General Horace Posted June 6, 2015 Author Share Posted June 6, 2015 right you are. fixed. Quote Link to comment Share on other sites More sharing options...
Elieson Posted June 6, 2015 Share Posted June 6, 2015 Yeowza! Lon'qu, Yewfelle that bitch Say'ri! Quote Link to comment Share on other sites More sharing options...
General Horace Posted June 6, 2015 Author Share Posted June 6, 2015 TURN 13 Lon'qu @Ichieval attacks Say'ri @Alm's Blade! VS 26 damage, 97% hit, 0% crit, (35, 38) Say'ri falls! Espinosa Elieson Say'ri 00/80 Libra 80/80 Henry 41/80 Lon'qu 80/80 Gaius 80/80 Kellam 00/80 Espinosa 00/80 Vaike 00/80 Tiki 00/80 Robin 00/80 Espinosa's turn. Also i'm going to watch the hockey game so likely no updates from me for a while! Quote Link to comment Share on other sites More sharing options...
Espinosa Posted June 6, 2015 Share Posted June 6, 2015 I'm also heading to sleep. Whenever you can get back to hosting again, Gaius will be attacking Lon'qu with Balmung. Quote Link to comment Share on other sites More sharing options...
General Horace Posted June 7, 2015 Author Share Posted June 7, 2015 INTERMISSION TIME TURN 14 Gaius @Balmung attacks Lon'qu @Ichieval! VS 33 damage, 81% hit, 0% crit (4)Gaius's LETHALITY activates! (67, 99) Gaius misses! Espinosa Elieson Say'ri 00/80 Libra 80/80 Henry 41/80 Lon'qu 80/80 Gaius 80/80 Kellam 00/80 Espinosa 00/80 Vaike 00/80 Tiki 00/80 Robin 00/80 Elieson's turn. Quote Link to comment Share on other sites More sharing options...
Elieson Posted June 7, 2015 Share Posted June 7, 2015 Oh shit you've been waiting on me the entire time sorry. Holy crap Lon'qu don't scare me like that. As a reply to Espi's Lethality cheesing, Superior Edge+ Gaius, please Quote Link to comment Share on other sites More sharing options...
Espinosa Posted June 7, 2015 Share Posted June 7, 2015 Who's Lethality cheesing? Just a hard-working cat trying to connect some attacks. Quote Link to comment Share on other sites More sharing options...
PKL Posted June 7, 2015 Share Posted June 7, 2015 This seems like RNG the game. Quote Link to comment Share on other sites More sharing options...
Shin Posted June 7, 2015 Share Posted June 7, 2015 This seems like RNG the game. I agree to some extent. It's attacking and hoping a skill activates and explodes the enemies. Since there are so many skills and activation rates are generally fairly high, it's a little garish to watch. Quote Link to comment Share on other sites More sharing options...
Espinosa Posted June 7, 2015 Share Posted June 7, 2015 This one game, yeah. The meta seems promising to me, though. We're banning Lethality, which eliminates a lot of hax (it hasn't really done a particularly good job for my team in this match tbqh), and Counter so that people aren't so easily ORKO'd. Units have 80 HP, lots of options for recovery, and it seems like slower classes might also be feasible considering that running multiple weapon types is a huge boon (when -breaker skills and Superior weapons are pretty viable). It shouldn't be so bad without Lethality, I think, though some of the better skills are skill a coin flip, or almost there (and Astra/Aether are half the chance). It appears that skills affecting hit/avo are no less focal than proc skills, or stuff like Galeforce/Lifetaker. Quote Link to comment Share on other sites More sharing options...
General Horace Posted June 7, 2015 Author Share Posted June 7, 2015 i was skeptical at first but if counter and lethality are gone the other skills are no worse than FE9's. There's also no Katti hax, which was the thing I hated most about FE9's meta. TURN 15 Lon'qu @Superior Edge+ attacks Gaius @Balmung! VS 33 damage, 100% hit, 0% crit Gaius takes 33 damage! (47/80) Gaius COUNTERS 33 damage (47/80) Gaius retaliates! 33 damage, 39% hit, 0% crit (86) (24, 97) Gaius misses! Espinosa Elieson Say'ri 00/80 Libra 80/80 Henry 41/80 Lon'qu 47/80 Gaius 47/80 Kellam 00/80 Espinosa 00/80 Vaike 00/80 Tiki 00/80 Robin 00/80 Espinosa's turn. Quote Link to comment Share on other sites More sharing options...
Espinosa Posted June 7, 2015 Share Posted June 7, 2015 Wow, I feel stupid. Gaius will counterattack with his own Superior Edge! Quote Link to comment Share on other sites More sharing options...
General Horace Posted June 7, 2015 Author Share Posted June 7, 2015 TURN 16 Gaius @Superior Edge+ attacks Lon'qu @Superior Edge+ VS 36 damage, 95% hit, 0% crit (53) (13, 80) Lon'qu takes 36 damage! (11/80) Lon'qu retaliates! 33 damage, 100% hit, 0% crit Gaius takes 33 damage (11/80) The damage is COUNTERED! DA LONK falls! Espinosa Elieson Say'ri 00/80 Libra 80/80 Henry 41/80 Lon'qu 00/80 Gaius 11/80 Kellam 00/80 Espinosa 00/80 Vaike 00/80 Tiki 00/80 Robin 00/80 Quote Link to comment Share on other sites More sharing options...
