Amiratasiru Posted March 30, 2015 Share Posted March 30, 2015 The story is still heavily in progress, so I just want to share an idea until I have more to share. So I have a concept of a main character who has absolutely no fighting ability but you must use in every chapter. She has low stats that aren't suited for combat and is treated like a mounted Merlinus and the goal throughout every chapter is to not only pass the conditions, but you must prevent her from dying every chapter. At the end of the chapter, like Merlinus, she levels up. She does not receive exp when she's attack and lives. When reaching level 20, she promotes into a combat class. I know this is a difficult gimmick to pull off without making it feel redundant, but is the idea a good one if I were to implement it well? Quote Link to comment Share on other sites More sharing options...
ghast Posted March 30, 2015 Share Posted March 30, 2015 sounds like an escort mission for like 20 chapters if she starts at level 1 lmfao. not very enticing to play if she's a main character. could i just have her rescued every chapter and bypass protecting her that way? Quote Link to comment Share on other sites More sharing options...
Amiratasiru Posted March 30, 2015 Author Share Posted March 30, 2015 (edited) Well, I suppose you could. I think map design would be vital to make it feel different every chapter rather than a monotonous process. I think one of the things I'd like to add is that only she can go to villages and get items in the process, or she's the only one that can recruit characters, making it more of a challenge to recruit someone. I suppose she could class change at level 10 as even if every chapter felt different it's bound to get annoying to do after 10 chapters. Edited March 30, 2015 by Yui Hirasawa Quote Link to comment Share on other sites More sharing options...
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