Ozarhok Posted April 25, 2015 Author Share Posted April 25, 2015 Hugh I'm up to chapter 7, will post progress soon Quote Link to comment Share on other sites More sharing options...
MJThom_2009 Posted April 25, 2015 Share Posted April 25, 2015 Karel will be my last pick Quote Link to comment Share on other sites More sharing options...
Ozarhok Posted April 26, 2015 Author Share Posted April 26, 2015 (edited) Chapter 1 5/5 turnsTook a turn longer because I wanted Roy to get a bit of experienceChapter 2 7/12Had some really good luck with Roy getting some early crits, Ward was invaluable for holding off the east units on turn 2 & 3Chapter 3 8/20I was soooo close to a 7 turn, but then remembered that thrones cost an additional movement to get on, at least the extra turn gave me a tiny bit of experience & the mend staffChapter 4 8/28This chapter was incredibly annoying, no doubt from having only one drafted unit & needing to recruit another unitChapter 5 5/33Got lucky with Rutger double critting the bossChapter 6 5/38Screw thrones, and screw Roy for dying when he had a perfect levelChapter 7 10/48Got all but the elixir house, but wasn't able to shop for door keys. Hopefully that won't be too much of a problem... Stats so far:Roy: 5.80 HP 22 Str 5 Skl 6 Spd 7 Lck 9 Def 6 Res 3Marcus: 5.39 HP 36 Str 11 Skl 14 Spd 12 Lck 11 Def 9 Res 8Ward: 8.95 HP 34 Str 11 Skl 6 Spd 6 Lck 6 Def 5 Res 0Rutger: 9.14 HP 26 Str 8 Skl 16 Spd 18 Lck 2 Def 6 Res 1Saul: 6.09 HP 21 Mag 5 Skl 7 Spd 11 Lck 2 Def 2 Res 5Dorothy: 6.26 HP 21 Str 6 Skl 8 Spd 6 Lck 3 Def 5 Res 3Zealot: 1.71 Base I think I need to slow down a bit, I'm missing out on a lot of goodies Edited April 26, 2015 by Ozarhok Quote Link to comment Share on other sites More sharing options...
Blaze The Great Posted April 26, 2015 Share Posted April 26, 2015 I will start sometime this week, super busy and got another draft going on currently. Quote Link to comment Share on other sites More sharing options...
Gradivus. Posted April 26, 2015 Share Posted April 26, 2015 (edited) old run Spoiler C5 6/27 turns Shanna goes left drops Paladin. Marcus messed up the boss area while sitting on a choke (dropped on turn 2). I defeated Dory with like 2 Hand Axes and 3 Iron Blades. What a scrub. With a Spd proc Marcus could've doubled. I could also have 5-turned (maybe 4?) by RNG aboosing a Silver Lance crit but I didn't do it. Merlinus goes up right and dodges Brigands while sitting on a fort. Spoiler  Roy / 6.50 / 23 HP / 6 Str / 8 Skl / 9 Spd / 10 Lck / 6 Def / 0 Res / C Swd Marcus / 3.77 / 32 HP / 9 Str / 16 Skl / 11 Spd / 10 Lck / 9 Def / 8 Res / D Swd S Lnc E Axe Merlinus / 1.20 Shanna / 4.27 / 18 HP / 5 Str / 6 Skl / 15 Spd / 7 Lck / 6 Def / 7 Res / D Lnc  C6 5/32 turns Could've 4-turned had Marcus hit a 10% true hit Javelin on EP3 while Roy dodges a Mage, but Marcus missed, and Javelin!Shanna + Silverlance!Marcus couldn't combine on Wagner so I had to take an extra turn for the kill. Shanna and Roy can't ORKO anything non-Mage which made the map kind of tricky. Spoiler  Roy / 6.89 / 23 HP / 6 Str / 8 Skl / 9 Spd / 10 Lck / 6 Def / 0 Res / C Swd Marcus / 4.54 / 33 HP / 9 Str / 16 Skl / 11 Spd / 10 Lck / 9 Def / 8 Res / D Swd S Lnc E Axe Merlinus / 1.23 Shanna / 5.27 / 18 HP / 5 Str / 6 Skl / 16 Spd / 7 Lck / 6 Def / 8 Res / D Lnc   Edited June 2, 2017 by Gradivus. Quote Link to comment Share on other sites More sharing options...
zhaoyunfan Posted April 27, 2015 Share Posted April 27, 2015 Wendy Quote Link to comment Share on other sites More sharing options...
Ozarhok Posted April 27, 2015 Author Share Posted April 27, 2015 (edited) Would everyone be okay for making the last three undrafted untis free? I know this is a bit late to ask, but I figure i'd at least ask when (presumably) none of us have completed any chapters where they would be present or used. Edited April 27, 2015 by Ozarhok Quote Link to comment Share on other sites More sharing options...
Gradivus. Posted May 12, 2015 Share Posted May 12, 2015 (edited) It'd be fine tbh. old run Spoiler Gotta finish this. C7 9/41 10/42 turns Blegh. Glad it's over. NPC!Zealot ftw. Merlinus went collect LHS villages and buy stuff. Treck recruited on turn 2, got the village near him and blocked a chokepoint. Shanna got the Red Gem village at some point. Marcus did the bosskill with 2* Armorslayer + Iron Axe. Shanna had to dodge 2 hits on turn 8 at approximately 20 true hit. I killed the curates asap so the Wyverns can be worn down by Marcus. Thankfully he didn't quite 2RKO them with an Iron Axe so I could fed one to Treck. EDIT: Forgot to recruit Zealot since he's required for C20xI. 10 turns now, fed the boss to Roy. Could've recruited him earlier I guess but pretty sure his combat saved more turns than the late recruitment cost me. Spoiler Roy / 8.30 / 25 HP / 7 Str / 8 Skl / 10 Spd / 12 Lck / 6 Def / 0 Res / C Swd Marcus / 5.46 / 33 HP / 9 Str / 16 Skl / 12 Spd / 10 Lck / 10 Def / 8 Res / D Swd S Lnc E Axe Merlinus / 1.28 Shanna / 6.83 / 18 HP / 5 Str / 7 Skl / 17 Spd / 8 Lck / 7 Def / 9 Res / C Lnc Treck / 6.85 / 27 HP / 9 Str / 6 Skl / 7 Spd / 6 Lck / 9 Def / 0 Res / D Lnc E Swd C8 16/58 turns Opened up by having Marcus soften a Soldier and Treck finishes with Javelin while tradeswapping Marcus to Javelin. Shanna only avoided Archer range, Roy and Astor also the Jav!Lold. Both the Archer and Soldier attacked Treck and got finished next turn by Roy + Astor. Treck pulled 2 Soldiers then, Marcus counterkills the Mage after softening a Soldier that'd suicide on Treck afterwards. Just rushed Marcus with the Steel Axe to nearly kill (or actually kill? idk) the Horseslayer!Knight on EP which he easily dodges and a Soldier. Marcus jumped into the pile of enemies, Roy finished a Knight, Marcus ORKOes an Archer, Shanna opens the door and Treck attacks the Mage so he suicides on the EP. Next turn, Treck uses the chest key for the light brand, and gives it to Roy at some point. The boss is a huge jerk. Armorslayer!Marcus + 3x Light Brand!Roy got him down. Hitrates suck hard obviously. Got the Elysian Whip on turn 16 with Marcus. Astor got all the center items. Spoiler Roy / 11.03 / 27 HP / 8 Str / 9 Skl / 10 Spd / 14 Lck / 6 Def / 0 Res / C Swd Marcus / 6.24 / 34 HP / 9 Str / 17 Skl / 12 Spd / 10 Lck / 10 Def / 8 Res / D Swd S Lnc D Axe Merlinus / 1.29 Shanna / 9.19 / 19 HP / 7 Str / 10 Skl / 18 Spd / 10 Lck / 7 Def / 11 Res / C Lnc Treck / 9.62 / 30 HP / 9 Str / 8 Skl / 8 Spd / 7 Lck / 10 Def / 0 Res / E Swd D Lnc Astor / 11.24 / 26 HP / 7 Str / 8 Skl / 15 Spd / 11 Lck / 8 Def / 3 Res / C Swd C8x 8/66 turns Could've 6-turned distance-wise, but it took 2 more turns to kill Henning. Was like 4 Light Brand hits and a Steel Lance from Marcus. Astor and Treck just killed stuff on the bottom part of the map. Spoiler Roy / 12.21 / 27 HP / 8 Str / 9 Skl / 11 Spd / 15 Lck / 6 Def / 0 Res / C Swd Marcus / 7.10 / 35 HP / 9 Str / 17 Skl / 12 Spd / 10 Lck / 10 Def / 8 Res / C Swd S Lnc D Axe Merlinus / 1.29 Shanna / 9.89 / 19 HP / 7 Str / 10 Skl / 18 Spd / 10 Lck / 7 Def / 11 Res / C Lnc Treck / 11.15 / 31 HP / 11 Str / 10 Skl / 10 Spd / 8 Lck / 10 Def / 0 Res / E Swd C Lnc Astor / 11.83 / 26 HP / 7 Str / 8 Skl / 15 Spd / 11 Lck / 8 Def / 3 Res / C Swd C9 8/74 turns Not having a good bosskiller sucks. Had to turtle near the boss for like 3 turns to get him down. I figure I could potentially have 7-turned had I given the Iron Blade to Treck since he reaches the boss on like turn 6, but no matter how much I tried to manipulate the RNG, Treck always got crit when trying to attack on the PP so I suspect the strat wouldn't work. Marcus also got a 10ish true hit / 3 crt crit that is irrelevant to the strat I actually used, but might be needed but not happen had I used the different one. Whatever. Treck and Shanna promoted on the map. Spoiler Roy / 14.02 / 29 HP / 9 Str / 9 Skl / 12 Spd / 16 Lck / 7 Def / 1 Res / C Swd Marcus / 7.24 / 35 HP / 9 Str / 17 Skl / 12 Spd / 10 Lck / 10 Def / 8 Res / C Swd S Lnc D Axe Merlinus / 1.33 Shanna / 1.20 / 26 HP / 11 Str / 14 Skl / 21 Spd / 11 Lck / 9 Def / 13 Res / E Swd A Lnc Treck / 1.53 / 34 HP / 13 Str / 12 Skl / 12 Spd / 8 Lck / 12 Def / 3 Res / D Swd B Lnc E Axe Astor / 13.14 / 28 HP / 8 Str / 9 Skl / 15 Spd / 11 Lck / 9 Def / 3 Res / C Swd C10 5/79 turns Shanna flew down, taking an EP round against Nord on turn 4, connecting two Javelins. Next turn, she barely finished him off with