Book of Ereshkigal Posted May 27, 2015 Share Posted May 27, 2015 She was also in the first trailer, poking out from behind Felicia's portrait. Quote Link to comment Share on other sites More sharing options...
IceBuster573 Posted May 27, 2015 Share Posted May 27, 2015 I just want clarification on what Attack and Guard Stance are. Is there a gauge when using them or not? Quote Link to comment Share on other sites More sharing options...
Dr. Rudy Mjølnir Posted May 27, 2015 Share Posted May 27, 2015 She was also in the first trailer, poking out from behind Felicia's portrait. We really need to know her name. Quote Link to comment Share on other sites More sharing options...
The DanMan Posted May 27, 2015 Share Posted May 27, 2015 I just want clarification on what Attack and Guard Stance are. Is there a gauge when using them or not? Attack Stance and Guard Stance are basically pair-up split up. Attack Stance is triggered when two units are side by side; the unit who did not initiate the attack will attack with them, but have a damage cut (looks to be 50%). Note that this is triggered 100% of the time. Guard Stance is basically just pair up minus dual strike. There's some confusion about dual guard and whether it triggers 100% of the time; what we do know is that there's a gauge tied to dual guard, which presumably limits how many times it can be used per map. Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted May 27, 2015 Share Posted May 27, 2015 We really need to know her name. I wonder if she's a Nohr route only Maid, or something? Quote Link to comment Share on other sites More sharing options...
Sentinel07 Posted May 27, 2015 Share Posted May 27, 2015 Attack Stance and Guard Stance are basically pair-up split up. Attack Stance is triggered when two units are side by side; the unit who did not initiate the attack will attack with them, but have a damage cut (looks to be 50%). Note that this is triggered 100% of the time. Guard Stance is basically just pair up minus dual strike. There's some confusion about dual guard and whether it triggers 100% of the time; what we do know is that there's a gauge tied to dual guard, which presumably limits how many times it can be used per map. I'm curious if this gauge is something every character has at the start of a map, or something that resets or something whenever you pair up again or something. Quote Link to comment Share on other sites More sharing options...
IceBuster573 Posted May 27, 2015 Share Posted May 27, 2015 Attack Stance and Guard Stance are basically pair-up split up. Attack Stance is triggered when two units are side by side; the unit who did not initiate the attack will attack with them, but have a damage cut (looks to be 50%). Note that this is triggered 100% of the time. Guard Stance is basically just pair up minus dual strike. There's some confusion about dual guard and whether it triggers 100% of the time; what we do know is that there's a gauge tied to dual guard, which presumably limits how many times it can be used per map. So...Guard Stance and dual guard both exist? Dual guard is the one with a gauge? Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted May 27, 2015 Share Posted May 27, 2015 Yes. So...Guard Stance and dual guard both exist? Dual guard is the one with a gauge? Guard Stance is pretty much pair up, from my understanding. Quote Link to comment Share on other sites More sharing options...
Ryo Posted May 27, 2015 Author Share Posted May 27, 2015 So...Guard Stance and dual guard both exist? Dual guard is the one with a gauge? I presume only Guard Stance can trigger Dual Guard, but that is yet to be confirmed I think. Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted May 27, 2015 Share Posted May 27, 2015 I presume only Guard Stance can trigger Dual Guard, but that is yet to be confirmed I think. I actually think it was confirmed. Quote Link to comment Share on other sites More sharing options...
Ryo Posted May 27, 2015 Author Share Posted May 27, 2015 I actually think it was confirmed. It wasn't explicitly mentioned IIRC but the reason I think it's likely was because the only time we could see the gauge was when an enemy's pairing up with another. Another shot showing Felicia pairing up (Guard Stance) with Kamui also display the gauge (though no shield) on the stat-boost box. Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted May 27, 2015 Share Posted May 27, 2015 It wasn't explicitly mentioned IIRC but the reason I think it's likely was because the only time we could see the gauge was when an enemy's pairing up with another. Another shot showing Felicia pairing up (Guard Stance) with Kamui also display the gauge (though no shield) on the stat-boost box. http://serenesforest.net/2015/05/25/fire-emblem-famitsu-full-interview/#more-26657 Right now, we don’t have all the information regarding Attack Stance and Guard Stance, but we now know they have a 100% activation rate when “conditions have been met”. This is the same case for enemies. Naturally, Attack Stance (where fighting adjacent to an ally allows for that ally to perform a follow-up attack) is fantastic for improving your damage output, but it doesn’t really help your units when enemies decide to gang up on them (with their own Attack Stance, for instance). To withstand the onslaught of several enemies, it might often be wiser to adopt a Guard Stance (where two allies combine into one and one of the allies can deflect enemy attacks). Basically, players are encouraged to adopt different stances according to the given situation. Ah, this is what I was thinking of. Quote Link to comment Share on other sites More sharing options...
