Florete Posted June 22, 2015 Share Posted June 22, 2015 Wouldn't you consider taking out E-1 Hetzel and the sleep Bishop on turn 1 useful, regardless of turn count? 4-E maps are generally pretty small. Small enough for Celerity!Rafiel to get around. Also, nothing targets the herons from E-3 onwards. Not sure why that is, but it's hella useful. (Edit: this was to whoever said you have to protect Rafiel, not you.)Sure, but if that's the only advantage Rafiel has, it's not a big enough deal. We've got Restore, or we can just hold back a bit on turn 1. Besides, it's not like that's impossible with Reyson, just Stone him on turn 2 instead. Quote Link to comment Share on other sites More sharing options...
Ownagepuffs Posted June 23, 2015 Share Posted June 23, 2015 Then why bless a weapon with infinite durability anyways? Use Alondite for the mooks and VK for the bosses. Because TBs don't have canto. Sure, but if that's the only advantage Rafiel has, it's not a big enough deal. We've got Restore, or we can just hold back a bit on turn 1. Besides, it's not like that's impossible with Reyson, just Stone him on turn 2 instead. If you're like me that brings more than 1 non royal laguz to 4-E (I bring Janaff and Skrimir), there's also the benefit of letting them act on the first turn as well. Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted June 23, 2015 Share Posted June 23, 2015 (edited) In E-1 you just need to kill the two long range magic users in turn one. You could even beat them with Reyson. One flyer needs extra movement (boosts or celerity) to reach the bolting sage. However Rafiel will give you more options in the final map, if something should go wrong. The Vague Katti doesn't have 2-range. Alondite does. So how's a Vague Katti user gonna counter a Spirit, should one attack? It really doesn't matter in the final map that the vague katti doesn't have two range. It's extremly hard to beat Ashera in turn one on NM and HM, so this fight will need two turns anyway. And I definitely would go for the damage and accuracy instead for the range. Alondite is the better weapon overall in E-3 and E-4, because the dragons and spirits have two range attack. Though they don't have mantle and you definitely don't need it against the stationary bosses. Edited June 24, 2015 by Mister CatTeaDawn Quote Link to comment Share on other sites More sharing options...
omglmaowtf Posted June 23, 2015 Author Share Posted June 23, 2015 Can skills be reassigned in between the 4-Endgame chapters? Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted June 23, 2015 Share Posted June 23, 2015 (edited) Yes (of course only of the units you've brought to the endgame) However in the preparation menu of E-1 you can't remove any skills. Edited June 23, 2015 by Mister CatTeaDawn Quote Link to comment Share on other sites More sharing options...
BrightBow Posted June 23, 2015 Share Posted June 23, 2015 But you can only change the skills of those units that you brought into the tower. So make sure to take off the skills of characters that you won't take along. Quote Link to comment Share on other sites More sharing options...
Just call me AL Posted June 23, 2015 Share Posted June 23, 2015 Alondite is the better weapon overall in E-3 and E-4Which would have blessing Alondite make more sense than blessing the Vague Katti. Besides, every single enemy that has Mantle can attack indirectly, and Trueblades can't get out of an enemy's range due to not having Canto. So why not prepare for any scenario? And like mentioned earlier, the 50 uses the Vague Katti has shouldn't waste quickly throughout the entire Endgame. Quote Link to comment Share on other sites More sharing options...
Radiant Dragon Posted June 24, 2015 Share Posted June 24, 2015 None of the enemies with Mantle move, though (aside from Sephiran's Rewarp), so the fact that they technically can attack from range doesn't matter unless you deliberately leave your unit 2 squares away from them. You can use Alondite on all the dragons and spirits then switch to the Vague Katti when fighting the boss. The only time I would consider blessing Alondite over Vague Katti is if your team is full of 1-range dudes without canto and running out of space around Auras is a legitimate concern. Quote Link to comment Share on other sites More sharing options...
momogeek2141 Posted June 24, 2015 Share Posted June 24, 2015 Er, Sephy can't die on EP anyways, so why not bless a stronger weapon? And attack at one range? Quote Link to comment Share on other sites More sharing options...
omglmaowtf Posted June 24, 2015 Author Share Posted June 24, 2015 Yes (of course only of the units you've brought to the endgame) However in the preparation menu of E-1 you can't remove any skills. Before E-3 can't remove/assign any skills either, there's only "Items" selectable from the menu list, no "Outfit->Manage->Skills". You'll need to assign your skills prior to starting E-2 Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted June 24, 2015 Share Posted June 24, 2015 (edited) Before E-3 can't remove/assign any skills either, there's only "Items" selectable from the menu list, no "Outfit->Manage->Skills". You'll need to assign your skills prior to starting E-2 You definitely can! At least I can do it in my version. I always give dragonfoe to someone and nihil to a Laguz Royal. Probably you meant the preparation menu before you bless the weapons. Edited June 24, 2015 by Mister CatTeaDawn Quote Link to comment Share on other sites More sharing options...
Ownagepuffs Posted June 24, 2015 Share Posted June 24, 2015 None of the enemies with Mantle move, though (aside from Sephiran's Rewarp), so the fact that they technically can attack from range doesn't matter unless you deliberately leave your unit 2 squares away from them. You can use Alondite on all the dragons and spirits then switch to the Vague Katti when fighting the boss. The only time I would consider blessing Alondite over Vague Katti is if your team is full of 1-range dudes without canto and running out of space around Auras is a legitimate concern. Dheg can't use Ire at 2 range, for one. And when you've got as many laguz as me, Alondite is the better choice. Quote Link to comment Share on other sites More sharing options...
momogeek2141 Posted June 24, 2015 Share Posted June 24, 2015 Dheg can't use Ire at 2 range, for one. And when you've got as many laguz as me, Alondite is the better choice. That's what Nihil's for. Plus, you have a bunch of one range dudes without canto. Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted June 24, 2015 Share Posted June 24, 2015 (edited) Alondite has a pretty bad hitrate and only does barely damage to Degh. I even would prefer the wyrmslayer over the alondite. Ike could orko him with the wyrmslayer, Ena and a heron. Edited June 24, 2015 by Mister CatTeaDawn Quote Link to comment Share on other sites More sharing options...
Radiant head Posted June 24, 2015 Share Posted June 24, 2015 I really don't think the marginal damage from VK is significant enough to matter. I only bless it if I'm bringing Zihark or Stefan as a second Trueblade after Mia. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.