a Steel Lance double while dodging the Nosferatu to avoid his healing. I guess it could've been more reliable had I conserved the Silver Lance. Treck and Astor just got what EXP they could. Spoiler  Roy / 14.23 / 29 HP / 9 Str / 9 Skl / 12 Spd / 16 Lck / 7 Def / 1 Res / C Swd Marcus / 7.51 / 35 HP / 9 Str / 17 Skl / 12 Spd / 10 Lck / 10 Def / 8 Res / C Swd S Lnc D Axe Merlinus / 1.36 Shanna / 2.47 / 26 HP / 12 Str / 15 Skl / 21 Spd / 11 Lck / 9 Def / 13 Res / A Lnc E Swd Treck / 2.05 / 34 HP / 13 Str / 13 Skl / 13 Spd / 8 Lck / 12 Def / 3 Res / D Swd B Lnc E Axe  C11 4/83 turns My team definitely can't muster a 3-turn, which requires at least Shanna and a Paladin to 2RKO Oro. Actually Treck is just 1 Spd short but it matters a lot. Dancing order is Shanna, someone, Shanna, Marcus. First turn she is danced to ferry Lalum ahead around the upper part of the map, turn 2 someone gets danced for the wall to take more damage, turn 3 shanna is danced to attack the boss, turn 4 marcus is danced to reach the speedwing. Treck EP chipped an Archer on turn 2 while either Shanna or Marcus counterkilled a Dark Mage. Turn 3, Astor gives Roy to Treck and finishes off the Archer Treck missed. Marcus and Shanna (before the dance) finished the wall. Treck drops Roy into seizing range and gets ready for the Angelic Robe get. Shanna 3RKOed Oro between turn 3 PP and turn 4 PP with an Iron Lance. The Angelic Robe and Speedwing are the only villages I got, and I wish I could've bought some Hand Axes and Javelins but I couldn't really reach that Armory I think without exposing an undrafted unit to an enemy. Spoiler Roy / 14.24 / 29 HP / 9 Str / 9 Skl / 12 Spd / 16 Lck / 7 Def / 1 Res / C Swd Marcus / 7.57 / 35 HP / 9 Str / 17 Skl / 12 Spd / 10 Lck / 10 Def / 8 Res / C Swd S Lnc D Axe Merlinus / 1.36 Shanna / 3.41 / 27 HP / 12 Str / 15 Skl / 21 Spd / 12 Lck / 9 Def / 13 Res / A Lnc E Swd Treck / 2.19 / 34 HP / 13 Str / 13 Skl / 13 Spd / 8 Lck / 12 Def / 3 Res / D Swd B Lnc E Axe Astor / 16.70 / 30 HP / 9 Str / 10 Skl / 16 Spd / 12 Lck / 10 Def / 3 Res / C Swd  Edited June 2, 2017 by Gradivus. 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Ozarhok Posted May 15, 2015 Author Share Posted May 15, 2015 Alright, so unless any other players have any objections, the undrafted units will be permitted. And here's my progress from last week: Chapter 8 22+4/74This was an absolute mess, the less said the better. Took the penalty for Astol & got most of the chests (and he helped a lot in combat).Chapter 8x 14/88This chapter was even dumber then the last one, luckily the Light Brand I snagged made things easierChapter 9 14/102Choosing route B was a bad ideaChapter 10B 11/113This chapter took a week to find the right strategy to get to all the houses and beat it at a reasonable time. I just wish that Dorothy got the good levels on the times I actually manage to finish the stage. Stats:Roy: 6.99 HP 23 Str 5 Skl 6 Spd 8 Lck 10 Def 6 Res 3Marcus: 9.36 HP 39 Str 13 Skl 14 Spd 12 Lck 13 Def 9 Res 8Ward: 13.38 HP 38 Str 13 Skl 10 Spd 7 Lck 9 Def 7 Res 0Rutger: 15.33 HP 32 Str 10 Skl 20 Spd 20 Lck 4 Def 7 Res 3Saul: 10.81 HP 21 Mag 9 Skl 9 Spd 13 Lck 4 Def 2 Res 8Dorothy: 11.13 HP 25 Str 7 Skl 10 Spd 9 Lck 5 Def 5 Res 4Zealot: 4.49 HP 38 Str 10 Skl 13 Spd 14 Lck 5 Def 12 Res 7Lilina: 7.98 HP 19 Mag 11 Skl 6 Spd 7 Lck 7 Def 2 Res 9 Quote Link to comment Share on other sites More sharing options...
Gradivus. Posted May 15, 2015 Share Posted May 15, 2015 (edited) old run Spoiler  C12 7/90 turns Roy got hit by a sleep staff on turn 1, and his res is about 0 so I doubt he could've dodged feasibly. My team could've pulled off at least a 6-turn if Roy would've dodged. Didn't play with animations so I don't know the hit rate. Anyway, Marcus doubled and 3HKOed Aine on turn 6 EP and turn 7. Marcus and Astor went up the RHS, with Marcus heading towards Roy's gang and Astor collecting the treasure while Merlinus Lalum Treck and Shanna took the LHS. Got all items. Fed Roy a Warrior on turn 7, he was rescued + dropped and danced to seize. Spoiler  Roy / 14.95 / 29 HP / 9 Str / 9 Skl / 12 Spd / 16 Lck / 7 Def / 1 Res / C Swd Marcus / 8.70 / 35 HP / 9 Str / 17 Skl / 12 Spd / 11 Lck / 11 Def / 8 Res / C Swd S Lnc D Axe Merlinus / 1.39 Shanna / 4.08 / 28 HP / 12 Str / 16 Skl / 21 Spd / 12 Lck / 9 Def / 13 Res / S Lnc E Swd Treck / 2.69 / 34 HP / 13 Str / 13 Skl / 13 Spd / 8 Lck / 12 Def / 3 Res / D Swd B Lnc E Axe Astor / 16.71 / 30 HP / 9 Str / 10 Skl / 16 Spd / 12 Lck / 10 Def / 3 Res / C Swd  C12x 8/98 turns Meh, stupid axe berserker boss with mass HP. Astor just sat around at the bottom, distracting bandits from the main group while Marcus, Shanna and Treck sat 3 around near Grero for 3 turns to get him down. Treck ate a speedwing on turn 1 and reached C Swd halfway through the map. Spoiler  Roy / 15.17 / 30 HP / 10 Str / 10 Skl / 12 Spd / 17 Lck / 7 Def / 2 Res / C Swd Marcus / 9.12 / 35 HP / 9 Str / 17 Skl / 13 Spd / 11 Lck / 11 Def / 8 Res / C Swd S Lnc D Axe Merlinus / 1.40 Shanna / 4.94 / same as C12 Treck / 3.90 / 34 HP / 13 Str / 13 Skl / 15 Spd / 9 Lck / 12 Def / 3 Res / C Swd B Lnc E Axe Astor / 19.57 / 33 HP / 10 Str / 11 Skl / 18 Spd / 13 Lck / 11 Def / 4 Res / B Swd    Edited June 2, 2017 by Gradivus. Quote Link to comment Share on other sites More sharing options...
Ozarhok Posted May 21, 2015 Author Share Posted May 21, 2015 Chapter 11B 11/125This went almost perfectly, but too many misses on the boss cost an extra turnChapter 12 8/133Finally, an easy and straight forward chapter. Dorothy got some good levels finally.Chapter 12x 7/140Another easy chapter, great levels for Dorothy & Lilina. Took a turn longer for Rutger being unable to kill the boss, but was able to get both gems due to the extra turnChapter 13 9/149Only hard part of this was the last two turns, had to get a bit lucky with Roy not getting killed Unit Level Hp Str Skl Spd Lck Def Res Roy 7.99 24 6 6 8 11 6 4 Marcus 11.8 40 13 15 12 13 9 8 Ward 15.7 39 14 10 7 9 7 0 Rutger 18/13.3 41 15 23 21 5 11 6 Saul 14.44 25 10 12 13 5 2 9 Dorothy 17.97 29 12 12 12 7 5 5 Zealot 6.67 39 10 13 14 5 13 8 Lilina 14.36 30 17 8 11 7 2 10 Wendy 1.1 Base Elphin 4.35 17 1 3 12 13 6 3 Geese 14.61 37 11 12 10 10 10 1 Bartre 3.40 49 22 11 10 14 10 3 Miledy 11.5 31 12 11 11 5 13 3 Quote Link to comment Share on other sites More sharing options...
Gradivus. Posted May 30, 2015 Share Posted May 30, 2015 (edited) old run Spoiler  C12x 7/97 turns Got a different strat for the bosskill. Lalum took a Robe. As did Treck for his Speedwing. Turn 6, Shanna (4x2) and Treck (9) attacked him. He got throne healing and attacked Shanna because the Myrmidon right beforehand hit her, otherwise she wouldn't be killable by Silver Axe and Marcus would be targetted. She retaliates for another 4x2 round, making Grero sit at 24 HP. She attacked him on PP7, Astor attacked for 5 dmg, Marcus rescued him and got danced, then he attacked Grero aswell (forgot the number) and Treck picked the kill. What I know for a fact is that Marcus took Astor's Steel Sword and dealt at least 2 dmg with it. Spoiler  Roy / 15.75 / 30 HP / 9 Str / 9 Skl / 12 Spd / 16 Lck / 7 Def / 2 Res / C Swd Marcus / 8.95 / 35 HP / 9 Str / 17 Skl / 12 Spd / 11 Lck / 11 Def / 8 Res / C Swd S Lnc D Axe Merlinus / 1.39 Shanna / 4.84 / 28 HP / 12 Str / 16 Skl / 21 Spd / 12 Lck / 9 Def / 13 Res / E Swd S Lnc Treck / 3.87 / 35 HP / 13 Str / 14 Skl / 15 Spd / 8 Lck / 12 Def / 3 Res / C Swd B Lnc E Axe Astor / 19.46 / 31 HP / 10 Str / 13 Skl / 17 Spd / 12 Lck / 11 Def / 3 Res / B Swd  C13 10/107 turns Blegh. Pretty bad. Passed up a turn in favor of killer lances and Javelins aswell. Roy was bosskiller and someone who I don't recall finished since Wyrmslayer!Roy doesn't quite kill. Treck was a point of Spd short of doubling Flaer. Spoiler  Roy / 17.89 / 32 HP / 10 Str / 11 Skl / 14 Spd / 16 Lck / 7 Def / 2 Res / B Swd Marcus / 9.28 / 35 HP / 9 Str / 17 Skl / 12 Spd / 11 Lck / 11 Def / 8 Res / C Swd S Lnc D Axe Merlinus / 1.39 Shanna / 6.28 / 29 HP / 13 Str / 16 Skl / 22 Spd / 13 Lck / 9 Def / 13 Res / E Swd S Lnc Treck / 4.82 / 36 HP / 13 Str / 14 Skl / 15 Spd / 8 Lck / 12 Def / 3 Res / C Swd B Lnc E Axe Astol / 20.00 / 32 HP / 10 Str / 14 Skl / 17 Spd / 12 Lck / 11 Def / 3 Res / B Swd Lalum / 3.53 / 23 HP / 12 Spd / 11 Lck / 2 Def / 4 Res   Edited June 2, 2017 by Gradivus. Quote Link to comment Share on other sites More sharing options...
