Seo Posted May 19, 2015 Share Posted May 19, 2015 Everything's in the title. Also I'm wondering, am I the only one that wants white magic to be back, since it was, without real reason, not present in Awakening ? Farewell, Ivaldi, Narga, Thani, and all. You were my best friends. (Well, not best ones, but I really liked white magic.) And you ? Your opinions ? Do you have a hope that one day, white magic will return or will be revealed to be part of FE14 ? Quote Link to comment Share on other sites More sharing options...
Respite&Nepenthe Posted May 19, 2015 Share Posted May 19, 2015 Wasn't Awakening's Book of Naga considered light..? Er, but I get your point. It wasn't easily available and was missing the more common variations. Kind of a downer. Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted May 19, 2015 Share Posted May 19, 2015 (edited) White magic was only in FE2 tho and it was only healing magic Edited May 19, 2015 by L95 Quote Link to comment Share on other sites More sharing options...
Yoshi2398 Posted May 19, 2015 Share Posted May 19, 2015 i'd like both light magic and the monk class to return Quote Link to comment Share on other sites More sharing options...
VincentASM Posted May 19, 2015 Share Posted May 19, 2015 Not "forget", but they probably didn't have a good excuse/reason to include them. Maybe they will have a reason this time, because of Hoshido being the "White Night" Kingdom. Plus monsters. Quote Link to comment Share on other sites More sharing options...
Jedi Posted May 19, 2015 Share Posted May 19, 2015 Light magic has always been kind of.. just there outside of FE4. I really don't get why people are so attached to it and the magic triangle when it was pointless to have mages fight other mages. Quote Link to comment Share on other sites More sharing options...
AstraSage Posted May 19, 2015 Share Posted May 19, 2015 Not "forget", but they probably didn't have a good excuse/reason to include them. Maybe they will have a reason this time, because of Hoshido being the "White Night" Kingdom. Plus monsters. An "Exorcist" class would sound great, even though it'd be either the Buddhist or the Onmyoudou style for Hoshido... Quote Link to comment Share on other sites More sharing options...
ENS Posted May 19, 2015 Share Posted May 19, 2015 Because is the new FE based on GoT, so it's all DARK AND EDGY!! Quote Link to comment Share on other sites More sharing options...
goodperson707 Posted May 19, 2015 Share Posted May 19, 2015 (edited) I wouldn't mind if light magic came back, but i dont quite understand why so many people seem so attached to it, from a design perspective in 4 and 5 it was alright but it really seemed to just be a way to give unique magic to julia and her mother, (and linoan) and for the holy weapons to have more tomes, In the gba games it was a bit more accurate than anima and had a small crit bonus, but it was weaker had less uses and was heavier. It seemed to just be a way to make bishops focus a bit more on healing and make sages better at attacking by comparison. Monks were not even in FE 6, and the only reason to even use a bishop in fe 8 was for slayer. In FE9 it was inferior in everyway to the other types of magic (execpt that purge was more powerful than blizzard and it did have Nosferatu) it was really just a way for bishops to attack in a emergency. In fe 10 it was light and accurate i can't really fault light magic in this game(though i notice that one of the main lords had light magic as her only weapon that may have had something to do with it methinks) I know that gameplay isnt everything, but in most games light magic seems to just be an emergency weapon (in gba and 9) or a powerful special weapon that can only be used by special characters. (Fe 4 kinda 5) only in 10 would i consider it on par with anima magic. In 4,5,9,10 it did fill darks niche of having Nosferatu but neither 4 or 9 had a playable darkmage. Now yes it gave priest/clerics a unique promotion but does one class really need it's own type of magic that nearly always was weaker than the other types? Edited May 19, 2015 by goodperson707 Quote Link to comment Share on other sites More sharing options...
Book Bro Posted May 19, 2015 Share Posted May 19, 2015 Not "forget", but they probably didn't have a good excuse/reason to include them. Maybe they will have a reason this time, because of Hoshido being the "White Night" Kingdom. Plus monsters. Quote Link to comment Share on other sites More sharing options...
Book Bro Posted May 19, 2015 Share Posted May 19, 2015 (edited) Not "forget", but they probably didn't have a good excuse/reason to include them. Maybe they will have a reason this time, because of Hoshido being the "White Night" Kingdom. Plus monsters. True maybe there will be a few tomes that are effective against monsters. Magic is all the same weapon rank again so even if there's not a class that specializes in light magic it could appear in very limited quantity. Edited May 19, 2015 by Book Bro Quote Link to comment Share on other sites More sharing options...
egobarrier Posted May 19, 2015 Share Posted May 19, 2015 (edited) Gameplay-wise I never really cared for light magic. The various anima magics provided plenty of power vs usability considerations, and dark provided unique effects like HP draining. Light magic was just sort of there outside of its monster-slaying properties in SS, though with monsters set to return I suppose that is something. Edit: and yes, I know Nosferatu/Resire was originally light, but I mostly see that as them not thinking about making dark playable in FE4 and having to stick to Jugdral conventions in FE5. Edited May 19, 2015 by egobarrier Quote Link to comment Share on other sites More sharing options...