Ryo Posted May 27, 2015 Author Share Posted May 27, 2015 (edited) Pretty sure the part inside the parentheses was added by Vincent :P The information could come from other sources though, but I'm too lazy to look up now... Edited May 27, 2015 by Ryo Quote Link to comment Share on other sites More sharing options...
squkyshoes Posted May 27, 2015 Share Posted May 27, 2015 By the way, can someone update me on when we learned Elfie's name? Quote Link to comment Share on other sites More sharing options...
Leif Posted May 27, 2015 Share Posted May 27, 2015 By the way, can someone update me on when we learned Elfie's name? It was in one of the many screenshots from previous Famitsu issues. Kamui was paired up with a grey-haired knight named Elfie. Quote Link to comment Share on other sites More sharing options...
BlizzardWolf95 Posted May 27, 2015 Share Posted May 27, 2015 By the way, can someone update me on when we learned Elfie's name? The week before last, I believe. It was shown in one of the screenshots with Kamui pairing up with her. Same issue where we saw Suzukaze's name, and Cyrus's face, first. Quote Link to comment Share on other sites More sharing options...
IceBuster573 Posted May 27, 2015 Share Posted May 27, 2015 Yes. Guard Stance is pretty much pair up, from my understanding. Pretty much aside from the other unit being able to dual strike. However, the addition of dual guard with guard stance implies guard stance doesn't completely block attacks until the gauge for dual guard fills up (if the information other people are saying is correct). Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted May 27, 2015 Share Posted May 27, 2015 ...Well, yeah, I guess I meant pair up as the barest definition of the units being on the same tile. Quote Link to comment Share on other sites More sharing options...
SonPancham Posted May 27, 2015 Share Posted May 27, 2015 Think the new guy is a sword user. Possibly the guy above Oboro in the map with the sprites. Kind of castle stage. Sprite looks like male myrmidon. Quote Link to comment Share on other sites More sharing options...
Eveangaline Posted May 27, 2015 Share Posted May 27, 2015 (edited) Cyrus and Elfie have similar hair colors and both seem to be Nohr..I wonder if they're brother and sister. (Which is a bit of a stretch but the theme of the game seems to be family and we have a set of brothers on Hoshido already. I wouldn't be surprised if lots of units had siblings in story) Edited May 27, 2015 by Eveangaline Quote Link to comment Share on other sites More sharing options...
Ryo Posted May 27, 2015 Author Share Posted May 27, 2015 Cyrus and Elfie have similar hair colors and both seem to be Nohr..I wonder if they're brother and sister. (Which is a bit of a stretch but the theme of the game seems to be family and we have a set of brothers on Hoshido already. I wouldn't be surprised if lots of units had siblings in story) Cyrus seems to be playable on the Hoshido route. Ouch... Quote Link to comment Share on other sites More sharing options...
SonPancham Posted May 27, 2015 Share Posted May 27, 2015 What if Cyrus was siblings with the other cavalier, the one with blue/pink hair. If not, maybe they are the Cain and Abel of Nohr. Quote Link to comment Share on other sites More sharing options...
Eveangaline Posted May 27, 2015 Share Posted May 27, 2015 Cyrus seems to be playable on the Hoshido route. Ouch... Really? I must have been misremembered then. Ah well. Quote Link to comment Share on other sites More sharing options...
Ryo Posted May 27, 2015 Author Share Posted May 27, 2015 Really? I must have been misremembered then. Ah well. Well, he's seen as playable unit on both routes. It's not confirmed yet, of course. Quote Link to comment Share on other sites More sharing options...
VincentASM Posted May 27, 2015 Share Posted May 27, 2015 It is now : P I think I may close this soon, unless there's anything else to wrap up. Quote Link to comment Share on other sites More sharing options...
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