Ozarhok Posted June 6, 2015 Author Share Posted June 6, 2015 Chapter 14 10/159Now this took a while, the hardest part was finding out how to use Miledy to ferry people and Rutger clearing a path to the boss.Chapter 14x 8/167And I thought last chapter was annoying. Almost completed it, but the boss got a 3% crit on Rutger, costing me two more hours of attempts. Lilina is pulling a Dorothy by only getting the good levels on my failed attempts.Chapter 15 5/172Got a great run with good levels, but wasn't able to get Hammerne & didn't have any door keys, so I restarted & got a bit worse levels (Zealot even got 4 stats in one level!) Unit Level Hp Str Skl Spd Lck Def Res Roy 8.13 25 6 7 8 12 6 4 Marcus 12.31 41 13 15 13 13 9 8 Ward 15.88 39 14 10 7 9 7 0 Rutger 18/9.22 45 16 26 24 6 14 5 Saul 16/3.18 31 13 17 18 7 4 16 Dorothy 19/2.91 34 17 17 15 7 8 8 Zealot 6.96 39 10 13 14 5 13 8 Lilina 20.0 33 20 9 12 10 3 10 Wendy 1.1 Base Elphin 6.0 18 1 3 12 15 6 4 Geese 15.99 38 11 13 10 10 10 1 Bartre 4.1 50 22 11 10 14 10 3 Miledy 13.35 31 13 12 13 6 14 3 Quote Link to comment Share on other sites More sharing options...
Gradivus. Posted June 16, 2015 Share Posted June 16, 2015 (edited) old run Spoiler  C14 8/115 turns I blame the sleep staff user. Normally I could've ferried Treck into the area with the Heroes immediately, but the Sleep staff has 90% hit on him so I couldn't achieve a miss. I then spent 3 turns wasting the sleep staff with Shanna while battling the sword users. Eventually, Shanna dropped Treck near the Heroes & Mercs so he can help her routing them, and then she ferried Roy near the throne, killing the boss with Killer Lance hit + crit. Random mages picked up Talisman, Speedwings, Silver Card and Silence and Cecilia got the boots on turn 1. I think I could've made the bosskill more reliable by conserving the Silver Lance (with which she doubles I think) and having Treck, if necessary, chuck a Javelin. I didn't have any Silver uses though. Spoiler  Roy / 17.89 / 32 HP / 10 Str / 11 Skl / 14 Spd / 16 Lck / 7 Def / 2 Res / B Swd Marcus / 9.28 / 35 HP / 9 Str / 17 Skl / 12 Spd / 11 Lck / 11 Def / 8 Res / C Swd S Lnc D Axe Merlinus / 1.39 Shanna / 8.23 / 31 HP / 13 Str / 18 Skl / 23 Spd / 13 Lck / 10 Def / 13 Res / S Lnc E Swd Treck / 5.44 / 37 HP / 13 Str / 14 Skl / 15 Spd / 9 Lck / 13 Def / 3 Res / C Swd B Lnc E Axe Astol / 20.00 / 32 HP / 10 Str / 14 Skl / 17 Spd / 12 Lck / 11 Def / 3 Res / B Swd Lalum / 4.13 / 24 HP / 1 Str / 2 Skl / 12 Spd / 11 Lck / 2 Def / 4 Res / None  C14x 3/118 turns Treck uses a Speedwing. Shanna drops him next to the archer near the boss with a Javelin. He dodges the Bolting, which would've dealt 20ish damage; I'm not sure if it was needed, the hitrate was 71 true hit. The enemies conveniently moved such that there is a free path for Treck, who is given Roy on turn 2 by Shanna (she got danced). He drops Roy near the boss, who then attacks Astol, and Shanna is exposed to the Archer but has pretty high Avoid and isn't oneshot, and dodges everything else with a sword, so her chance to survive isn't bad. Treck and Shanna kill the boss with either 4 killer lance hits (62 true hit) or a hit + crit (the latter has 30% roughly). Marcus also rescued Lalum on turn 2 so she isn't in bolting range. Spoiler  Roy / 17.99 / 32 HP / 10 Str / 11 Skl / 14 Spd / 16 Lck / 7 Def / 2 Res / B Swd Marcus / 9.28 / 35 HP / 9 Str / 17 Skl / 12 Spd / 11 Lck / 11 Def / 8 Res / C Swd S Lnc D Axe Merlinus / 1.39 Shanna / 8.62 / 31 HP / 13 Str / 18 Skl / 23 Spd / 13 Lck / 10 Def / 13 Res / S Lnc E Swd Treck / 6.55 / 38 HP / 13 Str / 14 Skl / 17 Spd / 10 Lck / 13 Def / 3 Res / C Swd B Lnc E Axe Astol / 20.00 / 32 HP / 10 Str / 14 Skl / 17 Spd / 12 Lck / 11 Def / 3 Res / B Swd Lalum / 4.33 / 24 HP / 1 Str / 2 Skl / 12 Spd / 11 Lck / 2 Def / 4 Res / None  C15 3/121 turns Boots!Shanna can reach the boss in 2 turns without a dance, so Treck received it on turn 1 so he can reach the hammerne on turn 3, then Astol rescued Lalum, and dropped her near where Percival would end up on turn 2. Igrene and Marcus distracted some mooks from Treck. Shanna does the bosskill with one killer lance crit and 3 hits on EP2 + PP3 since I don't have the Horseslayer. That part of the clear was a tad sketchy since she dies to Longbow + Spear + something, but her Avd is great so she can survive. Plus, the AI is dumb and has the Merc move before the Silver!Sniper, which ensures that Shanna isn't attacked by the Sniper since the Merc and Roy blocks the tiles he could attack Shanna from. Igrene got the Divine and Percival got a Javelin from Merlinus so he can ORKO a Valkyrie for lol9 EXP. Spoiler  Roy / 18.02 / 33 HP / 10 Str / 11 Skl / 14 Spd / 16 Lck / 7 Def / 2 Res / B Swd Marcus / 9.36 / 35 HP / 9 Str / 17 Skl / 12 Spd / 11 Lck / 11 Def / 8 Res / C Swd S Lnc D Axe Merlinus / 1.39 Shanna / 9.43 / 32 HP / 13 Str / 18 Skl / 24 Spd / 14 Lck / 11 Def / 13 Res / S Lnc E Swd Treck / 6.90 / 38 HP / 13 Str / 14 Skl / 17 Spd / 10 Lck / 13 Def / 3 Res / C Swd A Lnc E Axe Astol / 20.00 / 32 HP / 10 Str / 14 Skl / 17 Spd / 12 Lck / 11 Def / 3 Res / B Swd Lalum / 4.43 / 24 HP / 1 Str / 2 Skl / 12 Spd / 11 Lck / 2 Def / 4 Res / None Igrene / 1.24 / base Percival / 5.09 / base  C16 12/133 turns Everyone went up through the middle. Igrene was rescue-dropped by Shanna on turn 1 to bait stuff through the wall, and Percy ORKOed the Merc from range. Astol opened the middle door, Door Key!Marcus the left one. I ended up getting both of Narshen's items, the Member Card and the Rescue, Berserk and a random Hero crest which I'll sell. Igrene OHKOed Narshen with Brave Bow. She also killed Hugh after I got the card. Percival and Shanna ganged up on the wall near Zeiss. Douglas was a pain to make survive but he's worth the distance gone. Spoiler  Roy / 18.22 / 33 HP / 10 Str / 11 Skl / 14 Spd / 16 Lck / 7 Def / 2 Res / B Swd Marcus / 9.64 / 35 HP / 9 Str / 17 Skl / 12 Spd / 11 Lck / 11 Def / 8 Res / C Swd S Lnc D Axe Merlinus / 1.39 Shanna / 9.97 / 32 HP / 13 Str / 18 Skl / 24 Spd / 14 Lck / 11 Def / 13 Res / S Lnc E Swd Treck / 7.89 / 39 HP / 13 Str / 15 Skl / 17 Spd / 10 Lck / 14 Def / 3 Res / C Swd A Lnc E Axe Astol / 20.00 / 32 HP / 10 Str / 14 Skl / 17 Spd / 12 Lck / 11 Def / 3 Res / B Swd Lalum / 5.14 / 25 HP / 1 Str / 2 Skl / 13 Spd / 11 Lck / 2 Def / 4 Res / None Igrene / 2.82 / 33 HP / 16 Str / 19 Skl / 16 Spd / 10 Lck / 11 Def / 10 Res / B Bow Percival / 5.81 / base Fa / 1.00 / base  C16x 7/140 turns Turn 1, Shanna is danced and drops Percival 1R of the RHS Knight. Marcus and Treck boost Lalum, who can tank a Bolting. Roy is given to Marcus (who then finishes the Knight with Hammer and is swapped to Javelin so the Bolting!Sage doesn't double) by Douglas on turn 2. I deployed Wendy here so she can give Fa to Astol on turn 2, so he drops her into the LHS Bolting range but I could aswell have fielded Merlinus because the Bolting doesn't get fully wasted anyway. Douglas eats a Berserk on turn 4 (IIRC) so Percival or Shanna doesn't have to. Had to resort to a cheap double killer lance crit on turn 7 from Shanna against Windam since Percival got hit by a Berserk. Had he dodged, I could've done a more reliable bosskill with double Silver Sword from Percival and a Silver Lance from Shanna (can even afford a dodge), but tbf fast FE6 bosskills are pretty rarely reliable so I settled with this. Roy was dropped into seizing range on turn 6 after a rescue chain done by Treck, Percival and Shanna. Douglas also facetanked Bolting two times which was pretty nice. Spoiler  Roy / 18.53 / 33 HP / 10 Str / 11 Skl / 14 Spd / 16 Lck / 7 Def / 2 Res / B Swd Marcus / 9.83 / 35 HP / 9 Str / 17 Skl / 12 Spd / 11 Lck / 11 Def / 8 Res / C Swd S Lnc D Axe Shanna / 11.06 / 32 HP / 14 Str / 19 Skl / 25 Spd / 14 Lck / 11 Def / 13 Res / S Lnc E Swd Treck / 8.00 / 39 HP / 14 Str / 15 Skl / 18 Spd / 11 Lck / 15 Def / 3 Res / C Swd A Lnc E Axe Astol / 20.00 / 32 HP / 10 Str / 14 Skl / 17 Spd / 12 Lck / 11 Def / 3 Res / B Swd Lalum / 5.47 / 25 HP / 1 Str / 2 Skl / 13 Spd / 11 Lck / 2 Def / 4 Res / None Igrene / 3.09 / 34 HP / 17 Str / 19 Skl / 16 Spd / 10 Lck / 11 Def / 10 Res / B Bow Percival / 6.72 / 44 HP / 18 Str / 13 Skl / 19 Spd / 12 Lck / 15 Def / 11 Res / A Swd A Lnc C Axe Fa / 1.24 / base Wendy / base Douglas / 8.16 / base Merlinus / 1.39  C17 5/145 turns Turn 1, Marcus + Igrene gang up on the Paladin, Percy and Treck ORKO a Cav