first two thirds of the game. Titania>Oscar. Quote Link to comment Share on other sites More sharing options...
Zanryu Posted September 17, 2008 Share Posted September 17, 2008 Weight has no bearing on weapon levels? Weight determines double attacks. Double attacks means more WEXP. More WEXP means more weapon levels. Again, PEMN means nothing in regards to STATS. EXP doesn't change, so you can't say PEMN over that as it's the same for EVERYONE. I've done it before while using other units as well, so it IS possible. How is he doing it? By being a front liner, simple as that. I've promoted him at chapter 9 on Normal, chapter 12 on Hard. It's not that difficult. Using one character reduces efficiency? Funny, that isn't true when talking about Titania now is it? Titania will gain shit EXP for ages, and BEXP won't help much, and even then it'll take from other units. So the same can be said about Titania, even though it's different for Oscar, as he gains more EXP than Titania does. Major offensive lead over Oscar for a little bit. Not enough to take note of, as he'll be gaining EXP faster than Titania, as if she's higher level, less EXP than the lower leveled Oscar. So he'll catch up faster and beat her stats quickly. So that major offensive lead? It's practically unnoticeable for more than 4 chapters. Never falls behind? She falls behind Oscar, so she obviously does. If she doesn't fall behind anyone yet Oscar still beats her in all but two stats, then you're either on some serious drugs or 'falling behind' has a new meaning that is the opposite of the old one. Doesn't build up his total supports until the 20s? Titania only has a couple more chapters on Oscar to gain supports, and even then it's not enough for there to be a significant difference. Like, at all. They'll have their supports around the same time. Then I think there was built in supports, I can't recall exactly if it was in PoR and RD, PoR, or RD, but if they're in PoR, then that means if you use Rolf and Boyd, or just Boyd even, Oscar has that critical lead. It's almost nothing, but it's still more than Titania, which goes for something. Titania destroys Oscar until he promotes. I'll let you have your way and meet you part way; chapter 15. Half way mark. So Titania wins for 50% of the game, then Oscar catches up and then beats her down rather quickly. So he'll end up with a better offense, better defense, then there's the supports which increase that, and then there's utility, which will be the same. Oscar becomes slightly better than Titania at that point. Oscar>Titania. I've proven it countless times, and even several people I talk to agree with me on this matter. You said yourself that Oscar beats Titania's stats when she has 9 levels on him. That just furthers my point. Good job. Quote Link to comment Share on other sites More sharing options...
Doom103 Posted September 17, 2008 Share Posted September 17, 2008 She got out shined alot twords the middle of the game. Nephenee, Astrid(for me at least) Ike, Tantih ect Quote Link to comment Share on other sites More sharing options...
Tino Posted September 17, 2008 Share Posted September 17, 2008 Again, PEMN means nothing in regards to STATS. EXP doesn't change, so you can't say PEMN over that as it's the same for EVERYONE. I've done it before while using other units as well, so it IS possible. Wrong. It isn't the same for everyone, because everybody who uses personal experience has those characters at different levels, so everybody has a different experience gain for them. How is he doing it? By being a front liner, simple as that. I've promoted him at chapter 9 on Normal, chapter 12 on Hard. It's not that difficult. Sigh... here we go again... Person experience means nothing. He gains ~1.67 EXP per chapter, with BEXP included (and me being generous), which means he would promote by, let's say... chapter 14, when I'm generous. Also not that he doesn't see any fighting in chapter 10, which means less EXP there, and chapter 15 is a bad chapter for Weapon Knights/Paladin, and there's no fighting in that chapter, either. So he promote after chapter 16 or at the start of chapter 17. Using one character reduces efficiency? Funny, that isn't true when talking about Titania now is it? Titania will gain shit EXP for ages, and BEXP won't help much, and even then it'll take from other units. So the same can be said about Titania, even though it's different for Oscar, as he gains more EXP than Titania does. Major offensive lead over Oscar for a little bit. Not enough to take note of, as he'll be gaining EXP faster than Titania, as if she's higher level, less EXP than the lower leveled Oscar. So he'll catch up faster and beat her stats quickly. So that major offensive lead? It's practically unnoticeable for more than 4 chapters. As for the BEXP, all the characters you use (not have, but use) gain the same amount of BEXP, so Titania steals just as much as your other characters. So, let's see chapter 5, where Oscar has been around for a grand total of 3 chapters, which gained him 4 levels. Let's just use a base Titania for this (although she'll be level 3 or 4 a lready). Just going to compare raw stats. Titania 33 HP, 12 Str, 13 Skl, 14 Spd, 11 Luc, 11 Def, 7 Res, 9 Mov Oscar 28 HP, 8 Str, 8 Skl, 9 Spd, 6 Luc, 9 Def, 1 Res, 8 Mov Titania clearly beats Oscar in both offense and defense even at base level, which means she beats him even more when you add those 2~3 levels to her stats. Never falls behind? She falls behind Oscar, so she obviously does. If she doesn't fall behind anyone yet Oscar still beats her in all but two stats, then you're either on some serious drugs or 'falling behind' has a new meaning that is the opposite of the old one. You don't get what falling behind is. Titania is better on offense than Oscar, but Oscar has immortality because of supports, making him the superior character after about 18 chapters. Still, though, Titania doesn't fall behind because she is still almost as good as him. Falling behind means becoming considerably worse (which holds true for Jeigan and FE6 Marcus, for example, but not for