TheCaptain Posted May 19, 2015 Share Posted May 19, 2015 It most likely will not return. The whole update on the weapon triangle only mentions "magic", so it'll probably stay like awakening in that regard Quote Link to comment Share on other sites More sharing options...
dragonlordsd Posted May 19, 2015 Share Posted May 19, 2015 Light magic was important because it made bishops actually useful for something. There really was a point to training units like Serra, Moulder, etc. In its absence, the bishop class reverts back to being useless again. Quote Link to comment Share on other sites More sharing options...
goodperson707 Posted May 19, 2015 Share Posted May 19, 2015 ^ but light magic was weaker in most ways probably for the reason of trying to it make so that dedicated staff users would not be that good at attacking, if light magic is not there they would simply use magic instead either as a sage or as a fe 11 bishop Quote Link to comment Share on other sites More sharing options...
Crysta Posted May 19, 2015 Share Posted May 19, 2015 Light magic looked pretty. And that is pretty much all it had going for it versus Anima and Dark. Quote Link to comment Share on other sites More sharing options...
Aura Of Twilight Posted May 19, 2015 Share Posted May 19, 2015 I just like the concept of light magic. Perhaps its because my favorite fire emblem game had it, but I would like it to return somehow. The question is how to make it useful. There seems to be monsters in If, but still. This will sound sort of stupid, but I think it would be interesting if light and dark magic cancelled each other out, i.e, neither one is better than the other. Quote Link to comment Share on other sites More sharing options...
Cysx Posted May 19, 2015 Share Posted May 19, 2015 Light magic looked pretty. And that is pretty much all it had going for it versus Anima and Dark. Considering the absolute best weapon in any Fire Emblem game is a light magic tome, I don't know about that... Plus light and dark magic have always been completely interchangeable. Having both at once and equally purposeful would be nice, though. Quote Link to comment Share on other sites More sharing options...
Crysta Posted May 19, 2015 Share Posted May 19, 2015 I have, admittedly, have not played every Fire Emblem game. But I'm not surprised that they made the best tome ever a light tome. I'm guessing it's because divine? All light really did beyond look pretty, imo, was create a less-relevant magic triangle. Quote Link to comment Share on other sites More sharing options...
Cysx Posted May 19, 2015 Share Posted May 19, 2015 I have, admittedly, have not played every Fire Emblem game. But I'm not surprised that they made the best tome ever a light tome. I'm guessing it's because divine? All light really did beyond look pretty, imo, was create a less-relevant magic triangle. More like the ultimate dragon's power, but I'm unsure about the details. Like I said, it's really been back and forth as to which is the relevant one out of the two throughout the series, and just because dark has been in the... spotlight recently doesn't mean that will always be the case. Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted May 19, 2015 Share Posted May 19, 2015 I have, admittedly, have not played every Fire Emblem game. But I'm not surprised that they made the best tome ever a light tome. I'm guessing it's because divine? Said OP tome was made by Naga. Quote Link to comment Share on other sites More sharing options...
goodperson707 Posted May 19, 2015 Share Posted May 19, 2015 ^ it also was made to beat the lopto tome i belive. I would say the tomes are equally powerful the naga tome was just made to fight/counter it. I mean naga and lopto even have the same holy blood bonuses i believe so i think they are close to evenly matched. Any way as i said earlier there are 4 games that are weaker than normal and 2 that are stronger. And one that is around the same. Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted May 19, 2015 Share Posted May 19, 2015 (edited) ^ it also was made to beat the lopto tome i belive. I would say the tomes are equally powerful the naga tome was just made to fight/counter it. I mean naga and lopto even have the same holy blood bonuses i believe so i think they are close to evenly matched. Any way as i said earlier there are 4 games that are weaker than normal and 2 that are stronger. And one that is around the same. ...eh. The Naga tome is way more powerful than Lopt, in pure stats anyway, the Naga tome gives stat bonuses of Skl +20, Spd +20, Def +20, Res +20, while Lopt just gives Res+5 and halves enemy power(which in itself is pretty powerful). Edited May 19, 2015 by L95 Quote Link to comment Share on other sites More sharing options...
goodperson707 Posted May 19, 2015 Share Posted May 19, 2015 ^ i mainly meant the halves enemy power thing and I'm also going by the lore where even though you could beat julius without naga its pretty much stated to be impossible according to the game. So tohose stat boosts are equivalent to being functionally invincible according to the lore. Quote Link to comment Share on other sites More sharing options...
dragonlordsd Posted May 19, 2015 Share Posted May 19, 2015 Light magic was good because it balanced out dark and anima, and allowed you to mix up tactics more because it could be used to provide defensive bonuses against dark magic. Also, it was very accurate, and it had some very fun spells, like purge and whatever the one that hit twice was.... I don't remember right now. And it did look cool. Quote Link to comment Share on other sites More sharing options...
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