each. Shanna was danced then, to ferry Percival across the ocean. She dropped him on turn 2 and doubled back to get Roy on turn 3; Merlinus bought a buttload of Killers and 1-2 range with Silver Card, and I transferred a KE to Roy on turn 3. Shanna took Roy's KE and dropped him near the gate on turn 4. Percival meanwhile ORKOes the Sleep Staff!Bishop with Hammer and counterkills the Beastkiller!Knight on EP. Roy dodges the Axereaver easily and ORKOes with Armorslayer. He faces a Purge!Bishop and a Mage and dodges one of them. Turn 5, Percival gets the KE from Shanna and kills Arcard with a thoroughly cheap double crit. I looked for a way to kill reliably with Silver Sword, but one of the Mages always blocks the way on turn 3 so Percy can't reach the boss on turn 4. Igrene and Treck just arena aboosed. I made the mistake to overlook Douglas in the preparations menu, who could've assisted the arena-abusing units for a bit more money. Spoiler  Roy / 18.97 / 33 HP / 10 Str / 11 Skl / 14 Spd / 16 Lck / 7 Def / 2 Res / B Swd Marcus / 9.97 / 35 HP / 9 Str / 17 Skl / 12 Spd / 11 Lck / 11 Def / 8 Res / C Swd S Lnc D Axe Shanna / 11.22 / 32 HP / 14 Str / 19 Skl / 25 Spd / 14 Lck / 11 Def / 13 Res / S Lnc E Swd Treck / 8.95 / 39 HP / 14 Str / 15 Skl / 18 Spd / 11 Lck / 15 Def / 3 Res / C Swd A Lnc E Axe Astol / 20.00 / 32 HP / 10 Str / 14 Skl / 17 Spd / 12 Lck / 11 Def / 3 Res / B Swd Lalum / 5.87 / 25 HP / 1 Str / 2 Skl / 13 Spd / 11 Lck / 2 Def / 4 Res / None Igrene / 4.73 / 34 HP / 17 Str / 19 Skl / 16 Spd / 11 Lck / 12 Def / 10 Res / A Bow Percival / 8.41 / 46 HP / 18 Str / 14 Skl / 20 Spd / 12 Lck / 16 Def / 11 Res / A Swd A Lnc C Axe Fa / 1.24 / base Merlinus / 1.39 Douglas / 8.16 / base Wendy / base  C18 5/150 turns Turn 1, Percy ORKOed a Merc and Shanna ferried him away after being danced by Lalum. She drops him over the river on the next turn. Lalum is boosted by Marcus + Treck. Astol rescues Roy. Turn 2, Shanna combats the majority of the PKs, and the rest are taken on by Treck, Igrene and Marcus on turn 3. Igrene also is danced to kill the Ballista. Astol gives Roy to Marcus (or Treck? don't recall.) and Shanna takes him and canto-fullmoves towards the gate. She drops him into seizing range and Percival ORKOes the boss with KE crit (27% chance for the kill) on turn 5. Could aswell have killed with 2x Javelin from Shanna + 2x Silver Lance!Percival, but the chance of that strat is notably lower (like 2x 30 true hit and 2x 40 true hit). Plus, the KE crit kill allows Shanna to get the Guiding ring for free money. Douglas attracted the Wyvern Riders at the bottom of the map. Spoiler  Roy / 18.97 / 33 HP / 10 Str / 11 Skl / 14 Spd / 16 Lck / 7 Def / 2 Res / B Swd Marcus / 10.09 / 35 HP / 9 Str / 17 Skl / 13 Spd / 11 Lck / 11 Def / 9 Res / C Swd S Lnc D Axe Shanna / 11.42 / 32 HP / 14 Str / 19 Skl / 25 Spd / 14 Lck / 11 Def / 13 Res / S Lnc E Swd Treck / 9.20 / 40 HP / 15 Str / 16 Skl / 19 Spd / 11 Lck / 15 Def / 4 Res / C Swd A Lnc E Axe Astol / 20.00 / 32 HP / 10 Str / 14 Skl / 17 Spd / 12 Lck / 11 Def / 3 Res / B Swd Lalum / 6.22 / 26 HP / 2 Str / 2 Skl / 14 Spd / 12 Lck / 2 Def / 5 Res / none Igrene / 5.43 / 35 HP / 18 Str / 20 Skl / 16 Spd / 12 Lck / 12 Def / 10 Res / A Bow Percival / 9.80 / 47 HP / 19 Str / 14 Skl / 20 Spd / 12 Lck / 16 Def / 11 Res / A Swd S Lnc C Axe Fa / 1.24 / base Merlinus / 1.39 Douglas / 8.51 / base   Edited June 2, 2017 by Gradivus. Quote Link to comment Share on other sites More sharing options...
MJThom_2009 Posted June 17, 2015 Share Posted June 17, 2015 Came in much late so here: Chapter 1 – 5/5 Wolt and Bors headed to the village for the money while Marcus carried Roy near the seize point Chapter 2 – 7/12 Chapter 3 – 8/20 Chapter 4 – 7/27 Chapter 5 – 5/32 Marcus leaded the pack and killed most of the enemies before taking on the boss Chapter 6 – 7/39 Chapter 7 – 11/50 Chapter 8 – 19/69 Chapter 8x Promoted Dieck in this chapter so he can be strong enough to take on the boss Chapter 9 – 10/79 Chapter 10 – 9/88 Chapter 11 – 11/99 Chapter 12 – 9/108 Chapter 12x Good opportunity to grind Chapter 13 – 12/120 Quote Link to comment Share on other sites More sharing options...
Gradivus. Posted June 17, 2015 Share Posted June 17, 2015 (edited) Don't Gaidens count for turns though? Only 20x doesn't count. old run Spoiler  C19 4/154 turns Turn 1, Shanna is danced ahead and drops Niime while moving fullmove to the right. Marcus, Treck and Percival make a formation that ensures only one steel lance and the Javelins can attack Lalum (and they have crap hit). Four fliers of the LHS squad are alive after the EP - Douglas finishes the FK who got a Steel Lance hit from Marcus, Percival and Igrene ORKO a Pegasus each, and KE!Astol killed the remaining one. Then, Treck is danced to give Percival to Shanna. She then drops him into the Paladin + Cavs area (Silver Lance equipped). Niime kills the RHS Falcoknight to make the EP safer. She also counterkills a bunch of lance users, and has to dodge since I didn't get Raigh's Nosferatu. Turn 3, Igrene kills a Pegasus Knight, is danced, kills the Troubadour, and Treck kills the Paladin that attacked Niime previously. Niime then takes the Rescue staff from Treck and rescues Shanna. I then do a rescue chain for Roy with Douglas, Marcus, Shanna and finally Percival, who drops him near the boss with lancereaver equipped. Turn 4, Shanna kills a Knight that would block Roy's way and makes the boss visible, so Percival can ORKO her with Silver Lance (not even a crit needed, yay). Spoiler  Roy / 19.20 / 34 HP / 10 Str / 11 Skl / 15 Spd / 16 Lck / 8 Def / 2 Res / B Swd Marcus / 10.26 / 35 HP / 9 Str / 17 Skl / 13 Spd / 11 Lck / 11 Def / 9 Res / C Swd S Lnc D Axe Shanna / 11.85 / 32 HP / 14 Str / 19 Skl / 25 Spd / 14 Lck / 11 Def / 13 Res / S Lnc E Swd Treck / 9.73 / 40 HP / 15 Str / 16 Skl / 19 Spd / 11 Lck / 15 Def / 4 Res / C Swd A Lnc E Axe Astol / 20.00 / 32 HP / 10 Str / 14 Skl / 17 Spd / 12 Lck / 11 Def / 3 Res / B Swd Lalum / 6.66 / see C18 Igrene / 5.67 / see C18 Percival / 10.85 / 47 HP / 20 Str / 14 Skl / 20 Spd / 12 Lck / 16 Def / 11 Res / A Swd S Lnc C Axe Fa / 1.24 / base Merlinus / 1.39 Douglas / 8.74 / base Wendy / 1.00 / base  C20 3/157 turns A 3-turn without any rescue usage exists, but Lalum would have to survive a very unreliable EP (like dodging 5 out of 6 enemies) so I used a Rescue here. Turn 1, Shanna ferries Treck ahead and drops him after getting danced. Percival kills the closest Hand Axe!Fighter with Javelin. Igrene kills the Swordreaver one with Longbow. Astol rescues Roy and Marcus swaps Igrene to killer bow. Niime silences the Druid with red gem. EP, a Druid and a Merc suicided on Percival. The Hero suicided on Igrene, who conveniently got a Killer Bow crit. I'm not sure if it's needed but it increases my chances of survival on the second EP. Astol gives Roy to Percival and KE crits the Sniper. Niime killed the Knight and is danced to rescue staff Percival, who then opens the door. Treck takes Roy and OHKOes the Knight with Killer Lance crit. Had I made an effort to get him to Hammer, I could've ORKOed normally I guess. Marcus can't because he's weighed down by Roy too much to double the Knight with Hammer. Shanna takes Roy and drops him. Turn 3, I do the Third Cheap Double Crit With Killer WeaponsTM with Killer Axe!Percival (now I got double crits of all weapon triangle weapons, yay!) against Roartz. He's a point short of ORKOing with Hammer but that strat wouldn't have been much more likely. I could've alleviated the need for the double crit by putting Douglas and Merlinus at the bottom (but still above Wendy) of the deployment roster because Treck (who wouldn't eat a Berserk) with 1 Armorslayer hit + Percival with two armorslayer or Treck with 2 hits and Percival with 1 Hammer hit could've done the job. I didn't restart because the difference is trivial. Shanna opens the door towards the treasure and Niime gets the Axereaver. Igrene opens Yuno's door and Shanna is danced for the recruitment. Astol got the Red Gem. Spoiler  Roy / 19.21 / 34 HP / 10 Str / 11 Skl / 15 Spd / 16 Lck / 8 Def / 2 Res / B Swd Marcus / 10.32 / 35 HP / 9 Str / 17 Skl / 13 Spd / 11 Lck / 11 Def / 9 Res / C Swd S Lnc D Axe Shanna / 11.93 / 32 HP / 14 Str / 19 Skl / 25 Spd / 14 Lck / 11 Def / 13 Res / S Lnc E Swd Astol / 20.00 / 32 HP / 10 Str / 14 Skl / 17 Spd / 12 Lck / 11 Def / 3 Res / B Swd Lalum / 6.98 / see C18 Igrene / 6.31 / 36 HP / 19 Str / 21 Skl / 16 Spd / 12 Lck / 12 Def / 10 Res / A Bow Fa / 2.68 / 17 HP / 3 Str / 2 Skl / 4 Spd / 8 Lck / 2 Def / 7 Res / None Merlinus / 1.39 Douglas / 8.88 / base Niime / 18.83 / base Percival / 11.85 / 47 HP / 20 Str / 14 Skl / 21 Spd / 12 Lck / 16 Def / 11 Res / A Swd S Lnc C Axe Treck / 9.80 / 40 HP / 15 Str / 16 Skl / 19 Spd / 11 Lck / 15 Def / 4 Res / C Swd A Lnc E Axe Wendy / 1.00 / base  C20x 20 free turns I actually fielded Astol just to get 4 vulneraries lol (which sell for 600G, who knows, maybe it matters.) Niime hammerned the Rescue and got a lot of training for S Dark (she didn't quite reach it but will soon). Percival got S Swd and Treck S Lnc. Spoiler  Roy / 19.22 / 34 HP / 10 Str / 11 Skl / 15 Spd / 16 Lck / 8 Def / 2 Res / B Swd Shanna / 12.00 / 32 HP / 14 Str / 20 Skl / 26 Spd / 14 Lck / 11 Def / 13 Res / S Lnc E Swd Astol / 20.00 / 32 HP / 10 Str / 14 Skl / 17 Spd / 12 Lck / 11 Def / 3 Res / B Swd Lalum / 8.28 / 26 HP / 2 Str / 2 Skl / 14 Spd / 14 Lck / 2 Def / 6 Res / None Igrene / 7.42 / 36 HP / 19 Str / 21 Skl / 17 Spd / 13 Lck / 12 Def / 10 Res / A Bow Niime / 20.00 / 25 HP / 22 Mag / 21 Skl / 16 Spd / 15 Lck / 5 Def / 19 Res / A Dark A Stf Percival / 13.43 / 48 HP / 20 Str / 15 Skl / 22 Spd / 13 Lck / 16 Def / 11 Res / S Swd S Lnc C Axe Treck / 10.54 / 41 HP / 15 Str / 17 Skl / 19 Spd / 11 Lck / 15 Def / 4 Res / C Swd S Lnc E Axe Fa / 2.68 / 17 HP / 3 Str / 2 Skl / 4 Spd / 8 Lck / 2 Def / 7 Res / None Marcus / 10.32 / 35 HP / 9 Str / 17 Skl / 13 Spd / 11 Lck / 11 Def / 9 Res / C Swd S Lnc D Axe Douglas / 8.88 / base Merlinus / 1.39 Yuno / 9.00 / base Wendy / 1.00 / base  C21 6/163 turns Sold nearly everything, including the C20 robe, the brave bow, the member card, the village knight crest, Yodel's recover and the delphi shield. Got 16 boots, which is nice since I expected 13-14 from a quick look at my weapons. Could've made it 17 but selling too much stuff kills the turncount so I avoided that. Turn 1, Niime berserked the Bishop in the middle and Yodel took the staff to berserk the Aircalibur!Sage. Niime was dumped onto a forest tile by Shanna who got danced and fullmoved. Even with Flux over Nosferatu, she survives pretty solidly thanks to her avoid. She's OHKOed by the Wyv Lord, but she faces 20 true hit, and the kill possibility improves reliability since he would otherwise attack Yuno, who has a worse shot at surviving turn 2 then. I deployed Cecilia, Zealot, Zeiss and Miledy just to trade items (or more like boots). The Sage and Bishop assisted my rout of the middle instead of interfering with it which was awesome. Turn 2, Shanna receives Percival from Yuno and drops him so that he can counterkill an archer and facetank a Knight. Niime kills the Javelin!Wyvern Rider. Treck gets Yodel via rescue chain done by Douglas, Astol and Marcus and drops him onto a forest tile. Again, Niime faces the Wyv Lord and finishes him off on EP, and counterkills 2 (IIRC) Archers. The Bishop kills a Longbow!Archer, and the sage attacks Treck. Yuno gets the Knight crest, convoys it and Merlinus liquidates it. Shanna buys 16 boots. I do tradechain shenanigans, with Cecilia + Zealot giving Boots to Marcus, and Zeiss giving 4 boots to Treck. My original plan was Malte!Marcus + Yodel ganging up on the bishop, but I ended up having only Marcus attack since they couldn't quite kill. Yodel physic'd Marcus. Niime rescued Roy ferrying Lalum and he dropped her directly. Percival OHKOed a Bishop that approached to the place where he was. On EP, the sage finished the Bishop in the middle. Turn 4, Percival uses boots and pulls the Fire Dragon at the left side of the shrine. Yodel kills a Wyvern Rider, and Lalum is exposed to the Aircalibur so I had Yuno facetank it so I don't have to rig a dodge for Lalum to survive Bolting. To be fair that was possible thanks to a Steel Lance dodge from Yuno, but that Wyvern Rider has bad hit anyway. Niime uses a boots. Turn 5, Percival uses a boots after being given Roy, Niime rescues Lalum to dance Percival, and he drops Roy next to the Bolting!Sage while being 1L2U of Murdock. This allows Roy to only get hit by the Sage and not the Knights. Percival dodges the Knights pretty easily with a Hand Axe. Treck got a Physic from Yodel so he doesn't die to Bolting. Turn 6, Percival attacks Murdock with Armorslayer. Shanna takes the Armorslayer and finishes a Knight with Javelin. Treck is danced and trades the Armorslayer to finish Murdock. Roy seizes. Spoiler  Roy / 19.55 / 34 HP / 10 Str / 11 Skl / 15 Spd / 16 Lck / 8 Def / 2 Res / B Swd Shanna / 12.20 / 32 HP / 14 Str / 20 Skl / 26 Spd / 14 Lck / 11 Def / 13 Res / S Lnc E Swd Astol / 20.00 / 32 HP / 10 Str / 14 Skl / 17 Spd / 12 Lck / 11 Def / 3 Res / B Swd Lalum / 8.80 / see C20x Igrene / 8.57 / 37 HP / 19 Str / 21 Skl / 18 Spd / 13 Lck / 13 Def / 10 Res / S Bow Niime / 20.00 / 25 HP / 22 Mag / 21 Skl / 16 Spd / 15 Lck / 5 Def / 19 Res / S Dark A Stf / 10 Mov Percival / 14.07 / 49 HP / 21 Str / 15 Skl / 23 Spd / 14 Lck / 16 Def / 11 Res / S Swd S Lnc C Axe / 12 Mov Treck / 11.55 / 42 HP / 16 Str / 17 Skl / 19 Spd / 12 Lck / 16 Def / 4 Res / C Swd S Lnc E Axe / 12 Mov Fa / 2.68 / 17 HP / 3 Str / 2 Skl / 4 Spd / 8 Lck / 2 Def / 7 Res / None Marcus / 10.43 / 35 HP / 9 Str / 17 Skl / 13 Spd / 11 Lck / 11 Def / 9 Res / C Swd S Lnc D Axe Douglas / 8.88 / base Merlinus / 1.39 Yuno / 9.08 / base Wendy / 1.00 / base  C21x 5/168 turns Niime berserked the Sniper on the right hallway near the throne. Yuno dropped Roy over the river on turn 1 so he can use a second boots on turn 2. She gives him to Shanna on turn 3. Shanna dropped Percival next to the General a turn before. The sniper ate a Fenrir counterattack, so Shanna finished him off on turn 3. Percival is given Roy by her on turn 4 and drops him right afterwards. He then kills the boss along with killer lance (non-crit) from Shanna. Had she missed one, he could've used the Durandal instead of Silver Lance to get the kill. Spoiler  Roy / 1.00 / 38 HP / 12 Str / 14 Skl / 17 Spd / 16 Lck / 10 Def / 7 Res / S Swd / 10 Mov Shanna / 12.99 / 32 HP / 14 Str / 20 Skl / 26 Spd / 14 Lck / 11 Def / 13 Res / S Lnc E Swd / 14 Mov Lalum / 9.12 / 26 HP / 2 Str / 2 Skl / 15 Spd / 15 Lck / 2 Def / 7 Res / 9 Mov Igrene / 9.08 / 37 HP / 20 Str / 21 Skl / 18 Spd / 13 Lck / 13 Def / 10 Res / 6 Mov Niime / 25 HP / 22 Mag / 21 Skl / 16 Spd / 15 Lck / 5 Def / 19 Res / S Dark A Stf / 10 Mov Percival / 15.17 / 49 HP / 22 Str / 15 Skl / 23 Spd / 15 Lck / 17 Def / 11 Res / 12 Mov Treck / 12.28 / 43 HP / 16 Str / 17 Skl / 20 Spd / 13 Lck / 16 Def / 4 Res / 12 Mov Yuno / 9.29 / base / 8 Mov Douglas / 9.64 / 46 HP / 19 Str / 13 Skl / 9 Spd / 12 Lck / 20 Def / 5 Res / A Lnc A Axe / 5 Mov Marcus / 11.16 / 36 HP / 9 Str / 17 Skl / 13 Spd / 11 Lck / 11 Def / 9 Res / C Swd S Lnc D Axe / 8 Mov Yodel / 20.00 / base / 6 Mov Merlinus / 1.39 / 5 Mov Astol / 20.00 / 32 HP / 10 Str / 14 Skl / 17 Spd / 12 Lck / 11 Def / 3 Res / B Swd / 6 Mov Fa / 2.89 / 17 HP / 3 Str / 2 Skl / 4 Spd / 8 Lck / 2 Def / 7 Res / None / 5 Mov Wendy / 1.00 / base / 4 Mov  C22 5/173 turns Niime, Igrene, Lalum, Shanna, Astol and Fa are in the left group, the rest is with Roy. Turn 1, Percival moves next to a Merc and is ready to counter 2 Mercs, 1 Sniper and 1 Druid. I can afford to miss some shots against the Sniper or a Merc since Yuno can finish the Sniper while giving Yodel to Percy on turn 2. Roy uses boots and counterkills the lower right Hand Axe!Berserker. Yodel silences the Silence!Bishop and is rescued by Yuno. Niime repairs the rescue which was on Igrene. Shanna is danced and fullmoves to drop Astol above the Merc + sniper gang. Him not sitting in the saddlebags means Shanna faces 24 true hit instead of 78, so she dodges the Sniper and Fenrir!Druid, while doubling the Druid with Javelin which means he uses a Vulnerary on turn 2 instead of attacking. Treck ferries Marcus towards the right switch. Turn 2, Niime gets the rescue staff from Igrene and fullmoves, then is danced by Lalum and kills the Berserker with flux. Percival just fullmoves towards the throne. Shanna ferries Astol again after he eats a Vulnerary and baits the General near the Bravesword!Hero through the wall. Treck just moves and drops Marcus (outside of the Hand Axe!Berserker's range), and Roy uses another boots. EP, Shanna just dodges a bunch of axes (their hit sucks hard, though I