Titania). Doesn't build up his total supports until the 20s? Titania only has a couple more chapters on Oscar to gain supports, and even then it's not enough for there to be a significant difference. Like, at all. They'll have their supports around the same time. Then I think there was built in supports, I can't recall exactly if it was in PoR and RD, PoR, or RD, but if they're in PoR, then that means if you use Rolf and Boyd, or just Boyd even, Oscar has that critical lead. It's almost nothing, but it's still more than Titania, which goes for something. Doesn't build up his total supports until the 20s? Titania only has a couple more chapters on Oscar to gain supports, and even then it's not enough for there to be a significant difference. Like, at all. They'll have their supports around the same time. Then I think there was built in supports, I can't recall exactly if it was in PoR and RD, PoR, or RD, but if they're in PoR, then that means if you use Rolf and Boyd, or just Boyd even, Oscar has that critical lead. It's almost nothing, but it's still more than Titania, which goes for something. Crit matters nothing. Besides, they have to be next to eachother, which they aren't a lot (huge movement gap) and Rolf is never played. Lol @ using possibly the worst character in the series. Titania has her A Rhys and B Ike by chapter 14, which is quite a bit earlier than Oscar's A Kieran and B Ike by chapter 18. That's a four chapter difference right there, and that defenitely matters something. Titania destroys Oscar until he promotes. I'll let you have your way and meet you part way; chapter 15. Half way mark. So Titania wins for 50% of the game, then Oscar catches up and then beats her down rather quickly. So he'll end up with a better offense, better defense, then there's the supports which increase that, and then there's utility, which will be the same. Oscar becomes slightly better than Titania at that point. Titania destroys oscar for 50% of the game (actually more, but this is just a comparison), while Oscar catches up and slightly beats Titania during the other 50% of the game. It's rather clear that Titania is the winner here. Oscar>Titania. I've proven it countless times, and even several people I talk to agree with me on this matter. You said yourself that Oscar beats Titania's stats when she has 9 levels on him. That just furthers my point. Good job. That's only one comparison. We're talking about the whole game. for me at least Personal experience means nothing. Seriously, I keep saying it, because you don't seem to understand it. Quote Link to comment Share on other sites More sharing options...
Leonri Posted September 17, 2008 Share Posted September 17, 2008 Titania sux, lawlz. *ducks barrage of hand-axes* Basically this debate boils down to early game-usefullness v. late-game usefullness. I must say I value the latter a bit more, though Titania does have her uses. The extra move in the beginning is useful, but she has awful stats. Even in the beginning she'll take a lot of hits, losing 3 or 4 health regularly.. Though she will get you slightly more Bexp, the Cexp you lose is more. I find it amusing that the prime supporter of this Jeigan (swordsalmon) is the person who has the most difficulty getting his units to 20/20... Quote Link to comment Share on other sites More sharing options...
Swordsalmon Posted September 17, 2008 Share Posted September 17, 2008 Rolf is never played. Lol @ using possibly the worst character in the series.Titania has her A Rhys and B Ike by chapter 14, which is quite a bit earlier than Oscar's A Kieran and B Ike by chapter 18. That's a four chapter difference right there, and that defenitely matters something. Ellis makes Rofl look like Titania. ;) I defense of Oscar, I think he would be better off with Ike A, Tanith B. EarthxEarth is a hax affinity, and Ike and Tanith are desperate for Avoid. Basically this debate boils down to early game-usefullness v. late-game usefullness. I must say I value the latter a bit more, though Titania does have her uses. The extra move in the beginning is useful, but she has awful stats. Even in the beginning she'll take a lot of hits, losing 3 or 4 health regularly.. Though she will get you slightly more Bexp, the Cexp you lose is more. I find it amusing that the prime supporter of this Jeigan (swordsalmon) is the person who has the most difficulty getting his units to 20/20... Early-game is much more difficult, since most characters are very weak. Late-game means much less, since everyone by then is developed enough to be in combat without much risk. If every enemy on the starting chapter criticalled Titania, they'd still seven-round her at best. She's incredible for a very long time. Also, BEXP gain is greater then the spent CEXP, so again, Titania is helping the team. What's so amusing? There's no way anyone but Titania, and possibly Mordecai and Stefan, are getting to 20/20. 20/15 is the average end-game, so that's what is used. Quote Link to comment Share on other sites More sharing options...
Tino Posted September 17, 2008 Share Posted September 17, 2008 I defense of Oscar, I think he would be better off with Ike A, Tanith B. EarthxEarth is a hax affinity, and Ike and Tanith are desperate for Avoid. Just look at this. Oscar -> A Kieran, B Ike Ike -> B Titania, B Oscar, C Reyson Kieran -> A Oscar, B Marcia Marcia -> A Tanith, B Kieran Tanith -> A Marcia, B Reyson Reyson -> B Tanith, C Ike Titania -> B Ike, A Boyd (I was wrong on the A Rhys) Mist -> A Jill, B Mordecai Jill -> A Mist Boyd -> A Titania, B Brom (Yes, Brom is good) Brom -> B Boyd, B Zihark Zihark -> A Ilyana, B Brom Ilyana -> A Zihark, B Mordecai Mordecai -> A Mist, B Ilyana With A Ike, B Tanith, you'll give Reyson some serious durability problems, which is the main reason you should go with A Kieran, B Ike. He'll still be immortal because of the Earth x Wind and Earth x Earth and Oscar x Kieran simply works better than Oscar x Ike movement-wise, might it ever be a problem. Quote Link to comment Share on other sites More sharing options...
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