Omegaweapon Posted January 27, 2016 Share Posted January 27, 2016 Is there a ruling on multi color supports? I've ready made a Green, blue, red deck trying to maximize Lon'qu's class change skill. I dont know if I've over looked it, but all cards support eachother right? Regardless of color. Only thing that matters is "hero can't support itself" and specific stuff like "lon' qu lvl 1 can't be supported by females" right? Quote Link to comment Share on other sites More sharing options...
TheVinceKnight Posted January 28, 2016 Share Posted January 28, 2016 Is there a ruling on multi color supports? I've ready made a Green, blue, red deck trying to maximize Lon'qu's class change skill. I dont know if I've over looked it, but all cards support eachother right? Regardless of color. Only thing that matters is "hero can't support itself" and specific stuff like "lon' qu lvl 1 can't be supported by females" right? Anyone can basically support anyone besides a character supporting themself. Lon'qu has that limitation too which nullifies female supports. Quote Link to comment Share on other sites More sharing options...
Whisp Posted February 27, 2016 Share Posted February 27, 2016 Quick question. Lucina has a special skill where I can treat that card as "Marth". Does that mean I can use Lucina for critical hits and evasion for Marth? Quote Link to comment Share on other sites More sharing options...
TheVinceKnight Posted February 27, 2016 Share Posted February 27, 2016 Quick question. Lucina has a special skill where I can treat that card as "Marth". Does that mean I can use Lucina for critical hits and evasion for Marth? You can use Lucina for triggering critical hits and evasions yes. This also means that if Marth is supported by that Lucina, the support will fail. Quote Link to comment Share on other sites More sharing options...
Nanashi Posted February 27, 2016 Share Posted February 27, 2016 So I got the Dark wars TD this past Monday. But I am confused as to how the draw phase works. You get 6 cards, and every turn you place one in the bond area, if that's the case, how are you supposed to gain hand size? I haven't been able to tell from watching videos, and the online tutorials don't explain this. Quote Link to comment Share on other sites More sharing options...
TheVinceKnight Posted February 27, 2016 Share Posted February 27, 2016 So I got the Dark wars TD this past Monday. But I am confused as to how the draw phase works. You get 6 cards, and every turn you place one in the bond area, if that's the case, how are you supposed to gain hand size? I haven't been able to tell from watching videos, and the online tutorials don't explain this. The only way to gain hand size is by using effects that draw cards or by taking your orbs It naturally happens. Quote Link to comment Share on other sites More sharing options...
Tuvillo Posted February 28, 2016 Share Posted February 28, 2016 Yup, it's the limiting factor of the game and it sorta works so far. (Healing is good) Quote Link to comment Share on other sites More sharing options...
FoliFF Posted March 30, 2016 Share Posted March 30, 2016 Is there a place, like a wiki where I can look at all cards with translations so I can print the translation to my cards? I have only series 2 cards that I got from ST and two 16 booster boxes. Also slightly off-topic, is there like rate this card thread for deck building or something? I think I pulled some nice card on my second box I bought like both Corrins and Xander. I could use the Rate my deck thread, but eh... Quote Link to comment Share on other sites More sharing options...
Kirie Posted March 30, 2016 Share Posted March 30, 2016 Is there a place, like a wiki where I can look at all cards with translations so I can print the translation to my cards? I have only series 2 cards that I got from ST and two 16 booster boxes. Also slightly off-topic, is there like rate this card thread for deck building or something? I think I pulled some nice card on my second box I bought like both Corrins and Xander. I could use the Rate my deck thread, but eh... The Serenes Forest Cipher Wiki has translation up of most (if not all) cards. For competitive opinions on certain cards, the Metagame thread or the specific Series thread that matches the card is probably your best bet. Quote Link to comment Share on other sites More sharing options...
FoliFF Posted March 30, 2016 Share Posted March 30, 2016 Thanks will look into that. Quote Link to comment Share on other sites More sharing options...
Trainhaze Posted April 24, 2016 Share Posted April 24, 2016 Quick question: Do the second effect of this card protect armored units of being destroyed by battle or just effects?thanks Quote Link to comment Share on other sites More sharing options...
TheVinceKnight Posted April 24, 2016 Share Posted April 24, 2016 (edited) Mamori's 2nd effect only protects against destruction from a card effect, battle still defeats them. Edited April 24, 2016 by TheVinceKnight Quote Link to comment Share on other sites More sharing options...
Kwakado Posted May 30, 2016 Share Posted May 30, 2016 Does Iote's Shield (4/3 Minerva) apply to allied fliers? Quote Link to comment Share on other sites More sharing options...