could've additionally improved the chance by buying an Iron Sword, which I could because I sold the silver card to buy an Iron Lance for Wendy). Wendy eats a Berserk and constantly attacks unequipped douglas. Igrene just mops up remaining enemies on the left side. Turn 3, Shanna fullmoves again, Treck engages the Brave Axe!Hero, who has 25 hit, with Killing Edge, he can take 4 hits without dying and 3RKOes back. Percival pulls a Hero and a Berserker (he ended up critting both, but IIRC he only needs one or zero crits), Niime rescues Lalum. The EP consists of Marcus dodging a Javelin from a General, facetanking the Berserker, and Treck countering the Hero (which resulted in an unnecessary early kill via crit). Fa attracts the last Berserk use. Turn 4, Shanna drops Astol in front of the Bravesword!Hero, he retaliates with the KE in hopes of alleviating the need for a double crit from Shanna, but since I miscalculated I ended up needing 2 crits. Percival drops Yodel 2 tiles below the middle door tile and moves next to the right one. Niime is danced and gives the rescue to Yodel while standing above him. Turn 5, Shanna finishes the Hero with cheap 2 crits, Astol takes the left switch, Treck the right one, Yuno got the Dragonshield and Marcus the Wyrmslayer. Roy waits next to the left door tile. Yodel rescues Igrene. Zephiel kill is Durandal!Percival (19x2), Murgleis!Igrene (11x2) and Apocalypse!Niime (16). Distributed all remaining boots on this map. Spoiler  Roy / 2.83 / 39 HP / 13 Str / 14 Skl / 18 Spd / 17 Lck / 10 Def / 8 Res / S Swd / 14 Mov Shanna / 13.64 / 33 HP / 14 Str / 20 Skl / 26 Spd / 14 Lck / 11 Def / 13 Res / S Lnc E Swd / 14 Mov Lalum / 9.53 / see C21x / 11 Mov Igrene / 9.45 / see C21x / 6 Mov Niime / 20.00 / see C21 / 10 Mov Percival / 15.81 / see C21x / 12 Mov Treck / 13.09 / 44 HP / 16 Str / 17 Skl / 20 Spd / 13 Lck / 17 Def / 4 Res / S Lnc B Swd E Axe / 12 Mov Yuno / 9.67 / base / 8 Mov Douglas / 9.64 / see C21x / 5 Mov Marcus / 11.38 / 36 HP / 9 Str / 17 Skl / 13 Spd / 11 Lck / 11 Def / 9 Res / C Swd S Lnc D Axe / 8 Mov Yodel / 20.00 / base / 6 Mov Merlinus / 1.39 / 5 Mov Astol / 20.00 / 32 HP / 10 Str / 14 Skl / 17 Spd / 12 Lck / 11 Def / 3 Res / B Swd / 6 Mov Fa / 2.68 / 17 HP / 3 Str / 2 Skl / 4 Spd / 8 Lck / 2 Def / 7 Res / None / 5 Mov Wendy / 1.00 / base / 4 Mov  C23 3/176 turns Roy kills the nearest Manakete, Yodel repairs rescue, Niime kills the druid near the village and is danced to rescue Percival (she has Apocalypse equipped), who fullmoves into the mess with killer axe and uses a dragonshield. Shanna kills a ballista, Merlinus enters the range of another one, Niime counterkills Wyvern riders and the Lord, Percival kills the majority of the wyvern riders without crits, and has to roll a crit against either of the Wyvern Lords he faces. He got two crits, but if he doesn't, Roy can finish off with Wyrmslayer. Shanna needs a dodge or two which is doable thanks to steel accuracy. Niime also needs the 20 true hit dodge against the wyvern lord. Turn 2, Roy is danced up (Lalum is on a forest tile to dodge fliers more reliably) and kills one of the Wyverns that remain. Shanna uses Malte to finish the Manakete that attacked Percival. Yodel uses Holy Maiden to heal Percival from the Berserk and Niime from sleep, as well as getting them back to full HP. Niime silences the Sleep!Druid 1R2U of Brunya. Percival kills the other sleep user and pulls the Manakete (the other enemies don't move away from Brunya's formation). Percival gets Berserked. Turn 3, Niime is danced to restore Percival, and Shanna ORKOes the middle Druid. Durandal!Percival kills Brunya and Roy seizes. Spoiler  Roy / 3.66 / 40 HP / 13 Str / 14 Skl / 18 Spd / 17 Lck / 11 Def / 8 Res / S Swd / 14 Mov Fa / 2.68 / see C20 / 5 Mov Shanna / 14.54 / 33 HP / 15 Str / 21 Skl / 26 Spd / 15 Lck / 11 Def / 13 Res / S Lnc E Swd / 14 Mov Lalum / 9.87 / see C21x / 11 Mov Igrene / 9.96 / see C21x / 6 Mov Niime / 20.00 / see C21 / 10 Mov Percival / 17.50 / 51 HP / 23 Str / 15 Skl / 24 Spd / 15 Lck / 20 Def / 11 Res / S Swd S Lnc B Axe / 12 Mov Treck / 13.29 / 44 HP / 16 Str / 17 Skl / 20 Spd / 13 Lck / 17 Def / 4 Res / S Lnc B Swd E Axe / 12 Mov Yuno / 9.67 / base / 8 Mov Yodel / 20.00 / base / 6 Mov Douglas / 9.72 / see C21x / 5 Mov Marcus / 11.38 / 36 HP / 9 Str / 17 Skl / 13 Spd / 11 Lck / 11 Def / 9 Res / C Swd S Lnc D Axe / 8 Mov Merlinus / 1.39 / 5 Mov Astol / 20.00 / 32 HP / 10 Str / 14 Skl / 17 Spd / 12 Lck / 11 Def / 3 Res / B Swd / 6 Mov Wendy / 1.00 / base / 4 Mov  C24 11/187 turns I don't think it's worth making an accurate description for the strat lol. Anyway, Yodel Fa and Igrene just stayed at the bottom, with Igrene fending off reinforcement Dragons, and Treck + Yuno joined them eventually, after serving as rescue bots. Roy, Percival, Lalum, Niime and Shanna went through the building, killed stuff. Niime physic'd quite some times, which helped Shanna most importantly and also Roy / Percival to take on more Dragons. Yahn was killed by Niime + Shanna, though any combo of 2 units (or just Percival himself) could've done it except Roy, who had to seize. Won't bother with stats since C25 is trivial. C25 1/188 turns Had Percival and Treck kill a Dragon each because they can. Roy stomped Idoun. Killcounts & unit stuff: Spoiler  Roy: 158 B / 57 W Nothing special for a long time. Good enough to survive the timespans between rescue drop and seize. Awesome C22 and past thanks to SoS. Fa: 7 B / 1 W Distracted status staves and siege magic. Shanna: 236 B / 92 W Her combat against durable-ish enemies is iffy, though great speed, high avoid, flight and the ability to ferry Paladins for better bosskilling make her at least one of the MVPs. Lalum: 37 B / 0 W Dancer, 100/10 Igrene: 69 B / 42 W Good at the stuff bow users do. Aside from the high-mov Dragon sniping thing, since she didn't end up getting any boots. Niime: 52 B / 39 W Rescue usage with good combat. Joins rather late but well worth it. Percival: 120 B / 64 W Awesome offense, great weapon ranks, allowing him to slay Dragons without having Malte on him, which Shanna wants on C24, and can ORKO Dragons with Wyrmslayer, which Treck failed to. Main bosskiller for lategame. Was sort of blessed in Spd and Str, but I don't recall a point where it was important. Treck: 180 B / 82 W Paladins are pretty good, he was there with better offensive stats than Marcus when Percival wasn't there yet. Since I didn't have many early units, I needed him to do some heavy lifting that Shanna can't possibly do alone, unless her stats are RNG-aboosed. Even when Percival was around, getting quick clears requires as many units as possible, so he still saw a lot of use. Yuno: 8 B / 2 W Flight was clutch in C21 and useful in C21x. Found a random job in C22. She's pretty bad at combat though. Yodel: 5 B / 3 W Worse than Niime, and no combat worth writing home about, but Holy Maiden is awesome (especially for those damn C23 status staves) and he is a serviceable user for Physic or status staves, even when Warp isn't around. Douglas: 38 B / 9 W Held back chumps on C21x and ferried Roy (or whoever) sometimes. Not really that good but he went the distance even without boots, so his purpose was served. Marcus: 180 B / 83 W Awesome earlygame, average mid and late, though he stayed useful for a very long time (like until C22) just because of how good 8 mov mounted ferrying is. Astol: 78 B / 24 W He's okay. Got some treasures and stole some important stuff. Ferried Roy a bunch of times and had okay combat. Wendy: 3 B / 0 W Facetanked a Berserk staff I guess?  EDIT: NO I just realized my team can 10-turn C24 with a very little adaptation. Percival OHKOes a Fire Dragon on turn 9 after Roy seizes the penultimate throne with Durandal instead of Wyrmslayer double, and I do a double Rescue with Niime + Lalum on turn 10 for Roy seize and Percival ORKOing Yahn. Percival OHKOing the previous Dragon means he has enough HP to fight Yahn. Sadly I overwrote the save.   Edited June 2, 2017 by Gradivus. Quote Link to comment Share on other sites More sharing options...
MJThom_2009 Posted September 25, 2015 Share Posted September 25, 2015 Im back.....after three months Chapter 14 – 13/133 Chapter 14x A little time to grind Chapter 15 – 8/141 Chapter 16 – 15/156 Chapter 16x Got almost everybody promoted Chapter 17 – 8/164 Quote Link to comment Share on other sites More sharing options...