Elieson Posted June 7, 2015 Share Posted June 7, 2015 Ohboy Libra, pick a god for Gaius, and pray that he repents for his murderous sins, by using your Superior Jolt+. Quote Link to comment Share on other sites More sharing options...
General Horace Posted June 7, 2015 Author Share Posted June 7, 2015 (edited) TURN 17 Libra @Superior Jolt+ attacks Gaius @Superior Edge+! VS Gaius's VANTAGE activates! 24 damage, 100% hit, 0% crit (80) Libra takes 24 damage! (56/80) Libra counters! 45 damage, 77% hit, 0% crit (40) (10, 10) Gaius is overkilled! Espinosa's turn Espinosa Elieson Say'ri 00/80 Libra 56/80 Henry 41/80 Lon'qu 00/80 Gaius 00/80 Kellam 00/80 Espinosa 00/80 Vaike 00/80 Tiki 00/80 Robin 00/80 Edited June 7, 2015 by General Horace Quote Link to comment Share on other sites More sharing options...
Elieson Posted June 7, 2015 Share Posted June 7, 2015 (edited) Uhh vantage activates at sub50% only? Edited June 7, 2015 by Elieson Quote Link to comment Share on other sites More sharing options...
Espinosa Posted June 7, 2015 Share Posted June 7, 2015 Henry attacks Libra with Aversa's Night+ Quote Link to comment Share on other sites More sharing options...
General Horace Posted June 7, 2015 Author Share Posted June 7, 2015 Uhh vantage activates at sub50% only? I'd say 11/80 is less than 50% HP, so yeah. Unless that was a legitimate question in which case, yes, vantage only works at sub 50% HP totals. TURN 18 Henry @Aversa's Night+ attacks Libra @Superior Jolt+! VS 22 damage, 87% hit, 0% crit (86) (45) (13, 79) Libra takes 22 damage! (34/80) Henry heals 11 HP (52/80) Libra counterattacks! 27 damage, 88% hit, 0% crit (74) (24, 82) Henry takes 27 damage! (25/80) Henry counters 27 damage! (7/80) Elieson's turn to act. Espinosa Elieson Say'ri 00/80 Libra 07/80 Henry 25/80 Lon'qu 00/80 Gaius 00/80 Kellam 00/80 Espinosa 00/80 Vaike 00/80 Tiki 00/80 Robin 00/80 Quote Link to comment Share on other sites More sharing options...
Espinosa Posted June 7, 2015 Share Posted June 7, 2015 Welp... Quote Link to comment Share on other sites More sharing options...
Elieson Posted June 7, 2015 Share Posted June 7, 2015 Libra, in the name of Naga, finish Henry with Superior Jolt Quote Link to comment Share on other sites More sharing options...
General Horace Posted June 7, 2015 Author Share Posted June 7, 2015 TURN 18 Libra heals 24 HP with Renewal! (31/80) Libra @Superior Jolt+! attacks Henry @Aversa's Night+ VS 27 damage, 88% hit, 0% crit (2)Libra's VENGEANCE activates! (95, 14) Henry is defeated! Elieson wins! Quote Link to comment Share on other sites More sharing options...
Elieson Posted June 7, 2015 Share Posted June 7, 2015 Gg espi Man, counter and lethality. Maybe limit it to one instance per team? I dont think it's completely broken, just in copious amounts it is? Quote Link to comment Share on other sites More sharing options...
Espinosa Posted June 7, 2015 Share Posted June 7, 2015 GG Elieson This was way closer than I'd expected it'd be (not sure what Horace was implying when he said one of us had abusable tactics at our disposal), as I thought one of us would really break it. I wonder if I would've tipped the scales by using my Galeforce turn to attack with Say'ri, since she wasted that, dying next turn... And the match was 18 turns long, which is pretty long. Should we expect even longer games without Counter and Lethality (Lethality didn't cause too many deaths here, but Counter was very potent as you'd expect). Quote Link to comment Share on other sites More sharing options...
Elieson Posted June 7, 2015 Share Posted June 7, 2015 True n the galeforce thought. Horace knows one idea of a sorta broken setup but it's not really broken per se... Quote Link to comment Share on other sites More sharing options...
General Horace Posted June 7, 2015 Author Share Posted June 7, 2015 (edited) I just don't wanna see teams with 5 lethalities or something to just cheese someone to win. Counter is stupid though, I think it should be banned. Counter/Renewal/Aversa's Night alone on one unit sounds pretty immortal. Perhaps you misunderstood me, I had an idea of something very broken before the match, but after seeing this pan out, I don't think it's broken at all anymore. It just involved stacking breakers on one unit (robin) and maybe putting renewal on them as well just to make them ridiculously hard to take down. Galeforce actually seems fine though. Still need a few more games to iron some things out I think. Edited June 7, 2015 by General Horace Quote Link to comment Share on other sites More sharing options...
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