Foodies Posted May 30, 2016 Share Posted May 30, 2016 Yes. Quote Link to comment Share on other sites More sharing options...
Nanashi Posted June 1, 2016 Share Posted June 1, 2016 So how does the leveling system work for this game? is it only through abilitys? or can you pay deployment cost to do it? also, do unpromoted units count towards the overall lvl of the character? Quote Link to comment Share on other sites More sharing options...
TheVinceKnight Posted June 1, 2016 Share Posted June 1, 2016 The overall level of a unit is the current unit displayed (for promoted / leveled up units it's the the card on top). If Ike level 1 is unprompted he is still level 1 until promoted. A unit pays a deployment cost to promote but pays the lower number (e.g Level 4/3 or level 3/2 units) displayed on the card to promote a unit. There are some abilities that allow you to bypass deployment cost and but their are only s few exceptions. Quote Link to comment Share on other sites More sharing options...
Nanashi Posted June 1, 2016 Share Posted June 1, 2016 So then how do the medallion cards work with the lvl. ability's? Quote Link to comment Share on other sites More sharing options...
Tuvillo Posted June 1, 2016 Share Posted June 1, 2016 The way they say they do. (This skill becomes active while there are a total of 2 cards stacked with this unit) Quote Link to comment Share on other sites More sharing options...
Nanashi Posted June 1, 2016 Share Posted June 1, 2016 ok, so on cards that have no ability that lets you stack them, how does one accomplish that? Quote Link to comment Share on other sites More sharing options...
TheVinceKnight Posted June 2, 2016 Share Posted June 2, 2016 With skills such as Lone Heiress, Elincia, or Withdrawn Tactician, Soren. The other way of course is to just manually build it up by multiple class changes or level ups, which is... eh. Probably not the best option. Quote Link to comment Share on other sites More sharing options...
Tiger Posted June 2, 2016 Share Posted June 2, 2016 Can someone clarify this scenario? I have 3 bonds with two already flipped over. On the field I have Elise (S04-005ST) and Gunter (B02-082N). I attack with Gunter and flip Kana (B02-092N) as a support. I win the battle and elect to use Kana's "Manakete Emblem" to place a card from my hand to the bond area. At this point am I able to use Elise's ability? Quote Link to comment Share on other sites More sharing options...
TheVinceKnight Posted June 2, 2016 Share Posted June 2, 2016 (edited) Can someone clarify this scenario? I have 3 bonds with two already flipped over. On the field I have Elise (S04-005ST) and Gunter (B02-082N). I attack with Gunter and flip Kana (B02-092N) as a support. I win the battle and elect to use Kana's "Manakete Emblem" to place a card from my hand to the bond area. At this point am I able to use Elise's ability? Support Skills activate before your unit fully completes the battle. Declare Attack -> Support -> Choose to activate Support skill or not -> Proceed with the result If you choose to add a card into the bond area from your hand with Kana's effect, then if Gunter successfully defeats an enemy, you can use Elise's ability because you now have the face-up bonds required to activate said skill. Edited June 2, 2016 by TheVinceKnight Quote Link to comment Share on other sites More sharing options...
ilovstuddy Posted July 1, 2016 Share Posted July 1, 2016 Quick question (or not I guess) ! Can you Class Change / Level Up a card using the exact same card? If so, do you get the bonus draw? I've seen a Japanese player using a Marx deck on Youtube and he keeps on class changing Marx cost 5 on top of the same card to pull off his effect. Also, is Class Change, and its draw bonus, only limited to higher level cards (上級)? Or can you class change from a lower level card into another lower level card (e.g. Cost 1 Lucina to Cost 2 Lucina) and draw a card from Level Up bonus? Quote Link to comment Share on other sites More sharing options...
AstraLunaSol Posted July 1, 2016 Share Posted July 1, 2016 Level up bonus (also called CCS bonus) only counts when there is a promotion cost, so yes you can put marx on marx, or even cynthia on cynthia (which is how you activate her 80). Thus, you cannot put a lucina 1 on lucina 2, and draw. Quote Link to comment Share on other sites More sharing options...
ilovstuddy Posted July 1, 2016 Share Posted July 1, 2016 Oh yeah, since you mentioned promotion cost I just remembered I needed to ask another thing which relates to that. Since the bonus only applies to leveling up to a unit with a promotion cost, does that mean that units with no promotion cost such as Cost 4 Aqua or Cost 3 Green Beast Guy (I forgot his name...) won't get draw bonus when you class change into them? Quote Link to comment Share on other sites More sharing options...
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