Gradivus. Posted October 3, 2015 Share Posted October 3, 2015 (edited) Replaying this for shits and giggles since I wanted to try a better earlygame anyway. C1 4/4 turns yeah C2 6/10 turns go right, same strategy iirc. C3 7/17 turns probably still the same, I don't really recall the strat I used C4 5/22 turns 4-turn is too silver lance-intensive without a stronger marcus or a lot of enemy stat rigging iirc, so I settled for 5. C5 3/25 turns Marcus opened the door on turn 1, counterkilled a lot of enemies with a hand axe, shanna dropped Roy into the boss area on turn 2, marcus killed dory with two iron blade hits and a silver lance. C6 4/29 turns Shanna moved right to self-improve and ensure that the soldier movement doesn't clog up the whole middle path, Marcus rushed ahead, rescuing roy on turn 2 (and still doubling soldiers) and killing the boss on turn 3 EP + turn 4 PP. C7 8/37 turns recruited Treck on turn 2, he killed an archer to ensure that zealot prioritizes enemies in the middle, I think I triggered the reinforcements and marcus just hammer 2HKOed the boss. Shanna mostly collected villages, as did Merlinus, got all besides the torch staff and the longbow I think. C8 14/51 turns I don't exactly recall it but I made way better use of rescue drops to ensure my units keep up, Marcus 2HKOed Leygance with Hammer on turn 12 PP + EP and obtained the whip afterwards, I believe Treck just killed Cath and the other thief. C8x 6/57 turns Not sure if I did 7-turn, we'll have to see in the epilogue. Turns out I did it in 6. Anyway, I took Henning on with combinations of Light Brand and KE!Marcus iirc. Treck self-improved a lot and Astol stole random vulneraries. C9 7/64 turns Dropped Astol over the river with wendy on turn 1, he did 40 damage to the boss, Treck finished off with Steel lance at 16 hit (lol). Killed Fir and Shin. C10L 5/69 turns Shanna promoted on turn 1 and underwent an unreliable EP to reach A lances, rescued Roy on turn 2, used an elixir on turn 3 and killed the boss with 2x javelin + 2x silver lance. Treck just self-improved, fed most of the enemies to him, including the berserker, but I didn't really have to give the berserker kill to him since he promoted for C11 and the kill left Treck at 15.90. Whatever. Also stole the Berserker's vulnerary since it might matter. C11L 4/73 turns Treck promoted on turn 1 and got rescue dropped into the fighters, Shanna obtained the speedwing on turn 2, took Roy and dropped him into the boss area on turn 3 and killed the boss with 4x silver lance on EP3 and PP4. Treck fought his way towards the angelic robe village and got the angelic robe. Marcus ferried Roy and Lalum towards the breakable wall (wendy came in handy for dropping Lalum off on turn 1), Astol got the dracoshield and Merlinus the restore staff. C12 5/78 turns Treck baited the warrior and a fighter through the wall on turn 1 and dropped Shanna ahead. Marcus w/ Roy got danced on turn 2 and dropped him into the hallway, Treck ferried Lalum ahead and Shanna dropped her. Turn 3, he stood ahead of the chokepoint and killed all fighters besides the warrior and a Hand axe dude. Turn 4, he killed the Hand axe fighter and got danced to open the door, Marcus and Shanna dropped Lalum ahead. Treck killed the boss on turn 5 and roy gets rescue-dropped + danced for the seize. Stats: Roy (7.71): 22 HP / 7 Str / 8 Skl / 9 Spd / 11 Lck / 9 Def / 0 Res / D Swd Marcus (8.86): 35 HP / 11 Str / 15 Skl / 13 Spd / 12 Lck / 10 Def / 9 Res / C Swd S Lnc B Axe Shanna (10/3.36): 29 HP / 9 Str / 12 Skl / 21 Spd / 10 Lck / 9 Def / 9 Res / E Swd A Lnc Treck (15/3.18): 36 HP / 17 Str / 11 Skl / 16 Spd / 12 Lck / 17 Def / 4 Res / C Swd B Lnc E Axe Astol (16.67): 31 HP / 7 Str / 11 Skl / 17 Spd / 12 Lck / 9 Def / 3 Res / C Swd Lalum (1.86): base C12x 4/82 turns Shanna dropped Marcus ahead on turn 1, Astol + Treck boosted Lalum by 1 tile. Turn 2, Treck w/ Roy got danced ahead and uses a speedwing. Shanna and Marcus rescue dropped Lalum. Turn 3, Treck got danced again after obtaining an elixir and dropped Roy into the boss area. Shanna had to kill a fighter in the way to ensure he gets there. Turn 4, Lalum used an angelic robe, Treck killed the boss with a KE hit + crit, he doubled thanks to the speedwing. C13 7/89 turns Treck led the charge through the bottom bridge, Shanna Marcus Roy and Lalum went alongside him. He killed the boss with Wyrmslayer after going through the land part, Shanna dropped Roy and bought 2 KEs, 4 killer lances and 4 javelins. Stats: Roy (7.97): 22 HP / 7 Str / 8 Skl / 9 Spd / 11 Lck / 9 Def / 0 Res / D Swd Marcus (9.02): 35 HP / 11 Str / 15 Skl / 14 Spd / 12 Lck / 11 Def / 9 Res / C Swd S Lnc B Axe Shanna (10/3.98): 29 HP / 9 Str / 12 Skl / 21 Spd / 10 Lck / 9 Def / 9 Res / E Swd A Lnc Treck (15/5.62): 38 HP / 18 Str / 12 Skl / 19 Spd / 14 Lck / 17 Def / 4 Res / C Swd B Lnc E Axe Astol (19.37): 33 HP / 8 Str / 12 Skl / 19 Spd / 14 Lck / 9 Def / 3 Res / B Swd C14 7/96 turns Put Shanna at the bottom of the deployment list so she attracts and dodges the sleep staff. Shanna drops Treck over the cliff and eventually ferries Roy over, then gets the warp. Miledy ferried Sophia to the guiding ring and bought 2 pure waters. Undrafted mage types collected the treasure to the west. Treck killed the boss with a killer lance crit and annihilated most of the mercs and heroes, as well as the bishop and part of the bottom-right wyvern squad. C14x 3/99 turns Treck used a pure water, got dropped over the river by Shanna and killed the boss on turn 2 with a KE crit. Roy used a pure water so the generic sage wouldn't oneshot him and Shanna dropped him on turn 2 into the throne room. Marcus just grinded a bit of axe rank so he maybe reaches S Axes. Stats: Roy (7.97): 22 HP / 7 Str / 8 Skl / 9 Spd / 11 Lck / 9 Def / 0 Res / D Swd Marcus (9.47): 35 HP / 11 Str / 15 Skl / 14 Spd / 12 Lck / 11 Def / 9 Res / C Swd S Lnc A Axe Astol (19.37): same as C13 Treck (15/9.26): 42 HP / 19 Str / 13 Skl / 19 Spd / 15 Lck / 21 Def / 4 Res / C Swd A Lnc E Axe Shanna (10/5.01): 30 HP / 10 Str / 14 Skl / 22 Spd / 11 Lck / 9 Def / 10 Res / E Swd A Lnc C15 3/102 turns Shanna used the Body Ring, dropped Roy into the boss area on turn 2 and killed the boss with a horseslayer. Treck soloed the bottom-right area and got the hammerne. Recruited Percival on turn 3. C16 9/111 turns Stole all of Narshen's and Hugh's stuff, got the brave lance, 5000G, berserk and rescue. Fa, Roy, Percival, Treck, Lalum and Astol chaged up the right. Igrene mostly got ferried around by Shanna, she baited the Paladin and a Mage through the wall on turn 2, opened the middle door on turn 5, killed the snipers in the left treasury on turn 6 and chipped the wall with brave bow on turn 9. Percival led the charge, killing most of the mage types, he also killed Narshen with 2x wyrmslayer with Lalum's help. Treck w/ Javelin along with Silverlance!Marcus contributed to the wall kill, Shanna just went for the bottom-left treasure, Fa took the top-right stuff. Stats: Roy (7.99): 22 HP / 7 Str / 8 Skl / 9 Spd / 11 Lck / 9 Def / 0 Res / C Swd Marcus (9.71): 35 HP / 11 Str / 15 Skl / 14 Spd / 12 Lck / 11 Def / 9 Res / C Swd S Lnc A Axe Astol (20.00): 34 HP / 8 Str / 13 Skl / 20 Spd / 14 Lck / 9 Def / 3 Res / C Swd Treck (15/9.92): 42 HP / 19 Str / 13 Skl / 19 Spd / 15 Lck / 21 Def / 4 Res / C Swd A Lnc E Axe Shanna (10/6.18): 30 HP / 11 Str / 14 Skl / 23 Spd / 12 Lck / 10 Def / 10 Res / E Swd S Lnc Fa (2.00): 17 HP / 2 Str / 3 Skl / 4 Spd / 9 Lck / 2 Def / 7 Res Igrene (2.92): 33 HP / 17 Str / 18 Skl / 15 Spd / 9 Lck / 11 Def / 10 Res / B Bow Percival (7.06): 44 HP / 18 Str / 14 Skl / 18 Spd / 12 Lck / 14 Def / 12 Res / A Swd A Lnc C Axe C16x 6/117 turns Went through the right since the left has a horseslayer!thwomp that can kill weakened percy and would have more accuracy against Lalum than the silver lance one. I ended up rigging a berserk dodge for percy on turns 4 and 5, but I could've alleviated the need for that by putting Douglas in berserk range on turn 4 and Astol on turn 5, with them being at the bottom of the list. Turn 1, Shanna dropped Treck ahead. Turn 2, Percival got danced and he + Treck dropped Lalum ahead. Shanna baits a mage and a Cav through the wall. Marcus just ferries Roy. Turn 3, Shanna drops Percival ahead after a dance, Treck just moved. Turn 4, Marcus gets danced, Treck ferries Lalum ahead, Percival takes her even farther and Shanna drops her off. Turn 5, Percival kills the Sniper, gets danced so he and Shanna drop Lalum ahead, after Treck killed the Aircalibur!Sage that moved for some reason. Turn 6, Marcus gives Roy to Shanna, she drops him within seizing range, Lalum dances, Percy KE crit + hits the boss and Roy seizes. C17I 5/122 turns Same strat. Shanna drops Percival on turn 2, goes back to take Roy on turn 3, gets danced so she can drop him on turn 4. Percival kills the boss, Treck and Igrene used the arena. I actually fed Fa quite a bunch of kills, and also stole an Elixir and a vulnerary. Roy got a good level too, I guess he might be competent in C24 or something. Got the Tina staff. Bought a living fuckton of Killers since I can just sell them for the same price. Stats: Roy (8.89): 23 HP / 8 Str / 8 Skl / 10 Spd / 12 Lck / 10 Def / 0 Res / C Swd Marcus (9.95): 35 HP / 11 Str / 15 Skl / 14 Spd / 12 Lck / 11 Def / 9 Res / C Swd S Lnc A Axe Astol (20.00): same as C16 Treck (15/11.41): 44 HP / 20 Str / 15 Skl / 20 Spd / 16 Lck / 22 Def / 4 Res / C Swd S Lnc E Axe Igrene (4.36): 34 HP / 18 Str / 20 Skl / 15 Spd / 10 Lck / 11 Def / 10 Res / B Bow Percival (10.23): 47 HP / 18 Str / 15 Skl / 19 Spd / 12 Lck / 15 Def / 12 Res / A Swd A Lnc C Axe Fa (6.12): 23 HP / 5 Str / 6 Skl / 6 Spd / 16 Lck / 3 Def / 7 Res Shanna (10/6.72): 30 HP / 11 Str / 14 Skl / 23 Spd / 12 Lck / 10 Def / 10 Res / E Swd S Lnc Douglas (8.07): base C18I 4/126 turns Shanna + Treck dropped Lalum ahead on turn 1. Shanna dropped Treck over the river on turn 2 with Lalum's help, doubles back to take Roy who used pure water on turn 3 and give him to Treck, who drops him within seizing range. He has to dodge a pretty risky EP (2 Shamans, 1 Silver!FK, Purge!boss, some low-hit pegasi, he's 2HKOed by any combination of them). Treck had to dodge 2 berserks at sub-40 hit. Shanna got the guiding ring on turn 4 because the Shamans decided not to block Roy's way and Treck killer lance critblicked Martel. Douglas and Fa remained at the bottom, Marcus, Igrene and Percival just helped out in the middle. C19I 4/130 turns Same strat as in the original run. Drop Niime ahead, drop Treck (instead of Percy) over the mountain, rescue staff shanna, give roy to treck, drop him into the boss area (lancereaver equipped for best survival chances, since the Paladin was still alive) and then silverlance the boss. Astol stole a bunch of valuables, namely 2 elixirs, 2 vulneraries and the knight crest. Didn't get any of the villages since Shanna had to make the boss visible instead of getting the energy ring. Stats: Roy (9.91): 24 HP / 8 Str / 8 Skl / 11 Spd / 13 Lck / 11 Def / 1 Res / C Swd Marcus (10.25): 36 HP / 11 Str / 15 Skl / 14 Spd / 13 Lck / 11 Def / 9 Res / C Swd S Lnc A Axe Astol (20.00): 34 HP / 8 Str / 13 Skl / 20 Spd / 14 Lck / 9 Def / 3 Res / B Swd Treck (15/13.38): 46 HP / 21 Str / 16 Skl / 22 Spd / 18 Lck / 22 Def / 4 Res / C Swd S Lnc D Axe Igrene (5.48): 35 HP / 18 Str / 20 Skl / 15 Spd / 10 Lck / 11 Def / 10 Res / A Bow Percival (10.47): 47 HP / 18 Str / 15 Skl / 19 Spd / 12 Lck / 15 Def / 12 Res / A Swd A Lnc C Axe Fa (9.68): 27 HP / 8 Str / 9 Skl / 7 Spd / 21 Lck / 3 Def / 8 Res Douglas (8.21): base Shanna (10/7.87): 31 HP / 11 Str / 15 Skl / 24 Spd / 12 Lck / 10 Def / 10 Res / E Swd S Lnc Niime (8.55): base C20I 3/133 turns Shanna gets danced on turn 1 and drops Treck ahead after he kills one of the Fighters. Percival kills the other with Killer Lance and stands such that the Hero and the Knight can't reach Lalum. Niime silences the Druid with the status staff + red gem. Turn 2, Astol (KE crit + hit) feeds the sniper to Roy, who gets rescued by Marcus. Niime rescue staffs Yuno, who is recruited by Zealot. Yuno gets danced and ferries Lalum ahead, who is dropped by Shanna. Igrene critblicks the Hero (dunno how much it helps, probably just EP reliability). Percival kills the non-Purge Bishop that attacked Shanna with Javelin and stands 2 tiles from the treasury door. Treck opens the bottom door and canto's next to the Knight. Douglas rescues Wendy, who facetanked a sleep on EP1. Turn 3, Shanna opens the left treasure room and Percival obtains the speedwings which I'll just sell. Astol steals the red gem, Igrene and Niime then ORKO the Druids. Treck kills Roartz with Hammer. Marcus gives Roy to Yuno, who drops him into the throne room, so he can get danced by Lalum and seize. Idk if I needed the rescue, but I think I'll use two uses in C21 so I'll need to hammerne it in C20x anyway. C20xI 15 free turns Got exp and wexp, only stole two vulneraries that were convenient to get since I have a shitload of money anyway. Stats: Roy (13.96): 28 HP / 9 Str / 9 Skl / 12 Spd / 14 Lck / 11 Def / 2 Res / C Swd Marcus (10.69): 36 HP / 11 Str / 15 Skl / 14 Spd / 13 Lck / 11 Def / 9 Res / C Swd S Lnc A Axe Astol (20.00): 34 HP / 8 Str / 13 Skl / 20 Spd / 14 Lck / 9 Def / 3 Res / B Swd Igrene (7.59): 37 HP / 19 Str / 20 Skl / 16 Spd / 11 Lck / 11 Def / 10 Res / S Bow Niime (20.00): 25 HP / 21 Mag / 20 Skl / 16 Spd / 15 Lck / 6 Def / 19 Res / A Dark A Stf Percival (11.29): 48 HP / 19 Str / 15 Skl / 19 Spd / 12 Lck / 16 Def / 12 Res / S Swd S Lnc C Axe Treck (15/14.11): 47 HP / 21 Str / 16 Skl / 22 Spd / 18 Lck / 22 Def / 4 Res / C Swd S Lnc D Axe Shanna (10/7.97): 31 HP / 11 Str / 15 Skl / 24 Spd / 12 Lck / 10 Def / 10 Res / E Swd S Lnc Fa (9.68): 27 HP / 8 Str / 9 Skl / 7 Spd / 21 Lck / 3 Def / 8 Res Douglas, Wendy, Yuno: base C21 6/139 turns Fielded a bunch of mounts to carry boots around. Sold enough stuff to buy 27 statboosters, I ended up picking 25 boots and 2 energy rings, the latter of which percival probably needs against Jahn & Zephiel. Turns out I only needed 1 rescue, w/e. Berserked the Bishop and Sage in the centre, dropped Niime onto a forest tile on turn 1, Yuno gives Treck to Shanna on turn 2 and she drops him ahead. Percival along with Yodel follow through the left grounded path. Yuno gets the Knight Crest on turn 3, then it gets sold and Shanna visits the SS. Roy w/ Lalum got rescue staffed down on turn 3. Turn 4, Treck w/ Roy got danced towards the boss, sneaking around the spawning zone. On turn 5, Percival gets danced down and drops Niime into the boss area, Treck drops Roy (7 mov) within seizing range. I sold the full-use armorslayer, so Treck had to attack Murdock with Armorslayer and Niime takes the Armorslayer so Percival can trade it to him and attack Murdock aswell. C21x 5/144 turns Berserked the upper centre right hallway sniper so enemies wouldn't turn out to stand in the way, the berserk broke so the silence druid wouldn't attack Niime. Shanna dropped Treck next to the General on turn 2, Yuno gives Roy to her on turn 3, she gives him to Treck. Treck drops him ahead right afterwards so he can chug an extra pair of boots. Roy walked towards the throne on turns 4 and 5, Treck killed the Bravesword!Hero and the boss on the respective turns. Everyone chugged boosters, Lalum and Percy hit 15 mov, Niime 14 and Percival ate both energy rings. Roy has 12 mov, Treck 14 and Shanna 15. C22 4/148 turns Treck (uses boots while taking Shanna from astol to cap mov) drops Shanna ahead with Lalum's help. Yodel silences the bishop. Yuno and Marcus drop Fa ahead. Percival, Roy and Niime charge ahead, Percival kills the Sniper on PP w/ Hand Axe and counterkills a Druid on EP. Shanna needs to dodge a steel bow, Igrene and Yodel counterkill the bottom hallway Berserkers. Turn 2, Marcus and Yuno drop Fa ahead again, Treck and Shanna just fullmove, Roy uses a boots and moves ahead, Percival rescues him. Douglas absorbed a berserk so yodel restores him. Lalum just moves through the bottom hallway to get towards the throne room. EP, Niime counterkills a Berserker, Yuno facetanks another, Shanna needs to dodge some low hitrates. Turn 3, Treck and Shanna collected the two non-sleep chests (sadly getting sleep requires dropping Shanna fully ahead on turn 1, which I couldn't afford to). Percival drops Roy and gets danced to kill the Druid. Niime kills the Berserker. Marcus and Yuno again drop Fa ahead. EP, Lalum has to dodge a silver sword and a longbow but her avoid is good so it was manageable. Turn 4, Treck killer lance crits the left switch hero and shanna occupies the tile. Marcus with killer axe hit + crit + Fa hit or Fa crit alone killed the right switch hero, the killer axe crit turned out to happen. Yuno seizes the tile. Roy then opens the throne room, Niime rescue staffs Igrene so she Murgleis chips Zephiel, then Percy finished off with a terrible-chance killer lance double crit (1% chance roughly, it's better than pierce crit cormag anyway). Roy is danced and seizes. Stats: Roy (13/1.00): 32 HP / 11 Str / 12 Skl / 14 Spd / 14 Lck / 13 Def / 7 Res / S Swd - 15 mov Marcus (11.09): 37 HP / 11 Str / 15 Skl / 14 Spd / 13 Lck / 11 Def / 9 Res / C Swd S Lnc A Axe - 8 mov Lalum - 15 mov Astol - 6 mov Igrene (9.38): 38 HP / 21 Str / 21 Skl / 17 Spd / 11 Lck / 11 Def / 10 Res / S Bow - 6 mov Niime (20.00): 25 HP / 21 Mag / 20 Skl / 16 Spd / 15 Lck / 6 Def / 19 Res / S Dark A Stf - 14 mov Percival (13.58): 50 HP / 23 Str / 15 Skl / 20 Spd / 12 Lck / 16 Def / 13 Res / S Swd S Lnc C Axe - 15 mov Treck (15/15.92): 48 HP / 21 Str / 16 Skl / 23 Spd / 18 Lck / 22 Def / 4 Res / C Swd S Lnc D Axe - 15 mov Shanna (10/9.01): 31 HP / 12 Str / 16 Skl / 25 Spd / 14 Lck / 10 Def / 10 Res / E Swd S Lnc - 15 mov Yuno (9.04): base - 8 mov Fa (11.51): 29 HP / 9 Str / 11 Skl / 8 Spd / 24 Lck / 3 Def / 8 Res - 5 mov Yodel (20.00): base - 6 mov Douglas (8.43): base - 5 mov C23 2/150 turns woohoo Yodel hammernes Rescue, Percival drops Treck ahead (such that Percy still confronts most of the enemies), Niime just silences a druid for reliability since I definitely won't need the staff later, Shanna kills the killer ballista. Roy kills the nearby Dragon. EP, Percival has to hit all the melee wyvern riders twice, and can killer axe crit the wyvern lords but doesn't have to since Shanna can Malte-kill one if necessary. Turn 2, Yodel Holy Maiden's the status effects away and Treck kills a druid, Niime rescue staffs Roy, gets danced to kill another druid, Percy killer axe crits Brunya and Roy seizes. Sold the white gem from C22 so douglas can buy a bunch of elixirs from the remaining money. C24 8/158 turns It's gonna be pretty hard to understand if I throw around with details, so this is when Roy seized each throne: 1st - turn 1 (rescue staff from Niime who killed the dragon upon getting danced; Shanna and Roy distracted the movable manaketes from her by equipping weapons that deal 0 dmg or not having a weapon at all in Shanna's case) 2nd - turn 3 (Treck killed the manakete on EP2) 3rd - turn 3 (Treck killed the manakete on PP3, Roy got there via rescue drop + dance) 4th - turn 4 (Treck killed the manakete on PP4 thanks to rescue staff, danced roy) 5th - turn 5 (Treck killed on PP with dance after getting elixir'd, roy got rescue staffed) 6th - turn 7 (Roy killed the manakete and got danced) 7th - turn 8 (Niime and Percival could actually gang up on Yahn for a bit more reliability since Roy could reach with a dance) Yodel hammerned rescue on turn 2 and Marcus + Yuno rescue dropped him into safety. Final 1/159 turns Percy chipped idoun and Roy smashed her with a dance. Unit stuff: Roy did worse due to getting less exp. Still okay enough though. 86B 27W Shanna was slightly worse in terms of combat, but still one of the most important units. 197B 53W Marcus came in handy for very long, as usual. Totally crucial for earlygame, good midgame and a decent filler late. 196B 105W Treck was way better this time and got a lot more jobs done. 182B 116W Percival lived in Treck's shadow statwise but still did a lot of important stuff in mid- and lategame,. 81B 62W Niime was great for both utility and combat. 43B 32W Astol saw less use for combat, but stealing stuff still was very important to get boots money. 69B 16W Yodel has Holy Maiden which is pretty damn awesome and also some pretty valuable staves like hammerne, restore and status staves. 13B 6W Yuno can fly and be a filler 8 mov ferrier when flight doesn't matter. 4B 0W Igrene came in handy pretty often since she's good at doing chipdamage, breaking C16's wall and killing some enemy types. 65B 33W Fa being trained meant she could defend herself against C24's reinforcements, she otherwise contributed in C16 (getting money from the chests) and C22. 17B 14W Douglas and Wendy were fillers with very few functions. Wendy helped me rescue drop Astol in C9 and Lalum in C11 so she probably did more relevant things. 9B 2W for Douglas. Wendy has 0/0. Lalum danced and entered combat surprisingly often. 77B 0W Overall: I initially thought my team is kind of underwhelming due to earlygame issues, but it turns out to be pretty strong since improved strats could net pretty comparable turncounts even without many units. The only chapter where I faced any serious manpower issues was C7. C13 kind of, the rest was pretty okay. In exchange for earlygame, I had a lot of good lategame units which I feel was worth it. Edited October 9, 2015 by Gradivus. Quote Link to comment Share on other sites More sharing options...
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